4 hours of game time and not once has Hornet said “SHAW.” 0/10 trash game do not recommend.
Hitokiri in the streets, daishouri in the sheets.Heck, the first thing I did upon gaining control of Hornet and encountering an enemy was to try if the "Pogo Jumping" meta from the first Hollow Knight game still works here... only to be immediately surprised that Hornet has a different down-slash attack. But then again, IIRC, it's one of her attacks when you fought her as a boss in the first game.
However, it somehow still works; it's possible to bounce off an enemy using the diving attack and repeat it. Not sure if I'm not getting the timings right or some upgrades are needed, but Hornet will eventually collide with the enemy and take damage, so it also presents some risks.
With Great Power, Comes Great MotivationIt didn't just slow down Steam, it straight up broke it. People couldn't access the front store, their wishlists, their cart, or even process payments for a couple hours after 7AM Pacific when the game officially released; there were even reports of folks being unable to access their libraries. I had to buy a key from Humble Bundle, and even they ran out of keys pretty quickly, though I believe they've gotten more now.
Edited by ITNW1989 on Sep 4th 2025 at 2:54:25 AM
Hitokiri in the streets, daishouri in the sheets."My favorite part about the last few days is how HK's Steam statistics have been showing that it's been breaking its old records for most active players at a time basically every single day, since everyone is rushing to complete their save files and beat the game before launching into Silksong. I love the mental image of hundreds of thousands of vessels all speedrunning saving their kingdoms. "
That was great to see. Hollow Knight had 70k players online all the way up to actual moment of Silksong Relased. Everyone went on a last trip through the old kingdom.
And then Silksong hit half a million player cap in a couple hours post release. And that's just Steam alone, who knows how many other platforms sold.
So regarding the down attack, there's a crest that actually allows for a vertical down attack.
Spoilers if you're trying to find everything blind:
This will eventually lead to a locked door you can open with the Simple Key, leading to the Wormways. Drop down the first hole in there—there's a bug carrying a moss berry, so you can grab that as well before dropping to the bottom—where you can unlock the chapel door on the right end of the screen, unlocking a shortcut back to the old bug you encounter near the beginning of the game.
Go back to the left, and you'll eventually run into a hut where you can enter, beat a few waves of basic pilgrim bugs, and eventually down where you can get the Wanderer's Crest. It speeds up Hornet's attacks at the cost of reduced range and gets rid of her angled down attack for something more similar to the Knight's down attack from the first game.
Edited by ITNW1989 on Sep 5th 2025 at 7:58:23 AM
Hitokiri in the streets, daishouri in the sheets.
It's actually possible to get to that door without any of the movement upgrades if you're very careful. You can pogo one of the bugs on the cages to make the first jump which would otherwise not be possible, and then careful manoeuvring under the platforms can help avoid the acid spitting bug. There's also a mask fragment in a hidden alcove under where the door is behind a breakable wall.
On that note I guess I shouldn't have wandered around so much because I wound up in Ant Hell without any movement related abilities. Come to think of it that's probably why I was having trouble. Oh well lesson learned, back to the docks.
Edited by Grahf on Sep 5th 2025 at 8:51:44 AM
So far, the most issue I've had wasn't with platforming or bosses (though they can be tough)... it's just the regular enemies being a pain in the rear. Arenas where you're locked in with waves of enemies are longer here and everyone's been eating their wheaties in Farloom, because it takes a while to deal with them. Not to mention, every other enemy has an attack that hits for two hitpoints, their movesets are either larger or they are more mobile compared to the first game. Not to mention further, you can't really both heal and use your magic here; you need to make a choice. (though the tools help. If you can get a Curveclaw, I find it excellent on larger enemies since it hits them multiple times)
Crest-wise, I've stuck to Reaper Crest from Greymoore, and haven't really looked back since. Also, apparently (plot), the ancient Weavers were a technologically advanced civilization, up to having robot servitors and their very own Void-like half-bugs sitting in secret chambers...
I've been having fun, I think. It can get quite frustrating, and you will find yourself running out of rosaries all too often. It's good to have a few necklaces/strings on hand if you can. Warding Bell is awesome; eat your heart out, Baldur Shell. And it's how I beat Widow for extra-irony.

Lord. Steam was a total clusterfuck to try and grab the game, and apparently both the PlayStation and XBox stores weren't any better. I had to grab my game off of Humble Bundle and grab the code from there to get around Steam shitting itself.
Hitokiri in the streets, daishouri in the sheets.