That might be a good idea.
I finally manage to actually post here, so let start.
About the dawrves, what if they eat rocks like the gorundos of Zelda? or maybe they use part of it to make a paste need it to their armours and other stuff, that means that for example a king call golden beard have literaly a beard of gold by consuming them, taking their loves to rock into the extreme.
About orcs I will said SEMI hive mind: they belive in reincarnation and when they die, their mind will just shove into the big source and reborn again, or as you can see were this come from, THEY LIVE, THEY DIE, THE LIVE AGAIN!.
"not for any special reason, it's just an effect of using forces that defy reality and rationality."
This is easy to explain: magic is the result between the clash of logic of the first being and the no logic of the second, mixing into this new source of power, magic is something that force the world into following a new logic, like telling the world fire burn because fuck you that is why, by the same token it means people can sense when area have magic because they can sense something is not right with it.
Also, if you want to be meta here you can make other protagonist who know the father talk to him and knowing why he hate the world so much know.
"My Name is Bolt, Bolt Crank and I dont care if you believe or not"Those are all useful ideas, they seem like good extrapolations of fantasy characters.
Interesting analysis about the magic of this world, too.
What do you mean by that last thing?
Well, the driving question for the adult here would be one : WHY he should leave the fantasy world, why? I mean in narnia the kid come from WORLD WAR I, if you were a kid, would you like to return to that world after what happen?.
Now about dragons.....would they have colection obsession? maybe a lair of a dragon is a bazaar of the bizarre.
"My Name is Bolt, Bolt Crank and I dont care if you believe or not"The answer is that he mainly wants to go home because 1) that's where his family, friends, and everything he knows is, 2) the whole wrongness of a magical world is disturbing, 3) anyone who goes there is sucked up in quests and epic events, 4) it's incredibly dangerous, and 5) some of the things are beautiful enough and some of the inhabitants are nice enough that it can actually get you to care about them, which makes everything all the worse.
As for dragons, I had a vague idea that the treasure was somehow related to dragons' anatomy, but not quite sure how yet.
The gold could actually be shed dragon scales - and dragons are actually just compulsive hoarders, who also find gold comfortable to sleep on?
This idea is awesome! Does the story have any Lovecraftian elements? Are there any non-European cultures, or is it strictly Medieval European Fantasy with some weird outside influences?
Also, your thing on Elemental Powers reminded me of a weird cultural idea I had awhile ago about a culture/society/species that only had two classifications for everything: Plants (Organic Matter) or Rocks (Non-Organic Matter). Things comprised mostly of plants with some rocks involved (such as a wooden chair with metal screws) are plants, whereas things comprised mostly of rocks with some plants involved (such as airplanes) are rocks. They are intentionally weird. Also, do some elementalists have Elemental Hair?
And finally, my idea about the Halflings: They are probably generally viewed in a similar way to the way elves are viewed in most fantasy settings (despite usually being much more laid back) due to their high tech and stuff.
edited 19th Jan '18 1:01:08 PM by SomethingRandom113
Umm... so, I was here, I guess. If I wasn't, someone hacked my account. So, yeah.I'm not sure if this is exactly what you want, since it's a more Humorous, Affectionate Parody take on High Fantasy tropes, and turns a lot of what you are saying on it's head, but Diana Wayne Jones' The Tough Guide to Fantasyland and it's sort of spinoff Dark Lord of Derkholm might be something to check out.
"Tough Guide" presents itself as a tour guide of "Fantasyland", which is basically the amalgamation of every modern genre fantasy ever. The reader is actually a tourist, and it pokes fun at most high fantasy tropes and conventions.
The Dark Lord of Derkholm, is a sort of spin off book, that takes place in "Fantasyland", where it turns out that it's not much like the book describes at all, although it does have magic and such. Instead a person from our world discovered it, and forces the locals to stage tours for rich tourists.
edited 20th Jan '18 10:14:20 AM by megaeliz
That's a good idea.
Thank you! I'm sure they'll be involved at some point. I actually do want to include some Fantasy Counterpart Cultures, to deconstruct that idea by showing how the protagonist's encounters with them would affect how he views similar cultures in our world. For example, in The Chronicles of Narnia, The Pevensies would probably be unlikely to view Muslims and Arabic cultures very positively after their run-ins with the Calormenes, despite the two being totally separate and unrelated. Elemental Hair might be present sometimes, but it would lead to stereotyping. The Halfling idea makes a lot of sense, and seems reasonable for the premise.
I haven't read those, but they sound like good reads.
I don't think I've covered this: how the usual Character Alignment system such as the one in D'n'D games fits in.
I had an idea that at some point, in at least one story in Evencome (?) the Big Bads are the gods/personifications of the four alignments (Good, Evil, Chaotic, Lawful, Neutral) and their various combinations. But because the universe is so complex, ambiguous, and multi-dimensional that their relatively simple categorizing system doesn't really apply to anything and is pretty irrelevant. Not willing to accept this and understand that their ways don't work, they become Omnicidal Maniacs, wanting to destroy the entire multiverse and create a new one from scratch, where their rules work more.
edited 7th Mar '18 6:49:21 PM by CaptainColdCutCliche
I feel is a little bit forced that way and too on the nose, let me help you a bit:
What if there was something of vices and virtues: being represent one concept and create their own servent in this land but when the anti god change the world introducing magic, the vice and virture mix each other and "bleed" over mortals, creating moral greyness as whole.
In fact if a paladin good or bad become close to a virtue of a vice they start purgin any other trait than that, becoming more inhuman as time goes own.
"My Name is Bolt, Bolt Crank and I dont care if you believe or not"I don't really understand how that replaces my idea above...
An idea for some plot drama: A character from our world goes to Evencome and gets involved with an Aragorn-like character who ends up on a quest to reclaim his throne and reunite his kingdom. The good character feels conflicted because, as wise and kind as the rightful king is, they can't fully support his kingship because of their modern sensibilities of monarchy being wrong on principle, no matter how good the king personally is. So some Deliberate Values Dissonance between them.
Maybe the main motivation of the villain is that they're either from or are aware of the normal world and fear evercome will become like the normal world.The reasons can vary, maybe they view the normal world as decedent or maybe the view the normal world as malicious and destructive.