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The early Death Knight appearances are presented as optional fights. Cut him.
I removed the Death Knight entry. Thanks for the input, everyone.
While I agree that his early chapter appearances are entirely optional, the Death Knight will appear many more times where he isn't optional and is still a very hard unit to fight (except with the memetic Lysithea). In particular his Chapter 17 appearance on the Church Route, where when approached he will run to the exit resulting in an automatic map failure if not chased down (which isn't easy as he's a mounted unit with high move, and too strong to recklessly attack).
That and previews of the upcoming Lunatic difficulty update have revealed that he's no longer an optional fight on Chapter 4 and will attack anyone that gets in his wide movement range.
Point being that I agree with your reasoning for removing him now, but warning that he's probably just going to pop right back up again.
Even if Lunatic mode makes him move around and target anyone in his range, if the map doesn't require you to beat him, then he's still an optional fight. He's just a little harder to navigate around, that's all.
His tendency to run on some maps may qualify him more as a Goddamned Boss, since the player units are a bit closer in strength to him at that point of the game and he's nowhere near the brick wall he is at the start of the game.
I'm OK with a series of crowners; that will help break the project into a bunch of chunks of a managable size.
Weirdly, the ThatOneLevel.Megaman page seems to be in much better shape than ThatOneBoss.Megaman.
(x2) That sounds fair.
Edited by Stage7-4 on Aug 28th 2019 at 11:07:38 AM
He'll still be disqualified on Lunatic since it's a Harder Than Hard difficultly.
I made a crowner for bosses from Mega Man 1, Mega Man 2, and Mega Man 3. Let's get some votes in so we can start working.
Not a fan of how large the crowner is. Also, I can only really talk about Mega Man 2 since it's the game I have the only experience with.
The Boobeam Trap is really the only boss that stands out here. (Most Robot Masters have the "Metal Blade exists" problem.) The game doesn't tell you how to actually deal with it and you can screw up even if you know what you're doing. It effectively being a Timed Boss also doesn't help.
Quick Man is the only other Mega Man 2 boss that's getting serious consideration in the crowner for That One Boss status; he's immune to Metal Blade.
The crowner is as large as it due to the page being in serious need of cleanup. And it's as small as it is because it only covers the first 3 games of the 40 or so that will need to be discussed. So it's probably the correct size.
It's been a few days, and voting on the Mega Man crowner seems to have slowed down. Elec Man, Shadow Man, and Wily Machine 2 are the only ones with any disagreement so far.
I would argue that of those three, the crowner only really thinks Elec Man is worth discussing.
I gave Elec Man an upvote because he can 3HKO Mega Man with his Thunder Beam and he's relatively fast and unpredictable (unlike Ice Man, the other Robot Master capable of a 3HKO).
As for potential arguments against him, it's true that there are a couple ways to lock him into a pattern. However, one of the methods (king of the hill) is not 100% reliable, while the other (stunlocking) requires precise timing to keep him from shooting you at point-blank range. Furthermore, neither of these methods of fighting him are immediately obvious to the player.
I voted no to Elec man and Shadow Man because quite simply they didn't come off as overly hard by Mega Man standards. Sure, if you're doing a self imposed challenge they can be hard, but I had no trouble fighting both with the mega buster and I'm terrible at Mega Man.
How much you want to bet the rest of the DLC spirits are going to be added to That One Level for Smash Ultimate, especially Grunty.
I voted yes for Elec Man because his weakness is close-range, his attacks are long-range, he can kill you in 3 hits, and he's even worse in the boss rush before Wily. He ended my game more than once.
I had forgotten about Elec Man's appearance in the second fortress stage. The terrain in the rematch is flat, unlike in the first fight, so you can't use the king-of-the-hill strategy there.
Well, crud. I made a new crowner for Mega Man 4-7, I went to the page to remove all the examples that were downvoted in the MM1-3 crowner (everything below Elec Man)... and then I realized that I had somehow left Doc Heat off the crowner. Whoops.
I carried through with the cleanup of the other examples anyway. I also added Doc Heat to the MM1-3 crowner for those who would like to vote on him, but I get the feeling it will be a quick rejection.
With all that out of the way, here's the crowner for Mega Man 4-7. Vote away.
Edited by MrL1193 on Sep 9th 2019 at 4:00:32 AM
Bumping for votes. I was hoping we would still get a decent number of voters on MM4-7, but it's not looking great so far.
Also, Doc Heat was downvoted, as expected, so I removed him from the MM3 section.
Edited by MrL1193 on Sep 13th 2019 at 6:25:46 AM
While I think the crowner so far has indicated a clear top two (and I suspect that every other character will get cut), I've also posted a call for votes in the Unofficial Mega Man thread in the Video Games forum.
I noticed that someone added the final boss as That One Boss to Astral Chain. I'm considering chopping it, as, sure it will drain your resources more than any other part of the game, but I'm pretty sure that most players will be able to just brute force it with enough items, at least outside of the highest difficulty.
I have a question about these two entries from Fire Emblem: Three Houses:
The Maddening difficult is supposed to be pretty brutal, so I'm wondering if those two entries violate this part of the description:
Also, the That One Level entry on Fire Emblem: Three Houses is pretty long in general.
Isn't 3H kind of known for being easy-ish without Maddening? (Still haven't finished the game myself.) Having a list that long seems highly suspect.
Well, the Mega Man 4-7 crowner still isn't going anywhere. Shall we just cut everyone except Slash Man and Wily Capsule 7, then?
Wily Machine 4 clobbered me so many times before I figured out how to pre-detonate the drill, as otherwise it'd bounce off. The only other way I could hit the weak spot was to use Rush Coil and aim very precisely, but it was nowhere near enough to kill it and I kept getting hit in the process, plus the Coil had limited ammo.
It'd be a lot easier (and more likely to garner engagement) to just go game-by-game instead of having a huge crowner.
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