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With the connectivity issues I have some worries about loot retention and so on. Dropped in a free roam game and when I got back kn my gear seemed to have just vanished AND it assumed i was unlocking the colossus for the first time.
EA seen really bad at using existing company knowhow. surely they have a division or internal team who handle netcode for their games?
I meant that they attempted to but it didn't work & cost them a lot of development time in the process.
Though in this case they appear to be able to install it into the actual game.
Or They Just Didn't Care because it's a tech demo. Anyway, I just managed to solo an Ancient Titan (the event one) with a LMG/Shotgun Ranger and guess what. Just as he blew up as Titans are wont to do, the server went tits up and I got punted back to Fort Tarsis with no rewards.
If I haven't run out of aluminium foil, I'd suspect that EA wants the game to fail.
Anyway, the Titan is a massive damage sponge, but doesn't dish out much. On top of the fireballs and rings of fire you might know from the lesser Titans, the big guy has some additional tricks. First, he summons Ash Elementals, but the shotgun counters those perfectly (to my dismay, the Frost Grenade is underwhelming against them, which is doubly weird as it's the matching element that deals least damage from what I've seen before). Second, he has a chest laser of some sort - like a Care Bear on a bad day, the Ancient Titan tries to nail you with a fiery beam straight from his heart. But, when he does that he exposes his major weak point (shots to the heart have less damage reduction that shots to his forearms when he's casting). And the less health he has, the bigger his firepower gets. For example, the ring of fire gets upgraded to fire four times, alternating between ground height and jump height, and he summons more and more elementals. And when he's nearly dead, he Turns Red like crazy, blasting out everything he has at once - chest laser, rings of fire, elementals, fireballs, and he sounds like a turbocharged lawnmower.
So demo's officially over. Or at least it is in my timezone, maybe it's different elsewhere. Did EA say anything? Promise improved netcode or balance tweaks?
Is it just me, or does the Ranger armor look oddly similar to the Cerberus troopers from Mass Effect 3?
Demo was good, combat is fun (though some encounters show you REALLY need friends - the open world is DANGEROUS with its events)
The titans were interesting, but the rubber banding, frequent drop outs (That lose you progress not tied to the Codex unlocks) and enemies despawing and respawning... yeah that's frustrating.
Also, Outlaws and Scars will fight each other... until you turn up and then they will ALL fight you. Be more interesting if it was a proper three way fight.
Gonna get it but not shelling out £79 for the Dawn setup. Early access not worth an extra £20. Or just some basic skins for that matter. At least Destiny threw in an annual pass and the Gjallahorn.
You don't get earlier access for buying the Legion edition. You do, however, if you're an Origin Access Premier subscriber.
Also, aside from fixing that infinite loading screen issue, the public demo was actually worse. Stability issues, performance issues, freeplay ending for no reason, server crashes, something tells me that Bioware and EA will have one hell of a crunch sorting the release servers out in the coming weeks.
As for the open world events - the Titan was piss easy to solo. Any event involving turrets - just the opposite. For a solo player, two turrets at one time reach Demonic Spiders territory, they relentlessly pound you and are usually set up in a way that doesn't have that much cover from both for you. Dominion Brutes are hardly easier, they have a shitton of shields (so no combos for you), shitton of armor and hit pretty hard. And in the release, there will be yet another pain in the ass, namely the Dominion Fury. You might have seen them in the trailers, and there's one thing about them: if they have their shields up, they'll fire homing projectiles every which way.
PS 4 it gets you early access apparently. Well, a week earlier.
Also, the bandits in the Necropolis - they're a PAIN. They warm you and their elites have machine guns that can even chew through Colossus armour. And not burst fire, sustained for about 10-15 seconds. Then there's a Javelin - clearly a bandit Storm / magic user.
AND THEN they throw four elite enemies at you plus a boss enemy. No way to handle them solo at all. And it isn't even a mission - just open world.
At least in Destiny you could have a fair crack at most content by yourself. The balance here is... atrocious. Fun game but yikes.
They need to make minion enemies squishier to counter this - and to at least make barrier enemies not utterly unbeatable 1 vs 1.
As for the Titans - I quite liked the event, but never saw the big one. Just the random mini ones which spawned.
Sad thing is - the map is gorgeous. It'd be amazing if this was SP with proper co-op - and if you could "liberate" areas of the map, make "safe to go" zones. It is gorgeous.
Nah, Destiny was worse. Enemies always fell into four categories: under-leveled mooks who are pathetically easy to kill and can be safely ignored, elite mooks who are tougher, but guaranteed to drop loot, enemies at or slightly above your level who can and enemies who are basically impossible to kill... not because they're so badass, but merely due to your Guardian's light lvl being too low, so you can't even scratch them. Even if it's just a Fallen grunt.
that was true, and unfortunately seems true of any online shooter. Heck, the Division is the WORST for that as you're fighting PEOPLE and they can tank a 7.62 to the FACE?!
Aliens are easier to handwave... but in the open world at least in Destiny you can tackle most things; even the main plot can be tackled.
It's taking on missions too high level; and the open world doesn't seem to have much in the way of Beef Gate that I could discern. If there ARE those areas then that's the risk. But I wonder if, due to the "instanced" nature of the zones, whether enemies will level with the players (And the game will just load equivalent players) meaning you never get the feeling of being able to OHK mooks.
Oh, just a Storm? How about, a Storm and three or four Rangers, able to use the ultimate as I unfortunately discovered while visiting the place with my Storm?
Ranger can get in and shake things up something fierce, as does Colossus armed with a shotgun (I have the basic blue shotty and it needed two or three point-blank shots to drop a machinegunner, which is easier than you think). However, I gotta say one thing: guns that are not sniper rifles or shotguns suck ass in this game. I mean, it's ridiculous, how many rounds do you have to pump into a mook to drop him when one shotgun blast up close does the job?! Shotguns are the dumbest way to deal with Scar Scouts and Hunters - bumrush them, blast them four or five times, done. They can't use their sniper rifles and don't have time to spin up the machine guns.
Also, this is why I don't play The Division. It looks so tactical it can shit flashbangs, but the looter-shooter mechanics violate the Willing Suspension of Disbelief.
I just realized one more thing: Anthem is pretty much the new Firefall! Shaper Storms, powered armors with jetpacks, weird wildlife, mysterious alien'ish antagonists, but if they make us earn resources by having to defend automated mining pods, that's gonna be too much.
Edited by NotSoBadassLongcoat on Feb 4th 2019 at 8:03:41 PM
Saw a video showing how the high end gear has some insane effects that drastically change the way you play. Like, Ranger getting a seeking rocket that refreshes itself on kill. Colossus healing 33% upon detonating a combo.
The Division was stupid because you had half-starved looters with pistols going up against trained agents, and their blind fire 9mm rips you up while lighting them on fire and opening up on them with an assault rifle to their face was a minor inconvenience. No, I don't buy sanitation workers with homemade flamethrowers as a credible threat as they march slowly towards me, unflinching and soaking buckets and buckets of bullets and grenade explosions.
Edited by CitizenH on Feb 4th 2019 at 12:38:59 PM
Alright someone's already made a graphics downgrade comparison video.
A piece I noticed is that the original trailer had this misty, milky atmosphere that's not in the game proper.
I noticed because I've seen similar milky mist in Red Dead 2 & Breather of the Wild in mornings where everything has this beautiful dew drop look to it.
There's a day/night cycle in the game. The rain is pretty cool as it has the practical effect of making your jetpack heat up a little slower. The lights in Fort Tarsis at night also look pretty cool.
Also PC Vs Console may be in play - not sure.
Yeah I noticed that sniper rifles in the game.... are amazing. I get flashbacks to the Widow! So that's good. But the machine guns need beefing up somehow.
And I had that same Firefall moment - there was some wasted potential. I quite like the Resource side, but then they tacked on a godawful confusing crafting system and focused in on PVP rather than the more interesting changing world premise.
So hopefully Anthem can use live events better. And allow us to live out the iron man dreams somehow. They need to do more tweaking though. I have a feeling it's going to have a rougher time than Destiny going out the door AND be carrying (unfairly) some of the EA resentment around Titanfall.
Machine guns are too similar to assault rifles now, the only difference is the magazine capacity and ten to twenty damage points between the same variants (basic assault rifle and fast machinegun, heavy-hitting assault rifle and heavy MG for example). Hell, even the Gatling Good is not that good, as it runs out of ammo pretty quick while not dealing all that much damage for something limited to one class only. And as for the sniper rifles... Any of you managed to roll the Devastator? That thing is a one-shot, chargeable anti-materiel rifle. I saw it on a footage from Tokyo Gamechangers demo and god damn it deals terrible, terrible damage.
Firefall's crafting system worked until they removed it. I managed to craft some equipment for my Engineer, and it was pretty good, blue equipment with additional mods (I had reduced cooldown time and increased number of turrets, so I spammed them like no tomorrow). But the most disappointing thing was the story missions ended on the first and only boss raid around level 20, leaving you doing nothing for the later half of the game.
And while Anthem may have rougher time going out the door (seriously, I consider the demos a PR sabotage), at least it wasn't rewritten from scratch halfway through development and nobody important went on record whining that "making content is hard" (no, I will Never Live It Down, you don't say that shit in a video interview!). That, and we're not going to get hit with a paywall, erm, "expansion" in April, are we?
That is true - I managed to get a devestator and can attest that the thing is a BEAST. It's the Widow X given explosive rounds, basically.
CHEWS through anything.
I have to be honest, for all my trepidation. I had fun with the demo, enjoyed the structure and controls. I am getting this at launch I think; and yes, Destiny and Andromeda and and and all getting basically rebooted JUST BEFORE LAUNCHING (I exaggerate a teensy bit) was probably fairly terminal.
Destiny has recovered but the grind there... yeah it wears me down. I get bored with the gameplay loops for it; probably because even the open areas just feel like corridors. Anthem has traversal in its favour in that flying feels fun and interesting; and its worlds feel larger and more vertical.
The weapon restrictions singling out the Colossus felt arbitrary to me.
"No pistols for you..."
Ok, why not? Pistols apparently get a stronger damage modifier for shooting weak points, but you have to aim better. How's that game breaking?
"...but you get Autoguns and Grenade Launchers."
Neither are really any good? Setting these weapon classes as exclusive to the Colossus seems silly because nobody else is going to want to run them either.
Most of the Autoguns perform like a LMG with extended mags, but with the added downsides of a much longer reload, terrible spread and a spin-up time. Every grenade launcher I tried was a joke; low ammo capacity, doing about the damage of a sniper round.
Then there's the fact that a good Colossus barely uses guns at all. That makes having restricted and reserved weapon types for them even more nonsensical.
Edited by CitizenH on Feb 5th 2019 at 9:50:52 AM
To top it off, I know that Savage, the light LMG, gets more accurate the longer you're firing, while the autocannons don't have that feature.
And let's face it, the grenade launchers are absolute trash. They're useless. Unless you're hoping that AI will run over a sticky grenade that will stick to it and go boom as intended.
Now, let's say autoguns applied a stacking debuff to enemies that increased the amount of damage they take from you and your team? Or they debuffed enemy damage output to almost nothing. Then yeah, it would be in your best interest to spin up on elite mobs and hose them down with bullets.
But, guns in Anthem don't carry utility like that. They're only for damage and thus are only as good as the damage they do. Autoguns don't do much more damage than any other gun but carry additional penalties, and ALL guns are mostly inferior to abilities.
I know I said before I think robots/power armor carrying sidearms in their hands they can drop (as opposed to weapon systems mounted on hardpoints) is stupid and silly, but I recognize that in a game that has them, they ought to be useful, considering they're taking up space/loot drop chances.
Otherwise, phase them out altogether and give me a devastating haymaker or energy blade on my left and right mouse buttons.
Either way, I sense an ass-over-teakettle scramble to rework guns in the coming weeks.
Destiny faced a similar issue, but that was mainly in PVP - MG, LMG, Shotgun nerfs all over the place. It had some major blow back as it took a while to readjust with every patch.
PVE it'll probably be a bit worse as it is the CORE gameplay - and more noticeable every time you play.
You’ll be able to carry over your save data from the Xbox One and PS4 versions of the game to the inevitable Next Xbox and PS5 versions.
Credit to the devs, you can't fault their clear enthusiasm for this. It's a new IP, new lore, the gameplay is quite fun in terms of traversal and so on.
Andromeda I never got the same sense of... joy? They were working with an IP that they were trying to squeeze more out of and it felt forced, arbitrary. This one it actually feels they've been allowed to actually MAKE something. Albeit with that multiplayer caveat.
A lot of people complain it doesn't feel "like a Bioware game". IE, there's not a focus on dialogue roleplay or relationships, etc. I think that's a saving grace because I don't think the game is for that audience and it shouldn't be compared to Mass Effect and the like. It's a game development palate cleanser. Provided it's successful enough to keep the studio afloat, when they make a "return to form" and announce something closer to what they did before, people will appreciate it all the more. Maybe.
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