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Alright, I've now begun a playthrough of the Resident Evil 1 remake for the Playstation four with the boulder-puncher himself (and no, I went with his original visage).
I will not be ashamed to mention I restarted because I couldn't find the item box and my inventory overflowed.
I'm now on a new playthrough and I am using a walkthrough now to get to an item box. I'll abandon my walkthrough after that.
So, any advice for the game?
Edited by fredhot16 on Jun 3rd 2019 at 9:46:31 AM
Don't get bitten by zombies.
...oh, and burn the corpses when you get the chance.
Boom, Headshot! for zombies vs shotgun
Also I heard blasting Zombie's legs off with the pistol stops them from turning Crimson later on. I've got shit luck with leg removals so I have no idea if that's true or not perosnally. Otherwise I'd say scrounge what shotgun ammo you can and go for the old close range upward shotgun blast. Works wonders normally.
Pistol shots that decapitate are very RNG.
also I've only speedran the game as Jill with the help of a guide so I'm not the guy to ask about that. But beating the remake in less than 3 hours gets you a nifty pistol and the rocket launcher.
Is this "remake" using the original gameplay or is it like the RE2 remake with the new engine?
This is the RE 1 remake from 2002 or so, so original gameplay.
Okay, whew. Thought I'd missed something for a minute. Do we have any indication of the plans (or schedule) for doing the RE Engine remakes of 1 or 3? 2 seems to have been crazy successful, so there's certainly a potential market for them.
Edited by Fighteer on Jun 4th 2019 at 9:56:34 AM
Well I heard RE 3's remake is indevelopment by another studio, so if they're smart they'll take notes fom what RE 2 did right. No idea if RE 1 will get an RE Engine remake tho and the consensus is the 2002 remake is all we need for RE 1 so far.
Blown off legs prevents turning, but it is RNG just like pistol headshots, with an added twist-while any body shot can cause a decapitation, you have to specifically be aiming at the legs to have any chance of blowing one off. Since you will almost never be aiming down with a pistol on level ground, usually the only way to get one is to aim straight or up at a zombie higher on a set of stairs, or down when they are lower on the stairs. I rarely get more than one such freebie during a playthrough.
As Jill, if you REALLY wanna make sure you burn the zombies but don't have lighter fuel, you can use the incendiary rounds from the grenade launcher. If you happen to get lucky enough to have two zombies collapse on top of each other, using the lighter or flame rounds can burn both zombies at the same time.
Edited by Steven on Jun 4th 2019 at 1:40:50 PM
Just be careful about enemy health-there is a huge variance in zombie health, and some of them can survive a Flame round. If that happens, you have to spend another round or finish them with a different weapon then burn them with kerosene anyway. I usually put two handgun rounds into each one before tagging them with a Flame round; there is no chance of only two shots killing a zombie without a crit, and 2 bullets plus a Flame will reliably drop every zombie. Plus, Jill always has extra pistol ammo on any difficulty, as long as you get everything.
I meant you could use flame rounds as a replacement for the lighter.
...That was the point of my post. If you hit a zombie with a Flame round and fail to kill it, it does not burn when it finally drops; then you either have to expend a second Flame round, hope for a head/leg shot, or kill it normally then spend kerosene anyway.
I finally got my Item Box!
5 and 6 are coming to Switch on October 29th.
Triple Pack including physical 4 and codes for 5 and 6 coming same day.
becausde of course
I don't mind buying Resi 4 again, make no mistake, its just good luck buying the "triple" pack used.
Capcom is sending out emails to Japanese players to get them to test a new game.
As long as they get paid, sure. I've got my eye on Capcom here.
So here's a that might explain Ada's survival in both versions of the second game:
She got exposed to a very tiny sample of the G-Virus, and it gave her a (significantly lesser) version of the same regenerative powers that Sherry has.
I mean, in one of her deaths, she falls down a pit, and a sample of the virus either falls down with her, or is thrown down by Leon moments later. Maybe some of it got on her, but not enough to mutate her.
As for the death where she gets thrown into a console by Mr. X....yeah, I got nothing for that one.
But I still like the theory.
The protagonists being slightly mutated is probably the most reasonable explanation for how they survive what they can.
With as many times as they get bitten or poisoned by T- and G-Virus monsters in gameplay, it's hard to maintain suspension of disbelief about how they don't turn into mutated horrors like everything else that suffers a similar fate.
Of course, it does make a certain amount of sense if you postulate that they happen to have the genetic configuration to be resistant. It even provides a bit of Gameplay and Story Integration. Why are Leon and Claire the only two people who stumble into Raccoon City while the apocalypse is on? They aren't; they're just the two random yahoos that aren't immediately infected and turned into zombies.
Edited by Fighteer on Aug 17th 2019 at 2:53:21 PM
10% of the populations is supposed to be immune right?
It's not so crazy for them to be among them.
The most likely explanation is gameplay and story segregation. In other words, unless the character was bitten in a cutscene it didn't happen. The character getting hurt during gameplay is the player screwing-up, and isn't canon. Unless we're gonna start saying all those time I got my head cut off by a licker are now canon too.
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How well does it match the trope?