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Now that this thread is alive, I'll mention that I've managed to pick up a $2 PC copy of Far Cry 2 from a Goodwill store over the Black Friday weekend. It's really says something about the state of gaming nowadays when the conventional big box stores like Target and Walmart carry hardly any PC games with discs anymore.
My experiences so far tell me that the meme of "stealth is useless" is actually a misnomer. It's nearly impossible to chop up an entire garrison with a machete because the AI is competent enough to have enemies maneuver in groups instead of alone, but you can cut them down with a well-placed ambush in a single burst by infiltrating a vantage point in their own base.
They stopped carrying PC games due to how difficult it is to return them without something being permanently used or removed, and how some unsavory customers would just burn a copy of the disc, write down the CD-key along with any pertinent information in the manual, and then return the game within two days in order to get a full refund. And then once games started implementing DRM, or worse, install limits, that's when it became impossible to carry them as a product.
The UK still has a few (well, a very few) shops that still sell boxed disc copies of PC games. But most of the "physical" new releases are actually printed codes inside otherwise empty boxes.
On a game-related note, killed Jacob Seed, trashed his bunker and rescued Deputy Pratt. Which is good. But to do so, I gunned down Eli the Whitetail leader in a mind-controlled daze. Oops...
I'm not sure how much of the fight was real and how much was hallucinated. All the guys that I shot blowing up and turning into clouds of flame and smoke would suggest the latter, but I did end up ripping off Jacob's key from his not-quite cold corpse.
I think its implied near the end of the hallucination you were actually shooting up the militia members within Whitetail bunker, and later on when outside you were at least engaging a few of Eli's mooks. Those mind-control speaker towers were real, and a few corpses don't disappear immediately upon death so they obviously weren't imaginary.
Got a feeling they edited out at the last minute clearer evidence of your violent entry, and instead opted for the final product's more vague hallucination and you cutscene teleporting out of the (now-locked) bunker.
I think this is one of those things that are down to interpretation. In the open world as soon as I killed Eli, I dropped lots of copies of Jacob.
Meanwhile, further update. Met Faith. Took the leap. Survived, funnily enough, considering I never deployed my wingsuit or pulled the ripcord of my parachutey thing. And survived the siege of the jail, although that took me a while as the angels kept killing me to death.
Use shotguns and explosives. Angels can't be flinched, so use things with lots of concussive force.
Oh, thanks. I'll try that shotgun thing out.
Oh, yeah, just found my new favourite video game soundtrack song, "Keep Your Rifle By Your Side":
"They'll look high and they'll look low
They'll look everywhere we go,
But when the sinners find us we won't hide
They'll come loud and they'll come fast
But we shoot first and we can last
Keep your rifle by your side"
If gospel songs were as good as this in my local god shed, I don't think I'd ever leave it.
BTW, can't get embed to work. Darn.
Edited by TamH70 on Nov 30th 2018 at 7:10:15 PM
We're going to be seeing a new trailer for... something... in the Far Cry universe that takes place after the nukes obliterated the world real soon. Might even continue taking place in Hope County, as a matter of fact.
Calling it now.
Considering Betheseda's current state that might not be the most glorious thing ever.
Best guess I've seen is that it's like Primal, with the same map as the game before but a radically different premise and landscape. The key difference being that they aren't trying to hide the fact that it's the same map, which means they won't just come across as lazy this time.
Edited by Dirtyblue929 on Dec 5th 2018 at 8:10:41 AM
Huh. Good point. Probably means we'll even be fighting against the Peggies again, and find out Joseph and the Deputy's ultimate fate (God help their poor, broken soul if the character's gender turned out to be female... *shudders*).
I mean, he says the same thing with a dude and my read on the scene was still "Fate: Rape toy for the big bad" as disgusting and uncomfortable as that made me, so...
If this IS something for Far Cry 5 and like psudo-sequel, it feels like more of a response to "Oh shit, our ending was terrible and no one noticed" and, instead of realizing the problems with the ending, they're doubling down on it and trying to make it work.
And it doesn't.
Or, maybe, the story isn't about the Deputy and we play as some other post-apocalyptic fop.
Edited by Soble on Dec 6th 2018 at 3:25:25 AM
My take on the subject was Joseph wasn't remotely interested in any sort of rape or other activity like that. He was a Christian version of the H.P. Lovecraft protagonist, who suffered Go Mad from the Revelation.
"The world is ending and I have to save as many people as I can."
A big part of the Dramatic Irony of the game being that Joseph, deranged psycho that he was, sincerely just wanted to save as many people as possible unlike his siblings (a fascist, a sadist, and The Fundamentalist). It shows up during your meetings with him where he's trying to explain his motivation but you dismiss him because, well, he's committed a bunch of horrific crimes.
Edited by CharlesPhipps on Dec 6th 2018 at 9:06:51 AM
Well, there goes my hopes of a Far Cry game that follows the current game trend of "going back into history" and depicts a obscure but exotic theater of World War II or something along that line in the The '50s.
I've reading up on the Balkans and Greek theaters of World War II recently, and by the Orthodox God are those settings perfect Far Cry material. You've got an isolated setting where the only resistance to the Axis forces comes from paramilitary resistance instead of the regular Allied armies typically depicted, while there's plenty of the moral greyness typical in an FC story. The Greek Resistance built itself up to challenge entire Italian and German armies by the war's end, only to disintegrate into civil war between the communist and monarchist factions upon the return of the Allied-supported government that had fled to Britain in 1941.
But how could they then loop in their David Lynch esque attempts at deep narratives on the nature of faith, human responses to choices (that aren't really choices) or the slightly racist undertones?
I'm being slight facetious. You could totally do a compelling narrative on where the line is on evil acts as a resistance fighter against not just NAZ Is but actual collaborators etc. Some deep plots about whether you save civilians and blow the resistances cover OR sacrifice them for the sake of longer planning.
But I'm not sure how a) the audience would take it (being as it seems the VOCAL side of fans isn't that nuanced) and b) whether their writers would just pull another But Thou Must! and play it as a clever "we flagged this all along". Which was my main frustration with some of these games - you're only choice to reject NP Cs plans is to turn the game off half the time.
Honestly, I'm well aware of the futile quest that is proposing ideas to Ubisoft's writers so most of my violent video game fantasy delves with gameplay instead. I'm just writing all this so I could at least give my ideas out to the world.
A World War II FC game could have a unique take on the Reputation system. Since Greece was actually divided between the fascist Italians, Bulgarians, and Germans during the Axis occupation, most enemies faced by the player would consist of Italian or Bulgarian troops - who occupied most of Greece in reality. Thus, there can be a twist on the typical WWII shooter formula where the average German rifleman and his panzer is actually an Elite Mook who are only called into the map when the player's reputation becomes The Dreaded by the Italians or Bulgarians. Unlike their less-able allies, German radio-operators can request close air support from the Luftwaffe to actively turn the tables against the player and send them packing.
Winning the hearts and minds of the populace could also be a factor. Most civilians encountered tending to their fields and homesteads will be cautiously tolerate the player and their buddies by default, but otherwise won't cooperate any further. Wantonly destroying property or causing civilian casualties however, will gradually drive them into becoming Collaborators who actively serve as scouts for the Axis and increase the presence of Axis forces in a Region. On the other hand, eliminating Axis units with precision with little destruction will reward players with civilians who will alert players via radio of incoming enemies and fight alongside them in firefights.
It's a dream, I know.
Hell, I'd play it. I'd love a more reactive world like that. Also, a felling that, if you wipe out a base, or drive the enemy out, then you see less response there. OR when they do turn up, it's the Elites only, as they're the only troops capable of entering player "safe zones", which could twist the player around a bit more.
It'd also be nice to see different types of WW 2 enemies beyond Ze Germans.
I'd love for them to do Red Dawn with either the Chinese or Russian invasion.
Also a sequel to Far Cry: Blood Dragon. This one set in the blasted ruins of post-apocalypse cyberpunk neon Los Angeles that is half-buried under the oceans.
Another possibility is one set in Roman Britain with you dealing with the SAVAGE PICTS and CELTS as a lone Centurion of the Lost Legion.
I'm not seeking out a particularly deep and meaningful narrative.
Edited by CharlesPhipps on Dec 6th 2018 at 2:35:35 AM
That last one actually sounds really cool, unfortunate implications aside (I mean, what Far Cry game doesn't have unfortunate implications?)
I'm easy to please. A straight follow-up, albeit a time-delayed one in terms of setting, to the Resist ending of Far Cry 5 would do me fine. That's seemingly what we're getting and that's good. I'm going to buy it at some point. Like I've done before for all other Far Cry games except Far Cry 4 Asset-Rip From the Shitty Bits I Didn't Like As There Were No Sodding GUNS!!!
I just hope the soundtrack's as good as the one for Far Cry 5.
Meanwhile, on my current game-play front, I've killed the last Herald, Faith. Which felt a bit icky, to be honest. Joseph's called me out but I've still got some side missions and character missions to do.
That's the problem. Nothing else in the game suggests he is such a depraved rape king or something. I mean, his creepy behavior doesn't make it impossible in my mind considering how poorly he takes rejection, but it wasn't really something the game brings up.
But the dialogue in the ending just has too much of an overbearing rape tone that I don't know how it could be missed by anyone editing the thing. The dialogue, his creepy cradle of your head that gets to an uncomfortable close up, the fact you're ziptied to a BED, and his talk of leading new children out into the new world only has ONE implication since there's only two of you and really just gets taken up to insane factor if you're playing a dude rather than invaliding it.
It just made me uncomfortable and its neither satisfying or cathartic. Tagic endings and Bad Endings are hard to do in games. REALLY hard. And this isn't how you do it.
Here it is folks. Farcry: New Dawn
It looks like a more colourful Mad Max done with Far Cry.
Edited by TuefelHundenIV on Dec 6th 2018 at 9:33:40 AM
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