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What I do with knives in general is if I can get a zombie to fall to the floor, I use the knife to Kick Them While They're Down until they die, which saves me ammo.
Yes, that's a very good use of it. Even works with multiples. But I tried knifing a licker once; it didn't go well.
As an aside, I'm trying to imagine a "no item boxes" run and failing. How would that even work?
Edited by Fighteer on May 13th 2019 at 11:33:11 AM
You'd have to know the game inside out and know where every single item is located so you know where to go to pick them up.
And which ones not to pick up, so your inventory doesn't get so full that you can't acquire key items.
Then there's that other achievement where you have to beat the game in a limited number of steps taken. You REALLY have to know where to go at all times, what items to get/ignore AND trying not to fumble your steps when dealing with enemies.
I A-ranked Leon B last night with just over a minute to spare. It got very tense towards the end, and I made a discovery. Selecting Continue from the game over menu keeps the timer running! Reloading from a save, however, does not. Sneaky, sneaky Capcom.
Also, the flamethrower kind of sucks against some of the bosses. Both Tyrant and G Stage 5 take forever to burn down with it, but it was mostly what I had left, and I had a very real concern that I wouldn't be able to complete the fights. G-5 in particular was a nail-biter. Are you just screwed at that point if you don't have enough ammo?
Fortunately, the RPG is enough to finish it if you save all three rounds for when its eye is exposed.
Edited by Fighteer on May 14th 2019 at 4:38:36 AM
I saved the flamethrower for the zombies and ivy monsters. I usually have enough shotgun, magnum, and SMG ammo to take on the final bosses as Leon.
I've been trying to remember the exact timeline for each game:
That leaves Resident Evil 5, Resident Evil: Damnation, and Resident Evil 6...oh, and Resident Evil: Revelations 2. I have no clue what year that is.
I always lose track post Degeneration to be honest. I can never remember the years. I do know that the seventh game more or less happens in 2017/2018, but that's about it.
Anyone got a good list?
Edited by HandsomeRob on May 14th 2019 at 4:24:31 AM
Ask and etc etc
This timeline from the wiki is the best you can get: 
The scrolling box on the right under the 'fiction' tab contains the most up to date timeline of events by year; each one is a hyperlink. This one is the most relevant to your question, 1998 . CV was 3 months after Raccoon City.
I was completely off about the dates for Degeneration and Revelations 2.
I keep forgetting that 6 took place in 2012/2013. I keep thinking it was later.
Well, there we go. Now with proper dates, I can finally get it through my head how old the characters are now.
Most of them are in their late 30's to mid 40's I believe. These guys have been doing this shit for way too long.
Chris is pretty much worn out, which you can see in RE 6. He's been fighting bioterrorism for nearly two decades.
So has Leon, since his involvement in the entire thing happens mere months after Chris's first incident.
The truly sad part is that after all their work...things have gotten worse.
We've had multiple mass bioterror outbreaks since the original Spencer Mansion incident: Racoon City, Terragrigia, Hardvardville Airport, the Eastern Slav republic, Tall Oaks, China and New York City.
It keeps escalating. I know people hate the live action movies, but with how crazy people are going with BO Ws, it's genuinely a shock to me that we HAVEN'T had a full worldwide Zombie Apocalypse yet.
Yea, I don't really blame Leon & Chris trying to solve their problems with alcohol these days. I mean, when your arch enemy is dead & things are still pretty crappy I don't think I could the glass half full considered.
Capcom has a lot of games in the works using their RE Engine.
Dino Crisis remake or Dino Crisis 4 when?
I'm not surprised. The engine is gorgeous.
Never. Capcom doesn't give any fucks about Dino Crisis, especially after what happened to the third one.
Ada's starting gun in Resident Evil 4 is the Blacktail.
Does anyone know what brand it is? I got curious and tried to look it up, but couldn't the exact type (if it's not fictional). It kinda looks like some kind of Beretta, but I'm still not sure.
Its basically a renamed Springfield Armory XD. Thank you IMFDB.
That's one half down.
Yeah, the series stopped using real weapon names after around 3 or Code Veronica. The only weapons in RE 4 that have their real names intact are the Red 9 (since its a version of hte Mauser that takes 9mm bullets,) the TMP (which is shit,) the Chicago Typewriter (which was a nickname for Tommy Guns) and the Striker (original variant of the Armsel Protecta)
I got the infinite Samurai Edge in RE2 REmake. Does using that, or the other infinite weapons, affect your score like it did in the original?
I couldn't find any concrete information on if it does. If it does then I guess only use it if you feel like giving shit back to the game that gave you a lot of shit before but if it doesn't, go wild.
So, when the remake of Resident Evil 3 Nemesis becomes a thing, I totally want a bonus scene where Nemesis and Mr. X walk up to each other like their about to start Tyrant Bowl (Get Hype!) and then randomly do a fist bump.
So says Rob.
Can always Garry Mod it
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