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Wow, what a ride! This game has been in my head for the past couple of weeks. I keep going back and digging to see if there is anything I missed. I haven't played undertale, but if that has a lot of the same elements, I might start playing it soon!
It's a completely different game in both tone and character writing, but it does do similar things in remembering player actions even after they reset as well as elements to make sure even replays are unique.
Definitely give it a go, Undertale is an incredibly strong game and it's well worth your time and money.
edited 13th Nov '17 8:18:54 AM by EpicBleye
Just downloaded the game from Steam today. I won't be able to play it until evening, but I'm looking forward to seeing what it has to offer.
I've wanted to play this game, but sadly, I'm too easily scared to get deep into it. But, I just love Surprise Creepy games like this, where it starts off innocent but then completely goes to hell.
Also, just throwing it out there, Monika should totally have a Self Demonstrating Character page.
Just saw an interesting theory on the WMG page. Basically, the role of class President was actually meant for the player, and Monika, through "accident" was able to acquire the role. It could actually make for a cool plot for the hypothetical sequel.
edited 27th Nov '17 6:41:41 AM by HottoKenai
After the first big twist, a large chunk of the second half feels like something of a drag. It felt like it was trying too hard to be scary, after the rug's pulled out from under you, a lot of that surprise scare factor just isn't there, at least for me.
The stuff with Yuri was good, and the extended ending was great, but in a lot of ways the best parts of the game were in the first half when it was more of a conventional character drama. For a supposed archetypal story to deconstruct, there's a lot of depth to the characters, even the protagonist has a lot more to him than other male standins. The most poignant moment was Sayori's confession, it was a very grounded look at depression that nailed the feeling incredibly well. The stuff after just kind of feels like it gets rid of that iteration of the character just as she was getting some really good development.
I completely disagree. The first half is great, but it's pretty clearly setting up for the second half by twisting all the negative aspects of the characters that were hinted at in the first act.
I don't know what you mean by trying too hard to be scary, either. The game is genuinely creepy, and I know several people who were pretty jumpy and spooked by the entirety of the second act.
When Yuri's eyes went all weird for the first time during the second act, I had to stop playing the game for a few minutes. There were quite a few other moments where I was genuinely terrified and I thought I'd have to stay up all night in fear of sleeping. Thankfully, the entire fourth act (which, to me, is the most fascinating part of the game) and 100% ending were enough to calm me down.
To be fair, the second act does have its fair share of straight up jumpscares.
I highly recommend anyone who hasn't played the game yet to have the game folder open when they play.
I really liked this game, especially given how creative the developer was with using the game engine as part of the story.
Despite the terrible things she's done, I can't help but feel really bad for Monika. I'm not going to justify or defend her actions, but despite her upbeat cheeriness it's very clear that finding out that her whole life and everyone she knows is ultimately fake really did a number on her. I went from distrusting and being creeped out by her to wanting to give the poor girl a hug, especially when her Heel Realization kicked in. I can actually understand her motives to some extent, despite very much disagreeing with what she did, which is one of my favorite types of antagonists.
In general Monika is a very interesting character, so I think I can say that she's my favorite character in the game. The fact that she interjects some dark humor here and there is a plus. Geez, she really did manage to make herself an appealing character to me even in ways she didn't intend.
edited 8th Dec '17 11:23:34 AM by marston
Funny, it's the exact same reasons why I consider her a monster who earns no sympathy from me. To be clear, I understand why she does what she does, but she was the one who decided to play god and drive her friends to insanity and death by playing off of their weaknesses.
None of the girls had a say in what happened, they were used and broken like toys so that Monika could live out her fantasy, calling Yuri a yandere completely oblivious that she's the genuine article and she was the one who forced Yuri into that role. The fact that Monika realizes what she did was wrong doesn't make her sympathetic to me, it just means she understood what made her a terrible person to begin with. Instead of facing what she did, she gets to be deleted and never has to apologize for the atrocities she committed.
Even if she is a self-aware game character, her logic immediately falls apart when you consider that none of the girls acted like pre-programmed strings of code. Yuri understood what was happening but only when it was too late into her forced sexual addiction, (which is basically rape if you think about it), Natsuki gave the protagonist a message to warn him, and Saori struggled against her hanging and had to be given an extra push, on top of Monika cyber bullying a girl who struggled with depression every day, that as far as can be observed, wasn't Monika's influence, she'd always felt this way, Monika just hammered in the nail.
on a more personal note, Saori resonated so perfectly to me as an extremely realistic depiction of depression that her confession hit home for me harder than anything else in the game, not even her suicide was as bad as her confession that she just wanted to feel happy and didn't know how.
Well...looks like the game has an even deeper Rabbit hole than it lets on so the special Poem that says Nothing is Real? seems to have even more if you brighten up the redacted text. It seems to be a report of some kind?
And where did I find this out?....well You might not like it but...
The special poem about cutting with redacted world also has "Yuri" in it implies Monika has tried cutting herself. So apparently this game loves the "redacted words actually exist thing" when it comes to special stuff
1 million downloads.
Does anyone have any recommendations of good Let's Plays of the game, especially including Natsuki or Sayori's paths (and even better, the good ending)? Bonus points if the player or players do voices for the characters.
I've already seen Dodger and Jesse's playthrough, as well as Kat FT Wynn and Kita's, I believe.
Manly Badass Hero did all the routes, so I'd recommend checking out his playthrough. Jacksepticeye also does a pretty good job. Even though he doesn't do all the routes, he gets pretty into the story.
TK Games did a pretty great LP. She did the Yuri path first, but went back later, she does a pretty good job giving characters relatively distinct voices, and particularly gets into a couple of the intense scenes. It's also interesting that she has some knowledge of python script and decoded some of the files as she went and read out the text files the game points to blind along with the game.
Thank you both! ^_^
Mr. Hero's playthrough sounds promising (and the channel looks interesting overall)—although do I take it that they got into the story less than did Jack?
We don't seem to have a page on TK Games, and a search on You Tube brings up multiple accounts—do you have a link? They sound promising too!
edited 12th Dec '17 6:16:33 AM by ArsThaumaturgis
He isn't as reactionary as Jack is.
Do you mean that his reactions are less extreme?
Hmm... It might be worth my simply trying both, and seeing which I prefer...
Thank you again! ^_^
Um, "reactionary"? I think the word you're looking for is "emotive" or something. I'm guessing this is the TK Games channel that was mentioned:https://www.youtube.com/channel/UCl6Wip6eAVlhrvs3L2RzRtA As for the game itself, I'm a bit confused about the Golden Ending. How did "working hard to make the girls happy" by Save Scumming and collecting all the CGs prevent Sayori from going insane? And was she in the normal ending Drunk with Power or Go Mad from the Revelation?
edited 12th Dec '17 10:03:51 AM by HottoKenai
I think it would be the former...but could've been both without the intervention.
edited 12th Dec '17 11:08:36 AM by randomness4
The Game Grumps have started a playthrough of Doki Doki Literature as well.
Not sure how much I can recommend it, since Arin and Danny do not take it the least bit seriously, doing things like giving the girls goofy voices, such as Monika having a robot voice or Yuri a super deep voice. Though there is some heavy potential for Hilarious in Hindsight as, while Arin is aware of the game's twists, Danny is not and has made cracks like having Yuri say "This club will be the death of me..."
Favorite moment so far, episode twelve, where Monika's poem, which I'm presuming is a huge hint to her twist, makes the Grumps wonder if she actually is a robot (worth noting is that the robot voice was Danny's idea)
I wouldn't recommend Game Grumps on this. They never take anything seriously and constantly ignore the game to talk about random unrelated things. It can work, but not here.
This should have been given to Ross and Barry under Steam Train - they would have pulled it off. They made a pretty superb playthough of Undertale.
edited 12th Dec '17 5:40:57 PM by Luminosity
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