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That One Boss and That One Level cleanup.

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Sep 17th 2019 at 6:52:56 PM

[up][up]The issue I have with Wily Machine 4 is that it isn't especially difficult once you get past the Guide Dang It! issue with the Drill Bombs (or figure out that you can just barely hit him with fully charged Mega Buster shots).

[up] We're going to be at this for a ridiculously long time if we only tackle one game at a time. Also, I'm fairly certain that the dropoff in voting is mainly due to lack of familiarity with the games beyond MM1-3; a smaller crowner wouldn't help in that regard.

Sep 20th 2019 at 12:20:35 PM

I think we're at a point where we need to accept Slash Man and Wily Machine 7 as the two survivors of the latest crowner, and move on to the next set of Megaman games.

Edited by thok on Sep 20th 2019 at 12:22:02 PM

Sep 20th 2019 at 1:21:24 PM

What about the boss in 8 where you have to use the Mega Ball?

The Protomen enhanced my life.
Sep 20th 2019 at 11:11:13 PM

[up][up] Agreed. I went ahead and cut the rest. I also took the precaution of adding a reminder that not every game needs to have an entry (since MM4-6 no longer have any).

[up] That boss is part of the next crowner, which I just made.

Here's the crowner for MM8, MM9, and MM10. Bosses from Mega Man and Bass will be part of the crowner after this one, since they're farther down the page. (Perhaps they shouldn't be, but that's a separate matter.)

I should note that a few of these bosses are of dubious eligibility regardless of difficulty; the incarnation of Sword Man being referred to here is from a fan-made remake of MM8, while Enker and Punk are from non-story stages, and may qualify as Bonus Bosses. However, I decided to add them to the crowner anyway so we can settle the matter with votes.

Edited by MrL1193 on Sep 20th 2019 at 11:36:36 AM

Siegfried1337 Smug Grail from Fuyuki Relationship Status: Staying up all night to get lucky
Smug Grail
Sep 24th 2019 at 2:03:26 PM

Since this topic is active again...

I've like to ask if there's anything wrong with Sekiro: Shadows Die Twice. Also, mind if I merge all of the pages of From Software-related works? This is because of how notoriously difficult their games were, and their bosses are no exceptions.

Does this look like the face of Mercy to you?
Irene Drathe Perrywinkle from Friend Code: 1203-9265-8784 and 4571-1389-1915 Relationship Status: It's complicated
Drathe Perrywinkle
Sep 24th 2019 at 2:49:42 PM

Is it basically a bunch of pages with an example or so each? Seems kind of weird they even need their own page. Unless their works lack a YMMV page in itself or something?? More or less, could you specify? Also, if we do merge these few example pages, we could still put the example on their respective YMMV page.

Omega Psycho Rangers Quest 64 Discord(very much safe for work)
Sep 24th 2019 at 2:59:11 PM

Since it seems to be on the borderline: how much of the difficulty with the MM 8 Wily Castle 1 boss is just the game not telling you about the Mega-ball mechanics, and how much is it actually being hard to defeat once you understand those mechanics?

Sep 24th 2019 at 3:37:31 PM

[up] I knew how to use the Mega Ball but calculating the angles was hard, especially when the boss drops things from above and you have a limited amount of time to calculate and kick the ball before it shuffles where it is. I had to use Astro Crush against it so I wouldn't run out of Mega Ball energy.

Edited by lalalei2001 on Sep 24th 2019 at 3:38:08 AM

The Protomen enhanced my life.
Karxrida Art by @anoderp from Darkness within Darkness Relationship Status: I LOVE THIS DOCTOR!
Art by @anoderp
Sep 24th 2019 at 8:24:34 PM

If From Software games are so notoriously difficult then there shouldn't be enough entries for a page. Hard games having hard bosses is nothing special.

Edited by Karxrida on Sep 24th 2019 at 8:25:49 AM

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Albert3105 Magikarp deterrence
Magikarp deterrence
Sep 25th 2019 at 6:57:35 AM

[up] For a parallel matter, the Shin Megami Tensei III: Nocturne section of the Atlus subpage is still extremely bloated. Every. Single. Fiend. appears, for instance.

Also Ahriman isn't really that hard or special - you can spend the first phase to debuff him and buff yourself to the maximum (which you should have learned already) and the buffs and debuffs do not reset between phases. Which means that Apocalypse and/or Megidolaon actually often cost him turns due to missing at least one party member.

Edited by Albert3105 on Sep 25th 2019 at 10:06:53 AM

Sep 26th 2019 at 5:25:06 PM

It's been almost a week, and the latest Mega Man crowner is looking fairly stable, with vote totals similar to those of the previous crowner. I'll see about making the cuts tomorrow if no one raises any objections by then.

Sep 27th 2019 at 2:56:12 AM

I've sort of wondered if bringing up the Clock Flower mini-boss in MM 9 makes sense, but I get the feeling that one is closer to a Goddamned Boss than That One Boss. (I know that speed runners dislike that boss, but it might not be so bad if you take it patiently.)

Sep 27th 2019 at 9:45:10 PM

[up] I can't say I've ever been too bothered by it. Speedrunners hate it because it can spawn in a location where you can't easily hit it, ruining any chance of a 1-cycle. If you take the slow and careful approach, though, it's not so bad.

I've made the cuts and attempted to touch up the remaining examples a bit. However, I'm not all that familiar with the Mega Man 8 Wily Fortress boss, so feel free to add more to that entry if you're able.

Here's the crowner for MM11 and MM&B. Just two games this time, since they're particularly overloaded with entries. Keep in mind that Mega Man & Bass has a reputation for being difficult overall; bosses from that game should be held to a higher standard.

porkyThegrumpiest don't ask me about my niche from South Pacific Relationship Status: [TOP SECRET]
don't ask me about my niche
Sep 29th 2019 at 8:51:16 AM

[up]I think the main difference is that the annoyance of fighting a Goddamned Boss does not come from its difficulty, while any annoyances with fighting That One Boss is always the difficulty.

Oct 3rd 2019 at 11:53:59 PM

Looks like we've got something approaching a consensus on the MM&B bosses. Opinions on the MM11 bosses, however, seem very... neutral. I have to wonder how many people are actually familiar with the game, since it's much more recent than all the others...

Oct 4th 2019 at 5:18:38 AM

The Yellow Devil HAS to stay if no one else does.

The Protomen enhanced my life.
Oct 14th 2019 at 5:07:53 PM

Nothing has changed for a while; we should discuss the MM 11 candidates, but MM&B seems to have stabilized.

RAlexa21th Cuteness lover from California Relationship Status: I <3 love!
Cuteness lover
Oct 14th 2019 at 7:42:27 PM

Is it too soon to jump to X8?

A lesson without pain is meaningless.
Oct 15th 2019 at 6:43:35 PM

[up] Yes, it is definitely too soon. We still have to finish the rest of the Classic and X games before we get to X8.

Anyway, I tried doing a bit of Googling to see which MM11 boss is the hardest for most people, but for some reason, I couldn't find any actual polls, despite the fact that the game's been out for a while. I did find a reasonably active community on GameFAQs, though, so I tried posting a poll there. Hopefully it will get some results soon.

In the meantime, feel free to contribute to the MM11 boss discussion here. Personally, I'm not as familiar with MM11 as I am with the rest of the series, but for me, the hardest bosses were probably Torch Man and Block Man. Torch Man is very fast and aggressive, requiring quick reactions to his movements, while Block Man holds the distinction of being the only Robot Master to have an alternate form with its own health bar.

Edited by MrL1193 on Oct 15th 2019 at 6:44:09 AM

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