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A World Gone Mad: Advent of the Clown Apocalypse (Discussion Thread)

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CathariSarad Since: Jan, 2014
#1: Aug 14th 2017 at 11:23:25 AM

Here you may discuss stuff related to the RP and whatnot. I will also use this thread for doling out information that won’t get lost if I just say stuff on Discord. If information is not here, it is probably somewhere in the sign up thread or one of the links listed there.


Okay with that, here is some information and whatnot:

Locations and Zones within Lakeside:

  • Northern Farms
  • Northern Industries
    • Cargo Unloading Station
    • Ironworks
    • Junkyard
    • Otto's Mechanic's
    • Stockmann Industries Lakeside Component Manufacturing Facility
  • Northeast Residential District
    • Suzuki Satoru/Ainz Ooal Gown's Residence
  • North(west) Residential District
    • Bethany Misaki's (Yuuka Kazami) Residence
  • University of Lakeside
  • East Central Residential District
    • New Hope Restaurant
    • Strip Mall
      • Bob’s Halloween Shop
    • Tricky T's
  • Far East Residential District
    • East Side Cemetery
    • Garrus Vakarian's Residence
    • Johnny Bravo's Residence
  • Lakeside Airport
  • Downtown Lakeside
    • City Hall
      • Building is roughly 24 stories tall.
    • Coco's Penthouse
      • (Also may be current home of Jaroline)
    • Fire Department
    • Grocer
    • Hospital
    • Lakeside Public Library
    • Movie Theater
    • Police Headquarters (and jail)
    • Post Office
    • Roadside Mall
    • Train Station
    • Various Banks
  • South Central Residential District
    • Jaroline Hitaisho’s Residence (also home to Nepbike)
  • Lakeside Park
  • Army Reserve Base
  • South(Central) Residential District
    • Lakeside High School (and other schools)
  • South Side Golf Club
  • South Side Farms
  • Southwest Residential District
    • Southwest Cemetery
    • Tira's Home
  • Southwestern Farms
  • The Forest
  • Lakeside Harbor

Nearby Semi-major/Major Cities/Polities

  • (Note: This is a work in progress. I will update this with more information overtime. This is also not an exhaustive list, as these are more or less places that may or may not become relevant in-game (and other fictional places like Lakeside may or may not exist).)
  • Chicago
    • Effective Capitol of the Midwestern Alliance Bloc. The inner city itself has suffered repeated Clown attacks, but its wide swathe of developed infrastructure/land has allowed it to operate as both the industrial and political heart of the Midwestern Bloc. Various mafia groups and organizations have influence here.
    • Mayor: Eddie Rogers
      • Has been the Mayor of Chicago prior to the Clown Crisis. While he remains loyal to the anti-Clown cause, he is noticeably corrupt. He tends to prioritize self-aggrandizing projects and rewarding connections over things that will help the city as a whole, except for the occasional token effort. His challengers for office have an unusual tendency to drop out of the competition of suffer unfortunate accidents. He very likely has mob connections, and there are rumors he uses the police force to threaten those who might pose a threat to him, often using “Clownhood” as an excuse.
  • Detroit
    • Major Alliance city in Michigan. Early on in the Clown Crisis, it served as a “beachhead” into Clown-controlled Michigan, Ohio, and Indiana for Canadian/overseas volunteer forces, allowing the New England Bloc to link up with the Midwestern Bloc. It is currently being revitalized as an industrial center.
    • Mayor: Nate Olson
      • Was elected mayor sometime after the Clown Crisis (and after the Battle of Detroit). Is known to be a somewhat jovial figure.
  • Fargo
    • A city along the Minnesota/North Dakota border. It serves as a station point/refugee center for peoples traveling within the Midwestern bloc to Canada (and to the West Coast Bloc, for those unwilling to go east).
    • Mayor: Louise Miriam
      • Was made mayor sometime after Alliance control was established/affirmed in this city. Tends not to make many public appearances.
  • Green Bay
    • Coastal Wisconsin City, and one of the closest cities to the northern Clown enclaves. Effectively serves as a major harbor and staging point for expeditions into the north. Also features a number of defensive installations and other military utilities nearby.
    • Mayor: Oscar Wesley
      • A somewhat gruff, old man who had likely served in the military before the turn of the millennium. He’s likely had a key role in developing the defense systems around Green Bay (and possibly other places).
  • La Crosse
    • Minor city/town bordering Wisconsin/Minnesota along Mississippi River.
    • Mayor: Patrick Lee
      • Was made mayor sometime after the Clown Crisis began, though he tends not to make many public appearances.
  • Madison
    • Minor Wisconsin City. Has become something of a tourist attraction due to harboring a somewhat sizable number of peculiar citizens, who occasionally visit other towns and claim to be royalty.
    • Mayor: James Towney
      • Was established as mayor sometime after the Clown Crisis began.
  • Milwaukee
    • Major Wisconsin City
    • Mayor: Maria Lorenz
      • Was mayor prior to the Clown Crisis. Tends to be a respectable and caring, if a bit uncharismatic, figure.
  • Minneapolis
    • Major Minnesota City
    • Mayor: Cynthia Scarlet
      • An energetic, if a bit eccentric woman who has only recently been elected as Minneapolis’s mayor, thanks to her efforts within the military.
  • Rochester
    • Minor Minnesota City
    • Mayor: Elizabeth Rivers
      • A mysterious woman who is rumored to have aided in the defense of Rochester with powerful magic.
  • Sioux Falls
    • A city somewhat recently (as in a few months or so) acquired by the Alliance. It now serves as a forward operating base into Clown territory.
    • Currently has no established mayor, though it is under a military directorship similar to St. Louis.
  • St. Louis
    • Major city along Illinois/Missouri border. Has been one of the major focal points of the conflict throughout the Clown Crisis. It is currently under Allied Control.
    • Mayor: Jack Princeton
      • An alliance colonel who has been assigned to oversee the reconstruction and fortification of St. Louis once it had been taken.

Other Entities

  • Stockmann Industries
    • A company that has risen to prominence during the Clown Crisis. Specializes in drone manufacturing and guided weapon systems. Primarily based in Chicagoland and Detroit, though it is known to have facilities throughout the alliance.
    • CEO: Matthew Stockmann

NPC List

Residing in Lakeside

  • Lieutenant Colonel Daniel Richards
    • Effective commander of the armed forces at Lakeside.
  • Lieutenant Logan Lovejoy
    • A subordinate under Dan Richards.
  • Victoria Dunton
    • A somewhat enigmatic woman with long blonde hair and blue eyes. Seems to have taken an interest in the going-ons of city governance/gatherings.
  • Sebastian Piper
    • A man with short silver hair, lean physique, and flowing voice. Claims to work as an assistant at the university.
  • Professor Robert Phillips
    • A professor of Mathematics at the university.
  • Professor John Gordon
    • A Physics professor at the university. An old, balding man with a slight hunch to his back. Wears spectacles, a white plaid shirt, a silvery-striped tie, and brown pants.

Alliance Directors

  • The New England Director
    • The primary executive for cities, states, and territories along the East Coast of the Alliance.
  • The Midwestern Bloc Director
    • The primary executive for cities and territories within the former states of Illinois, Wisconsin, Minnesota, Iowa, Missouri, Indiana, Michigan, and additional territorial acquisitions within that vicinity during the Clown Crisis. Was formerly President of the United States, and has taken a central role in coordinating the three blocs.
  • The West Coast Director
    • The primary executive for cities, states, and territories along the West Coast of the former United States.

From Madison

  • Mayor James Towney
    • A rather ordinary looking guy. Has been seen wearing a plaid button shirt, black tie, black pants, and cheap plastic crown. Has short brown hair and close-shaved face.
  • King Harkinian
    • Wears orange regalia. A man obsessed with dinner.
  • CD-I Link
    • An over-eager version of Link.
  • Lord Farquaad
    • Short man with black hair wearing red regalia. Has come with a small entourage of knights.
  • “King Arthur”
  • “Jerry”
    • A man off-handedly mentioned by Link.

From Milwaukee

  • Mayor Maria Lorenz
    • An older woman with long white hair and dark complexion. Seems calm and serene compared to the other mayors. Dresses more like a typical politician. Has visited the army base during her visit to Lakeside.
    • Confirmed (or likely) Tulpa. A peculiar rifle materialized in her hands in battle.

From Minneapolis

  • Mayor Cynthia Scarlet
    • A highly energetic and eccentric woman with long red hair in a ponytail. Had previously served in the military before stepping down to run as Minneapolis’s mayor.
  • Tex
    • Cynthia Scarlet’s personal bodyguard. Wears primarily black armor.

Other People

  • Vinny Vegas
    • A man wearing sunglasses, a bowtie, and a suit.
  • Jimmy Jacobs
    • A man wearing a suit and tie. The slightly taller partner to Vinny Vegas.
  • Alvin Meyer
    • A man with ashen blond hair. Has been seen wearing a white, button-down shirt and jeans. Seems to be the boss of Vinny Vegas and Jimmy Jacobs. Was suspicious of Tira’s Crow.
  • Alfred Benson
    • A man wearing glasses and a business suit. Has blond hair in a business cut. A representative of Stockmann Industries.
  • Spongebob Squarepants
    • A tulpa of the famous sponge that hails from Bikini Bottom. Has been seen running a Burger Stand at the October 12 gathering.
    • Attacked Mayor Coco Adel and her assistant Jaroline in the hour prior to the aforementioned gathering. Can sprout multiple, stretchy arms and summon various cooking implements. May be somewhat resistant to blunt damage
  • Theodore
    • A towering black knight, whose helm has a pair of demonic-looking horns sprouting from its side. Carries a heavy, two-handed claymore.
  • ???
    • A person who was seen (by one of Tira's ravens) peeping at the October 12th gathering from an apartment across the street.

Clowns and Clown Affiliated

  • “President Joker”
    • The usurper-president of the United States who declared open season on humanity. Resembles the infamous Batman villain.
  • "Ronald McDonald"
    • The Clown Emperor of Japan.
  • The Mario and Luigi Clowns
    • A pair of ordinary Clowns dressed as Mario and Luigi who somehow survived the October 4th assault on Lakeside. They are both still at large.
  • The Gnomes
    • A bunch of largely silent, short men with white beards who break into pottery-like fragment when damaged. Had first been seen during the October 4th Clown attack on Lakeside.

Images and Visual Aides


Links:

edited 25th Nov '17 10:17:32 PM by CathariSarad

CathariSarad Since: Jan, 2014
#2: Aug 14th 2017 at 11:23:57 AM

(Reserving this post in case I need it for storing more information for whatever reason)

nman Since: Mar, 2010
#3: Aug 14th 2017 at 11:30:02 AM

Yeah boi, discussion thread.[lol]

Makaioh Since: Jan, 2015
#4: Aug 14th 2017 at 1:00:59 PM

All the hype. All the love.

StephanReiken Since: May, 2010
#5: Aug 14th 2017 at 4:52:53 PM

How common are nonhuman Tulpas? Wouldn't they be under threat of being assumed a Clown?

edited 14th Aug '17 4:53:06 PM by StephanReiken

secretlyasuperhero someone from somewhere Since: Mar, 2016 Relationship Status: You cannot grasp the true form
someone
#6: Aug 14th 2017 at 4:57:18 PM

Luckily not a problem Luna is likely to face.

[TOP SECRET]
CathariSarad Since: Jan, 2014
#7: Aug 14th 2017 at 5:19:11 PM

@StephanReiken: Nonhuman clowns aren't necessarily common, though there may be situations where people might run into one.

Also, could you clarify your rationale as to why nonhuman Tulpas would be mistaken for Clowns? Generally, things that don't look like Clowns aren't Clowns (except if the Clown is somehow disguising themself, and they generally won't disguise themselves as non-humans). Clowns will also generally attack or antagonize nonhuman Tulpas (as their senses will tell them the nonhuman Tulpas are Clowns and yet they don't look humanoid, so they will sense something is off).

edited 14th Aug '17 5:19:17 PM by CathariSarad

StephanReiken Since: May, 2010
#8: Aug 14th 2017 at 5:49:34 PM

Well right now the idea is stuck in my head to use Gardevoir as a Tulpa and a human, possibly a former military tech guy contractes with the alliance though I'm not sure about speaking that close to myself for an original character :p

Gardevoir is humanoid but non-human and mostly white. Maybe not mistaken as Clown on close inspection but I imagine it might happen when it matters, it the heat of the moment. When people are panicking or aren't getting a good look at her.

There are also others. Like, Buggy The Clown from One Piece. Or that one God of Destruction from Dragon Ball Super who might be mistaken as Clown in appearance as well, they do look the part. Buggy is human though but the God is not.

edited 14th Aug '17 5:53:02 PM by StephanReiken

CathariSarad Since: Jan, 2014
#10: Aug 14th 2017 at 6:12:10 PM

@StephenReiken: Okay, then yeah, I could see how something like getting confused in the heat of battle might be a thing. Though, if you're thinking of having a Gardevoir Tulpa (or some other kind of pokemon/similar thing), it would have to be one that's an established character (and not some blank slate).

Also, Tulpas that look like Clowns would definitely be under suspicion (though some people might recognize if someone's in a show that's somewhat well known).

StephanReiken Since: May, 2010
#11: Aug 14th 2017 at 6:26:35 PM

It would be the Gardevoir from Pokemon Mystery Dungeon though she was dead during the game and manifested in the main character's dreams.

CathariSarad Since: Jan, 2014
#12: Aug 14th 2017 at 6:46:02 PM

@StevenReiken: I'll take your word for it.

StephanReiken Since: May, 2010
#13: Aug 14th 2017 at 9:20:20 PM

You don't need to she is a major plot device in the game. :p. Easy to find information on.

CathariSarad Since: Jan, 2014
#14: Aug 16th 2017 at 1:46:33 PM

Okay, I know I might have asked something like this in the Discord chat, but what are some peoples' ideas as to starting scenarios or initial meeting places? I know that some options include a town hall meeting, or meeting at the New Hope restaurant, though now that I've added some new locations, some other possibilities might come to mind.

Another reason I'm reiterating this question is because I'd like to ensure some of this conversation is in hard writing (and also so I don't have to dig through the chat logs to see what was already said).

I have at least one or two scenarios based on the above events, but if there other places people may wish to congregate to, I'd also like to keep those in mind, mainly so I can think of things that might happen involving those places.

Also I want to formalize this so that I can determine which locations I'll need to introduce in the starting post, and which locations I'll probably hand the description/introduction process over to whichever player is most tied to that location.

edited 16th Aug '17 1:46:56 PM by CathariSarad

StephanReiken Since: May, 2010
#15: Aug 16th 2017 at 4:36:26 PM

A town hall meeting sounds reasonable to me.

I think I've decided on my character but I have another question. Couldn't Tulpas find out that they are fictional? Especially one inclined to find out that information from their natural tendencies. The one I am choosing, Ainz Ooal Gown, could find out about himself from browsing online for entertainment and more obviously from their host.

edited 16th Aug '17 4:37:11 PM by StephanReiken

CathariSarad Since: Jan, 2014
#16: Aug 16th 2017 at 4:49:21 PM

@StephenReiken: A Tulpa can find out that they may have a fictional counterpart and might be able to identify their basis in fiction.

Also, depending on when your Tulpa is summoned, they may or may not be able to easily find information online.

I was sorta just going through this on Discord, but there are media restrictions within Alliance territory (assuming your Tulpa wasn't around before those restrictions were put into place). Specifically, this targets Internet access and TV broadcasting, so it would be difficult to find that information through that channel without going through less than scrupulous means.

edited 16th Aug '17 4:51:52 PM by CathariSarad

StephanReiken Since: May, 2010
#17: Aug 16th 2017 at 6:24:02 PM

I'm considering the backstory after her was summoned today. Don't have much to do at work.

Right now my general outline is that he got summoned during the crisis. His host was killed by clowns shortly after his summoning, his follower protected him and he got out of dodge. Right now I'm considering how he has an identity. Should he forge an identity or steal his hosts. He probably needs an identity for a bank account and various things in real life that you would take for granted without one.

CathariSarad Since: Jan, 2014
#18: Aug 16th 2017 at 8:03:34 PM

@StevenReiken: Forging an identity is a viable option, and not everyone's census records and whatnot is freely available/stuff may have been destroyed. Mostly sorta saying/hand-waving this so people can't just figure out who is and isn't a Tulpa based on who's information is available and whatnot.

edited 16th Aug '17 8:04:56 PM by CathariSarad

CathariSarad Since: Jan, 2014
#20: Sep 23rd 2017 at 1:59:28 PM

Okay, with the resolution of the Clown-truck scenario almost done, it’s time to discuss power upgrades.

Similar to sign-ups, people who have participated throughout the scenario will be eligible to acquire new abilities for their Tulpa-character. This includes Boomer75, FergardStratoavis, LightToAll, Makaioh, Meanken, nman, StephenReiken, and Wikkit.


Leveling Up and Power Thresholds

Basically, you submit your ideas for what power(s) you want in this thread, and if I accept them, you add that/those powers to your sign-up sheet (and only when I approve of them). You also increase the number under “Power Threshold” to 2 (or whatever number is next) once the previous changes have been made. If your characters acquired any items (namely guns) during the previous encounter and want to keep them, you may also add them to one of your characters’ belongings list.

Most people are going to be eligible for either one major power, two minor powers, a minor upgrade and an additional minor power, or two minor upgrades. Characters with familiars might upgrade a bit differently, but if your character previously doesn’t have a familiar and you would like to acquire some, then I’ll try to suggest a system to accommodate that.

A major power is basically any complex power that has a variety of tactical uses and isn’t something like a simple utility or attack. Something like Yuuka’s plant abilities, Nepbike’s abilities, Luna’s dream stuff, Garrus’s Can’t Hide from Justice, or Superman’s ice breath would fall under this category.

A minor power is something that is much less complex and has a more specific utility. It can be something like a simple utility power, a Tulpa-bound item (like Garrus’s guns), or a simple ranged or melee attack. Something like Johnny Bravo and Coco’s night vision, any of the sub-functions for Garrus’s omni-tool, and Swarmlord’s Bone Sabers would fall under this category. Additionally, applying new properties and functions to existing powers (provided I find them acceptable) would also constitute a minor upgrade. It might be a bit ambiguous as to what things constitute minor and major powers, so I’ll probably say what constitutes each.

A minor upgrade would constitute something like an improvement on an existing character’s capacities and previous abilities. Something like this would comprise of stuff like increasing a character’s running or flight speed or increasing a character’s strength capacity (up to an additional 100-150 lbs and another layer of brick). Also increasing the range on certain abilities would constitute a minor upgrade.

For characters that use familiars, they can apply their powers and upgrades to either their familiars or their main Tulpa. Additionally, increasing one’s familiar limit constitutes using a minor power or upgrade slot. A new basic familiar constitutes use of a minor power slot, while creating a more complex familiar constitutes use of a major power slot.

I’m gonna be using similar standards to what I used to judge sign ups in the main sign up thread. That means no stuff that has the potential to be abusable, and no sorts of “detect evil or danger” type abilities. Additionally, depending on how powerful or potentially useful a character was upon sign up, I may apply different standards as to what sort of strength increases or powers I’m willing to accept.


Anyway, since the current encounter isn’t quite over yet, your character won’t be able to use any newly acquired abilities until after the day is over (and the short time-skip happens). There isn’t a specified period of time for when you need your powers ready by, but having them before the next major “plot day” (as opposed to the off-day coming up soon) would be ideal.

edited 23rd Sep '17 2:06:20 PM by CathariSarad

nman Since: Mar, 2010
#21: Sep 23rd 2017 at 2:30:10 PM

Okay here's my current idea, I don't know if it's more of a major or minor power or if I need to do anything with familiars.

  • Wardrobe of the Mind: Instead of pulling something out of her storage, Coco can instead create a copy of the thing, while the original thing is kept safely in storage.
    • She can have ten things out at once. Something where it's meant to be one "thing" but constitutes multiple smaller things counts as one thing. So like a gun with a magazine and 7 rounds counts as 1 item, not 9, while an outfit with two shoes, pants, sunglasses, a hat, etc counts as 1 thing as well. Her handbag with iron ingots inside of it counts as 1 thing, but if she pulled out five individual ingots to throw them at people CLOWNS that would be 5 things on their own.
    • The things don't exist long without being near her, about a minute at most before it disappears into shadows or some effect like that. So if she fires a copied gun, the bullet can still hit something far away, and if she throws a grenade over a wall it can still blow up, but something like creating a landmine and then leaving it there wouldn't work because it would vanish too quickly.
    • The thing doesn't necessarily have to "pulled" out but it has to appear on her in some way. So if someone spilled nacho cheese sauce on her blouse, she could summon a new blouse in-place, sans nacho cheese sauce.

edited 24th Sep '17 1:51:38 AM by nman

Meanken Since: May, 2013
#22: Sep 23rd 2017 at 3:38:58 PM

  • Bird Senses-Tira can form a sort of mental link with her specialy trained Ravens. This link allows her to comuncate with them telepathically over long distances (I'll let the GM decide on a fair range) and allows her to see, hear, smell, etc, whatever it is they are seeing through their senses. This power only works with said trained birds, other random birds cannot have a link forged with them in this way.

Also she has only a dozen of those trained ravens. I don't know if you want to establish a limit on how many birds she can link with lower then that, if so, I have no problem with that.

CathariSarad Since: Jan, 2014
#23: Sep 23rd 2017 at 4:04:46 PM

@nman: That power sounds acceptable as is. I'd probably classify it as a major power, though it feels something that might be between major and minor.

@Meanken: That sounds like a reasonable number of birds to link with, and also a suitable maximum at this point. I'd probably give the power a range of around 10 miles or so, given no interference or whatnot.

Anyway, be sure to notify me when the changes have been made to the character sheets so I can update my copies of them. Also remember that you won't be able to use these abilities until after the planned timeskip.

edited 23rd Sep '17 4:04:56 PM by CathariSarad

wikkit Since: Sep, 2009
#24: Sep 23rd 2017 at 5:00:37 PM

  • Familiar Umbrella: Somewhere between a flower and a parasol is this thing. For most purposes, it's an unusually sturdy white, ornate umbrella that's very suited for whacking people with, and probably won't break without excessive force. Has a pointy bit at the end. More importantly, it counts as a flower for the purposes of her ability. It never withers, and she can command it as she would any other plant.
  • Flower Master: Minor upgrade. She can now command, grow, and heal plants remotely within five feet of herself.

CathariSarad Since: Jan, 2014
#25: Sep 23rd 2017 at 5:33:45 PM

@Wikkit: Those upgrades seem acceptable. Notify me when your character sheet has been updated so I can update the copy.


Total posts: 39
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