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I don't remember us agreeing to allow particularly hard Bonus Bosses. Those tend to be superbosses.
At the very least there was absolutely no consensus to remove DLC bosses, and I'm still unclear why consensus were carved out for final bosses but not bonus ones.
Final bosses are theoretically supposed to fall in line with the difficulty curve. We just scrutinize them a bit more since they're at the end of the curve.
Bonus Bosses are not on the curve at all.
Edited by Karxrida on Jan 12th 2021 at 1:54:35 AM
Setting that aside, I'm putting the main DLC ones back then, if nobody objects.
It seems like every The Old Hunters boss was previously listed.
I seem to recall there being a thing where if nearly every single boss of a game is listed as That One Boss, it's more of an indication that the game is meant to be very difficult and that only bosses considered difficult by the game's standards should be listed.
Granted, I don't know if that applies to DLC like The Old Hunters, but if every single boss of a piece of DLC is listed, it feels like there should be an entry elsewhere about that DLC being a major difficulty spike compared to the main game or something.
Edited by dragonfire5000 on Jan 12th 2021 at 3:58:42 AM
Ludwig, Maria and the Orphan were listed. If Laurence goes to bonus boss, so be it, but I see no issue with three very unique and well-known difficult bosses in a DLC being listed. I'm mainly bringing it here because I know the general consensus was to leave them after a lengthy discussion last time.
Laurence was previously listed as well. This was his previous entry before it was deleted:
For reference, it was previously sandwiched between Ludwig's entry and Lady Maria's entry.
Edited by dragonfire5000 on Jan 12th 2021 at 4:05:35 AM
Then I'll leave him off when putting up the others.
From YMMV.Kirby Star Allies (the other subbullet, about a segment in Heroes in Another Dimension, looks fine):
Edited by LaundryPizza03 on Jan 14th 2021 at 8:10:00 AM
Mega Man 8-Bit Deathmatch has had a dedicated That One Boss page for about four years, and it's currently split between the Core Game and Mods.
The Core Game folder includes at least one boss from every chapter from 7 to 13, which definitely strikes me as a sign of Nintendo Hard more than anything (the It's Hard, So It Sucks! entry on the main YMMV page even points this out), and already I'm convinced that the page should be cut, and only a couple (if any) of the examples listed should be kept and moved back to YMMV. There are also two examples specific to earlier versions of the game; I don't know if they should be cut for being outdated or not.
Then there's Mods. There is exactly one example in the folder relating to an AI-controlled opponent (Ice Man from Mega Man World), with over 40 being player-controlled bosses; I have no clue what our stance is on this, but if we're allowed to keep any of them, we still need to cut out the majority.
Just remove the Mods part. They're not part of the main game.
On that note, should TOB/TOL pages be barred from including unofficial content in general?
Edited by CasualChris on Mar 19th 2021 at 8:22:12 AM
In any case, looking at the remaining Mega Man 8-bit Deathmatch examples individually (Note that while the campaign isn't necessarily done, I'm gauging the distance from start to end based on how only one more Chapter is planned for the future):
Edited by BrashBuster on Mar 19th 2021 at 7:41:17 AM
By the way, who agreed to add back the DLC bosses in ThatOneBoss.Bloodborne?
Should there be a word limit to a given example like Complete Monster and Magnificent Bastard? I'm looking at all the recent serial tweakings on ThatOneBoss.Monster Hunter and the resulting paragraphs are starting to get clogged. I'll be looking to trim several of those soon.
As has been covered extensively, there i not, nor should there be a bar to DLC bosses keeping here.
I asked for objections, nobody did.and there were pages of arguing this.
I think there's a site-wide soft rule about making entries too long. I think we have a motto for it? I genuinely can't remember. Regardless, checking the page, you'd be doing a service. Go fer it, chief.
That's the one! Thanks!
Edited by DocSharp on Mar 21st 2021 at 1:28:32 AM
"Clear, Concise, Witty"
I say go for it with trimming some fat
So I'd like a little bit of help deciding on something for ThatOneLevel.Super Mario Bros.
The Super Mario Sunshine folder mainly consists of examples relating to the secret obstacle courses in specific "episodes" (missions). I feel like these fall under That One Sidequest since they don't describe the entire level as being hard; just the secret courses in the levels themselves (ex: the Sand Bird example only describes the Sand Bird course as being hard and not Gelato Beach, the level it's found in, as a whole).
However, I also feel that the secret courses are unique enough to qualify as their own levels, and removing all the examples relating to them would mean that only the Sirena Beach example would remain.
What's the best course (no pun intended) of action here?
Well, at the very least, I consider "required to get to the default ending of a game" more a level than a sidequest, and given the game's "the first seven missions of each area are required" system, the sandbird is definitely not a sidequest.
I feel like in the context of Super Mario Sunshine, the word "level" fits the individual episodes better than it does the areas in which they take place.
Edited by Zuxtron on Mar 21st 2021 at 1:11:00 PM
I'm playing it now, and I'd describe each shine as being essentially a level.
Lightysnake: I can somewhat allow leeway for DLC bosses if they're part of a DLC campaign itself. Does Bloodborne: The Old Hunters sound like a DLC campaign?
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