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I mean, it's the employees I feel bad for — they're the ones making the games, writing them, coding them, animating them. That's Telltale, not just the shitty management. And they certainly dug themselves a hole with those expensive licenses, but I still liked a significant amount of what they were doing. I can feel more than one way about something.
TBH, I only really liked Telltale back in their Sam and Max and Tales of Monkey Island and Strong Bad days. Stuff that felt more like old school adventure gaming.
Edited by M84 on Nov 22nd 2018 at 4:51:22 AM
Tales from the Borderlands is their absolute best, though I will admit that they had some help from Gearbox on that. But their second season of Batman was legitimately great, and if I'm being honest I liked Guardians of the Galaxy and Wolf Among Us at least as much as the first two seasons of Sam & Max, possibly more, if I weren't already so attached to Sam & Max from their appearances elsewhere. But those are the kinds of things I wished they could have made more of, if they hadn't dug that hole chasing after that one big payday from the first Walking Dead.
But more than the company itself, it's just something about that particular brand of narrative reactivity, that kind of storytelling. There are possibilities in that, but it's not a focus for many companies, because it is quite expensive and labour-intensive and, as we're seeing, the profits just aren't there.
The tragedy is that it could have worked for a while longer. That it didn't is not because the Adventure Game genre is dead. Far from it. It's entirely because of Telltale's incompetent short-sighted abusive management style that stifled creativity, wasted money on expensive licenses, refused to innovate or develop a new engine, and burned out their talent.
What worries me is that the industry will take the wrong lesson from this. Rather than think "hey maybe we shouldn't treat our talent like crap" they will think "adventure games are dead."
Edited by M84 on Nov 21st 2018 at 5:48:51 PM
They've thought it before, and this time around we do still have CD Projekt and Larian and so on still going — and Wadjet Eye and various indies pumping out 2D adventure games — so it's not like it's going back into total hibernation. I just don't know that I'd look forward to their games in quite the same way I would one of Obsidian's. But at least there's Disco Elysium on the way, and fingers crossed Obsidian and In Xile do get to tell the kinds of stories they always have, just with Microsoft-level budgets.
But going back to the expansion, we've also got Patch 4.0 coming up:
As for Forgotten Sanctum plot details, there's a massive earthquake across the archipelago, and Archmage Maura goes rogue and heads for the Black Isles, into a dungeon which is apparently the body of a sleeping god, so it sounds like we're going to find out what what happened to the second of the three empty slots in Ukaizo.
Wondering if this will change the ending. Wake up another god and have them fight Eothas toe to toe? Sure, I'll bite. Let's see it.
Edited by Unsung on Nov 22nd 2018 at 12:15:10 PM
But then you would have two rampaging gods. One was already bad enough.
Now I'm wondering if this sleeping god is actually the Storm-folk of Yezuha's God.
Edited by M84 on Nov 21st 2018 at 10:35:54 PM
Oh, I'm not saying it'd be a good idea or something I'd do on my "canon" playthrough, but when I read a choose-your-own adventure book I do go looking for the bad endings as well
Empty slots in Ukaizo?
I don't remember what that was about?
There are a bunch of huge skeletons in alcoves near the area where Eothas is smashing up the Wheel. Skeletons like the one we saw in White March. But three of the alcoves are empty. We can account for one of the empty spots (Abydon), but not the others.
Really looking forward to this last DLC. Wizard shenanigans are always the best.
Obsidian Implying they have an announcement in 4 days◊.
Hopefully Tyranny 2. I could go for a decently sized POE 2 Expansion too.
Hmm. Tyranny wasn't my thing, but I wouldn't mind a big PoE2 expansion - so far I've liked the DLC better than the base game. The modder in me just wants all the updating to stop, though
If it's something entirely new, I hope it's still an RPG of some kind.
I wouldn't mind a Tyranny sequel either.
I do hope they get to continue Tyranny eventually. There was so much going on in that first game. But I really would like a White March, Part II-sized DLC expansion for Deadfire. Yezuha seems like it'd be a good way to take us off the current world map for a little post-endgame content, maybe? Maybe...?
And it's... a new sci-fi RPG! The Outer Worlds.
It is, and it looks like something I'd very much like to play. Courtesy link: here
Patch notes for the beta, including the new subclasses: here.
Might try out a Tactician/Debonaire swashbuckler. I actually like their penalties more than their bonuses — should make them play very differently from usual, no wading into the fray.
Arcane Archer (Ranger) and Furyshaper (Barbarian) are probably the other highlights for me, in terms of seeming to change up how the class plays. Priest of Woedica gets a bunch of new spells, too. Psion (Cipher) sounds interesting and Telekinetic Burst looks pretty good, but it seems like they might have a hard time gaining enough Focus to remain competitive? Maybe I'm misreading something.
I wonder if there's additional dialogue options for these... Probably not, right? The other subclasses' abilities don't sound as interesting to me, but some of the flavour text does.
Oh, and apparently Ydwin was supposed to have a conversation tree added with Beast of Winter that didn't work? Either that or they've written one for her since then.
It's very obvious now that there is indeed a missing twelfth god in the Magran's Fire's challenges. That's got to be the Yezuha God, right?
Edited by Unsung on Dec 10th 2018 at 9:10:32 AM
Now I'm even more interested in playing again after the last DLC is released.
Ydwin's dialogue tree is actually in the game now?! Back before the first DLC was released, some modders posted that they found files which looked like the beginning of a dialogue tree for her. Glad to hear the devs finished it up and got it out.
I do have the beta, so I loaded up the game for a few minutes yesterday. Ydwin is as you'd expect but there's interesting details about just how much she's actually done in the field of animancy (she's worked in three or four branches over the course of several decades) and a bit of ship tease with Serafen. She refused to speak any further about what happened to her aboard the ship, or the "coins she took from a dead man" in the Land — wondering if that will come up in Sanctum, or if that's another thing I missed. And she really hates Vatnir.
In other sidekick news, it sounds like at one point they were considering making Muatu joinable if you gave him a body (not sure whose) at the end of Seeker, Slayer, Survivor. Thread here. It did seem like there was something missing with him — he gets a lot of dialogue.
Edited by Unsung on Dec 10th 2018 at 11:40:11 AM
Last-minute trailer time. Ready, set, Lovecraft.
Excellent. I'm about to start reading the complete works of Lovecraft; this DLC will make a great lead-in.
I won't have time to start "Forbidden Sanctum" until tomorrow, but I'm in the midst of going through the game files and holy deicide, Batman, it seems you can have Wael kill Eothas! Though the Wheel still gets destroyed, of course.
Heh, that was fun. Fassina showed up when I started the DLC (I hadn't recruited her on that character) so I took her along. She has a dialogue tree of her own now, it seems. I loved Bekarna and all the wizardry stuff, and in the end I gave Concelhaut a lovely new body to parade around in. I'm sure that will turn out well.
So Forbidden Sanctum is pretty much the best DLC out of the three Its also the one with most ending slideshow slides(makes sense since it is dlc with most "factions" so to speak). Also nice to read "real history of Eoras" books, apparently there used to be wilder empires(Ogres those spider guys and not!kobolds mentioned) and really nice Orlan empire before Engiwthans wiped them out They are really jackasses huh
But yeah, when replaying the Ukaizo to see DLC ending slides(i played all three DL Cs in row for first time. Note that I'm still waiting for final god challenge to come out before I will do my "import pillars 1 first playthrough character" run since I want to see if final god challenge comes with magran's fires achievements for even more boon points), realized its actually much better finale than I remembered .-.
I think main thing with it is that if you play the main quest line in row and go there, it can feel bit underwhelming since at that point fatigue has hit and it IS rather mellow with you not being able to do much, but after having long break from it it is actually rather great ending imo since it does wrap things nicely.
BTW, I've been thinking about it and I've kinda started to feel like that the "Go directly to Ukaizo which results in chaos on Deadfire because factions war with each other" might be in a way the best ending after all since its kinda hard to be sure if any of them deserve the island :P (I guess Principi's Furrano's ending is also "decent" if you don't want to take part in three main factions' squables but don't want status quo to remain) I'd think main problem with that would be them not focusing on fixing the wheel though since they are warring with each other
But yeah for now yay all achievements gained.
(on side note, I want Mirke and Vatnir, especially Vatnir, to be expanded :p)
(on another sidenote, holy shit how do you defeat megabosses. Also anybody knows how to create good AI scripts if I ever want to try out that "no pause" challenge that sounds really horrifying? :P )
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