Follow TV Tropes
My tag is Warzone 2150.
BTW I believe the bullet drop is virtually the same between all sniper rifles, along with the maximum distance a bullet can travel before it "disappears". Pretty sure that max distance is somewhere around 400+ meters.
There is no maximum, just how far the game has loaded in.... Ask Garcon, I have nailed shots of 1.6km+ while playing with him. (He sits down range so the game loads it in, and then I take the shots)
It's true. The bullets fly indefinitely as long as there's someone at the other end to make sure everything is loaded in.
Or at the very least they fly really damn far.
I do recommend the .50 cal though, it may seem like the damage isn't that much more on the stat card, but both .50s are capable of shooting helicopters, making them great for AA as well as sniping.
They HAVE to be unsupressed to do so though, so remember to take it off before trying.... and no the perk wont mitigate that, since vehicle damage is tied to penetration, not the damage stat.
Details on the new version: essentially you're invading an expy of Richard Branson's private islands; most of the enemies seem drone based, they're moving more towards the "Future Soldier" setting.
Definitely co-op, as bots don't seem to be a thing this time - so, solo or with friends. Looks a bit closer to Far Cry in terms of the whole island chain being more overtly hostile.
The trailer really plays it up and the gameplay demo is a bit OTT. Oddly, I find I'm not as interested as when it was more grounded (Insofar as a narco state can be...) - and the gameplay element felt more staged - UI looked a bit too minimalist; the animation a tad too fluid with the stamina meter (reminded me of the QTE from Tomb Raider)
And if that was four players "talking" it was a bit too in character.
You can at least carry the injured away from combat before healing them.
And it seems a bit more story and cutscene driven this time.
The HTI Muddy Bones if you can get it has a bit of a different trajectory than the baseline HTI. A decent mid-range weapon is the MK-17 7.62mm AR. Good enough close in and makes a good DMR weapon and you can put a grenade launcher on it.
I will wait and see what more developed gameplay looks like.
Edited by TuefelHundenIV on May 9th 2019 at 7:04:49 AM
If there's no AI buddies that's gonna be extremely disappointing.
The official reveal trailer just dropped a few hours ago.
Is it just me or does Ghost Lady look a lot like Kassandra with maybe a bit less jaw
For some reason they opted to remove the AI buddies - apparently Ubisoft decided to listen to all of the complaints about the AI, not to anybody who actually figured out how those bozos worked, because I rather liked them. Honestly found it easier to infiltrate bases with the AI buddies thanks to the synch shot, and they're the only things that made Tier One mode bearable.
Oh, and for that matter, PLEASE tell me that they aren't going to design the highest difficulties in the same way they did for Wildlands. That was easily my single largest gripe: after a certain point the game became this perfect hit-scan bot capable of instantly downing a player the moment they came into line of sight, far beyond what any human reaction times would allow. Basically made any of the missions that required firefights borderline impossible to solo.
I find it weird that Walker was mad at Bowman for working with the Skell engineer who ratted to Unidad that led to the deaths of his Ghost team yet in the newest game, he's now working with Skell and hunting down his fellow Ghosts.
He didn't seem to be a very level-headed guy to begin with. Something probably happened that made him feel that his country "betrayed" him, leading him to go rogue and help create The Wolves.
Is he working WITH Skell or has he taken over? Dragon In Charge as it were?
And yeah, the removal of AI is a pain - I rather enjoyed the chatter you got as well. Solo (Which is how I'd have to play this) makes this essentially a third person Far Cry. And without the ability to completely clear bases permanently.
I mean it's a more serious shooter than Far Cry, so there is THAT appeal.
But I'm enjoying Wildlands and the synch shot feeling.
Sgt - what time are you online usually if you want to try a few missions? Anyone else on PC?
Sorry about the late reply. Been battling a nasty flu the last few days, made keeping up with the forums difficult. I'll pm you my possible times in a minute.
Heck I was even planning on putting up a brief summary of what new features and changes to expect from Breakpoint. May as well do it now.
A beta period will also be available before launch in October 4th, but no date has been given yet. You can sign up for the beta either by visiting Ubisoft's site or pre-ordering the game.
Oh great, so now we have a second Roarke from Call of Duty: Ghosts complete with shitty motivation.
I prefer Nomad's voice from the first game - just a regular guy doing normal stuff. Ish.
What is this action movie trend for everyone sounding like they gargled gravel? Or utters weirdly poetic but Uber Soldat style pronouncements, as if they're mythic samurai?
Wildlands they were just VERY good stealthy SF guys, doing a job, being very direct and having some bleak moments.
This is just that "Hero stands up after taking a beating and one liners the badguy" scene... but stretched for an entire game. I mean I may play it but it feels like it's... lost something.
A lot of people HATED wildlands dialog, they thought it was unrealistic for soilders to act that unprofessional... Reviewers and the Ghost Recon Reditt tore into them over it actualy.
I know quite a few people with military background... and they however loved it, and felt it perfectly captured how soldiers interact with each other.
That's the main reason I loved it. It reminds me of falling asleep in a chinook and people joking in the back of a J Ackal (MWMICK); or the light hearted back and forth.
But I suppose internet communities have the image of it shaped by the hollywood swagger and the Stallone Rambo style, the gruff, no nonsense, wise cracking Jar Head...
But yeah, Reality Is Unrealistic is an issue there.
I'm not sure I'm going to bother with Breakpoint. Sounds like too many choices were made to appease the kind of people that were never going to like the game in the first place, rather than keep the kind of people that made Wildlands such a big success for Ubisoft.
It sounds like it's getting the same RPG treatment that Assassin's creed got.
I dunno if I want my Ghost Recon game set up like that but supposedly it's not a bad system.
So I'm not the only one with doubts, I see.
You know, sad part is that I can pretty much pinpoint it down to them removing both Nomad's original VA and killing off the squad as to the reason why I'm hesitant to get this game, along with a bunch of the other players no the Wildlands Reddit. Yeah the AI couldn't pathfind themselves around a rock if they tried, but they shined whenever you were riding in a helicopter, needed a gunner, or were trying to survive the Tier One mode firefights (the enemy AI doesn't get that nasty damage+accuracy buff vs your AI squadmates, and they're generally much more damage-spongier too). Made thos long-distance car rides bearable too.
It worked better with AC as AC was always a solo experience - no controllable party members, or team play, really.
For me, it makes the sudden appearance of comrades a bit more jarring, especially as you don't get squad banter (Can't tell from the trailer if that happens with multiplayer characters auto chatting on top of player voice chat... or if that was players being "In character")
Or if this is Ubisofts soft play at make GR a more "Division" style experience and live service by really pushing the multiplayer. For me that makes it a harder sell as I really enjoy the squad, the in game banter and how useful they are. Even if it is a bit immersion breaking to watch cartel members walk right past them...
Wonder if "El Cerebro" will make a return this game, as he's supposed to be some genius level mastermind as well.
20 Minutes into the Future...
I'm told this concept has been hinted at for a while throughout the Clancyverse? I'm not smart enough to see the pieces.
Not that I recall, no.
Aside from how everything in the Clancyverse was ultimately supposed to culminate in End War, there was also this conspiracy group called Meghiddo, which was supposed to how significant political clout enough to the point they could depose world leaders at will, but I don't think we've heard anything about them beyond Splinter Cell: Conviction and Blacklist.
I still kinda want a second EndWar. I believe it could have been amazing
Community Showcase More