NickTheSwing
Since: Aug, 2009
Vampireandthen
In love with an Uptown Girl
from Northern Ireland
Since: Apr, 2016
Relationship Status: A teenager in love
Taco
Since: Jan, 2001
NickTheSwing
Since: Aug, 2009
Taco
Since: Jan, 2001
#32: Mar 20th 2017 at 3:57:03 PM
- Name: Ordell Mason
- Age: 41
- Personality:
- Before, I was a blind fool - blinder than now, ha! Ordell was always prone to obsession - a peculiar man or peculiar habits, he would often settle himself into a specific, semi-chaotic routine for days or weeks at a time, following it rigorously while he worked on a project... and then moving on to the next one, his routine changing accordingly. His friendships were few due to the oddity of his conversations and the tendency to jump from subject to subject. That said, before his obsessions were still focused around that one, singular purpose - to perfectly replicate the five Icons in stone.
- Now, of course, I see so very clearly - so clearly my own eyes held me back, you understand. His personality saw relatively little change after making his pact, but his obsession mysteriously changed - no longer were the Icons of interest, for before him was something far more... unique. Insightful. Personal... celestial.
- Appearance: A tall, thin man of tall, thin features, his hair stretching to frame his face - from a curled spike at his chin, it rises up with close-cut mutton chops and stretches up and away from his skull. With silver strands and excessive creases around where his eyes once were, he looks at least twenty years older than he is. His nose, an odd and disjointed pyramid of a thing, sticks out from his cracked, scarred features as something of a particular oddity, the one exception to the lean and skeletal points of everything else.
- Dressed in fine, thin grey and brown clothes, the attire of a scholarly gentleman, he none-the-less ruins the quality of the same clothes he was wearing several weeks ago, changing only when forced too by others - a rarity, considering his pact and the focus of his obsessions. The pungent stink of tobacco, earth, and of his own lack of hygiene seem to permanently touch everything he owns.
- Probably the most noticeable piece of attire he wears is the dirty black ribbon that covers his left eye, wrapped somewhat like a bandage or eye-patch. In theory it's to save others the disgust and discomfort of seeing his crudely stitched eye-sockets (talented craftsman he may be, but he's no surgeon), but he intentionally leaves one uncovered, exposed to the world as a marker of his devotion to Cassimer.
- Background:
- Born to an ostracized sculptor of a father and a mad, retired pilgrim of a mother, Ordell was never an ordinary or socially gifted child, prone to discussing odd or taboo subjects without caution and jumping from subject to subject in unpredictable ways, often failing to explain his reasons and at times falling into a sort of quasi-intellectual arrogance. At first raised in a small house at the edge of the suburbs around Slate's capital, Ordell was often bullied by the other children - in one particular case of trying to connect with them, they led him onto a country path and beat him, throwing him into a ditch to die. He was saved by a passing stranger, but that kindness was lost into a vacuum of frustration and hatred.
- His parents, strange and not always the most empathetic of people, struggled to care for his needs of all kinds, save the intellectual and artistic - though he never went to school and thus struggles to read, Ordell did develop a keen mind and a capacity for lateral thinking that gave him great problem solving ability. Sadly, his father died when he was 19 from a disease of the lungs, and he came more fully into the care of his mother.
- When the locals condemned his mother as a witch for her more... radical, ideas about the Icons, that was when they moved away. Packing everything up, they moved further from the city, past the woods, and Ordell devoted himself to the craft of his father. Proving himself talented, he could often make a little money selling his works - and tours of his creations - to travelers and nobles, mainly. At times he'd have to travel, supported in some fancier sculpture for some self-absorbed person, but he was always a foot-note in these: not famous or assertive enough to become more than a cog in an artistic machine.
- But that was fine. He had his mother looking after him with her medicines and limited farming, he had his sculptures, and he had his dedication to the Icons - a result primarily of his mother's teachings. Everything was smooth for another decade or so, despite some minor ups and downs...
- Then she died, quite suddenly, and Ordell found himself alone. He struggled to look after himself, still a strange and friendless bachelor in his mid-thirties with few practical life skills, and things went from bad to worse. He started to develop a degenerative skin condition, and became ever further a hermit from society, forced to travel further and further than before in order to find new inspiration and new work, at times working for nothing more than food.
- It was while in the shallow basement of his workshop home, working on yet another piece intended to replicate the beauty of a hypothetical sixth Icon. There, he heard a voice - "It's not good enough," it said, "but fitting of an Icon. Nothing's ever good enough."
- There, in the darkness, in a muddy and frightful hole, was a strand, like the antennae of a vast insect. It touched him, whispered. Overcome by curiosity and terror, he began tearing away at the hole. Was this it? Had his isolation finally broken him?
- No. I will do that - and in your refinement, mortal, we'll make you better.
- Skills: A skilled sculptor and craftsman, Ordell has always had nimble, yet strong, hands. While not a talented warrior, he's learnt how to handle himself through many years of having to deal with the occasional crook or yobo. He's also good at cooking - well, for himself, anyway. His creations never seem to convince his guests to stay around for very long.
- Possessions:
- Chisel: His most prized possession, a chisel past down from master to apprentice that's at least 200 years old. He doesn't actually use it very often, though, instead simply keeping it on his person at all times as a memento of his creations and history.
- Sculpting Tools: A wide range of effective tools that Ordell uses, from a trusty hammer to a variety of different headed chisels and sanding paper to smooth out rough edges. Ordell's acquired quite a range of these from all over Slate and beyond, and so for storage purposes he mainly uses his...
- Workshop: Ordell's workshop, kitchen, and grotesquely chaotic bachelor pad. A... cozy, one floor, three room dump of a building with a pointed slate tile roof, the brittle red paint well shows its age and there are a rather prolific family of rats living in a large colony just by the side. Located in a remote region of Slate, some distance north from the capital and up towards the 'ring finger' of the island.
- Smoking Pipe: An old tobacco smoking pipe his father gave him before he died. It's fairly ordinary to look at, though the soft black wood used for it is engraved with the symbol of a termite...
BAE:
- Name: Cassimer (Lo, Tearer Down)
- Personal Abilities: Cassimer holds the power of Fragmentation, to locate the weaknesses in a subject - be it a person, object, or location - and 'fragment' it with sudden and destructive force. When unleashing his power in full, Cassimer tends to reduce large swathes of 'stuff' to rubble and meat.
- A Sense For Death: Cassimer can detect where 'things' are at their weakest, able to perceive the vulnerabilities of almost anything with only the faintest touch, smell, or sound.
- Cutting Force: From the claw-like mandibles that surround his face, Cassimer can release a kind of 'cutting energy' that scythes through most forms of physical matter with ease, so long as it is perceptible as a 'solid' - stone and soil, wood and flesh, metal and ice. His power is greatly reduced towards materials one would perceive as 'fluid', however, and it takes a little while for him to unleash his full power to truly eviscerate a subject.
- Bestowed Abilities: As per his BAE, Ordell has received the power of Fragmentation. In many ways this has many of the same applications as Cassimer's own power, but whereas Cassimer seems to be compelled by some deep instinct to inflict his power indiscriminately - unleashing it effectively for its own sake on a wide range of subjects - Ordell is much more careful in its usage, and able to target much smaller weak points.
- A Sense For Death: Ordell can detect the imperfections and weaknesses in almost anything with only the faintest touch, smell, or sound. However, he must turn his attention towards a single subject at a time - he couldn't, for example, detect the individual weaknesses in a crowd of people, or locate every weak point in a fortress.
- Cutting Force: So long as he carries something described as a blade, Ordell can emit a kind of invisible 'cutting energy' from said blade that can scythe through most forms of matter - so long as it is perceivable as a weakness and located in something 'solid' - stone and soil, wood and flesh, metal and ice.
- Personality: Humanity builds itself to the sky, but their foundation is rotten - a mire of filth only perfect in its despair... it's so... fragile...! A conniving and cautious creature, Cassimer is generally quiet - prone to waiting and listening for long stretches of time. Before his encounter with Ordell in the basement of his workshop, he seems to have been content to linger in his vast network of tunnels beneath Slate, hunting and feasting on anything - or anyone - that foolishly spent too long in his domain. Since having made the Pact, however, Cassimer seems to have become more spiteful and aggressive, his distaste for the Icons growing into something closer to hatred.
- Appearance: A great termite the colour of stale urine, Cassimer resembles a plated grub some fifteen foot long. His armoured, pot-shaped head gives the impression of a great train that powers through the earth. Eyeless, he reaches for the world through a set of long, spindly legs that wind their way like strangely segmented tentacles when at rest, and a set of four great shoveled antennae.
- His most staggering feature is his jaws, however. A set of eight intersecting blades, they can reach out with great speed and length like a sudden spring trap, or fused together to bite with terrifying force. From these he projects the power of Fragmentation, tearing down whatever he's sensed the weaknesses of.
- Misc: N/A
edited 21st Mar '17 5:15:26 AM by Eventua
Taco
Since: Jan, 2001
TopGof
Three potted cactus in a trench coat.
from The Part of the world that's on fire.
Since: Dec, 2016
Relationship Status: Wishfully thinking
#34: Mar 22nd 2017 at 4:32:26 PM
When you said that a BAE can be "as big as a house," just how big a house were you referring to? I'm sorry for being a stickler, but different people have different ideas about how large an average size house is. Just want to make sure I have the right image in my head.
edited 22nd Mar '17 4:34:12 PM by TopGof
Argue everything you can argue. Doubt everything you believe. Ask every question you have. Argue, doubt and ask. Through this we learn.
Taco
Since: Jan, 2001
Total posts: 35

~NickTheSwing yeah. I can't complain about much. I'm gonna complain about a bit, though, and it's that Calum's bestowed magic stuff is completely unrelated to Faefnyr's own set of pseudo-necromancy powers. You'll need to bring them more in line—like, for instance, Faefnyr throwing out big swathes of imprecise healing or draining, contrasted by Calum having utilitarian or precise life manipulation powers like speak with dead from D&D or plant control or something. Once you tighten up your powers you'll be good to go, but just like HS I want you to know I'm gonna have an eye on you, alright? I don't wanna talk about specific rationale for the warning, I just want you to know it's there.
~Eachiunn you're good to go.