Follow TV Tropes
I fought Radiance before and died so many times I stopped counting before I won.
There is no way I can beat Absolute Radiance, letalone after every single boss in the game. I haven't even beaten Grey Prince Zote, Grimm, or the second, third, and fourth Panetheon's yet.
So what happens in that ending anyway? I've heard an interpretation that the Godseeker absorbs the Void into itself to banish the infection a-la the game's true ending, and that causes our Knight to become a true Hollow Knight since that knight that approaches Hornet has the Pure Nail.
Thank goodness the completion percentage caps out at 112% after beating the fourth pantheon. Even ignoring everything else, there's no way I could handle Nightmare King Grimm, Pure Vessel, and Radiance all in a row.
wouldn't removing the Void from the Knight make it LESS hollow? The Void is supposed to be that "essential emptiness" that would allow a Knight to contain the Radiance without expressing any emotion to corrupt or will to break.
So, I just realized... who wants to be the poor bastard who tries to tackle the Godmaster content in Steel Soul Mode?
Edit: Just realized that you technically don't die during the trials, so it'd be perfectly possible. Oops... ^^;
Edited by SilentPartner on Aug 26th 2018 at 10:02:21 AM
Most people have a much less optimistic view on the ending. The most common interpretation is that the Knight becomes the avatar of the Void, swallows Godhome and the Godseeker and comes after Hornet. It's very unlikely that the Godseeker willingly succumbed to the Void since the alternate ending (that only happens if you give her one of the white flowers) has her using the flowers to free herself from the Void and dissipate into light instead. I've seen some people also say that the monster appearing before Hornet is the original Hollow Knight but that seems like a non-sequiteur when the rest of the ending shows our Knight and that's the one who defeated Absolute Radiance. Then again if the Knight becomes the true avatar of the Void they might be in control of all the Vessels and the distinction is meaningless.
Also, a protip: If you're having trouble with a boss in one of the Pantheons you don't have to redo the entire pantheon just to practice against said boss. Just go to the boss gallery and refight the boss until you've got a handle on the fight, then redo the Pantheon.
Edited by Druplesnubb on Aug 26th 2018 at 7:06:02 PM
It would be so cool if Hornet's playthrough has her final boss be our Knight, having transformed into a void creature.
even in the original Radiance ending, the Knight has command over all the vessels. That is what is meant when the Void Heart says it unifies the void under the bearer's will. Every single vessel is the Knight's ally, and that's why they all fly in to restrain and destroy the Radiance alongside the Knight in that ending. And I imagine it's why the Siblings and the Shade no longer are hostile after you take the Void Heart.
the Absolute Radiance ending seems... different. Whatever that being is, it's no longer just the Shade of the Knight. Sure, the dark sea took shape as tentacles to restrain the Radiance in the Radiance ending, but the final attack was a bunch of Shades working together. This is a singular monster.
Edited by Enlong on Aug 26th 2018 at 1:29:56 PM
Okay, am I stupid, or is there some Hitbox Dissonance going on in the Uumuu fight? I swear, at least twice in the last attempt I had the explosive jellyfish pass right through the boss and come back to blow up in my face.
Are you sending it flying into the core, or is it hitting the tentacles?
It passes through the core. Granted not the precise center, but it definitely visibly hits it, only to pass through and either hit a platform or come back to hit me.
Just beat the third pantheon. Still working out my mixed feelings on the dlc.
On one hand, the new bosses are great. On the other, they should have been integrated into the main game, so you didn't need to go through the gauntlet first to enjoy them. Ideally, you should've had to fight the Nail Masters before getting their Nail Art to begin with. Alternatively, add some dream nail point in their respective locations, like adding one to Sly's house in the Crossroads after obtaining his charm, and a hidden room near the Mantis Lords. This would admittedly be trickier for Winged Nosk and Pure Vessel.
To their credit, Team Cherry went above and beyond a mere Boss Rush mode. However, my big issue with Godmaster isn't a matter of skill, but time. The 5-boss segments of each pantheon are difficult but fair. Mostly. But even as things ramp up with each one, particularly the second half of the third pantheon (and I would assume the second half of the 4th as well), it's not insurmountable.
My problem is that if you lose in the second half, you have to go back through first half you've already cleared, only to get healed up like it didn't even happen. The fifth pantheon obviously amplifies this to ludicrous levels. If they're going to be split into two 5-boss segments, those benches should act as checkpoints, otherwise it's just sucking up time.
Maybe add an additional binding that removes the benches for the crazy people who want single 10-boss or 42-boss runs.
Edited by Eschaton on Aug 26th 2018 at 6:52:24 AM
I've come to hate the bosses that do 2 damage on every attack. They make Focus drop from risky to worthless, they turn single mistakes into game-ending death spirals much more easily, and they're just so disheartening to fight. I wanted to fight the new bonus boss from the top of the fourth pantheon, but instead I think I'm done with the game. It's just awful to fight, which is a damn shame because the boss itself is nice and cool. This one aspect of its design just destroys any enjoyment I might have got from it.
Fourth pantheon beaten. After at least an hour, maybe two, of just practicing Pure Vessel.
But holy shit Sisters of Battle are very nearly just as bad. Just fucking nonstop chaos.
Edited by Eschaton on Aug 27th 2018 at 1:20:16 AM
I'm just g;ad they finally gave you a reason to beat Trial of the Fool instead of just for the sake of fighting the Godslayer. Now you have to beat it just to access one of the Pantheons. Hell, all of the bosses and Dream beings are now required to get these progressively truer endings, so it's starting to resemble classic Metroidvanias, where percentage completion plays a part in the what ending you get.
Apparently the next patch is going to remove that requirement, and also nerf Uumuu (thank god).
Oh thank god for that. Uumuu was seriously starting to piss me off hahaha
It took me four tries to beat Uumuu. He's far from the hardest boss I've fought in that game. All the bosses everyone else had trouble with I found easy (like Hornet), but all the bosses that are supposedly easy I found difficult (like Nosk).
I'm happy to pick this back up now that Godmaster's out.
Haven't gotten very far yet, but is it just me or is there far more Mosskin in the Greenpath now? Back when I was playing at the Grimm Troupe update, I could have sworn I saw like three of them top in the whole place. Did they replace some of the Volatile Mosskin?
...for that matter, it would be nice if Sword Husks were in more than a single room in the whole game, but I guess that's just metroidvania for you.
So how come the Godseeker hasn't been added to the character page yet?
Because nobody's sat down to do it. Anyone can, mind you.
I'd do it but I've not completed the dlc fully and its better left to someone who has.
I'm still banging my head against the fucking platform hell that is the White Palace. I don't even want to cross into the pure sadist's dream of the latter Pantheons in Godmaster.
You know, the Godmaster expansion is pretty cool, but it occurs to me that They Wasted a Perfectly Good Plot on some aspects of it. Namely, with the "god" motif, wouldn't it have made sense to see characters who were treated as gods in the actual story like the Pale King and Unn show up as bosses, instead of or in addition to the remixes of pre-existing bosses that showed up instead? With the whole "trying to become the god of gods" idea those would be pretty logical enemies to fight. Plus, given how often hunting-related gods show up in myths it would've been a great opportunity to give The Hunter a proper fight too. I'm not really complaining, mind, I get that the expansion is pretty great as it is and its greedy to ask for more, but it does seem like a bit of a missed opportunity. ^^;
The Godseeker has dialogue relating to Unn, The White Lady and the Pale king in the fifth Pantheon.
In this video you can see each of their rooms (19:9, 27:59, 34:49). It seems the Godseeker can't attune with them for various reasons.
Edited by Druplesnubb on Sep 1st 2018 at 10:29:48 AM
Yeah, its great to see them getting acknowledged in dialogue, don't get me wrong, I was just saying it would've been cool to maybe see them get more prominence as bosses, since it would've fit in perfectly with the themes of the expansion. I get why it wouldn't have happened since it would've taken a lot more time and effort to implement fights that did those characters justice and we already had plenty of new fights, but it still would have been cool. ^^
Edited by SilentPartner on Sep 1st 2018 at 1:34:14 AM
Community Showcase More