Copying to this thread for convenience:
Name: Yang Xiao Long
Age: 18, maybe 19
Appearance: General image◊, better shot of her outfit◊, and on her Bumblebee◊.
Universe: RWBY
Personality: Very direct and expressive, she thinks the easiest way to tackle an obstacle is through it. Strong passion fuels her fiery temper which sometimes causes her to act recklessly and without caution. Has a bit of a tender side from helping to raise her baby sister, though sometimes to an observer it can seem more like tough love. Loves cracking jokes and making puns, even in the heat of a battle. Is completely obsessed with her hair, and is liable to go ballistic on someone who messes with it. Might definitely have a thing for catgirls.
Backstory: Yang's mom went away when she was young, and her step-mom died a few years later, leaving her as the only real female role model for her little sister, Ruby. When she turned seventeen, she went to a special college that taught her how to kill monsters, until a man in a mask cut off her arm when she was trying to save a catgirl. She went home and sulked in her room for a few months without telling her dad how she felt until one day, she did. Then she got a new robot arm, packed up her things, and set out on her trusty motorcycle.
Powers/Abilities/Equipment:
- Aura: Kind of like an energy shield meets soul power, her Aura makes her stronger and faster than other people, and can absorb a good deal of attacks, bullets, and other things that would normally injure someone, and for the most part prevents Yang from being damaged until its depletion. When it recharges, it greatly accelerates how fast the body recovers, but only to the extent of what a person could heal or recover from given enough time and rest. It gets projected into equipment to reinforce it with this same shielding property, such as to let clothing survive, or to prevent weapons from breaking.
- Super Strength: Yang is absurdly strong, and even without Aura her punches pack enough force to send a man (or bear) flying off.
- Brawling: In a school of weaponmasters, Yang's the one who decides to punch everything. She's got all sorts of style and technique when it comes to controlling her movements in order to punch, kick, headbutt, elbow-drop, knee-bash, or otherwise beat the shit out of foe, which is greatly improved by her aura enhancing her reaction times and agility. She relies a lot more on brute force and strength than she does on any sort of finesse or grace.
- Semblance: A sort of superpower fueled by her Aura, and best described as a "temper tantrum". Yang becomes increasingly powerful as she takes more damage and her aura gets drained, continuously getting stronger and hitting harder the closer she gets to death. She can "pulse" it to generate a fiery shockwave around her, which again varies in power the more drained she is. And of course, her eyes turn red and her hair looks like it's on fire.
- Ember Celica: Normally just a stylish bracelet, it expands into (half) a set of Dual Ranged Shot Gauntlets, extremely durable arm guards. The metal above her middle finger has a pointy tip at the end, so she can concentrate the force of her punches into a high-pressure strike with it. It has an embedded shotgun-like functionality, enabling it to shoot out blasts of raw kinetic energy from a barrel located just above the index finger, with its effects on-par with an oversized shotgun slug. The recoil on it is incredible, and Yang often shoots away from a target in order to increase the velocity of her elbow-strikes and other attacks, or to propel herself in mid-air from the sheer impulse it provides.
- She can also load "red" shells into it that fire an actual projectile, rather than energy, which detonate on impact in a large explosion akin to a fiery concussive blast.
- Arm: Yang's right arm was replaced with an advanced metal prosthetic, which is sturdier and a bit stronger than her flesh-and-bone arm, and has a gun that pops out from the forearm that functions identically to the Ember Celica on her left arm.
- Bumblebee: A motorcycle. It looks pretty cool.
- Scroll: It's like a smartphone, but with an astoundingly good battery and very durable.
Round 2 sign-up thread, Round 2 for me.
- Name: Madeline
- Age: Let's go with 25
- Appearance: Mountain climber extraordinaire
- Universe: Celeste
- Personality: Madeline is stubborn, first and foremost. When she sets her mind to something, the only thing that can make her back down is catastrophe. Sometimes she runs on pure spite just to accomplish her task and often gets a bit too intense with her methods . She's a friendly and helpful person, if a bit blunt and rude at times, with the only true insults usually being doled out to herself. Madeline holds a lot of doubt and insecurity about herself, though she has gotten better at dealing with those thoughts.
- Backstory: Not too long ago, Madeline lived a lonely life, battling her depression through drinking and saying mean things on the internet. Plagued by constant panic attacks and a loss of purpose, Madeline decided that enough was enough - she needed to get away from her sad and pathetic life and finally do something. So she chose to climb the toughest, most dangerous mountain in the world, known as Celeste. You know, for kicks.
- Celeste was proving to be a difficult climb for Madeline, the fact even more apparent due to the girl's inability to climb very well. Still, Madeline was determined to reach the top. Celeste was a special mountain, however, and Madeline soon had to face her inner demons in a more literal sense. The further she climbed, the more the mountain pushed back against her. Madeline eventually persevered, learning to accept the side of herself that she pushed away and making it to the summit. Now she's trying to get her life back on track with a newfound acknowledgement of her flaws.
- Powers/Abilities: Madeline isn't the most athletic, so to compensate during her climb, she has the ability to Dash, because of Magic Bullshit™. The Dash acts as a Flash Step, allowing her to zip ten feet in any direction. The Dash is of limited use, however, and can only be used once before needing to "recharge" (basically, if she dashes in the air, she can't dash again until she touches the ground). When she and the ~Part of Her~ merge, Madeline gains the stunning power to Dash twice before needing to recharge! Wow!
- Dashing also allows Madeline to zoop through small and tight spaces. Not "crack in the wall" things, but things she wouldn't normally be able to fit through, such as narrow passages or small holes.
- Note: Madeline's hair acts as a handy Dash meter. Pink for when she and the ~Part of Her~ are merged, regular redhead for normal, and blue when she is out of Dash juice or whatever.
- Why have they been picked to climb the Tower?: Madeline already climbed the hardest-to-climb Mountain in her world. I mean, it's not quite the same thing here, but she still has the determination to see the climb through.
- Name: ~Part of Her~ (aka Badeline)
- Age: 25 (though actually, more like 1)
- Appearance: Ooh, spooky.
- Universe: Celeste
- Personality: Badeline is all of Madeline's worst aspects: she's paranoid, brutally honest, downright mean, and a pessimist to boot. Yet she is also Madeline's "practical" side, doing what needs to be done when Madeline won't. During her time with Madeline, Badeline has learned to be more trusting, and generally a nicer person, even if she is the literal embodiment of all the bad parts of Madeline. She's like that jerk friend who you know is a jerk but is still pretty cool.
- Backstory: Badeline is the physical representation of Madeline's dark side, the parts of her that she was hoping to get rid of. Celeste Mountain, being Magical And All That, brought Badeline into existence so she may personally confront Madeline. Mostly, Badeline attempted to stop Madeline's ascent, putting her down and outright sabotaging the way forward. This eventually culminated in Madeline deciding that she was okay with getting rid of Badeline, who was very much not okay with being gotten rid of, and so threw Madeline straight back down to the base of the mountain. The darn girl just wouldn't quit, though, and soon sought out Badeline to make peace with her. Badeline reluctantly accepted, and the two managed to scale the entire mountain together. Badeline is now softer around the edges, believing in Madeline for once and becoming a true ~Part of Her~.
- Powers/Abilities:
- Flight: Badeline can fly, yo. It's more like a very fancy hover instead of legitimate flight, but it's still pretty neat.
- Clones: Badeline can create 2 separate clones of herself, which she can control independently from herself.
- Also she merges: She can merge with Madeline, empowering the girl with the power to be slightly better than she is alone. It ain't much, but hey, can your emotions physically manifest and make you better? Didn't think so.
- Why have they been picked to climb the Tower?: She's an important part of Madeline, and is pretty handy for her to have around.
edited 13th Feb '18 10:36:30 PM by TruthHurts22
consider that character Accepted ok
- Name: Anabel
- Age: Probably 30ish
- Appearance: Like so.◊
- Universe: Pokémon Sun and Moon
- Personality: She has practically no memory of her life beyond ten years ago, so she is driven in the present with no baggage holding her back. Straight-to-the-point and focused on whatever objective or mission she's on, she is willing to give it her all to get things done. Sometimes, though, it seems like that cocky, competitive spirit is peeking out from underneath.
- Backstory: A decade ago, Anabel was a a purple-haired girl◊ who was in charge of the Battle Frontier's Battle Tower, a place where the top Pokémon trainers tested their skills. She was cheeky, cocky, headstrong, and just kind of a bitch. Then one day she stumbled through an Ultra Wormhole, and wound up in an alternate universe version of her world
- Anabel was found unconscious on a Poni Island beach by a pair of officers, Looker and Nanu, who had just completed a mission for the International Police. She had lost most of her memories, only able to tell them her name, that she came from Hoenn, that she protected a tower there, and that she was a powerful Trainer. After being placed in the care of the International Police, they detected incredible amounts of Ultra Wormhole energy coming from her, implying that she was a Faller who was lost in a wormhole for a significant time. Anabel has never been informed of this, however.
- Anabel eventually joined the International Police herself and quickly ascended the ranks, until she ended up as Looker's superior in the UB Task Force, a secret division of the International Police that deals with Ultra Beasts. Ten years later, with the madwoman Lusamine causing Ultra Beasts to appear throughout Alola, she once again returned to the islands and, with just the tiniest amount of help from a little kid, fought off all the invading monsters.
- Powers/Abilities/Equipment:
- Human: She's just a human. She's pretty fit, though, and has the uncanny ability to spend all day running around an area with a Hawaiian climate while wearing a black suit and never seems to sweat.
- Faller: Ha! She actually has one supernatural aspect. She went through an Ultra Wormhole, resulting in her having tons of residual Ultra Wormhole energy inside of her... which does absolutely nothing. Or more accurately, she can do absolutely nothing with it. Things that detect phenomenal cosmic energy can use it to track her.
- Police Work: She's not just any cop, but the head of an ultra top-secret division of the International Police.
- Earpiece: A stylish accessory in her left ear, she can use it to talk AND listen to people/applications in her phone.
- PokéNav: Basically a smartphone.
- Badge: A badge that serves as an ID to show people that she is involved in some serious International Police business.
- Pokédex: A tablet-like device that has information on all Pokémon, plus a camera and speaker.
- Pokémon Team: Anabel has six animal creatures known as "Pokémon" They are securely stored in "Pokéballs" of various colors on her belt, which are high-technology objects that can store Pokémon inside almost weightlessly and keeps them safely inside. The Pokéballs are about the size of a large marble, but can expand to be about the size of a baseball. Each one can open up to reveal the Pokémon who was stored inside. There is some cosmic force preventing her from having more than one Pokémon "active" (that is, fighting) at a time, with the exception of places like designated rest areas, tropical resorts, hospitals, and other places where they can roam free. For simplicity's sake, all of the attacks described either hit as physical or magical attacks, and have an affinity for an "element".
- Alakazam◊: A Psychic Pokémon who is so smart it can use telekinesis, is too smart to flinch in a fight, and while it is physically weak but very fast, it can hit people with powerful Psychic and Fighting type magical attacks (Psychic, Focus Blast) as well as a Psychic attack that hits someone as if it were a physical attack and ignores magical defenses (Psyshock). It can try to disable someone with its telekinetic powers by ripping away its weapon or something but it's not a sure thing (Disable).
- Salamence◊: A Dragon/Flying Pokémon who is pretty big and bulky for his size (4'11") and looks pretty intimidating. He can probably smash through a brick wall and survive getting hit by some cinderblocks. All his attacks are physical contact moves that hit with Dragon/Psychic/Fire/Electric affinity (Dragon Claw, Zen Headbutt, Fire Fang, Thunder Fang). He can fly and his wings are strong enough that he could probably carry a couple people on his back without much trouble.
- Weavile◊: A sneaky little Dark/Ice Pokémon, even though she's 3'07" she weighs 75 pounds so her footsteps exert a little more Pressure than you'd think a little kitty would. She's not much more durable than a normal human, but is really quick and can hit hard with its razor-sharp claws. It can use Dark/Bug/Fighting element physical strikes (Night Slash, X-Scissor, Brick Break) as well as a Normal strike that isn't as hard but is very fast (Quick Attack).
- Mismagius◊:A Ghost Pokémon that is immune to "normal" or "fighting" attacks (that is, if someone attempts to charge at it, punch/kick/etc. without using something like an element, or steel/metal, or something like that) and spookily flies around and goes through walls. She knows four different moves (Shadow Ball, Dazzling Gleam, Energy Ball, and Thunderbolt) that shoot out basically a magical blast of dark/fairy/grass/electric elemental energy.
- Snorlax◊: A big lazy Normal Pokémon nearly 7 feet tall who is immune to poison. He is very slow, able to endure a lot of punishment, and can hit something like a sack of bricks with Normal/Dark/Steel affinity physical attacks (Body Slam, Crunch, and Heavy Slam). It can also yawn very loudly, which might make other people sleepy but not guaranteed to (Yawn).
- Lucario◊: A Fighting/Steel dog Pokémon who is too edgy and cool to flinch, and tough enough to take and throw punches that can shatter rocks. She can hit things with physical force using fighting/fire/steel elemental affinities (Close Combat, Blaze Kick, Bullet Punch) or throw big boulders at people (Rock Slide). She has a Lucarionite she can use to temporarily Mega Evolve into Mega Lucario◊ to get a decent boost to physical parameters so that it can hit harder and take more hits than usual.
- Why have they been picked to climb the Tower?: Because even if she can't remember it, she has plenty of experience when it comes to dealing with fancy towers.
edited 14th Feb '18 1:07:33 AM by nman
- Name: Ryo Saeba City Hunter
- Age: Probably thirty-something, tough he insist he's twenty.
- Appearance: [1]◊
- Universe: City Hunter
- Personality: Outwardly, Ryo seems to be nothing but an happy-go-looky pervert. His reaction to meeting a pretty woman is almost always to perv on her and try to seduce her. He can reach pretty ridiculous heights with the last part, to the point of harrasment, and will likely be tricked into doing nearly anything if he can get a chance of "Mokkori" out of it, even if he know it's a bad idea. Even so, he will back down if he sees the woman is already in love with someone else and won't ever touch a minor. Even when he's not being a perv, he tends to be ridiculous in behavior and seem to take nothing seriously.
His personality seems to completely change in serious situations. In place of a lecherous buffoon stands a driven soldier who is completely focused on reaching his goals, tough he tends to taunt his enemies if they're outmatched enough. He's also very compassionate and will help people without any promise of a payment if he sympathise with them. He hates people who hurts women or the helpless and those who spread war. He can be outright charming in his moment of honest empathy. Tough he IS naturally quirky and his interest in women is geniune, most of his jokes are meant to cheer up those he cares for and to to make his opponents underestimate him. He also secretly is traumatized from his past as a child soldier and often have suicidal toughts, tough he never show that side to anyone if he can help it. - Backstory: Ryo doesn't know his birth name. At the age of three, he was the sole survivor of a plane crash somewhere in Central America. He was raised in village in the middle of a war and thus was forced to become a child soldier. After a war that lasted beyond his adulthood, he left for Los Angeles. There, along with another former child soldier, he became à "sweeper" under the alias of City Hunter. Eventually, the two split up and he went to his homeland of Japan. His prowess there made him known across the criminal underworld as the best in his profession.
- Abilities/Powers/Equipment:
- Expert Marksman: Ryo's specialities is his prowess with a gun. He draw quicker than ayone else and can hit almost any target in a limit of fifty feet, even if it's the size of a bullet hole. He's trained in the use of all mundane firearms, from handgun to bazookas.
- Hand-to-hand Fighting: Ryo is very physically fit and accomplish prowess worthy of a professional athletes. He's also good at hand-to-hand combat and can lay waste to most grunts, tough he'd fall short when faced with a true martial artist.
- One Out Of One Thousand: His favored weapon. It's a Smith and West 41 Model 58 with a quirk in it's fabrication. This quirk make it exceptionally precise for its kind and raise Ryo's already amazing aim into almost supernatural level, making able to hit targets that are over three time futher away than his natural limit. He carry in his holster and hide it with his coat.
- Secrets of the Overcoat: Much like its owner, Ryo's dirty overcoat is more dangerous than it seems. Its inner layer holds a bag containing parts of a split-up gun complete with bullets. Tough it is not as good as his Smith and West and take a bit of time to assemble, it is useful in emergencies. The inetrnal layer of the left arm is coated with a chemical that change into a tear-inducing gas when exposed to fire. To have access to them, Ryo needs to cut his coat apart, and so hides a small knife in his belt buckler.
- Voice Impersonation: Ryo can mimick voices he heard only once, even if they're female. Tough he won't fool anybody if he's seen, it is a useful if niche skill.
- Why have they been picked to climb the Tower?: Because he's a highly skilled person. Even if he doesn't have any special powers, he is very useful in a fight thanks to his prowess with guns. He's also pretty clever and deceptive, so he's also good in situations that don't need violence.
edited 20th Feb '18 1:05:04 PM by Alecoene
- While I understand that "wants his dick sucked" is a major part of his personality, keep in mind that constantly playing that angle could be annoying at best, and make you, the writer, look like the pervert at worst. Keep it in firm moderation. Also, remove the "admiring the looks of 'mature' children" part from the sign-up immediately and never reference that aspect of his character again.
- Expert Marksman: I can see the "almost" part from here, but please keep in mind that he will miss on occasion, even when in any realistic situation he could. Do not use this as an excuse to autohit.
- Overcoat: You misspelled access and also presumably missed the word "cut" in between "to" and "his".
- Acting like a Goof: This isn't a power.
Accepted
- Name: Alisaie Leveilleur (Al-ee-say Lev-eh-yer)
- Age: 16
- Appearance: Pic and pic.
- Universe: Final Fantasy XIV
- Personality: Friendly, compassionate, independent, but cynical and often quite blunt. She has a tendency to leap into action without thinking, and enjoys letting her barbed wit off the leash from time to time.
- Backstory: Daughter of a noble family, and granddaughter of the great scholar Louisoux, Alisaie was born into a life of sheltered learning. Outside of the isolationist nation of her birth, the world was slowly crumbling into chaos, and eventually her grandfather was lost in an effort to save the planet from destruction. When they grew old enough to travel she and her twin brother went out into the world to see the land their beloved grandsire had sacrificed himself for – and Alisaie was bitterly disappointed by what she found. She struck out on her own to uncover the truth behind her grandfather’s death and… a lot of plot happened. She made friends, she lost friends, she uncovered ancient secrets, she tried to make the world a better place. Both scarred and matured by her experiences, she eventually returned to the main character’s party in time to help them kick off a new expansion.
- Powers/Abilities/Equipment:
- Red magic: A hybrid discipline that combines black magic (elemental offensive spells) and white magic (healing and protective spells).
- She can use basic offensive spells that conjure the following elements: air, stone, fire, ice and lightning. These spells launch fist-to-basketball sized fireballs/vortexes/stones/ice-spikes/etc.
- She knows a few more powerful, more energy-intensive spells that conjure fire and holy magic
- She can heal injuries, although this takes time, energy and concentration
- Her magic style revolves around mobility. She can often skip the incantations spells usually require and cast instantly, on the move, every second spell. She can also use magic to pull off feats of enhanced acrobatics, usually dashes and backflips.
- Her spells draw power from her own internal magic reserves, and she'd need a rest after a few hours of conservative casting.
- Magic rapier: With a blade of crystal attuned to her magical signature, Alisaie uses this rapier as both weapon and spell-focus.
- Blessing of the Sea: She has a magical blessing that allows her to breathe underwater indefinitely.
- Red magic: A hybrid discipline that combines black magic (elemental offensive spells) and white magic (healing and protective spells).
- Why have they been picked to climb the Tower?: Didn’t you hear? White-haired girls are all the rage.
Edited by LittleMako on May 11th 2019 at 1:51:54 AM
We here at A Game of Gods' Ethics Board would like to notify you that the Ruler of this tower has no particular preferences towards hair color in selection, though you are accepted despite your transgressions.
This seems like a fun game I would like to sign up
- Name: Weiss Schnee
- Age: 17
- Appearance: There she is!and here too.
- Universe: RWBY
- Personality: Weiss has ben called the "ice queen" by several people and with a good reason. Similar to her friend Blake, she is very cold on the outside, but she can warm to people once you get to know her. She can be snobby and grumpy to strangers and specially proud and protective of her heritage, an attitude that might drive others away. She can be a bit bossy and a bit obsessed with standing out. But she can warm a lot once she considers you one of her close friends.
The promotional video mirror mirror coupled with some episodes on volume 4 hint that Weiss might have felt lonely and probably foreign to the concept of "true friend" until she warms to team RWBY that is. ( Even then season's 3 ending isolated her from them putting her in a depressed state.)
She is also a bit of a rebel and this is shown in her asimetric hairstyle. Though she also can be very loyal and on rare ocassions she can show a more laid back side of herself. In combat she is highly strategic and cold; often preferring to to think for the right moment before she strikes.
- Backstory: Born from a prestigious and rich family Weiss has received any material possession she could possibly want. However there have been hints of a hard family situation and some conflicts with a terrorist organization known as "the white fang" has made her have a harsher childhood than she should have had. Her father as been very "dominant" to put it mildly and this has affected her views on her family.
Opposing the wishes of her father she joined Beacon academy to become a huntress ( which are like heroes that defend the world from monsters called Grimm). As luck would have it she soon joined forces with the rest of team RWBY. Though team RWBY has a opposed the villains to the best of their abilities they have missed the big picture of the villains so far, and it is very clear that the world they live in has much more secrets than it seems. A series of catastrophes have forced her in the battlefield and tested the bond with her friends and her own strength.
Powers/Abilities
- Singing: She has a great voice.
- Aura: It's an energy barrier that shields her from damage and is an extension of her soul. Although this makes her more damage resistant than a baseline human, she is very frail. Could probably take some bullet hits before they would damage her.
- It can heal minor wounds.
- Aura can refill after some time between battles.
- Master fencer: Weiss is a master at using a rapier
- Super human Agility and dexterity: Due to her frailty Weiss is much more likely to dodge than tank and attack. Though this doesn't mean "ghosting" but rather it just means that her style of fighting is more focused in precision with damage resistance being a weakness.
- Semblance:Glyphs.
- Shield repulsion: This glyph pushes objects away (like bullets)
- Solid platforms that can be stepped on even mid air.
- Time dilatation: Increases speed and time reaction to herself and her allies.
- Propulsion: they can launch her self and others like a Mario Bros trampoline (but faster)
- Slipery plataform: She can "skate" in the plataform.
- Gravitational attraction: Meaning that she and others stick to the glyph.
- Dust manipulation: It gives her the ability to control the shape and manifestation of dust.
https://m.youtube.com/watch?v=Vt9vl8iAN5Q
- Summoning: Which in game terms means that she could summon NP Cs she had previously beaten. Canonically she hasn't being able to use this ability successfully yet.
- Myrtenaster
- It is a dust rapier that holds a special several chambers of dust, this has given it the classification as "multi action dust rapier." It also helps her to focus her glyphs.
- Dust: A primordial elemental substance that holds the elements in a mostly crystaline state but it can also be found in powder form. Naturally it is in limited quantity and they would need to be replenished. It also helps her control her glyphs via hand gestures. Note: Naturally she is not the avatar (Aang or Korra) so these abilities are very dependent on her amount of ammo and semblance control.She can't "bend" them outside of her semblance.
- Fire (red colored dust.) Can send flames in a general direction.
- Ice (blue colored dust): Can create ice and it is her most used one. Among the shapes that it can get are ice walls . This is the one she has the most off.
- Water dust: Ability to summon water
- Earth dust: Ability to generate earth
- Lightning (yellow colored dust)
- Wind: (White colored dust)
- Scroll: An iPhone like device that presumably can do whatever any smartphone can do. Plus it can monitor her Aura levels.
Naturally, you can come back. Make sure to re-read a little bit of what GCR's done with her in your absence, but welcome aboard.
Awesome thanks a lot!
Make your hearth shine through the darkest night; let it transform hate into kindness, evil into justice, and loneliness into love.- Name: Ibaraki-Doji
- Age: Unknown, physically in her mid teens.
- Appearance: "I'll show you my rock and roll!"
- Universe: Monster Strike
- Personality: Easy going and cheerful, Ibaraki-Doji is not one to be down for too long. Caring to her friends and decisive against her enemies, she is a straight forward person like most oni tend to be and behaves accordingly. Surprisingly down to earth and serves to be the sane man in her rock group between the idealistic Satan and the cynical Lucifer.
- Backstory: Not much is known about Ibaraki-doji's history other than the fact she served as a priestess in a certain shrine dedicated to a god of agriculture before being turned into an oni. After that, she teamed up with Shuten-Doji and caused havoc on the old capitol of Kyoto before being repulsed by the Four Heavenly Kings first on Mt. Ooe and then at Rashomon. Resurfacing in the modern day as a much calmer person, Ibaraki is now a drummer in the Wicked Pistols rock band consisting of her and Christianity's de facto designated villainous figures- but they're not all that bad at all, really.
- Powers/Abilities/Equipment: Like Lucifer, Ibaraki is a Monster with all the above human abilities that entails.Classified under the label of Demon, she is beholden to be hit harder by anything that's particularly effective against the race such as Shinto wards in general atop of her own oni weaknesses such as soybeans and sardines on holly branches. Being of the Earth element, she's also weak to attacks that are Fire based but highly resistant to Water ones.
- To make up for her various weaknesses are her strengths of which she has in abundance. Characteristically ogre-like in power, her dainty form hides the sort of physical ability capable of bending steel pipes or smash through brick walls with ease as well as powerful resistance and endurance to damage that doesn't target her weaknesses in general. Her special passive ability allows her to not take any damage from Hazardous Walls so she'll simply bounce off those particular things if she meets them while taking damage if they came in any other form.
- In addition to her inherent oni powers, Ibaraki has access to a special set of floating taiko drums that are associated somewhat with the Thunder God Raijin himself. She can summon parts or the whole thing at will and striking it in certain ways will result in different attacks; examples being tapping it lightly shooting electric spark missiles that have semi-homing ability, shocking people who touch the drums, or slamming it hard resulting in a powerful concussive ten feet shockwave spreading out from her at the epicenter. They fly around like drones but are limited to being locked within ten feet of Ibaraki at all times.
- The drum set is floating and can be sent out as drones or footholds for her and its ultimate technique "Thunderous Taiko" essentially smashes her opponent with the taiko drums before they're sent flying from all the force that's shot out from being played at once via the example of a pile bunker with the secondary effect being that it drains health to somewhat heal her if it successfully manages to connect. This move has enough power to blast through tank armor with ease but the downside is that it's incredibly draining and a once per battle sort of super move deal.
- Due to various circumstances, Ibaraki-doji has some experiences with rituals and magic- especially Shinto and to a lesser extent Taoist and Buddhist. While she can't do much with them outside of her inherent abilities, she knows enough to find a way through regular wards when viable such as targeting the seals from afar by asking people to get rid of them or just plain throwing things from out of range of the seals to attack their physical components. She can also use magic to change her clothes from her punk rocker outfits to a high school uniform to a very modified shrine maiden outfit that looks like cosplay. Said magic also lets her summon an extremely huge and dense kanabo that's two hundred pounds.
- Oni survivability: She can reconnect her chopped off limbs if the cuts are clean enough and the severed body part doesn't rot as long as she's still alive. The same goes for if her head is disconnected from her body, being able to survive for a few minutes unconnected at the expense of only being to talk and bite things that get into range. She'll still die if her brain or heart gets crushed though.
- Why Is She Exploring the Tower: She's bored and she wants to help out her friend.
edited 5th Mar '18 5:12:37 PM by Makaioh
- quote unquote "Hazardous Walls": What do you mean by this? As in, she can bounce off of walls easily, or specifically walls that hurt you if you touch them? I have a feeling this is some kind of pinball mechanic. Please define it further.
- Please, also, give a brief description of all the things her drums can do.
- "While she can't do much with them outside of her inherent abilities, she knows enough to find a way through regular wards when viable such as targeting the seals from afar." I do not understand what you mean by this, and it feels like it's another pinball mechanic that I'm missing. Wouldn't this just make the part about her being weak to the same Shinto stuff null and void?
- "Having ur limbs cut off stuff": On top of everything else, this seems kind of extreme in power. If you would, have it so that sticking your limb back on to the stump take a little bit of time. Also, get rid of the head being able to locomote itself while cut off.
edited 5th Mar '18 2:42:47 PM by wikkit
after those nerfs discussed elsewhere, yeah you're accepted
Swapping characters! Sorry folks, hope you won't miss a millennial mountain climber and her Shadow too much.
- Name: Aang
- Age: 112 (physically 12)
- Appearance: The master of all 4 elements.
- Universe: Avatar: The Last Airbender
- Personality: Aang is a kid. He's fun-loving and optimistic, sometimes too trusting and reckless for his own good, but with a big open heart and a carefree can-do attitude that helps make up for things. He's matured an awful lot during his time as the Avatar, so while he still exhibits childish traits, Aang also has a sense of emotional and mental maturity that surpasses his age. He knows that sometimes tough decisions need to be made, and that there's not always an easy solution, but is still willing to compromise and seek out his own path when the ends don't justify the means. Aang is a staunch believer in forgiveness and will never harm nor kill his enemies, no matter what the stakes are.
- Backstory: Aang is the latest reincarnation of the Avatar - a bender of Earth, Water, Air, and Fire - meant to bring peace and harmony to the troubled world. A hundred years ago, he was told of his destiny much too early and, fearful of both the responsibilities and the loss of his fellow airbenders' friendship, ran away from his temple. He got caught up in a terrible storm, submurging him and his flying bison (Appa). To avoid drowning, Aang used his air-bending to form a sphere around the two, inadvertently freezing them solid. Skip forward a hundred years where he's found by two siblings, Sokka and Katara, who end up freeing him. The world was very different since Aang was frozen; the Fire Nation became militaristic and hungry for power, taking over the world under the rule of the Fire Lord, starting with the complete genocide of Aang's people, leaving him the last airbender.
- Many hilarious, dramatic, action-packed hijinks ensued as Aang sought to master his destiny and put an end to the Fire Lord's conquest. Helped by Katara - who ended up being his Water Bending teacher - Sokka, the Earth Bender Toph, and the enemy-turned-ally Fire Prince, Zuko, Aang was able to complete his training and face off against the Fire Lord. Despite everyone's insistence that he must die, Aang discovered a way to subdue the Fire Lord and take away his bending, rendering him weak. No longer a threat, the Fire Nation was defeated. Aang helped pave the way forward for the world, bringing peace between the four nations once more.
- Powers/Abilities: Aang is the Avatar, meaning he is able to bend all four elements (Earth, Air, Fire, and Water). Bending, of course, means that he has control over them. Bending of all four elements requires both a steady mind and many different physical actions (stances, movements, etc), so while he can bend while in a perilous situation, the more substantial skills need extra attention to be done. Along with that, bending requires a lot of energy from the bender, so frequent or sustained use will start to affect Aang's ability.
- Air Bending: His most proficient bending would have to be Air, as he is an Air Nomad who was trained to do so long before he became the Avatar. Comparatively the weakest of the four elements, Air Bending is used more as a method of defense and evasion than for anything offensive. Air Bending benefits greatly from the bender's momentum, so their movements are supplemented by Air, or are otherwise used to enhance various techniquesnote .
- Air Scooter: A special technique created by Aang, the Air Scooter is when Aang forms a spinning ball of compressed air beneath himself, which he can control. A fast method of transportation, Aang can ride the Scooter across any surface, as well as propel himself up walls (of course, extended use will make the Scooter break up after a while).
- Water Bending: A fluid and graceful art, Water Bending allows Aang control over water. However, it is also Aang's least mastered skill, so he is not able to accomplish many things that proficient water benders are able to do. Aang is able to bend any source of water, no matter how small, shaping it however he wishes. The water can be made strong enough to grab things without breaking the "surface", like a special watery tentacle. Water Bending is also able to change the state of water to ice - and vice versa - allowing the bender control over ice as well.
- Earth Bending: Earth Bending, being the natural opposite to Air Bending, was a tricky beast for Aang to learn. He's since managed to overcome the hurdle, and can bend the earth easily. From rocks to boulders to entire chunks of land, Earth Bending allows Aang to control the very ground he walks on, making it a very useful tool during his travels. The earth used can be levitated off the ground by the bender, allowing for stony projectiles to be easily fired off in rapid succession. Due to his pacifism, Aang prefer to use Earth Bending to create walls and restraints instead of huge flying bullets.
- Seismic Sense: Being trained by Toph, a blind Earth Bender, Aang was able to pick up her skill to sense through ground as a secondary sight. When something moves around him, Aang can feel the vibrations made and determine what is happening on that alone.
- Fire Bending: Fire Bending is unique in that it is the only bending art that does not require the element to be present. Instead, fire benders generate the fire that they bend, making it the most deadly technique among the nations. Fire Bending is seen as a product of aggression and power, but instead, Fire Benders tap into their strong passion in order to bend, a fact which helped the normally level-headed Aang to easily learn Fire Bending. Being the most damage-inducing style, Aang rarely uses it against other people, opting instead to fire bend as a means of holding off attackers or for dealing with large structures/vehicles.
- Lightning Redirection: An extension of Fire Bending, done using the techniques associated with Water Bending, Aang has the ability to redirect a bolt of lightning through himself. It is a very delicate act, one that requires immense focus to properly pull off, but doing so allows Aang to redirect the lightning away from himself, or towards another target.
- Air Bending: His most proficient bending would have to be Air, as he is an Air Nomad who was trained to do so long before he became the Avatar. Comparatively the weakest of the four elements, Air Bending is used more as a method of defense and evasion than for anything offensive. Air Bending benefits greatly from the bender's momentum, so their movements are supplemented by Air, or are otherwise used to enhance various techniquesnote .
- Equipment: The only thing Aang carries with him is his glider◊. Typically collapsed into an ordinary staff, the glider is a unique tool used by the Air Nomads. The staff can be used as a way to pull off many of the stronger Air Bending techniques - such as making a current that can cut through stone - as well as being used as a way to glide through the air.
- Why have they been picked to climb the Tower?: Aang has triumphed over many situations where he should have failed, and sought out a solution where others thought there was none. Such accomplishments would help him see his way up the tower.
edited 12th Mar '18 10:56:09 PM by TruthHurts22
As long as you don't start pulling out Avatar State-level stunts without any warning, then I think you can be accepted.
Don't worry, I specifically left out the Avatar State, so his bending would be limited in scope.
Ayo.
- Name: Dave Strider
- Age: About 20/21.
- Appearance: Dave◊ has◊ many◊ outfits◊. But he always has shades on.
- Universe: Homestuck
- Personality: Dave is significantly more mature than he was as a 13 year old when Homestuck began, but he retains the same basic personality he showed in the comic. Dave is a very calm and collected cool dude for the most part. He is also a somewhat insecure person who has shown himself at several points to worry that he doesn’t measure up to his friends in terms of strength or courage, though he doesn’t show that side of himself very readily. Dave is a very caring person underneath his stoicism and he is known to be self-sacrificing for the people he cares about. He has some strange quirks, like his tendency to speak out loud to himself when no one is talking to him or his occasionally bizarre brand of vocabulary.
- Backstory: Dave Strider grew up in Houston Texas. He was trained basically from birth by his guardian, Bro, to be a hella sweet ninja fighter guy like he was. This involved swordfighting, flash stepping, and a bizarre amount of a puppets with well sculpted posteriors for some reason. Bro was, to be charitable, a bad dad who pushed Dave way too far with his training regimen, and Dave came to resent him as he grew older. Dave’s life changed forever when his friends began playing a reality warping game called SBURB. This brought him on a strange adventure across time and space in which he, his friends, and an alien race of trolls fought to save the universe form certain destruction.
- Powers/Abilities/Equipment: (I'm leaving out things like his immortality he obtained as a God Tier and his ability to time travel for obvious balance related reasons.)
- Superhuman Speed: Dave is superhumanly fast and dexterous. This allows him to Flash Step short distances (a few feet), leap high into the air, and perform wall jumps.
- Other physical abilities: Though he specializes more in speed, he’s no slouch in terms of strength or durability either. He was able to trade blows with monsters larger than he was during the events of SBURB and was capable of slicing through a stone pillar with his sword.
- Clones: Dave can summon up to 2 alternate timeline versions of himself to help in battle or with more mundane tasks. They will dissipate if met with too much force, however.
- Stun: Dave creates a red spherical area large enough to envelop one person. Anything caught in the sphere will be stunned in place for a few seconds, which is the limit of how long Dave can maintain this ability. Takes some time to do and can be avoided if you see it coming.
- Suitarangs: Dave has throwing stars that look clubs, spades, hearts, and diamonds. Gives him an option for ranged combat.
- Skilled Swordsman: Self-explanatory.
- Caledscratch: Dave’s trusty sword.
- Turntop: A pair of turntables that also function as a portable floating computer.
- Sylladex: A portable inventory system that Dave can use to store items in, aka a Bag of Holding. It can't store anything larger than his computer, and can only store a few things at a time.
- Dope Rhymes: Dave is a skilled musician and can drop some serious beats when he wants to.
- Why have they been picked to climb the Tower?: Dave is already used to games with absurdly high stakes, so this is right up his alley.
As long as you agree not to kill people in or out of the game with verbose explanations of the plot, I can say that he's Accepted.
- Name: Ruby Rose
- Age: 15
- Appearance: The star of the show◊
- Universe: RWBY
- Personality: Ruby is the leader of team RWBY and she is also idealismn incarnate. She is the heart of the team and she is also a very optimistic person. Due to her age she can be a bit immature, but she is also the soul of team RWBY. Her personality is also a contrast to the way she dresses dark on the outside but a fangirl of anime and and a very friendly person on the outside. In other words she is a person that you can rely will give you hope even in the darkest of times.
- Backstory: Ruby suffered from the loss of her mother at a very early age. Something she still mourns. She was accepted at a very early age on Beacon academy, and she performed well enough to impress Headmaster Ozpin to become leader of her own team. A crisis on a tournament, lead her to go on a path that would unravel dark secrets on her world that are not meant to be discovered.
- Powers/Abilities/Equipment:
- Aura: A manifestation of her soul. Puts her sligtly above peak human and she prioritises speed and agility. It also serves as some kind of energy shield that protects her from damage. Say she could take several bullets before they would harm her. Aura also takes a while to recharge between fights, but it is able to heal minior wounds.
- Semblance: It’s speed. It leaves a trial of roses on her path. She can move at whatever the top speed on the game allows.
- Silver Eyes: It wasn’t explained on the show yet. But I want to leave the possibility open.
- Weapon: Crescent Rose. It's a High-Caliber Sniper-Scythe. She can use it as a sniper rifle, and as a scythe. It uses dust as ammo which means it can shoot different elemental crystals like lightning and fire. Basically all the same on my Weiss Schnee sign up.
- A scroll It can monitor aura levels and it can do whatever a smartphone can do.
Roleplay thread, Discussion thread (not used often)
Here, the stories diverge. Some tell of a band of heroes emerging, bringing an end to dictators and those who would let conflict rage. Others tell of demons and evil beings spilling out from the Tower and covering the world in an eternal darkness. And others say that those who dared to enter never returned.
But all tales agree on one point. After a period, sometimes days, sometimes years, the Tower vanished, leaving behind a world forever marked by its arrival and legends in its wake. And the fate of those whom the Tower had swallowed was left in the hands of the Gods.
Greetings traveller, and welcome to the Tower. You have been chosen to climb its steps of black stone and seek the top where the Ruler awaits. Me? I am but a blind locksmith, forever cursed to lead those who would climb the Tower and explain how to proceed. At the top of this Tower awaits your reward should you succeed. Riches beyond your imagination, knowledge that surpasses that of the greatest thinkers, weapons that would pluck the sun out of the sky and treasures of technology that would make anyone a king of their world. And, should you wish to, a way home, just how you left.
Oh, do I sense hostility? Rebellion? Righteous anger, directed towards the Ruler for taking you from your home? Oh yes, you would not be the first. Certainly, the one responsible for your being here also awaits at the top. Would you like to strike them down? Take revenge for your treatment? Or take on the mantle of Ruler of the Tower yourself?
Yes, yes! For such is the nature of the Tower! At the top, your heart’s greatest desires! But to win, you must play the games that the gods dictate!
Ah, now you are listening? You wish to know how to play? Very well. You will climb the Tower one floor at a time. Each floor have the stairs to the next floor, locked. But each floor also has a black and gold gate that leads to a different world, locations unimaginable or locales familiar. From that world, a world embroiled in chaos and strife, you must locate the key that will grant you passage to the next floor. Will it be the crown of a king? The last coin of a beggar? The song of an animal? I will be able to tell you what it is, but you must find it by yourselves. And then you return here, and you can progress to the next floor.
A simple idea, but a difficult task. Travel the myriad of worlds that this Tower connects to, recover the keys and climb! Ascend towards the heavens, towards the reward that awaits above!
Climb!
Here's your signup sheet:
*'''Age''':
*'''Appearance''':
*'''Universe''':
*'''Personality''':
*'''Backstory''':
*'''Powers/Abilities/Equipment''':
*'''Why have they been picked to climb the Tower?''':
When your character is entered into the game, he or she will probably have questions...that I've written before many times. Any questions that strongly resemble the following explanations would probably be handwaved for the convenience of our shared time, as being explained in much more eloquent terms by our resident GMPC, the Locksmith, but if you want to we can go and roleplay it out. The Locksmith is a very old, hobbled man who seems to only be clad in rags and has bright white hair around his entire face. He seems tired, but he seems willing to help.
The Fifth Floor serves as a rest point, with all the amenities needed to survive and thrive. The residents are hardy people who are willing to help and eager to please. Here's some bits of information on what the life and amenities are like around those parts. If you feel like something is missing or have an idea, ask me personally.
However, the overall idea of this place is simple: it's a fixer-upper. Go bring stuff from other floors to liven up the place!
Anything that isn't explicitly covered here, please feel free to have your character ask about in the thread.
Rules
Please read over the forum rules and the RP subsection rules, as we expect you to follow them.
The ideal amount of characters per player is One, but we are willing to allow those who show that they're able to post consistently to play another. On the topic of power levels: Please try to make it reasonable. That isn't to say that there's a character that's too OP to get in, they'd just be nerfed before you are allowed to play them. If you're worried about their power being an issue, just run it by us once you post your sign-up sheet.
There are some simple rules that you should be aware of. Do not autohit (read: assuming that your character's offensive actions work; whether they do is dependent on the writer on the receiving end), do not ghost (read: ignoring all attacks that you receive; it's fine to ignore some, but please don't do it in excess), do not write for the characters of other players, etc. However, if you work it out with the other party beforehand, these rules can be temporarily waived.
We reserve the right to reject your sheet, or kick you outright, for any reason barring the obvious exception of discrimination against your race, religion, gender, etc.
That's something we will stand firm by, though we will try to at least be polite when we do it.
We also have a Discord server where the majority of our discussion takes place. If you get accepted, feel free to ask for an invite to it if you feel like it.
You might be wondering, Yo, Wikkit! Why on earth are you making a second sign-up sheet for the same game? This is because the original GM, Lemurian, has since departed for parts unknown and cannot be asked to properly edit the original post at any given time. Hopefully, I am able to stay a little longer than him, may he rest in peace.
Edited by wikkit on Jul 12th 2019 at 9:30:47 AM