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Bill is back!
Bit of a necro of the thread, but I just completed my very first round of the game. Played the Hillbilly, killed two Survivors (Bill and another one) and the other two got away from me. Next time I play, tomorrow if not later tonight, I'll try my hand as a survivor.
For the heck of it made a twitch highlight:
edited 18th Jun '18 7:57:29 PM by sgamer82
I didn't even think we had a thread on this.
I've made a few let's play videos of the game. I tried to do one for the clown but after one round as him (where I killed all four survivors) and five rounds as a survivor not going against a clown I went to compose the video and found out that my microphone was off. Not my best moment.
Still if you need any hints or tricks just ask and we can compare notes.
As far as actual gameplay goes I'm still playing around and seeing who I like. A buddy of mine and I will be playing later today so I may try survivors more then.
Not sure I'll stick to the hillbilly going forward though. See is not until I'm more practiced. I wasn't really sure, asking other things, how to best use the chainsaw charge.
Here's a tip for survivors I first noticed as a killer and needs to be spread far and wide. There are 7 generators on each map, so when survivors get down to one left to repair they will have a choice of 3. I've seen games lost because thise last three were all next to each other and I as the killer could do a quick circuit around all of them to keep them from being repaired.
Since noticing that I've always tried as a survivor to make sure I leave gaps between generators I work on so the last 3 are as far from each other as possible.
The game and its DLC is currently on sale until July 5. Picked up the Hag and the Pig for about $1.50 less than they normally cost.
Also got my first full shut-out victory as the Pig. Two survivors I managed to hook 3 times. The other two I managed to hook at the same time. Sadly I didn't make any kills with the Reverse Bear Trap. Still wish I'd streamed/recorded it.
edited 21st Jun '18 8:22:25 PM by sgamer82
I added this thread to my watchlist when it was only one post, and I only just now noticed that there was some new activity on it.
I wrote a pretty long post, but ironically the site lost it when I clicked the "save draft" button. So this'll be a drastically shortened version of what I said the first time.
I have 430+ hours in Dead by Daylight and 330+ videos uploaded. I started as a killer main, but now I'm roughly 50/50.
@Shaoken, that's called a three gen strat when a killer does it on purpose, and what you described about leaving gaps is what any experienced survivor should do.
@sgamer82 I checked out the Billy video you shared two weeks ago. Respectfully, it's clear you are new to the game so I'd like to point out some things. There are some things I noticed you doing that can only be improved with practice (eg. misjudging hits, chainsaw timing), but one thing stood out to me that I can advise on more specifically:
You're not utilizing Billy's mobility to apply map pressure. If you check out your old video again, look at the 0:25 mark. At this point, you've already checked the generators near your spawn point and you're facing right down a nice path to the general area of the more distant generators. This would have been the time to chainsaw sprint to those generators, but instead you moved further to the edge of the map and just walked to them. So when you play more Billy, I would suggest practicing your chainsaw sprint to get to generators when you aren't in a chase. (Also your voice audio is a lot quieter than the game audio).
I hope that wasn't discouraging, I know it was literally your first game. I'm happy to provide tips and videos on request.
Edited by StateOfBedlam on Jul 1st 2018 at 3:49:40 AM
~State Of Bedlam
To be fair, that was literally my first time playing DBD at all. I've since tried a few other killers. I'd say I'm best with the Pig, as I've managed two shutouts with her (though the second win had the last Survivor DC'ing) and can manage decently enough as the Hag and the Doctor to do well, if not full shutout. The Nurse I had trouble with, but that was partly me not realizing at first her warp went through objects.
Misjudging hits was definitely something I had trouble with, though I've gotten better at accounting for that.
I've gotten a kick out of playing the Doctor in particular, though, so if you know any good tips or videos for him or the Pig I'd appreciate it.
Edited by sgamer82 on Jul 1st 2018 at 6:34:18 AM
I realized that right before my last edit, but I guess I was too late!
Nurse is by far the best killer, but also by far the hardest to play. So in practice, inexperienced nurses are actually the easiest killer. Some people think I'm a good Nurse, but I consider myself more intermediate. I consider myself good with the regular killers.
Pig is about mid-tier, but in terms of fun she is one of my favorites and about equal to Billy (although Billy is much stronger in terms of actual viability). This is a video I made the day the Pig first came out. I saved up bloodpoints for her before she came out so I could get some perks on her right away. The perks I'm running in the video are (counter-clockwise from the top) Nurse's Calling, Monitor & Abuse, Enduring, and Make Your Choice.
Make Your Choice is good on any killer but it wasn't an important part of my build in this video, just something to take up the extra slot. The perk in this build I want to call attention to is Monitor and Abuse. In Dead by Daylight your most important resource is time, so going into the Pig's crouch slows you down and will usually hurt you more than help you. However, Monitor and Abuse shortens your terror radius (heart beat) when out of a chase. With the Pig, this means you can get closer before you crouch without giving your proximity away. In the video, you'll notice I get pretty close to the generator before I crouch and I leave as soon as I'm close enough to hear that the generator isn't running. Monitor & Abuse is a Doctor teachable, so you're in luck if you want to start working toward having it on your Pig! (Ironically it is usually a terrible perk for Doctor himself).
But for now, since it's highly unlikely you have that perk for her, your usage of her stealth crouch will depend highly on your rank. Not only does the crouch slow you down, but the higher rank you go the more likely it is you'll face survivors who run Sprint Burst. Sprint Burst completely negates the Pig's ambush attack. If you ambush a survivor who has Sprint Burst ready, you will not hit them. Ultimately it becomes a waste of your time and you'll want to focus more on the reverse bear traps unless you have Monitor & Abuse (and even then, you'll want to use the crouch sparingly the higher rank you are, which is a shame because it's a lot of fun when it works).
So, reverse bear traps. Don't worry about trying to kill anyone with these. They exist to delay the game, which is very good for you as a killer. The very first survivor you catch, you should almost always out a trap on. Especially if they have Decisive Strike. (What is Decisive Strike and how can you tell if they have it? It's an obsession perk that lets survivors get out of your grasp for free once per game. If the survivor has these squiggly tentacle claw things around their name in-game, they're the obsession. If they're the obsession and you're not running a killer obsession perk, then 99% of the time they have decisive strike. They're going to finally nerf it in a future update, but for now that's just how it is.) After that, you can space out the traps or put them on the next two survivors you catch depending on the pace the generators are popping. Sometimes you might want to save the last trap for when the gates are open, because if you put it on a survivor's head while the gates are open they cannot escape through the gates. Be warned, however: they can still escape through the hatch if they're the only one left even if they have a trap on their head. You can also use add-ons to increase the number of reverse bear traps you bring into the match.
Regarding Doctor? Not my personal cup of tea, but some people are really into him. Such as Bricky! Here's his video.
In general, I also recommend TydeTyme's tier list video. Overall I agree with his ranking, but I should note that his placement of the Doctor is really controversial. He puts Doctor at the top of the low tier, and some people think Doctor should be much higher. Personally I think Doctor should maybe go above Trapper, but I can also think of reasons why he's fine where Tyde put him. Since uploading this video, Tyde did go up against Bricky on friendly terms and Tyde conceded that Bricky was using the Doctor much better than other Doctors he's seen, but I don't know if this has changed his opinion about the tier list (probably not). The other thing is that arguments could be made for swapping the placement of Huntress and Micheal Myers on this list. I'm on the fence about that. Otherwise, I agree with it. (Except that frankly Nurse should have her own Tier since she's pretty much SSS-tier to Billy's A-tier.)
What killer rank are you currently? I'm not asking to assess your skill, but to assess how difficult the survivors you're facing currently are.
Edited by StateOfBedlam on Jul 1st 2018 at 4:44:35 AM
I've played just shy of ten games, I think, maybe a dozen, and I'm going between 19 and 20 in rank depending on how successful I am. For now I'm not worrying about tier as much as who I enjoy/who seems interesting to play as. That's primarily the reason I went for the Hag, even though she's regarded on the low end, if not outright bottom, of the scale.
I enjoy the Doctor for the sheer "mess with the Survivors" aspect he has. Messing up their skill checks, using Overcharge to mess with their ability to do Generators, the add-on that creates phantom pallets, and so on. When it's available I've used the (I think) Calm add-on that increases his Treatment mode radius. My issues with him are, I think, mostly judging when I should be using Treatment vs Punishment. Even though it slows me down, I use treatment when hunting survivors since Madness will kick in if I'm close enough, regardless of whether I see them. I haven't quite managed the timing of Shock Therapy to interrupt actions yet so I tend to rely more on just running Survivors down for chases.
The Hag I haven't been too successful with, but have been complimented on being able to pressure/harass survivors with my traps. That said, one issue I think I've had with her is not using my traps liberally enough and being slow to notice when they're triggered (which I don't think I'm notified of if I'm too far away?)
Re: The Pig, I did notice one of my games that they managed to get the traps off. Between that and a few videos I grasped that the Reverse Bear Traps are primarily to pressure the team. Next time I play her I intend to experiment more with addons and such. I've been using the common addons freely but now that I realize they get spent (something I wasn't aware of at the very start) I'm a bit more frugal with the yellow and up ones unless I really plan to fight it out.
I did another stream earlier this week, which includes an early attempt at the Doctor (It might have been my first but I forget offhand) and a failed match with the Hag
Question: How worthwhile is it to use the basement hooks? The Doctor has a perk that makes them more effective but I think it may fall under Awesome, but Impractical unless the survivors just happen to be around that area or you have a strategy centered on using them.
In your video, what happens to you around 3:25? Some kind of flash bomb? You also didn't go for the hook every time. Was that because they were already bear-trapped and lower priority?
Edited by sgamer82 on Jul 1st 2018 at 6:44:52 AM
20/19? Good, you're still in the ranks that are good for practicing and experimenting with your playstyle/killer preference.
Overcharge is a good perk. There's probably nothing I can say about the Doctor himself that isn't in Bricky's guide video though.
The Hag I've only played a little bit. She's very defensive and territorial which makes her great for a three gen strat, but she's another one I'm not really the right person to talk about. I think you should always be notified when a trap is triggered though. If one seems to have just disappeared when you went back to it, someone may have erased it with a flashlight.
Basement hooks: Yes, they're extremely worth it if they're near where you picked up the survivor, but don't go out of your way for them. It's better to make sure you get a hook at all than risk the survivor wiggling off.
The Doctor does not have a perk that makes basement hooks more effective. I think you're thinking of Monstrous Shrine, which can appear in any killer's blood web. And yes, it's pretty much useless.
The Meg behind me dropped a firecracker. It's an event item so it's very rare unless it's showing up in the blood web, which it's not right now.
Yes. Any time I left a survivor down who had a bear trap on their head, I was probably following up on some intuition about where another survivor would be.
Unless you mean at 8:25 when I dropped Meg on the ground. That was because killing her would have opened the hatch for the last survivor, and I couldn't allow that to happen until I knew where the other survivor was.
Edited by StateOfBedlam on Jul 1st 2018 at 5:51:01 AM
Serious Question: I finished a good run as the Doctor (getting the Adept Doctor achievement in the process) but afterwards the Survivors were complaining of lag. Is that on me, since as the Killer I create the Lobby? I did stream it and the stream was occasionally skippy, though more stable due to a lowering of the settings I was using.
Getting the Adept Doctor achievement - The settings I had to use cost me some overall visual quality but, even with some of the skippiness seen here, it was more stable than before.
Also a run of me using Leatherface - I did experience some lag here early on. A couple times I did a quick attack when I was going for a lunge.
Eh you're certainly going to encounter survivors who blame it on you regardless. I once had a survivor go dislike all my recent videos because they had one laggy game against me (a 4-kill, and coincidentally I was playing Doctor).
Most of my games aren't laggy, but it can feel like a bit of a coin toss. Usually if it's laggy it goes away after the first minute or so. A few days ago I had a game in which the first chase was so laggy that the Meg I was chasing ran into the wall (about the 0:55 mark) I let her go and chased the Quentin who just blew up a gen nearby. (Of course, part of the reason I did that was that I knew I was playing at a low rank (18) so I was pretty confident about my chances to win regardless. Versus a higher rank team, the first chase can make or break your entire chance to win - if you had any to begin with.)
My advice would be to watch their ping in the lobby. They have ping indicators next to their names (and each of them can see their own ping, but not each other's ping). When they first pop into the lobby, their ping will display as red. Usually it will go down to yellow or green. Do not ready up if anyone's ping stays in the red or keeps bouncing between red and yellow. If they don't leave on their own, leave and start a new lobby until no one has red ping. As I see it, that's the most I can do.
Your game audio is still much louder than your voice audio. If I leave the game audio normal, I can't tell what you're saying. If I can hear what you're saying, I've turned the game audio up super loud.
Edited by StateOfBedlam on Jul 5th 2018 at 9:57:41 AM
This weekend is a double blood point weekend
The game hit a new all-time activity peak today.
Is that typical for a double point weekend?
Also, in an attempt to get some other discussion topics going: Are there any killers (or killer archetypes) you'd like to see added to the game in the future? Or, if not added, any you think would be neat to see? Between getting into DBD and the release of the Five Nights At Freddys game Ultimate Custom Night, I had a thought with its Big Bad, William Afton, a.k.a. "Springtrap"◊, as "The Mascot". I even popped it into the WMG Page, but to save a click and add a few ideas I've had since:
Mechanics-wise, I thought of something similar to the Pig. Only, instead of reverse bear traps, the Mascot sticks oversized mascot heads onto downed survivors. The heads make it difficult to hide from the killer and, like the Pig, add-ons can add status effects on top of just having the thing on in the first place. The heads can be removed at any time, so no running to a special station like the Pig, but will require a skill check and failing it will cause the head to emit an ear piercing shriek that will alert the killer to the Survivor's location. One add-on idea: Make the skill check easier, but failure is punished more severely by putting the Survivor in Injured or Dying states.
Alternatively, and in keeping with the jumpscares FNAF is famous for, the Mascot can utilize the lockers, hiding in them and jumping at Survivors that wander close. To make this feasible I'd imagine something like more lockers are spawned in a map where the Mascot is the killer.
Edited by sgamer82 on Jul 6th 2018 at 8:44:12 AM
Do NOT play with this user (currently called "Dwight's Panties," but be wary of name-changes) Not only did they threaten me with real physical violence in the after-game chat, they threatened me on Facebook immediately after the game (seemingly with their actual account). The fact that they seemingly gave me their real name by threatening me through Facebook makes it seem less likely that they're serious, but this person does live nearby.
It seems worth warning others about. They sent me the Facebook message before I even had time to sign out of the game, and Facebook isn't connected to my Steam in any way. This happened very quickly.
EDIT: Apparently the Dead by Daylight report form has been discontinued. It used to be recommended over the in-game report feature, which I apparently should have used while I had the chance.
EDIT 2: It's been pointed out to me that I can just report them via Facebook, which I'm likely to do. But I get the impression I've heard the last of it regardless. I don't think he's serious about these threats, I think he just wants to scare people.
Edited by StateOfBedlam on Jul 8th 2018 at 12:05:03 PM
The saltiness over chat is one thing and easily ignored, the Facebook thing is kinda scary. Mainly in a "how did they even find you?" sense.
On that note, I'm thinking that, while perhaps not the most efficient way to go about it, I'm going to level a few characters to 10 before I focus on building up Teachables and such. At 10 I'll be in a position to use them with their 3 personal perks, which should help with playstyle learning and also possibly get Adept achievements if I can do well enough.
Right now have the Doctor, the Pig, and Claudette up to that.
Also, is it me, or are the Survivors more or less interchangeable once you get Teachable Perks going,
Edited by sgamer82 on Jul 8th 2018 at 9:54:55 AM
Yes, there's no actual difference between survivors. What matters is who you like the look of the most. I like Nea with the "Night Out Nea" cosmetic from the Headcase DLC, so I have most of my survivor perks on her.
The in-game "difficulty rating" is a recent thing and is frankly kind of ridiculous for survivors (and of debatable accuracy for some of the killers). It also didn't used to be that you got access to all three of their perks right away, you still had to grind for them. With survivor I would always recommend starting with Claudette for her Self-Care teachable, and then picking your favorite survivor and grinding their bloodweb until they unlock Self-Care. Once your chosen survivor has Self-Care, you start playing them instead (unless your favorite is Claudette of course). The next survivor teachables I'd go after are Sprint Burst (Meg) and Urban Evasion (Nea) in that order.
In this morning's games I won as the Clown but got clobbered as the Nightmare.
In hindsight though, that grip had hardly any failed skill checks so they might have been Just That Good while I was trying Freddy for the first time.
It pains me to say so because I'm a big Nightmare on Elm Street fan, but Freddy is objectively the worst killer. Against optimal survivors, his power actively hurts him. It doesn't help him in a chase, but it also makes him wait 7 seconds to be able to hit individual survivors. He's the only killer who's worse than a no-power base killer (ie. Trapper without traps).
Conversely, against weaker survivors he's a god. Newer survivors tend to be bad at chases and have to rely on stealth, but Freddy is almost impossible to hide from. If you're still in low ranks you should get the hang of him. I employ a stealth-leaning play-style myself, so he's ironically my least favorite to face. But he really is the worst from a purely practical standpoint, no question.
His perk Remember Me is really good. Blood Warden is very situational, but fun when it works. Fire Up is one we thought might be good, but the values on it are too low so it's pretty trash.
Edited by StateOfBedlam on Jul 8th 2018 at 1:28:17 AM
I'll probably give Freddy another couple tries. Right now I'm just trying out killers I haven't given much attention to yet.
I think Wraith, Huntress and Shape are the only ones I haven't tried at all yet.
I should give the Hillbilly another try, too. I did decently enough with the Cannibal and their playstyles are similar.
Edited by sgamer82 on Jul 8th 2018 at 3:16:59 AM
It occurs to me there are exactly twice as many killers now as when I started playing.
On that note have you played the Clown yet? He was introduced most recently and I got him to finish off the roster (I took advantage of the recent sale to load up on the others).
He was pretty fun, and his gas bombs make for a good was to get Survivors from a distance. One of his perks also does solid damage to generators (more specifically, it does damage immediately then starts regression.
He was pretty fun, and his gas bombs make for a good was to get Survivors from a distance. One of his perks also does solid damage to generators (more specifically, it does damage immediately then starts regression.
Yes, I have him to level 40. This is a game I played with him yesterday. I'm still trying to figure out how to use his bottles optimally, but I have a nice perk build on him. Yes, Pop Goes the Weasel is great.
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