Follow TV Tropes
Dodging only works for wide attacks because there is no i-frame for the dodge animation, and you should focus more on draining posture. You're suposed to constantly apply pressure to the enemy, as playing defensively only lets them have a breather.
As for the stealth, think of it as more of an ambush system. From refered to it as a tool and never said a full stealth run is possible.
Edited by UltraWanker on Mar 22nd 2019 at 7:53:54 AM
I've been trying to do that, but posture drain is laughable and, again, it's nearly impossible to tell what is or isn't supposed to be deflectable from big bosses. Progress doesn't feel like I'm learning, it feels like I lucked onto the button press From wanted to show off on this particular enemy.
Anything with the big red kanji whatever can't be parried. The rest, parry as much as you want.
Also, make sure to kill all those mini-bosses, they drop stuff to further upgrade health and posture.
Edited by UltraWanker on Mar 22nd 2019 at 7:56:47 AM
I have two of the beads, at least.
I guess I'm just annoyed because, like I said, I don't feel like I've learned anything from my battles.
Yeah, this game does have a steep learning curve. It's like when Bloodborne followed Dark Souls, it said "Blocking is for chumps, in this game we dodge", Sekiro says "Dodging is for chumps, in this game we parry". It is more punishing than I expected though. I only played about an hour or so too, so I feel it's too early for me to know how I feel about it yet, I haven't had a proper chance to get to grips with it.
Allow me to slightly amend that. I don't feel like I'm getting any stronger; thus, any progress I do make feels like a waste of time. I collect EXP for techniques that don't really seem to do too much, or are too risky to use, and gold for... buying ammo for the trick arm? Is it used for anything else? You can't improve your stats, so you're basically shit out of luck if you can't magically suss out which palm attacks from Juzou are deflectable, if any of them.
Wait the game is parry focused?
That...might be a turn off. It turned me off from Rising along with that weird slicing system.
Ah i'll still get it anyway.
Good to see the old hitbox nonsense is still going strong. The Red Eye ogre you fight has homing ankles that make dodging his dropkick an absolute pain in the ass.
I sucked at parrying in Dark Souls. So I may have to pass on this game.
I feel parrying should be a gate opener, not a gatekeeper, if that makes any sense. Basically one shouldn't be required to master parrying to beat a game but doing so should be rewarding in the terms of options it provides the player in approaching combat. Like bloodborne became easier if you got parrying down but it wasn't required to beat the game. Same with souls.
Idk I feel if sekiro forgot this then that's a bad thing? Surely the game isn't THAT focused around parrying?
That's kind of where I am right now, yeah. I wasn't very good at parrying in Souls but I didn't need to be; I admire the people who are, but it didn't work very well for me, so I found another way around. So far, Sekiro is not giving me a ton of tools to find another way around.
Damn are any of us not scrubs?
Camera boss rematch!
Geez, I really didn't need that.
At least one person has uploaded a YouTube video on what I assume is the final boss. Tread carefully there if you don't want to be spoiled.
By the way, anyone get this game on Steam? How do the controls feel?
And I ended up with Lady Butterfly as my first boss. FML, this is gonna take a while to get used to.
I just got to her myself, as my second boss.
Honestly? I hate to be that guy on release night, especially after I loved the Souls games so much, but I think eventually I'm gonna hit a point in this game where I have to balance the promise of future fun against the stuff that's annoying me and the stuff that's, to be blunt, too damn hard. And I don't think Sekiro is going to win that balance.
I don't mind difficult games. I freely admit I'm not the best at them, sure, but I'm a Souls and Bloodborne vet. I hit a wall early in Bloodborne and got frustrated, but when I got past it the whole thing opened up and I fell in love. I just don't see that happening in Sekiro. The combat is set up so that you have to put yourself in harm's way and you have to perfect parry if you want to get any kind of poise damage done - you can't outlast them, and an actual health kill is rare.
I can probably kill Lady Butterfly. I'm going to keep trying tomorrow. I'm just not really sure what I expect to find different on the other side, and I feel like that's not a good sign.
I haven't played much, but I love it so far.
Trying to play it like a souls game or bloodborne is exacty what fromsoftware doesn't want people to do, and trying to play it like them won't help.
I actually love the combat dodge and the jump attacks as well. They help out a lot, especially in a tricky situation when your surrounded.
Practicing against Hanbei the Undying really helps, too.
Edited by Demongodofchaos2 on Mar 22nd 2019 at 3:23:20 PM
Treat Sekiro like a Soulsborne gameplay-wise and the enemies will mop the floor with you. However, FromSoftware's long-time philosophy of learning and changing approaches after dying is very much intact in this game. Sekiro is very much that philosophy in its raw form.
I don't get why some said this was easier than Dark Souls. Sekiro is by no means easier at all.
I probably won't be getting the game for quite some time due to being years behind in hardware, but from what I've seen in the pre-release material and some early-game streams, it reminds me a lot of Furi's close-combat phases, which were heavily reactive and required watching a boss's movement closely to parry/dodge in sequence and counter-attack appropriately. To the point that attacking normally was a good way to get yourself killed by instant parries, until you learned the occasional openings in their patterns, or in really high-end play, parry those parries. Of course, you only ever had to fight one enemy at a time.
Okay, I got to Shikibu Toshikatsu Yamauchi, and... this game is just fucking with me now. There have been bosses before where the hitboxes are laughably bad, but this guy takes the cake. The way his weapon just clips through the landscape so you can never tell when to block, and just... I don't know how you're supposed to fight this guy when he punishes every attack chance you have with death. The mikiri counter does no damage to him and generally leaves you animation locked while he winds up a kill hit, and any poise damage he takes is healed by the time it's over. I've even had his spear tip teleport to my chest when jumping over some of his swipes.
If anyone has any tips beyond the Firecrackers (which are good for making an opening, but again, what do you do with it?), I'm all ears.
Yeah, I'm finding the game has this odd blend of awesome moments of the hitboxes being fantastic (this tweet of ENB comes to mind), and ridiculous times when an attack should definitely have been avoided.
Yeah, that almost never happens for me. I usually just find myself taking 80% health damage from being brushed by a spearman's elbow or so on.
Anyway, I gave up on Toshiwhatever and headed toward Ashina Castle, but I'm running low on steam here. I'm starting to dread running into things up ahead, and not in the fun way; my victories have universally felt like I won because a hitbox didn't move quite the same way or I slid off someone's head in a different way, not because I had done something right or because I'd gotten stronger. Combat doesn't feel good unless you're going one on one with a sword wielder, which the game almost never lets you do, and it's hilarious how often the Sculptor calls the shinobi arm your "fangs" given that it's best used to give samurai a friendly little tickle.
Well, pretty much everyone has Dragonrot and I still can't manage to beat Butterfly. Been doing nothing but that for over an hour, will do something else.
Just beat the Chained Ogre. I think I need to improve my dodging, because he often gets me with that lunging grab of his. Still, felt good to finally put him down.
Community Showcase More