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So Iím curious is Breakpoint an expansion or a sequel?
Sequel. They seem to be at least implying that the game's going to be different enough that it would make it impressive for it to be small enough for expansion-pricing.
Skell Tech gets some mentioned in Wildlands - the Rainbow 6 mission talks about it, as her drone uses some of their tech.
Also, I'd like the record to state that the Splinter Cell mission can go take a RUNNING EFFING JUMP.
Wildlands is not built for decent stealth mechanics. And removing your core tool of silently shooting people is a PAIN. I've managed to get to the gunfight four times now (Once the rando AI's spotting abilities are gotten around) and YE GO Ds getting rushed by 3 UNIDAD troops who hitscan you is not fun.
Only made it to the end of the fight ONCE and then got one shotted by an attack helicopter.
Most folks just lower the difficulty to Arcade for that one mission due to how unforgivingly bullshit it is. Also, the 2nd half of Operation Silent Spade is going to be a pain on Tier One mode due to how Santa Blanca's thugs can and will spawn anywhere when attacking the objective in Barvechos, making it impossible to not get shot.
what we did was we just took a helicopter to max altitude, and then parachuted into the building.
The enemy AI doesn't look up, they are attracted to helicopter noise though, so the parachute into the compound is necicery.
Edited by Imca on May 15th 2019 at 4:08:58 AM
That mission sucks hard but I did it twice, once for me, and once to help a friend. Did it the hard way on foot.
I'm not frustrated with the Sam Fisher mission. Oh no. I'm beyond that. But what I feel about that pales into insignificance with the godsdamnedhellspawn Rainbow Six one. What prize prat thought it would be a good idea when on dying for your character to respawn three Kilometres away from the sodding mission LOCSTAT? What's the point of autosaving if they don't autosave progress near where the shooting starts?
The last time I tried it I got as far as extracting the principal from where he'd been kidnapped and was about to exfiltrate when I went down for the second time, only to start up again three k's away and across two bloody rivers.
The checkpointing is a PAIN.
The Stealth once you have a rhythm is... ok? But the bullet sponges and enemy swarms are a pain. Turns it into silly GTA (As UNIDAD are supposed to be a penalty for flunking infiltration...)
Just feels at odds.
I may need another player to help by having air support nearby or at least so my AI squadmates don't just bimble at the perimeter whilst UNIDAD decides to play ping pong with my skull.
Haven't got the second part of the R6 mission yet - just had the Drone lady investigate and then visited the massacred base. Plot wise, working on General Muro now, then will finish with the Production side before focusing on one of the other branches.
One thing to note about the guard AI in Wildlands: they're far more easy to sneak around when not on alert, enough to the point where you can crawl up to about 15-20 meters before being spotted by the guards. So if you can skunk around without raising the slightest suspicion, they can be relatively easy to circumvent, not to mention kill (the guards while not on alert will go down in a single bullet, even if it hits the torso or legs).
Oh, another thing... you'll be rewarded with some optical camo backpack at the end of the Silent Spade missions. While it looks cool... it doesn't work, at all. The optical camo effect is purely cosmetic.
I love how it's one bullet one kill in non-alert. W Hich is why the Splinter Cell missions is a pain.
You can't just sneak attack your way in, with a system not that well optimised for sneaking without killing.
Ah well, will just beef up my sneak stats and then unlock a more damaging AR. Already got the Unique LMG that RINSES vehicles. Think I just need to try to cheese the mission.
So Walker isn't working for Skell. He and his followers, The Wolves, took over the island Skell owned and uses Skell military tech and drones for their own purposes.
So they're attempting to create a nation for soldiers, so to speak.
Edited by theLibrarian on Jun 6th 2019 at 12:54:18 PM
This, is Outer Heaven.
So he turned into a psychopathic extremist asshat and needs killing. Well sounds like "insert clancy plot" here.
So, it's the plot of THE ROCK. And Die Hard.
Stil lthink they're laying it on MEGA thick, but then vidja games do have some weird hard on for glamourising militaristic endeavours, but tend to avoid the gritty unpleasant bits - so maybe this'll show the stressy bits as well.
I'm still waiting for the military shooter where you have to follow actual ROE, radio for permission to do things and get issues with comms / rations / ammo limitation... that isn't ARMA :D
Well so much for the plot having any hope for being deep. If that's Walker's actual ideology, then the guy's honestly just another trigger happy thug who felt "betrayed" by his government for not being exactly what he wanted it to be and then going merc, just so that he can continue being a soldier.
Seriously, El Sueno and Santa Blanca overall had more nuance than these guys seem to have.
We're finally seeing some actual gameplay being posted online. Basically, it looks largely identical to Wildlands, except the movement system seems a bit more stiff, you can't be sprinting down hillsides like a madman anymore (you'll tumble and take damage), vehicles are a bit more weighty and take more damage from reckless driving, and those new drones are easily the nastiest enemies in the game, bar none.
And even greater news: thanks to the community response, AI TEAMMATES ARE GOING TO BE ADDED BACK IN!!!
I think that last addition alone made this game a day-one purchase for me.
Edited by SgtRicko on Jun 11th 2019 at 4:29:56 AM
Are the soldiers constant speeches of "I am an animal, this is my hunting ground, my domain, you are my pack, we fight together, yadda yadda" getting kinda trite?
Both the protagonist and antagonist are pulling the same speeches.
Ummm... where? I couldn't even hear a single thing the characters were saying, except for the radio chatter from the enemies thanks to the subtitles. Are you talking about the preview trailer with Walker monologing about his troops?
Yeah that's what I mean, the trailers.
Okay I'm over-exaggerating but both of Breakpoints trailers having Nomad and the Wolf each going on these long drawn out speeches with animal analogies is becoming more humorous than badass.
Ok, with AI yes I'm BACK ON THE HYPE TRAIN! CHOO CHOO MUTHAFUKKAS!
I want my dystopian drone warfare. Ubisoft are going hard on the Cyberpunk vibe. Guess that the next Ass Cree will be set in the modern world mostly? Watch Dogs Legion is heavy on the drones and grunge...
Bad news for some fans of the old squad... Midas is almost certainly dead. According to the Ubisoft official cosplay guide for Nomad, he's wearing the Bolivian scarf Midas used to wear around his face. ◊
As a last hurrah for Wildlands, Ubisoft added one last new mode to the game, something that was a bit of a popular request on the reddit forums for a bit: a mini-battle royale mode called "Mercenaries".
The objective of each match is to scavenge for resources, call for extraction, and reach the chopper first before anyone eliminates you. However, unlike the typical battle royale, the map is now inhabited with enemy AI outposts, which you'll have to raid in order to find gear. It's nowhere near as massive as the other battle royale games, though: the player count is maxed at 8.
Unfortunately despite attempting to play it online, I haven't been able to connect to any lobbies. Guess I need to find out when is everyone logging on and try then...
Edited by SgtRicko on Jul 23rd 2019 at 5:12:08 AM
We now have that encroaching barrier from PUBG to worry about. Otherwise, it's largely similar to the PvP mode from Wildlands.
Apparently a bunch of the comments on the this trailer sympathize with Bernthal's character, some of them even wishing you could choose sides. You'd think similar techno-thriller titles like Metal Gear would've taught them just how quickly out of hand can a nation of mercs who value warriors and patriotic sacrifice above all else get out of hand; heck that's basically what Auroa is, an Outer Heaven.
Others are basically pointing out Ubisoft is virtually copy+pasting The Punisher into the Ghost Recon verse, sans the copyright issues - especially since this guy's view of the US military seems identical to the Netflix version of Frank Castle. Pretty much agree with them on that point.
Also, if you signed up for the Beta access you should be able to pre-load the game files before it becomes playable on Sept 5th. It's only running for a few days though, from the 5th to the 9th, so it's a pretty small Beta window.
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