A sandbox RTS? Now I'm curious as to how exactly that would work in a game akin to Company of Heroes. Only thing coming to mind right now is what Foxhole built, but that's focused around the multiplayer community itself breathing life into the world. Maybe the gameplay will involve players destroying or capturing enemy encampments around the map, spreading their borders by taking control of them, and defending them from counter-attack, similar to Far Cry 3? Huh, that might actually be pretty fun!
@Vuther A For your answer on what the difference between Steampunk and Dieselpunk, the former is tech powered by coal which generates steam set during the Victorian era while the later tech is powered by diesel fuel and set during 1910 to 1950. Since this game is set in 1920 after WW 1, it's fair to say it's Dieselpunk.
Back to the game, it looks great. It's like someone took the boardgame setting of Scythe and turn it into an RTS. PS: Judging by the game's concept art, there might be Bear and Tiger mounts for some factions.
I'm a little torn on this. On one hand, this looks awesome. On the other hand, I hate Company of Heroes' fundamental game design and hope to god it doesn't take ideas from it at all.
Company of Heroes, as an RTS, is all flash and no substance. Plenty of fancy particle effects and gore and whatnot, but all that is there to obscure the ridiculous dice rolls that determine combat. It's a paper-thin illusion too, all you need to do to knock it down is observe the absurd situation of two squads standing completely out in the open without a shred of cover exchanging fire at point-blank range and missing every shot. And then every once in a while a single stray bullet will suddenly decide to actually hit someone and they fall over. That's Company of Heroes.
However, the concept of dynamic storytelling intrigues me, and in an RTS no less! Gonna be following this one, and hoping to God it does something new and interesting with the combat.
edited 17th Aug '17 7:38:22 AM by Gault
yeyIt looks good in general. I wouldn't mind if it borrowed from Company of Heroes, Command and Conquer, or even Dawn of War in terms of overall mechanics.
Who watches the watchmen?I pretty much refuse to play other RTS styles. I've played them since I was a kid, but never anywhere competently, and other kinds of RTS combat feels like a bunch of toy soldiers walking around to me.
...the bullets also don't technically usually miss, it's just that everyone's got enough hitpoints to make it look silly.
Nowadays I play Total War-style RTS games, though I do play the odd base-builder from time to time.
That is the face of a man who just ate a kitten. Raw.& Dawn of War had great mechanics- and I mean the original. Do W 2 and the recently released 3 were an unpleasant departure from that fundamental design. The squad system, customizable squad equipment, morale, individual-soldier health, all of it made fights feel real. In Dawn of War 2, every soldier in a squad was guaranteed to die before that squad's Sergeant became incapacitated.
If you want to play a truly excellent modern RTS/Tactical game, look up Men of War. Every unit has an individual inventory, every bullet and shell is individually physically simulated. Buildings come apart in individual pieces and all vehicles have extremely sophisticated damage modelling including individual functioning parts.
I wouldn't exactly call Total War an RTS. Love the series, but it's sort of a genre unto itself. Not many other games work quite like Total War does, and in my opinion they could stand to take a few notes. I've always loved the concept of a grand strategic campaign, something to contextualize all those individual epic battles you fight.
edited 17th Aug '17 10:29:15 PM by Gault
yeyI have not seriously tried Men of War - I have it, I have played it, I have not managed to say "Ok I think I get it". Mostly just been "HOWZ I MICROZ?!" and "THERE'S SO MUCH BLOOD WHERE MY TROOPS JUST WERE"
edited 17th Aug '17 11:33:07 PM by VutherA
Men of War has some good mechanics though the micro managing can get a bit tedious. I could do without the inventory juggling. The rest though is fine.
Who watches the watchmen?We're finally starting to see actual gameplay footage, and it's looking pretty good!
From what I'm seeing so far it's basically Company of Heroes, but with steampunk mechs. Supposedly the final product will also have some basic base-building and three inter-connected campaigns, but the videoclip shown doesn't have any of that yet.
This pre-alpha footage makes me realize I really hope they put in the concept art into the actual game. Stuff's too nice to be left forgotten like most concept art.
They didn't display it, but there's a button that looks just like CoH's retreat and you can see on the infantry's info card something about +10% retreat from being a veteran.
And one of the mechs basically has Assault Cannon Barrage! If it weren't for the Scythe board game, I would have said this game is just a bunch of Relic fans deciding they had to make a game.
It also seems to look like grenades must be picked up off the map for the ability to be re-used by units.
edited 12th Mar '18 9:12:36 AM by VutherA
Holy crap there's lancers
...and a muppet at 2:22 of the Kickstarter video?
edited 13th Mar '18 7:25:37 AM by VutherA
So someone at Relic is probably looking at this and going "huh".
I mean it's basically Co H with robots. Don't get me wrong, looks great! And the different infantry types - SMG or Rifle troops. The person playing is clearly having issues with cover. The mechs seem to need some micro managing though.
So far it seems we've just seen skirmish maps, so I'd like to get a better view of the campaign and unit types beyond "sniper mech" and "Killer Kan" which is what the big one looks like.
Oh yeah, I'm kinda hopeful for a great campaign, but there's definitely saying and then there's doing.
It looks like a fancy company of heroes mod.
Who watches the watchmen?I like how it's not just mecha, there's also troops in steampunk Powered Armor.
That is the face of a man who just ate a kitten. Raw.It might be all of the Lucas the spider episodes I've watched talking, but the multi-legged machine gun platforms are adorable to me.
As of this writing, the campaign has over $679000, so the game's funded and pretty close to the multiplayer-without-a-publisher stretch goal.
Nice.
That is the face of a man who just ate a kitten. Raw.Well that's one hurdle over. Now to hope they don't do a repeat of Mighty No. 9 and waste all that funding during the development process, or get too ambitious with the additional stretch goals.
Man, you could have just said something like "getting the money's the first part, we'll still have to wait for them to do it right" but you had to go straight to that!
Publisher-less multiplayer stretch goal reached.
edited 23rd Mar '18 5:55:59 PM by VutherA
Oh, man, this is Jakob Rozalski's thing! His art got a lot of attention in the Fallout fandom a while back; he's great. Had no idea his 1920+ universe had been made into a game, no less two!
Co-op Campaign's stretch goal was reached. Here's a post of their goals for multiplayer
edited 30th Mar '18 4:26:09 PM by VutherA
A steampunk/dieselpunk (I don't get the difference, OK) post-WWI RTS with...mechs.
A board game also used the setting, if you're interested.
What little that has been said mechanically about it imply it will be of a Company of Heroes-style with at least smatterings of realism and having your units utilize the environment for in-game tactics. The single-player portion has been stated to be open sandbox levels using a dynamic storyline.
Now watch a steampunk/dieselpunk mech BAYONET A BIGGER STEAMPUNK/DIESELPUNK MECH!