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It's the mythologisation of the military and "Warriors" in general. I find it... uncomfortable and I say that AS a veteran.
Basically, your average soldier is NOT some amazing hand to hand ninja, or spec-ops legend. Heck, most of the spec ops guys are just soldiers with better endurance and a tolerance for being bored more.
Anywhere RUN by soldiers?! Yeah I've seen the state of the Corporal's mess account book at the end of a quarter. Hell, I've seen squaddies shirk basic duties to cop off for a smoke. A paradise for soldiers is basically a high-street with cheap beer and ready access to willing members of any preferred sex.
They don't tend to talk about what happens to the civvies in those sort of situation... but lets look at Sparta and how they treated the Helots for how that turned out. The irony being that the Spartans also fell in love with their own myth of soldiering and ended up being pretty well beaten in the Peloponnesian War.
Sorry, sidetracked. Yeah, guy has a point BUT then you write to your representative, go protest outside the Senate or maybe get a go-fund-me going...
The US' rank-and-file resent constantly being treated like a bunch of overgrown children, and their officers are constantly exasperated by their rank-and-file constantly acting like a bunch of overgrown children.
Wow, me and my buddy were talking about Breakpoint the other day while we were dicking around in Wildlands, and knowing nothing about it and having watched only the first trailer, I was saying "I'm just gonna treat it as a sequel to Wildlands and presume something bad happened in Bolivia." I wasn't expecting to be right.
Also, skimming the pages, someone mentioned that the .50 has to be unsuppressed to shoot down helos. Not strictly true. I routinely watch my friend blast them out of the sky with one hit to the rotor mast even with it suppressed. And I've gotten freakishly good at dinging pilots with my L115A3.
Edited by Cganale on Sep 4th 2019 at 12:56:25 PM
Of course, there are myopic fuckwits wanting to side with the bad guy willing to murder fellow countrymen for "reasons".
I want to know more about gameplay like the weaponized drones I recall seeing in one vid the players can use.
Unfortunately if the Open beta is indicative of what the final product will be, this is going to be one bumpy release.
So far I've run into multiple glitches, some of them small, some of them big.
First one right off the bat is Nomad's bandage wrapping animation is bugged; you can see Nomad doing the motions of wrapping his/her wounds, but you don't see the bandage itself. One particular cutscene has WAAAAY too much visual distortion to the point everything is blurry. Lots of little typos here and there, especially involving the dialogue; gets a bit jarring when the VA says something noticeably different versus the text.
Biggest bug I experienced was after setting up a Bivouac up in the mountains. I set up the time to wait until the following evening at 22:00 hrs to move again, but the moment I was spawned back into the world I somehow ended up several kilometers in the air, away from the mountains and falling over the forests. Couldn't even open up the parachute either during the fall. I've heard about falling dreams, but that was ridiculous!
A few other notes:
Wildlands tried that actually, with SAM sites...
It's just there AI was bugged on release and it was about imposoble for them to score a kill.
Also are you sure that it's a level gate and not a beta gate? I never ran into the drone swarms myself, but I have many complaints about how floaty the guns feel currently.
At least you could destroy the SAM sites, and the range was rather limited. Not so with the drone swarm, nor can you dodge it.
You might be right about the drone swarms being used to lock out areas the developers don't want players crossing into during the open beta. Wouldn't make sense for them to go backwards in game design philosophy, or god forbid tie it to that weapon score rating.
If theyre adopting the same model they use for Division then theyre shifting from military shooter grounded into reality to full rpg / looter, then Beef Gate is a reality.
If that's the case then its a shame as it removes the tactical choice to infiltrate or have specific tools for the job / choices. Which is a shame and doesnt seem to be what GR is.
And is just a further homogenous direction of Ubusoft titles - all thr same game but different settings and slightly different mechanics. So, easy to produce, duplicate and iterate on.
Good lord these are becoming the same games arenít they?
It looks functionally identical to the Divison.
Part of me is thinking the gear score system is being forced onto the game, and the developers are at least trying to mitigate the demands from the higher-ups, since it doesn't impact the performance of the guns or gear. Sucks that they're using it to level-gate via means you can't even control.
Yeah, this bullshit level gate stuff that has popped up in their games is fucking obnoxious and robs the open world of the biggest part of open-world, exploration, and freedom to pursue your own goals in a broad sense.
I think that's a beta gate. Just like Anthem beta unceremoniously threw you back into the limited preview area.
Fingers crossed. Did someone mentioned that the AI companions are a likely later release? That's a shame. Could be an amazing plot about getting your team together to fight a guerrilla war...
Ok, I did get into the Beta.
So overall I think this will work out ok. The Gear Barrier isn't as horrible as it seems at first. I was able to fight a force three times my gear level and win by fighting smart.
Overall I like the new gameplay and the sometimes feeling of being hunted. I like the new camouflage mechanics and how under various circumstances you can find yourself hunted by elites and drones but I think they appear too quickly.
Enemy AI is actually better than Wild Lands, I saw enemies hunting me form a search line and comb my area a few times, enemies form groups and hunt you instead of wandering around alone. The enemy drones are nasty but you can win against them.
I wish enemies had a lot more diversity in gear level though. I swear enemies scaled with me everywhere I went but I could have easily missed some stuff.
Special effects are much nicer. I like the explosions and the firing animation for the M 203 though I wish it made a solid "bloop" like the real-life ones. The expendables are a nice touch as are the various gadgets you can unlock and use.
The downside, this game is really needing some good AI companions or other players to fully shine. They have some weird glitches in the beta. The one I encountered the most was after playing for a while as I couldn't either select anything in gear wheel or sometimes I would get trapped in a "state of interacting with an object" and be locked out of being able to do anything. The only cure is death or log out and log back in.
I found a terrain glitch sliding down a hill and got stuck on a bit of invisible terrain and trapped in a perpetual downhill slide.
The gear level warning was definitely different from the drone swarm warning. I think the assumption that is the artificial barrier for the beta is likely correct as it looks and feels completely different from the warnings about gear level differences.
I want bad guys to use personal drones more especially when hunting for players.
I really like the rocket launcher. It makes me quite happy. Overall map size feels pretty good and I like the varied terrain, missions, and ability to earn gear. I love the appearance override for equipment otherwise your character starts to look kind of stupid with the different bits of equipment you find.
Yeah very much pre-ordering this one.
Edited by TuefelHundenIV on Sep 10th 2019 at 5:34:38 AM
The rocket launcher alone is a selling point. Never have I missed rockets more than seeing a drone jammer or SAM site too far away to be pro-piped.
So I've heard, but considering that the AI in Wildlands was said to be dumber than a sack of hammers, maybe it's for the better.
That and it's fun to play with friends.
True, the AI was gimped and cheated to help you in Wildlands, but I liked their banter. It felt like real squaddies actually joking and chatting to each other, not just bravado one liners.
Also, a lot of the people I'd play this with are on wholly different timezones. Not many of my offline friends are actually gamers annoyingly.
I sometimes just want to solo and don't trust randoms! But if there's a good Troper bunch on PC then I'd be game.
If enough of you guys buy the game on PC I'd be down to play.
I am getting it there due to Uplay+
Though like I must say the gun visuals were probaly the single most disapointing aspect to me, maybe it's just Divison spoiling me, but over there the actions worked and you could watch them work, belt fed guns ate there belts by the bullet and you could watch them feed, barrels heated up, the guns smoked and steamed... and the amount of care put into something you had to really watch half the time made the weapons feel so alive.
I dont get why they couldnt port them, ghost recon is first person but they were such a downgrade it was meh... my sniper rifles action didnt cycle the gun was just a fixed item... and my belt fed lmg's belt was compleatly stationary and still had rounds on it when the ammo was dry (a huge annoyance for me with belt fed guns in games, why even have them if you cant make the belt work)... At least my TAR had a working action and ejection port but it all just felt... ehhh.
I liked the rest of the beta bunches, but I really hope weapons get another polish pass.
Edited by Imca on Sep 11th 2019 at 2:30:32 AM
The gun animations and overall feeling of shooting wasn't very good from my experience, to be entirely honest.
So many things were awkward or unanimated and none of the guns I used felt like they had any weight to them.
Ultimately that's more my main concern with the beta over anything else at this point.
I was really apprehensive about the whole gear score thing and the RPG elements but those don't seem to affect the gameplay in a negative way at all.
What's my main hangup now is that it didn't feel super great as an actual shooter, actually moving around and fighting didn't feel very satisfying.
I'm waiting for the open beta to see if that changes because I don't believe it's anything that can't be fixed and a majority is probably just down to sound design and camera work but I'm not won over with the game just yet.
I really want it to improve though because the concept feels a lot more Tom Clancy than our weird DEA adventure in Bolivia did and I'm really down for that.
Yeah, animations are seriously wonky. The helicopters often glitch, hanging in the air and burning before ultimately falling out of the sky. Bodies don't quite align if you try to carry them and I saw one streamer get stuck in a stream bed after getting out of a car.
Curse you, trans-Atlantic timezones! If and when I start playing (and streaming), I don't expect any Tropers to be up and playing.
Can't be as bad as that one time I spawned up in the sky and helplessly fell to my death after resting at a bivouac point. Thank god that didn't happen in Wildland's Ghost Mode or my playthrough would be for nothing.
The true killer of the war on terror revealed. Damn you, Pentagon cutbacks!
I think it'll be PC for me - need to finish Bolivia. That felt more grounded, more old school Clancy than the latter War Tech updates. Although it got a bit Superhero esque and GTA like with some of the drug lords...
One thing I've noted is they've gone all in for the hunched-constipated-run for all the characters. It is both ridiculous when they try to have an emotional trailer, with the MC running like he has to find the nearest porta-loo / back medication. But it also conveys what it's like to run with weight - as in, difficult and knackering.
Everyone does a Roadie Run these days. It's in BFV as well, just an option to run while crouched so you're less visible.
Also, what absolutely cracked me up is the fact that Ubisoft included a very distinctive item from an Electronic Arts game in Breakpoint. Probably without even knowing. The "airsoft mask" cosmetic than you can equip is the distinctive Rios' mask from Army of Two (those were defictionalized soon after the first game came out, IIRC Jack Bauer donned Salem's mask in one episode of 24 as well).
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