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Nightmare Fuel cleanup and maintenance

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It appears that many Nightmare Fuel pages have problems, including:

1. Listing non-scary things that made the viewer feel slightly uncomfortable at worst.

2. Having spoiler tags on them (which is against the page's guidelines).

3. Listing Fridge Horror and fan theories.

And much more!

On a few occasions, people from outside the site's community have pointed out our overly lax usage of Nightmare Fuel to make fun of us, meaning that it can legitimately harm our reputation to let this go unchecked.

The TRS thread meant for redefining Nightmare Fuel started to become a place for cleaning up Nightmare Fuel pages in general, so we may as well move these discussions to Long Term Projects where they belong.

Here are the guidelines to determine whether something is Nightmare Fuel or not.

    Nightmare Fuel rules 
  • This is a page whose name is intended to be taken more literally than most. It's not enough for material to be scary; to truly qualify, it has to be frightening enough to legitimately unnerve/disturb the viewer, with actually being nightmare-inducing as the ultimate endpoint.
    • Good signs that something IS Nightmare Fuel include if:
      • It left you feeling shaken even after the credits had rolled, you turned the last page, or are otherwise done with the work.
      • You have a hard time falling asleep if you think about it at night, or have a literal nightmare about it.
      • You dread that episode, scene, level, chapter, or song during re-watches, and consider skipping it.
    • With that said, don't add something just because it happens to be your personal phobia. For example, spiders can be scary and many people have arachnophobia, but just because a spider happens to be in the work, it does not make a Nightmare Fuel entry. It needs to reasonably be scary to someone without the phobia.
    • Don't confuse tension with fear. If the hero is in trouble, but you know he'll make it out okay at the end, it's probably not Nightmare Fuel unless the threat is especially disturbing.
  • Explain WHY the entry scared you. Try to convey your sense of fear to your readers. Avoid putting up Zero-Context Examples.
    • Remember that Weblinks Are Not Examples, and neither are quotes on their own. You should explain the horror in your own words, rather than rely on others to do so.
  • Don't add things that might have scared someone. If it didn't scare you, and you don't personally know anyone else who was scared, you shouldn't be adding it to Nightmare Fuel.
  • Nightmare Fuel should stick to you even after you're done with the work.
    • If something is initially presented as scary but turns out to be harmless, it's most likely not Nightmare Fuel since The Reveal makes the scariness vanish.
    • Jump Scares are a good source of Nightmare Fuel, but not all of them automatically qualify: being startled is not the same as being scared.
  • Hypotheticals are not Nightmare Fuel:
    • Remember that Trailers Always Lie: a scene that is presented as scary in the trailer could very well turn out to be inoffensive in the finished work. Only add examples from unreleased works if they were especially terrifying in the previews.
    • Fan theories do not belong on the Nightmare Fuel page under any circumstance. No matter how much evidence they have to support them, don't add them until they've been officially confirmed. In the meanwhile, take them to Wild Mass Guessing.
    • Fridge Horror goes on the Fridge page, not Nightmare Fuel. Don't add it unless it's Ascended Fridge Horror.
  • Keep in mind the work's intended audience when considering whether or not something is Nightmare Fuel.
    • If something is normal or expected in the genre, it does not automatically qualify. Violence in a Fighting Series or gore in a horror movie must be especially disturbing or gruesome by the work's standards to be Nightmare Fuel.
    • Remember that Kids Shouldn't Watch Horror Films. If a work is rated PG-13 or higher but would only be scary to young children, it's not Nightmare Fuel.
    • The standards on what qualifies as Nightmare Fuel are especially stringent on works aimed at children and pre-teens: kids have hyperactive imaginations, so even something benign can give them nightmares.
  • Spoiler tags do not belong on Nightmare Fuel pages. Much of what scares us comes from inherently spoilery stuff such as death and the unknown, so finding spoilers on these pages should be expected.
  • Nightmare Fuel is an Audience Reaction, so it needs to be scary for the audience. Describing how the characters react to something scary isn't needed. Just because something scares them, that doesn't mean it scares us as well.
  • Nightmare Fuel is a No Real Life Examples, Please! page. Meta-examples involving the actors, production, or behind-the-scenes incidents are not allowed.

Guidelines when proposing cleanup of a page:

  • Some rules are pretty objective. If you see a Zero-Context Example, Fridge Horror, Real Life example, speculation, In-Universe reaction that isn't scary to the viewers, examples that explicitly describe themselves as not being very scary (including "mildly creepy", "somewhat unnerving", and other synonymous phrases), or examples that are just scene summaries without going into detail about why it's so scary, you can (and should) remove them immediately without coming here to ask.
  • You should also strip all spoiler tags from the page. Itty Bitty Wiki Tools has a tool for that, but it can cause problems, so if you use it be sure to preview the page and thoroughly look it over.
  • Once you've fixed the objective issues with the page, bring it here so we can look at the more subjective problems, such as examples that may not be scary enough to qualify. If a consensus is reached that a certain entry does not qualify, it can be removed.

Edited by Zuxtron on Aug 1st 2020 at 9:40:30 AM

ravioliluigi Since: Jul, 2018
#1426: Jul 18th 2019 at 11:58:00 PM

Oh hey I saw the ATT mention after finding the page was red and I was baffled by how many examples there are! This is Mario Party, hardly anything scary about it, in fact Mario games are the last thing I would expect on a nightmare fuel page.

ravioliluigi Since: Jul, 2018
#1427: Jul 19th 2019 at 4:04:41 AM

LOL the page isn't even indexed. Alright, I did some digging through and read the entire thing and boy does this page need a lot of work. I'm gonna break it down here:

https://static.tvtropes.org/pmwiki/pub/images/dontwakewiggler.PNG
And this would be why you Don't Wake Wiggler.

  • Cut the picture. A better one could be used.

Over its extensive history, Mario Party has become quite notable for the tense atmosphere its mini-games often employ and the rather sadistic manner in which it often dispatches losers. Some of the series' biggest party-pooping moments are listed below:



  • It's cartoon violence. The characters are just fine. Cut. Plus Natter.

  • Specter Inspector. Once one player successfully finds three of the five creatures, the room lights up and the winner stands with all five as they all wave happily at the player. And then the camera zooms back to show that they're all trapped inside a painting in a dark room, as ghosts leer at it. Remember, this is the winner...

  • I can see this being scary for children but nobody older, it can stay.

  • To say nothing of Bowser's Big/Bigger Blast from Mario Party 2 and 4, and Cut From The Team from Mario Party 8. The tension alone makes the heart race in fear. Who will die first? Will it be you, or your friends? You're at the mercy of Lady Luck as you slowly step forward and meet destiny...

  • Paranoia Fuel. Not nightmare fuel. Tension is not the same as fear. Cut and move.


  • Also tension, not fear. I remember being stressed about this game but the fact the loser is just fine at the end kills the tension and fear. Cut. Move to Paranoia Fuel too.

  • And now the newest Mario Party 10 decides to up the ante by adding a Bowser Party mode, which is exactly what it says: Lets a player take control of Bowser. It's simple: Mario and his friends must get to the end of the board and claim the Power Star while being chased by Bowser. If Bowser catches you, he'll force you into a minigame. If he takes out all of your characters, you lose. At first, it seems like a delightful spin on the Go-Karting with Bowser trope until you start to think about it from the perspective of Mario and his friends. Essentially, they are being relentlessly pursued by their Arch-Enemy and if he catches them, he gets to torture them in very sadistic minigames. note  Even in a light-hearted spinoff game, Bowser can still be a terrifying piece of work when he wants to be.

  • Bowser Mode is fun as hell, but it's not really scary. It's tense sure, but nothing horrific. Cut and move.

  • Also, there's the fact that Bowser can throw up to five dice that stack up to let him move a lot of spaces and should he fail the first time, Bowser Jr. will grant him a reroll, meaning that unless you are extremely lucky enough to have put enough distance between him and you, more often than not, he will catch up to you and force you into a minigame. And worse, you may be extremely unlucky enough to land on a space that sends you a few spaces back, and most often right back into Bowser's clutches. Not to mention that the player controlling Bowser can manipulate parts of the board to trick Mario and Co., such as making them pick the wrong treasure chest or take the wrong path. All in all, when playing in Bowser Party, the odds are most decidedly stacked against you.

  • Same as above. There's nothing really scary about...dice. Definitely cut. And move.

  • Bowser's appearances in the Classical version of Mario Party 10 are just as scary. Throughout the course of the board, rolling each side of a six-sided dice (1-6) will break a lock on Bowser's prison. Things get incredibly nerve-wracking when Bowser only has one lock left, and if you're the one who breaks that final lock, Bowser will claw the screen apart, revealing a hellish landscape and incredibly dark and ominous music. He will "thank" the person who freed him by taking half their mini stars, and then unleash a volley of fireballs that will turn into Bowser spaces. If Bowser gets freed, prepare for some serious pain.

  • .....This.....just sounds like Bowser himself wrote it. As in someone actually tried to roleplay as Bowser when they wrote this.....cut. And move.

  • The entire Mario Party series is accidental nightmare fuel, especially the first ones. Any of the minigames involving Boos eating the losers was creepy. There was Ghost Guess in the first Mario Party where you had to guess which was the leader of a pack of Boos (a dozen or so) circling you. The game gives you the tip: the first one to start their dances is the leader. But then again, it's pretty hard to figure out which of them does it. And when you pick the wrong one, all the Boos converge on you and take you to God-knows-where. As soon as they're gone, so are you.

  • Yeah, this can stay. Gave me the willies as a kid. But I wouldn't say the "entire series".


  • This was definitely done on purpose and NF done right. This can definitely stay.

  • Running of the Bulb is a very good example. Four characters have to protect a lightbulb as they run down to the end of a dark, Boo-infested hallway while being chased by one large, rather frightening-looking Boo. Letting this particular Boo catch you means you disappear in a similar fashion to Ghost Guess. Going even further, the lesser Boos are apparently capable of possession. It's pretty creepy having Mario characters slowly chase you zombie-style while glowing with a ghostly blue aura. And if you're the one possessed, all you can do is hope that another character will take the time to knock you back to your senses, and pray that the Boo controlling you doesn't decide you to just go ahead and feed you to the big one.

  • A lot of the Boo missions were the scariest. This can stay.

  • Speaking of the original, some find the Options House terrifying, mainly because of the freaky background music and the process that you go through to delete your save data, which feels like you're activating a nuclear missile.

  • I remember this theme being creepy, this can stay. But I found the dude creepier than the song.

  • Dark Path from "6". If you are afraid of anything Halloween, it's going to be a hell of a ride for you.

  • This one....isn't creepy at all. In fact, I don't even remember this one since I never had that microphone add-on. Cut.

  • Any minigame involving Boos or Bowser, but special mention goes to Pedal Power from the original, see Scrappy Mechanic below.

  • This was already mentioned above. Nuke it.


  • So was this one....seriously, did nobody double check when editing? Cut.

  • Also, Panels of Doom/Panel Panic from Mario Party 4. You're standing on one of nine numbered panels that crumble away into a void based on numbers rolled by a Dice Block. If your number happens to come up, you're presented with an overhead view of your character plummeting to their doom while reaching in despair towards where their platform once stood.

  • Yeah, this one is pretty creepy. It can stay.

  • Mario Party 6 has the Duel minigame Black Hole Boogie in which two players must frantically struggle to survive from getting sucked into a black hole. The one who does get sucked in is seen flying through space at the end of the game.

  • Already......mentioned.......above.......cut.

  • Boo'd Off the Stage and Pit Boss from the same game. The former features female Boos trying to capture you, while the latter has giant spiked balls being lobbed at you with no room to run.

  • Kids would find this creepy. Sure it can stay.

  • Tug O' War in the first game. If the winner is the one in the Bowser suit, he or she will look over the cliff and start moving his or her head jerkily back and forth. Presumably they're laughing, but since there's no sound, it just looks really creepy.

  • Eh, it looks more silly if anything. Narm. Cut.

  • In Mario Party 3, on Waluigi's Island, in the circle that has the timer bomb, you notice a Piranha Plant right next to the bomb. But it's nothing like its green-and-red brothers seen throughout the land, in that it's wilted and burned.

  • It's just Ash Face from sitting next to the explosives. He is fine, cut.

  • Mario Party DS has the minigame Dust Buddies, which has the characters being chased by a vacuum. Sounds alright, doesn't it? The issue is you're tiny. The vacuum could very easily suck up and potentially kill one of the characters. This one is especially bad for those who had a fear of vacuums when they were little.

  • It's cartoon violence. The characters are just fine. Cut.

  • Mario Party 2 has the Bowser Bomb, a horrible item that could potentially undo all of your hard work. If one gets the Bomb (which can only be "won" while playing an Item game), then at the end of the turn, the bomb is activated into Bowser, who hits his own number blocks, wanders around the level, and steals all the coins of whomever he encounters note . Also, after receiving the item during the game, Toad says in a worried tone of voice "Got Item?" as the music crawls to a scary stop and the player realizes that they're hosed. Worse, it can happen easier than you think, like if you're being careless...

  • Not scary. Unfortunate but not scary. Cut and move.

  • Also in the second game, in Bowser Land, there's his own special parade, which depending on how far away you are from start or the number of coins you have, if you're in the route, it will chase you back to the beginning and potentially take all your money. Also, if you run out of money, still have a star in that land, and land on a bank space and money is owed, then Baby Bowser will take your star as payment, all set to a rather creepy, distorted tune.

  • Not scary at all....why are people confusing misfortune with fear...? Cut and move.

  • The Bowser Mini-games from Mario Party 4 are filled with Paranoia Fuel:
    • Balloon of Doom has the 4 players take turns pumping up a balloon, trying not to be the one who pops it. As the balloon gets bigger and bigger, the others not on the pump may suddenly duck, letting you know the balloon may pop in the next turn or so. Also, if you decide not to pump at all during your turn, you lose immediately. and the game ends.
      • This minigame is inversed in Mario Party 7, with the three players besides the one who was last to inflate the balloon at risk. In spite of it going out of its way to remove the scary imagery of the Bowser minigame, the players still cringe in anticipation once the balloon starts reaching its limit.
    • Darts of Doom is basically where everyone takes turn throwing 3 darts at a time at a board to not be the one to score the least amount of points, while the board itself is spinning. The Paranoia Fuel sets in with the bulls-eye space, which would be a good thing in other scenarios. However if you get a bulls-eye, you're automatically declared the loser.
    • Fruits of Doom is where everyone takes turns, having to select the right fruit to give to Bowser in order until someone messes up. However, as Bowser lists the fruits you need to get in order, the list will go faster and faster until you can't tell what he's trying to say. This mini-game can be extremely unnerving whenever you can't remember which fruit to give to Bowser, resulting in you guessing. There's also the fact when you do give him a fruit, he may take his sweet time examining the fruit, causing more tension as to see if you actually chosen the correct fruit.

  • The example itself even literally says this is Paranoia Fuel!! A lot of these could actually be moved to Paranoia Fuel instead of NF. Cut and move.

  • Super Mario Party has the minigame Don't Wake Wiggler. You and the other players each take turns petting a sleeping Wiggler to score points, each pet causing it to steadily awaken form it's sleep. If you are the unfortunate soul that causes the awakening pet, the monster wakes up in a fit of rage, causing a Jump Scare with the creature letting out a loud, horrendous noise and turning red right in front of your face - in stark contrast to the quiet music and sound effects of the minigame itself.


  • Shy Guy Says from the first and second games feels like some kind of sadistic punishment the titular Shy Guy roped the players into as opposed to a game. Both games follow the same structure; the Shy Guy will raise one or two flags which correspond to the A and B buttons, if you don't correctly repeat his signals, you're eliminated. In 1, the players are floating on barrels tethered behind a moving pirate ship and the Shy Guy is the captain. If a player loses, the Shy Guy cuts their rope with a cutlass leaving them to float away into the open sea as they scream. In 2, the players are high in the sky suspended from balloons. If a player loses, the Shy Guy pops their balloon with an arrow and they fall into the abyss.

  • It's cartoon violence. The characters are just fine. Plus, Paranoia Fuel yet again. These games don't have any scary visuals so they're not meant to be scary. Cut and move.
    • Minigames that force you not to mess up and tense you up are not nightmare fuel. That is paranoia fuel. You would think after the first few times people would get it.

In conclusion, TL;DR, people confusing Nightmare Fuel with Paranoia Fuel.

GastonRabbit C'est la vie. (he/him) from Robinson, Illinois, USA (General of TV Troops) Relationship Status: I'm just a poor boy, nobody loves me
C'est la vie. (he/him)
#1428: Jul 19th 2019 at 7:33:46 AM

I disagree with the idea that stuff from the Mario series in general doesn't belong on Nightmare Fuel pages. Even if some of the Mario Party stuff is exaggerated (or misplaced Paranoia Fuel), the Mad Piano from Super Mario 64 scared a lot of people back in the day, just to name one thing that stands out from that series.

Edited by GastonRabbit on Jul 19th 2019 at 9:36:15 AM

I got a rock for Halloween.
WarJay77 It's NaNo, Bay-beeee! (8,356/50,000) from My Writing Cave (Troper Knight) Relationship Status: Armed with the Power of Love
It's NaNo, Bay-beeee! (8,356/50,000)
#1429: Jul 19th 2019 at 7:57:51 AM

Yeah, there's salvageable stuff, it's just that most of it is bad. Remember, we can't just go with our own opinions on what is and isn't scary. The only thing we can go on is guidelines and the work's own standards.

Working on: Author Appeal | Sandbox | Troper Wall
WarJay77 It's NaNo, Bay-beeee! (8,356/50,000) from My Writing Cave (Troper Knight) Relationship Status: Armed with the Power of Love
It's NaNo, Bay-beeee! (8,356/50,000)
#1430: Jul 19th 2019 at 10:50:02 AM

I think our list of keep is: Options House music, Pedal Power music, maybe the Wiggler game, the Boos games, Panel Panic, Boo'd and Pit Boss.

Basically, these are the standout "scary" moments from a very cartoony game. Since things like cartoon violence and Bowser are par for the course, they don't work here. Nobody who plays these sort of games, even if they're a kid, is gonna find minor stuff that scary, because it's the norm.

Agree? Disagree?

Working on: Author Appeal | Sandbox | Troper Wall
Grotadmorv Got a taste for scotch and abusive guys from Felix Hagan City, Family Avenue (Troper Knight) Relationship Status: Wanna dance with somebody
Got a taste for scotch and abusive guys
#1431: Jul 19th 2019 at 11:03:16 AM

[up] Boo'd and Pit Boss don't sound scary enough to keep. The Wiggler game is a Jump Scare and startling is not scary.


Mario definitely has some scary stuff, and it's not good to generalize it as an entirely as "not scary." But it does have a lot of misuse. Let's try the Super Mario 64 page now.
  • The Mad Piano in Big Boo's Haunt. It's pictured on this page for a reason; much of Mario-related trauma has come from that enemy alone. Keep.
    • When woken up, it chases you around the room, its lid banging up and down to reveal razor sharp teeth, while making sounds like someone angrily banging their fists on the piano keys. And to add insult to injury, one of the red coins is located behind it, so you'll have to approach it for the 8 Red Coins. Merge.
    • It gets even scarier in the DS remake. In the original, the piano's chasing animation is just incoherently rumbling around and the chomping/"banging on the keys" sounds aren't even synched up with its movement, making it feel a little more like a mechanical trap that's just trying to hit anything close by. In 64 DS, however, not only are the sounds now synchronized with the piano's animation, but the animation itself has a distinct "pouncing animal" quality to it, which makes it much scarier because now there's a very coherent and methodical vibe to its chasing, like it's a conscious, sentient predator preying on our poor heroes. Keep.
    • It even appears in Kirby: Triple Deluxe with detailed gums and teeth to boot. I highly doubt it's intended to be the same piano, but it is similar.
    • The official player's guide claims you can defeat the piano with a lot of effort, but in reality it's invincible. Keep?
  • The Big Boo fights and the music were also something else to be scared of, not to mention the creepy calliope music from the carousel. The music isn't very creepy; it'd only be so with the context of a ghost house.
    • There's that one dark room where the bridge you walk on crumbles, and if you fall into the darkness, you startlingly land in the underground passageway with the carousel music. Startling is not scary.
  • "Ghosts...don't...DIE! Can you get out of here...alive?" ZC Es...should...DIE! Can you get out of the Cut List...alive?
  • There's also the Boo in the corridor opposite the door to the basement in Peach's Castle, who's suddenly just there once you gain enough stars, watching you every time you pass by. What's more, you can sometimes hear its laugh from the room leading to Cool Cool Mountain. This is a bug, the laugh is coming from the Boo if you're standing close enough to it. Delete.
  • Several players dreaded diving into Jolly Roger Bay's depths for one reason alone: Unagi. It's a huge eel with a freaky face, topped with the fact that it doesn't look quite that big at first as its head is stuck in the window of the sunken pirate ship. Then it decides to leave, meaning you get to see this monstrosity swimming around whenever you go down there, trying your best to never get close to it (because it deals quite a lot of damage). Keep.
    • For the level's second star, you're required to get close to it again, this time in a small opening on the wall. Watch as it opens its massive maw and roars once you get close enough. Keep.
    • The DS version manages to be even scarier due to its eyes being smaller and its teeth being sharper and longer. Really? I find this one not as scary because it's not as Uncanny Valley and looks like the one in NSMB.
    • One of the things that makes Unagi stick out so much is that, aside from a few Goombas in the treasure cave, there are no other actual enemies in the level (only mindless obstacles like clams and falling rocks). Some can interpret this as Unagi being such a terrifying predator that nothing really wants to hang out near it. FH.
    • To be fair, though. Unagi never goes out of his way to attack Mario. If you leave him alone and stay out of his way, he's not going to mess with you. And this is someone trying to make it not scary.
  • The entry to Lethal Lava Land (that flaming face painting that looks alot like Giygas) was frightening enough to scare you out of the room. Worse yet, it is similar to the face that shows when you lose a life from running out of life or by hazards, in other words Bowser attempts to scare you. Keep.
    • The music practically screams Eldritch Location. It also doubles as the music for Shifting Sand Land, and it's no less foreboding and surreal there. No, it doesn't. It sounds like a desert. Which is fitting because it plays in one. If anyone else thinks it's that scary, keep, but I say to delete.
  • Mr. I. No matter where you go or how fast you run, he's always watching you... until you make him dizzy. Not scary.
  • What happens when you run into a door when you don't have enough stars to open it? A Scare Chord followed by Bowser's laugh. It's startling if nothing else. Startling is not scary.
  • The endless staircase at the end of the game, with its chromatic xylophone scale music. Try listening to it backwards for extra "fun". Keep with expansion (and maybe delete the backwards link).
  • Bowser himself. It's just the way his model looks, he's huge, and if anything, the polygon look just made him scarier. Bowser isn't scary here.
    • He's especially frightening in the final battle, due to his green glow, his three varieties of fire breath attack, his seismic stomps, the fact that one bomb isn't enough to end him this time, and especially the music. Keep?
      • The second battle's no slouch, either. He can tilt the arena to drop you to your doom, charge you like an angry bull, and even teleport across the stage. Quite the change from his Warm-Up Boss status in the first battle. And it doesn't help that the entire place is an altered version of the aforementioned Lethal Lava Land. Keep?
    • Worth mentioning is his portrait, the way his hellish eyes just stare right into you. It's first seen before the first Bowser stage, where Princess Peach's portrait slowly transforms into Bowser's as you approach it. Keep.
  • Bubba (replaced by Boss Bass in DS remake), the giant fish (with Triangle Shades) that eats you out of a life on Tiny-Huge Island. Like Bowser, it's the way its model looks, along with its texture and size (which can take up most of the screen in certain camera angles). Unfortunately it's also not killable, but it can disappear through a glitch.. Keep?
  • The poisonous gas maze in Hazy Maze Cave. Getting bullet spammed by the Snifit wearing a gas mask didn't help. ZCE?
  • The Bookends in Big Boo's Haunt as well as the chairs. ZCE.
  • The Fwoosh on Tall Tall Mountain. If you get blown away, you'll either fall off or fall all the way to the base of the mountain. The Fwoosh is even quicker to attack in the DS remake, and it has a scowling expression to go with it. It's not scary.
  • The Bullies that try to knock you into lava. Again, these aren't scary.
  • Bob-omb Battlefield's Chain Chomp can be said to be the scariest Chain Chomp. Keep?
  • Super Mario 64 DS manages to make Big Boo's Haunt even scarier by adding the area where you get the key to unlock Luigi. You jump in as Mario and arrive at an area that seems like a rather simple Lost Woods like level, where a wrong door will take you to the beginning of the level. Wouldn't be too bad if it wasn't for the absurdly frightening laughter King Boo keeps dishing out as you run through the level...and the fact that it's the only clue to getting out of the maze. Keep.
  • So you're playing the 4th star mission of Shifting Sand Land and successfully land on all four pillars surrounding the pyramid as described, which then reveals a new entry on the top of its roof. You eventually enter the pyramid from the top, which brings you on an elevator that leads you down to the entry of this brown structure you may have been wondering about earlier. Once you enter it, you eventually find yourself on a single platform with ruins around it and... a suspicious looking pile of rocks right in the middle. Nothing at all happens in this room until you jump on that rock rubble, which results in a Jump Scare and the rubble reveals itself to be two big-ass rock hands with eyes on the palms that will try to smash you or push you off the slender platform and into the pitch black emptiness. It makes for a truly scary boss, especially for first-time players. Is writing like this even allowed? And this never scared me, but if it did for someone else, keep.
  • Dorrie, the creature from Hazy Maze Cave. The big blue dinosaur with the red slit mouth that constantly opens and closes, and tiny eyes. A nearby sign claims this creature will eat you. ("Watch his head!") He doesn't, but still. The sign was explaining that if you stood on Dorrie's head, he would change direction. Thankfully turned into Nightmare Retardant in Super Mario 64 DS with the addition of swim goggles, as well as making his face more Yoshi-like. This thing is harmless and helps you for a few missions, and looks cute in the DS remake, but I can understand how its original appearance would scare people. Debatable.
  • Playing with Gameshark in Mario 64 can get you very disturbing results. This video, one of the many that refers to Gamesharking in Mario 64, leads the watcher to the ultimate nightmare, especially as Mario enters the castle lobby. Is this allowed?
  • The painful cry Mario lets out whenever he takes damage in the original 64. Not scary.
  • In the DS remake, if you play as Luigi and turn invisible in a Mirror room on the third floor, you can go through the door that is supposedly the reflection of the entrance door. Going in there, you find yourself in a white abyss with nothing but you, the door, and a Power Star. Not scary.
  • The underground/water town in Wet-Dry World, along with the background to the level (a city of flat-roofed buildings). Completely deserted excluding a lone Bob-omb. What exactly happened there? FH.
    • Justified slightly in that the background looks like an ancient city, so the town could have been empty since ancient times. But considering that it probably flooded every five minutes, it's no surprise it went empty. Perhaps some evil person got his hands on the water crystals... FH.
  • This one is a long shot, but the castle itself could be creepy if you think about it. You're in a big castle/mansion...all alone...except for the Toads. It is a long shot. Delete.
  • When you complete "Bowser in the Fire Sea", the sub disappears from Dire, Dire Docks for stars 2-6. And that Bowser door opens underwater... becoming a big black hole that sucked you in if you got near it. It just dumps you outside Peach's Castle, but it can creep you out in the first run. Keep.
  • So you just got the 8 stars needed to open the first Star Door. You go through it into a hallway, and at the end is a portrait of Peach. Her face changes as you walk forward, getting more frightening as you walk down. Just before you get to the portrait, it suddenly changes to an evilly-smiling portrait of Bowser and you fall into a trapdoor to the first Bowser world. Already mentioned.
    • It more or less slowly changes to Bowser's evil face in the DS version. It's not sudden. Still frightening though. Redundant.
  • The "Secret under the Moat" level. It takes place in a gigantic room that is 95% void, with the level itself taking place along the edge. Not scary.
  • The Game Over screen. Mario's face, contorted in pain and exhaustion, against a dark red backdrop, with a warped excerpt from the Main Theme playing in the background, was rather overstimulating for some younger players. Not as scary as, say, Donkey Kong Country's Game Over screen. If it scared anyone, keep.
  • If you're afraid of sharks in your games, then you will probably fear playing Dire Dire Docks due to the presence of those, even though they won't bother you if you don't get in the way of their set path. The manta rays can be a bit unsettling as well. "You need to be afraid of X at first for this to be scary" is not nightmare fuel.
  • The... music... to Big Boo's Haunt is rather disconcerting. Keep and expand.
  • Have any of you even seen the Grindels, with their constant Slasher Smiles? Thankfully, they're only found in one level (within a level), but still. They aren't scary.
  • The DS port’s King Boo level. Aka the one that couples both the creepy calliope music and the Big Boo's Haunt music with an absurdly chilling laughter as you venture a Lost Woods–like maze level. Redundant.
    • "Eee hee hee... There are no exits. You may as well wander in here forever... Listen carefully. Can you hear me? If you find me, you're history. Eee hee hee..." Merge.
  • The various ways Mario can die. While touching enemies can cause Mario to flinch backwards, the methods below can sometimes be a bit jarring: So now dying in a video game is scary?
    • The sight of Mario's drowning animation in the original version, because of how realistic it is. Mario desperately struggles while seemingly making failed attempts to gasp for air in blind panic and agony, with the game fading out as his corpse goes limp. The DS version makes it more cartoony. Stop trying to make this seem scary.
    • The whirlpool in Dire Dire Docks. It sucks you in and instantly kills you (and you're required to get close to it in order to get one of the Power Stars). Who said Unagi was the only terrifying underwater threat in this game? Not scary.
    • When Mario dies from the poison gas in Hazy Maze Cave (the area mentioned above). He grabs for his throat, then falls on the floor with the screen fading out as he lies twitching (apparently still alive) in his final moments on the floor. The toxic area was really the worst in that, as anytime you are breathing it, Mario would cough and slowly choke as if struggling for air. Not scary.
      • Also in Hazy Maze Cave, before going to the cavern's lake, there's a ramp that boulders endlessly roll down the slope and into a Bottomless Pit. If Mario attempts to climb the slope, the boulders deliberately try to home in on him, although they can be dodged by staying in an alcove that has coins and a spinning heart to replenish health. One of the Power Star mission involves avoiding these rocks, and it's on a ledge right above the door to the underground lake, requiring Mario to wall-jump. The DS version simply has Wario use a Super Mushroom and ram into them. Can I just say "not scary" to all of these?
    • Getting electrocuted. Most deaths involve Mario doing something even the slightest bit comical, such as trying to get back up and then passing out or struggling against what killed him, or being squashed flat. When Mario is electrocuted, he goes limp and flops over. The end. That's it. With all the other deaths, gruesome as they are, involving some sort of drama, seeing Mario just fall is more than a bit disturbing.
    • Bowser's Shockwave Stomp attack in the Final Battle sends a wave of energy, stunning Mario briefly if he touches them. When Mario loses all of his health, he dies in a similar manner to getting zapped.
    • The quicksand in Shifting Sand Land's pyramid. Halfway under, Mario begins flailing in a desperate attempt to escape for a few seconds, then he reaches his hand out of the sand in hopes of getting someone's attention. His hand stays outstretched until it goes completely under and you lose a life (with Mario's scream being the last thing you hear before being booted out of the level). The quicksand pits surrounding the pyramid, the level's edges and the Tox Box area also count, but the third one is a bottomless pit as it's an insta-kill, especially if Mario loses the Green Shell he's riding on.
    • Getting eaten whole by Bubba (Boss Bass in the DS remake) in Tiny-Huge Island, resulting in an instant death.
    • Perhaps owing to being the first major three-dimensional platformer of the franchise, the game has some pretty terrifying Bottomless Pits. If you're acrophobic, do not play Rainbow Ride.
    • While the lava in Lethal Lava Land or Bowser in the Fire Sea isn't an insta-kill, although what happens next is arguably worse as Mario rockets into the sky, rear on fire, screaming his head off. His health will drop like a rock, and he'll be there wriggling and screaming, unable to move, even as the Bowser laugh iris-out plays. Likewise, if he gets burned by flamethrowers, he will run around uncontrollably with his butt on fire while yelping in pain. The frozen pond under the Chill Bully's platform in Snowman's Land acts like the lava: it's so frozen that stepping into it will send anybody into the air, taking frostbite damage while they howl in pain.
      • It's a case of Nightmare Retardant if you accidentally jam Mario between an overhead obstacle and the lava in Lethal Lava Land while riding a Green Shell, as he will get crushed and instantly lose all his health, especially if done near the rolling log. What makes it even more jarring is the r-r-r-r-r-r-r-r-r-r noise as he's there wriggling while all of his HP goes to zero, even as the screen fades out. A similar thing occurs if Mario gets wedged under the ramp to the Chill Bully's ice platform in Snowman's Land.
    • Being Squashed Flat by Thwomps, Whomps, Tox Boxes, etc. This is as cartoony as cartoon violence gets!
    • The Heave-Hos. While these mechanical enemies can be useful to reaching higher areas thanks to their dustpan-like mechanism, one wrong move can cause Mario to take fall damage or worse, get flung into an abyss. And that's your, as the player, fault.
  • Taking the wrong path in the slide on Tall, Tall Mountain will take you to a skull on a wall that you hit and fall to your death. Not scary.

Edited by Grotadmorv on Jul 19th 2019 at 11:20:45 AM

Make it so we never die, and take the pain away
WarJay77 It's NaNo, Bay-beeee! (8,356/50,000) from My Writing Cave (Troper Knight) Relationship Status: Armed with the Power of Love
It's NaNo, Bay-beeee! (8,356/50,000)
#1432: Jul 19th 2019 at 11:12:31 AM

TBF, I mostly meant Mario Party as not being scary.

As for Mario 64, I think the carousel music can stay if the example is rewritten to focus on the Ghost House and how the music adds that dissonant feel. The rest, however, I can agree with you on, again keeping in mind the general feeling of the work and what stands out as being scary.

...While we're here, though, can I just bring up the Spongebob page? You didn't really wait for a lot of agreement before going on the clean-up and deleted examples that could've fit. Please just wait for enough people to openly agree with your points before doing anything, that's all I'm gonna ask here. Granted, nobody really weighed in on those pages, but still, it's the principal of the thing.

Working on: Author Appeal | Sandbox | Troper Wall
Grotadmorv Got a taste for scotch and abusive guys from Felix Hagan City, Family Avenue (Troper Knight) Relationship Status: Wanna dance with somebody
Got a taste for scotch and abusive guys
#1433: Jul 19th 2019 at 2:10:19 PM

[up] I removed a lot of blatant misuse and Fridge Horror/ZCEs. I explained all of my changes, and a lot of the supposedly "scary" stuff (like I Was a Teenage Gary) is more creepy/unsettling than outright nightmare inducing. There's still a lot more that I need to clean up, so should I remove the Fridge Horror/things nobody would be scared of first and then post the remainder in this thread?

Make it so we never die, and take the pain away
WarJay77 It's NaNo, Bay-beeee! (8,356/50,000) from My Writing Cave (Troper Knight) Relationship Status: Armed with the Power of Love
It's NaNo, Bay-beeee! (8,356/50,000)
#1434: Jul 19th 2019 at 2:15:23 PM

[up] Ideally; but I'd say don't even remove the "things nobody would be scared of" because that parts all opinion and someone on this thread could cite a different experience. Unless it's blatantly unscary, that is... I guess just try and use your good judgement.

The problem cited in ATT was that a lot of examples, including potentially valid ones, were cut. I'm very iffy on the basis of deleting things for not being scary enough, unless there's examples on the page that set a much higher bar for the work.

Working on: Author Appeal | Sandbox | Troper Wall
NKgamer Since: Jan, 2001
#1435: Jul 19th 2019 at 2:45:19 PM

Ok I'm sorry but I have to ask. Why is Fridge Horror an automatic cut?

There are several examples in funny, heartwarming and tearjerker that all fall under fridge but it's only nightmare fuel that gets cut.

Why the disconnect? If that's the case fridge should be cleaned up across the board not just under nightmare fuel.

Fridge horror is still horror regardless of if we have a trope for that.

The reason people keep adding it is because there are fridge examples in the other crowning moments pages and those are subjective in and of themselves anyways!

I remember reading a few pages back that you wanted objective rules. Which would be fine, on any other page, but the tropes here are subjective not objective which means it doesn't really work.

The only thing I can agree with is that natter and zero-context examples should be removed mainly because that rule is universal across all trope pages.

Edited by NKgamer on Jul 19th 2019 at 2:45:57 AM

WarJay77 It's NaNo, Bay-beeee! (8,356/50,000) from My Writing Cave (Troper Knight) Relationship Status: Armed with the Power of Love
It's NaNo, Bay-beeee! (8,356/50,000)
#1436: Jul 19th 2019 at 2:50:17 PM

It's not in the work. Nightmare Fuel is about the work itself being scary, not about things people overanalyzed and realized might be scary. Just because someone realized after the fact that something might be worse than it sounded in the work, doesn't make that thing Nightmare Fuel. It's speculation or at least not present in the work.

It's also it's own thing that has it's own place, sort of like Fridge Logic and Headscratchers being separate.

And yes, I'd say that Fridge should be removed from other moments pages. Just because it's done elsewhere doesn't mean it's done correctly. However, we're focusing specifically on Nightmare Fuel here, and so we remove Fridge examples from said pages, we're not going to switch gears and go on an unrelated crusade. There are other threads for that.

Edited by WarJay77 on Jul 19th 2019 at 5:51:30 AM

Working on: Author Appeal | Sandbox | Troper Wall
NKgamer Since: Jan, 2001
#1437: Jul 19th 2019 at 2:57:07 PM

Edit: ignore this.

Edited by NKgamer on Jul 19th 2019 at 3:02:24 AM

WarJay77 It's NaNo, Bay-beeee! (8,356/50,000) from My Writing Cave (Troper Knight) Relationship Status: Armed with the Power of Love
It's NaNo, Bay-beeee! (8,356/50,000)
#1438: Jul 19th 2019 at 3:02:26 PM

There's another thread for the other moments pages; yes, those haven't engaged in removing these sort of examples, but it's also an extremely slow thread that hasn't really made progress on fixing any page, so claiming we're just ignoring the issue is a bit unfair. Should the other thread do this sort of thing? Absolutely. Will it be easy to revive said thread and make headway? We can give it a shot. Does that delegitimize what we're doing here? No.

Fridge Horror is easy to find, because it's about something that isn't explicitly in the work. Any example that says something along the lines of "When you think about it" or "When you realize that" is Fridge. Can some examples squeak by, via presenting themselves as objective? Yeah, but that's only if nobody in the discussion is familiar with the work.

Working on: Author Appeal | Sandbox | Troper Wall
Wyldchyld (Old as dirt)
#1439: Jul 19th 2019 at 3:30:37 PM

RWBY: Yeah, remove or re-write.

There isn't anything really to rewrite because it's summarising the episode cliffhanger. As a result, I've requested its removal on the edits thread.

If my post doesn't mention a giant flying sperm whale with oversized teeth and lionfish fins for flippers, it just isn't worth reading.
Grotadmorv Got a taste for scotch and abusive guys from Felix Hagan City, Family Avenue (Troper Knight) Relationship Status: Wanna dance with somebody
Got a taste for scotch and abusive guys
#1440: Jul 19th 2019 at 8:02:42 PM

[up] So are we in agreement to cut a majority of Mario Party?


Found these on Paper Mario: Color Splash:
  • The Postmaster Toad has a hole in the back of his head. This isn't a hole, it's a stamp.
  • Mario can hit NPCs with his paint hammer, leaving them half-crumpled for a while and covered in paint. By "a while," you mean less than a second. This is ridiculous cartoon violence that isn't scary at all.

Make it so we never die, and take the pain away
WarJay77 It's NaNo, Bay-beeee! (8,356/50,000) from My Writing Cave (Troper Knight) Relationship Status: Armed with the Power of Love
It's NaNo, Bay-beeee! (8,356/50,000)
#1441: Jul 19th 2019 at 8:06:24 PM

Because my post got lost in the sea of other unrelated posts, here's the list of what I think we should keep on the Mario Party page:

Options House music, Pedal Power music, maybe the Wiggler game, the Boos games, Panel Panic, Boo'd and Pit Boss.

Working on: Author Appeal | Sandbox | Troper Wall
Zuxtron Berserk Button: misusing Nightmare Fuel from Node 03 (On A Trope Odyssey)
#1442: Jul 20th 2019 at 5:06:03 AM

[up][up] These are absolutely overreacting, in fact it's probably one of the biggest attempts at shoehorning in Nightmare Fuel that I've ever seen.

[up] I agree with keeping these for Mario Party and cutting the rest.


This was added to NightmareFuel.Steven Universe:

  • We've finally got our first true trailer for the movie, and Holy Shit Quotient doesn't even begin to describe it. We get an even closer look at our antagonist, but aside from her appearance, we still know precious little about her- except for an idea of what her plans are. She makes her grand debut by crashing down onto Beach City with a huge Injector- and it apparently has enough to destroy Earth all on it's own, as Peridot states that the Crystal Gems have less than two days before all life on Earth is destroyed.

This looks a bit like a knee-jerk reaction to the trailer, and will probably be made redundant once the full movie comes out.

WarJay77 It's NaNo, Bay-beeee! (8,356/50,000) from My Writing Cave (Troper Knight) Relationship Status: Armed with the Power of Love
It's NaNo, Bay-beeee! (8,356/50,000)
#1443: Jul 20th 2019 at 10:25:18 AM

[up] Yep, cut it. How can a work be scary if it isn't even out yet?

Working on: Author Appeal | Sandbox | Troper Wall
Grotadmorv Got a taste for scotch and abusive guys from Felix Hagan City, Family Avenue (Troper Knight) Relationship Status: Wanna dance with somebody
Got a taste for scotch and abusive guys
#1444: Jul 20th 2019 at 12:44:08 PM

I'm gonna look at some more Mario pages.


Here's some cartoon violence from Wario Land.
  • Wario's "crushed flat" and "turned into a spring" transformations in Wario Land II and 3 are pretty horrifying, especially when you first see them. It's one thing when that stuff happens to cartoon characters — quite another when it happens to "you" in a game. You're seriously going to have nightmares about Wario getting turned into a spring? The game runs rampant with these transformations and you use them constantly throughout the game.

Super Mario World:

Make it so we never die, and take the pain away
Zuxtron Berserk Button: misusing Nightmare Fuel from Node 03 (On A Trope Odyssey)
#1445: Jul 20th 2019 at 3:27:52 PM

[up][up] We do have Nightmare Fuel examples for unreleased works, based on their trailers, so that alone isn't enough of a reason to get rid of it. I'd like to get more consensus before cutting.

[up] I agree that all of these are overreacting.

Grotadmorv Got a taste for scotch and abusive guys from Felix Hagan City, Family Avenue (Troper Knight) Relationship Status: Wanna dance with somebody
Got a taste for scotch and abusive guys
#1446: Jul 20th 2019 at 5:14:46 PM

[up] Okay, removed. I've already commentated on the Super Mario 64 page earlier, and I'm still waiting for a consenseus.


Super Mario Maker:
  • The form Mario takes when picking up the Weird Mushroom can be either this or funny, depending on the person. It's not very scary to me. Just a little UncannyValley.
  • The "Perilous Vine Climb" sample level utilizes sound effects in such a way that if Mario dies, likely on the spikes, he lets out a realistic scream of agony as the death music kicks in. Since the level uses the original Super Mario Bros. game style, the scream can be rather jarring in contrast. Doesn't sound scary. The "realistic scream" is a sound effect.
  • Both versions of the SMB-style Ghost House level theme are surprisingly creepy themes. ZCE. What makes them scary?
  • Both versions of the SMB3 style of Ghost House themes are no slouch, either, in being creepy and actually making you feel like ghosts are watching you. ZCE again.
  • In the original Super Mario World, Bowser only had a Clown Car-based sprite, so the developers obviously had to redesign him for more versatility with other forms here. The result, which is seen on the right of this picture, can be very intimidating for some. The red eyes don't help. I don't think this will give anyone bad dreams. It's Bowser, it's okay for him to be creepy.
  • The custom sound effects include such things as a pained scream, another that says "HELP ME!", a loud heartbeat, and a glitchy scratch, both of which stop the music from playing while they're active and the icon of the latter effect looking to some like a creepily grinning dog note . Put those all together in a ghost house and you could have yourself something extremely freaky. None of these are scary, especially after you hear them so often.
    • Especially freaky, one of the sound effects sets off eerie music and demonic laughter. Now, that wouldn't be so bad at first, but then you look at the icon and realize it has a picture of the Devil on it. This is probably a stretch. It looks like a generic mask to me.
    • The Bowser SFX = a Jump Scare red silhouette of Bowser's head with a Slasher Smile + the Scare Chord intro to the respective Style's (still-awesome) Battle Theme Music. That is not a Slasher Smile, it's Bowser's insignia. And it isn't a Scare Chord, it's the battle music.
  • Waluigi's Unbearable Existence. It uses the sound effects mentioned above, while using text written in coins about self worthlessness and existential crisis. Does this count if it's unofficial?
  • ????? ????? ????. 2 is a remix based on the first stage from Super Mario Bros. 2 with parts of Super Mario Bros.: The Lost Levels thrown in... Except everything is completely black and lifeless. There's skeletons and bones laying about everywhere, no enemies nor music, Spikes of Doom littered everywhere, and every ? block contains nothing but bones that get thrown out. At the end of the level, instead of finding Birdo, you just get a very demonic message written in blocks before finding a pipe leading to the goal... Upon which Mario is then flung into the spiky abyss with a scream that is drowned out by the level completion music. Again, does this count? It wasn't made by Nintendo.
    "HE NEVER WOKE UP"
  • The Ganondorf Costume is practically made of Hell Is That Noise. Just listen for yourself. I don't hear it.

Captain Toad Treasure Tracker: The stuff here seems okay, except for this:
  • The Mud Troopers, pictured. They materialize from beneath the ground and lurch around very slowly like zombies, arms outstretched, and they tend to hang around in spooky areas. Also, why do they look sad? Would anybody have nightmares over these? They aren't very scary and are the size of the Toads, and can be easily defeated.

I plan on going through Donkey Kong Country, because as not scary as those games may seem, there is some terrifying stuff.

Make it so we never die, and take the pain away
Klavice (Elder Troper)
#1447: Jul 20th 2019 at 5:36:30 PM

For DKC I recommend we at least keep the unkillable Rockroks (the enemies in Stop and Go Station) because that's jarred more than a few kids, as well as the game over scenes, but not much else. If it listed K. Rool/Gangplank Galleon as creepy music, I would actually agree. And DK64 has that creepy-ass Get Out! voice that I know we can't cut along with Frantic Factory and Creepy Castle being... well, Creepy especially for a N64 game. It's nowhere near as terrifying as the Wallmasters from OoT or Dead Hand, who I swear they made even worse in 3D, but they're at least frightening to little kids.

Speaking of that game, I'm going to give it the once-over.

  • Dead Hand is one of the scariest bosses in the entire Zelda franchise, and provides the image for this page. Fittingly enough, it serves as the boss for the torture chamber/burial ground-themed Bottom of the Well. It remains hidden underground until some poor sap ends up being caught by one of the pale, blood-soaked Creepily Long Arms dotted around the chamber in which it resides, after which it emerges from the ground while groaning, and it becomes a race to free Link before the creature can take a bite out of the hero.

No arguments here. Keep.

  • Think the nightmare is over once you kill it at the Bottom of the Well? Think again, as it shows up later as a miniboss in the Shadow Temple, guarding the Hover Boots. And heaven forbid if you're playing the Master Quest, as one of the changes it brings to the Shadow Temple is replacing an invisible Floormaster with a second Dead Hand, though this one is missing it's hands. Doesn't make it any less spooky, though.
    • Speaking of the Master Quest, in the remixed water barrier room of Ganon's Castle, there's a lone Dead Hand... hand in the room. But there's no actual Dead Hand. Going in there without this information would likely result with incredible paranoia as to where the actual Dead Hand is, but no, it's nowhere to be seen, and the hand is just there to indicate where a hidden switch is.

Hmm... I would like to keep this, but it does feel kinda natter-y, as do most of the examples about content from Master Quest, I'm gonna need a second opinion on this, as my gut tells me to cut it but keep the next bit where it shows what the Dead Hand looks like.

Keep.

  • The very first scene has Link's nightmare of Ganondorf, with his very loud theme playing as he stares down at Link with an evil grin. Then you hear his laughter upon meeting him in person.

This never scared me. Let alone when I was 6. Ganondorf can be scary but he's pretty tame here. Leaning cut.

  • The final battle. Just when you think Link and Zelda have won, what with Ganondorf getting a No-Holds-Barred Beatdown from Link beforehand and having his entire castle come crashing down on him, you hear a strange noise. Link goes to investigate only for a ring of fire to surround the area, thus blocking him off from Zelda. Then, Ganondorf's mangled, beaten body bursts out of the wreckage of his castle, with an expression of anger so chilling it could send fear into anyone's soul, his eyes lit with a bright, yellow glow, all while panting heavily. Then he shows the Triforce of Power glowing on his clenched fist. Cue him roaring like a beast and transforming into Ganon, a horrifying, boar-like abomination wreathed in shadows, complete with two absolutely massive blades which alone dwarf Link himself in size. And just before Link can attack, he knocks the Master Sword right out of his hand and right beyond the ring of fire, with an ominous droning theme playing during this final, seemingly hopeless battle between good and evil.
    • What makes this even more terrifying is that when Link takes damage, Zelda will scream out loud from afar.

I'd say keep but maybe give a rewrite.

Keep.

  • The very form of Ganon in this game is truly demonic-looking. In the earlier 2D games, Ganon basically looked like a giant Moblin, making him somewhere between a Pig Man and a humanoid bulldog. This incarnation of Ganon is a hulking bipedal abomination with tusks and horns and scales and hooved legs and a draconic tail, all combining into something menacingly monstrous. Plus, his boss screen title just says "GANON" without any kind of a subtitle and even Navi is stumped on how to beat him.

Keep.

Edited by Klavice on Jul 20th 2019 at 5:47:37 AM

Someoneman Since: Nov, 2011
#1448: Jul 20th 2019 at 7:52:04 PM

For Mario Maker, I think user-made levels can count since they're the entire point of the game, but they should be put in a separate section.

ravioliluigi Since: Jul, 2018
#1449: Jul 21st 2019 at 2:02:19 AM

@War Jay 77 Regarding Mario Party, I agree but I would say cut everything except for Options House, Pedal Power, Running of the Bulb, Ghost Guess, Panel Panic.

I disagree with Wiggler because it's not really a scary game just a very tense one. I take back what I said about Boo'd and Pit Boss cause they're not scary at all either.

ravioliluigi Since: Jul, 2018
#1450: Jul 21st 2019 at 2:15:38 AM

Edited by ravioliluigi on Jul 21st 2019 at 2:23:11 AM


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