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I can imagine Republicans and white supremacists are going to flip out about it.
That sounds very disturbing phrased that way.
Hillbilly Horror is becoming increasingly popular, although one could argue portraying half the country as idiotic cultists is hardly going to sway their opinion.
edited 24th May '17 2:45:16 PM by Beatman1
Christian Nazis™. Now with 100% less Zachary Comstock.
edited 24th May '17 4:50:20 PM by TAPETRVE
So, I guess we ARE playing that Kingsman church scene on a wider scale and in Montanna. Fair enough. Let me in. If Far Cry 5 will have an inferesting story and more "core changes" to the gameplay, I will definitely buy it.
And no floating city, powered by steam tech.
I actuslly asked almost the same thing before here, and the amswer I got was that the carnage may be toned down in terms of craziness. More Primal-like approach. Empahsis on may.
Or maybe US has turned into a crazy lawless place, but that's stretching TOO much, I know.
edited 24th May '17 6:03:12 PM by kaalban
If this game will have the levels of carnage that 3 and 4 had, how will they justify it? I mean, rural shithole or not, this is still US territory (not an anarchic island or a failing state); and the average Far Cry protagonist does stuff that merit intervention by the National Guard at least.
Given the emblem that's shared by both the church and the not!American flag in the teaser artwork, my money's on this being some sort of "lawless" place or something. Still American territory, just not a region where American law exists past a shotgun barrel and whatever our resident evil church dictates. Or everything within the game is totally lawful by the standards of the true villain corrupt politician and our protagonist is actually trying to "fix" America.
I have never played a Far Cry game before but the setting here's interesting enough for me to keep a tab on the game. Hopefully this marks a good first place for a newcomer to the series, eh?
Maybe this evil cult is in an isolated enough place, and the big goons running it are rich enough to bribe/threaten that there's no huge law enforcement to come in when the protagonist starts doing his thing.
Still, I'm sold. =D Woo!
Oh man, is /pol/ and /v/ salty about this game.
Let's be honest, the villain here won't be as awesome as Pagan Min.
Which makes him interesting since the previous Far Cry games had some very cool antagonists in Vaas & Min so how is this dude gonna compare?
You can't be as awesome as the guy who lets you sit and dine in comfort for fifteen minutes before coming back and letting you win the game without doing anything. And you certainly can't be as awesome as the guy who asks you if he's ever told you his definition of insanity before kicking the rock you're tied to off a small cliff and watching you plummet. That's insanity right there, my friend, yup.
I'm assuming Far Cry is Crytek's version of Final Fantasy? I have only one of the games (I think it's the Wii port of the first one.) so I have nothing else to go on.
A part of me wants to buy this game purely out of principle to spite all of those red-neck idiots disparaging the game online.
The Far Cry games do have a very minor sort of continuity between them, with the exception of the first game. For example, there's a CIA asset in the Rook islands in FC 3, and you meet him again in Kyrat in FC 4; he even talks about the previous game's protagonist, Jason Brody. Obviously there's no way to connect to Primal since it takes places tens of thousands of years in the past, but I wouldn't be surprised if an Easter egg or two in the upcoming game made a connection.
EDIT: Wait a second, they actually do reference the first Far Cry. Some of the mercs working on the southern island under Hoyt mention hearing horror stories from their buddies about a Pacific island filled with monsters and used as a sort of mad scientist's laboratory.
edited 24th May '17 8:39:10 PM by SgtRicko
Ricko: There is a tentative link to Primal. There is a character named Urki who curiously has a distinct accent that simply should not exist and is a pretty obvious Hurk equivalent.
Also I am loving the region of the US this is in. For those who have never been out in that part of the US there are vast swathes of nothing for many many miles around. Vast tracks of wilderness and farmland with a very small population in many regions. Having grown up and traveled around that part of the US they picked a good spot. There are lots of empty spaces in parts of America still.
edited 24th May '17 8:46:17 PM by TuefelHundenIV
Far Cry-Crytek cersion of Final Fantasy. This is so accurate. Like, really. Technically, it's Ubisoft's Final Fantasy, but still...
The one thing that connects all Far Cry game (besides its loose continuity) is its theme of "stuck in a place full of crazies with severed ties to civilization". Except Primal, which is just Stone Age.
About the main villain... we already had a villain with a point (Jackal), crazy maniac that is akin to Joker (Vaas) and the bad guy who was not actually that much of a bad guy comparsd to your allies (Pagan Min). The easiest route will be just portraying a typical religious straw man. I have a few ideas myself:
1. The guy who actually cares for his disciples. I'm sure we haven't had that. Add the fact that he genuinely think he's right.
2. Calm insanity. He seems cool and collected, until you hear what he says or see what he does. Like say, he would order children to commit suicide while not changing his expression at all.
edited 24th May '17 9:50:41 PM by kaalban
I didn't realize until later the cover looks like a parody of The Last Supper.
I have a weird feeling the game will have a stereotypical Evil Hillbilly trope where some of the bad guys are a bunch of inbred monsters who kidnap outsiders for disturbing reasons.
So, before the trailer's released, I have a question for you guys: which new gameplay features do you want to see in Far Cry 5?
Based on the cover, it looks like we might steal a crop duster at some point.
One that's been modified into being a WWII-style fighter plane. Or maybe it WAS A vintage WWII fighter plane that was restored back into working condition?
I'm not sure. I already know not to expect something akin to Primal nor to expect the main character to be under-equipped, because the ammunition boxes, rednecks, and modified M4s clearly point to a modern setting with tons of firepower. Since they're going down what's (probably) a beaten path, a part of me just wants to list out the usual neat features for such open-world FPS games: bases to infiltrate and capture, vehicles to drive and destroy (with more variety this time... a tank, perhaps?), bigger, more complex towns to explore, friendly AI with more responsive and 'organic' behavior, bigger interior environments, destructible environments (the Battlefield franchise has spoiled me), etc.
Another suggestion might be to do what Breath of the Wild did and remove a ton of the map markers, thus forcing players to explore the world. It's something so many people have been hating about the last few Ubisoft games, so why not?
Yeah. Breath of the Wild might give some inspiration to aspire to. More interactible environment might also help.
Part of the reason I asked this question was because there are opinions that say Far Cry is starting to get stale with its set formula (especially with its tower system). I really can't say it, since I only played 4 (which I loved), but I would like some 'core change'. Maybe implementing somethig akin to Nemesis system in Shadow of Mordor. That would give players more reason to continue playing the game, besides collectibles and side missions.
Since this is a modern day FPS, first and foremost, there really can't be too much diversity like in fantasy games, but some variation is welcome. It can also affect how the "Nemesis leader" goons will look and act. There might be more professional leaders, and some might be just crazy nutjobs.
Hell, it can diverse almost anything related to enemies. For example, how bases look. Some bases might look like poor man's Vatican, while another might be filled with tech. It can also force people to think strategically before assassinating one of the leaders. For example, the leader who has Paranoia trait might install more guards and more security drones.
If this idea won't be implemented in this game, it has to be in 6th one.
edited 25th May '17 4:22:35 AM by kaalban
A far cry game would be perfect for a nemesis system..... but the devs are rather wedded to set distinct villains; but then again having each compound led by a special mer that could change if they got away or defeated you...
The whole "dying" if defeated element could be reworked too - heck, even Far Cry 2 had that weird element where you had a "buddy" who would Hand Wave away why you respawned - they dragged you to safety.
I'm aware that implementing this system is really hard, so I don't expect Ubisoft to do that. It's just my dream.
Another way of doing it is just putting a REALLY good effot in making bases, as well as villains diversr and unique.
Maybe they could bring that back. Also, there must be some system that will emphasize the "neo-western" feel this game tries to sell. Maybe boss battles might resemble it (badass gunfight and all that).
UI change is a great idea. Especially to FC 2's realistic one.
edited 25th May '17 5:19:24 AM by kaalban
I think going back to something similar to Far Cry 2 in terms of minimalist HUD design would be cool.
As long as they avoid the awful respawning roadblocks, no neutral or friendly rebels in the world, and .50 cal technicals who will stubbornly pursue you being all over the place. That, along with how the AI had really good eyesight and how the foliage did nothing to conceal you made exploration and progress throughout that world painful, at least for me.
It's funny because I wouldn't play Far Cry 3 for the longest time because I abhorred Far Cry 2. Got it $5 used and thought I was ripped off. But 3 was fun and 4 more so. Going back to 2 is bad.
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