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After playing Nioh I'm even more excited for this game.
Funny when I Fought the ogress I couldn't help but think , man she seems like something out of sekiro.
Wonder how they will include the Moonlight this time.
Information on how character progression works.
Game Informer is getting exclusive coverage apparently, so they have stuff like an article describing the hub.
Edited by TerminusEst on Jan 10th 2019 at 3:45:52 AM
The story preview trailer for Sekiro:
Edited by TerminusEst on Feb 7th 2019 at 9:05:50 AM
Launch trailer. Spoiler warning applies.
I'm ashamed to say that I just found out this game will be available on Steam. Still debating whether I should get it for PC or for the PS4.
Vaati Vidya had a fanart competition on prosthetic weapons recently, and here's the results:
Edited by TerminusEst on Mar 17th 2019 at 12:20:11 PM
One last trailer before launch.
VaatiVidya posted a video explaining some of the basics of Sekiro, such as explanations for what certain items do, the Dragonrot mechanic, the resurrection mechanic, battle mechanics, etc.
Looks like people used to the Dark Souls games will have to move away from constantly dodging attacks and learn to deflect attacks whenever possible. I think I'm going to have to take some time to get used to that.
I'm looking forward to the game's release, I have to say. I'm not super jazzed about the resource crafting system, and if they intend to make those microtransaction based I'm going to be disappointed in From, but.
The crafting is hardly any different from weapon upgrades in Dark Souls, and the parts for the prosthetics are basically the same as hunter badges in Bloodborne.
Edited by TAPETRVE on Mar 19th 2019 at 1:07:55 AM
Reviews are coming in:
90 on MetaCritic, 92 on OpenCritic (both are as of writing).
For comparison, Bloodborne has a 92 on MetaCritic and 91 on OpenCritic, DS2 has a 91 on MetaCritic and 88 on OpenCritic, and DS3 has an 89 on MetaCritic and 88 on OpenCritic. Seems Sekiro appears to be another top-notch FromSoftware title.
I'm hoping I'll be able to pick up my copy on the way home from work tomorrow.
Careful if you frequent YouTube; some videos with bosses have started to appear.
Always keep in mind the game has a sparring partner NPC, called Hanbei, who also offers some tips. If you wanna practise your moves and poise or just fuck around the combat system, he's your man. Since the combat is a bit different, visiting him every once and a while is probably a good idea.
Edited by UltraWanker on Mar 21st 2019 at 9:34:08 AM
Game is getting killer reception, and I'm eager to get it. Might get it tonight or tomorrow.
Sekiro's got a rough learning curve to it. The tutorial enemies kicked my ass till I learned the deflect timing.
There's one thing I need to know about it. People heavily recommended going into the Souls games dead blind to get the full experience.
Would people recommend the same when it comes to Sekiro?
Sekiro is supposed to be harder than the Souls games. Lots of emphasis on deflecting blows as opposed to hiding behind a shield or dodge rolling.
So Sekiro is the Metal Gear Rising of Dark Souls games? XD
I will say that this game seems a lot less 'drop you in the woods, you're on your own, have fun' than any of the Souls games. You've got actual characters, dialogue, and plot, such as it is.
Only played a bit less than an hour, and I'm already in love. This adrenaline rush is something I haven't felt since Demon's Souls started it all 10 years ago. Even Bloodborne couldn't replicate that feel.
Seems to have taken a page from Nioh, which also had actual characters.
Well, it was originally meant to be a Tenchu game IIRC before they decided to just make a new IP, so I don't think it was ever going to follow the Souls method of storytelling.
I'm up to Ubawami no whateverthefuck in the burning estate, and I'm just... I don't get this game. It's so uneven. When it works, it works, but when it doesn't work, it doesn't work at all. It wants to be a stealth game but routinely shoves you into corridors full of archers, the distraction item doesn't work, and the mechanism for escaping guard alert is, I'm going to be charitable and say they probably considered one at some point in development. It wants to be an action game, but you fold in two hits and your sword might as well be made of tissue paper. Hell, I even ran into a hitbox issue with the Shinobi Hunter monk that makes the DS 2 Pursuer look reasonable.
So far, this game doesn't feel like a Dark Souls-style 'find what works for you and beat down God's door with it'. It feels like 'hey, look at all these button prompt systems we made for you! It's really cool if you get it all right, but you probably won't, so enjoy losing all your resources'.
The game also has extreme readability issues with the deflection system. Am I supposed to be able to deflect attacks made with weapons bigger than my body? Not a single element of the game design, game design in general, or my instincts says I am. But apparently I am, because trying to dodge them kills me, much like literally everything else.
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