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The next game from the Tom Clancy franchise.
This time it is an open world tactical 3rd person action oriented shooter.
The game is set in Bolivia where the Santa Blanca drug cartel has all but taken over the country. The US growing concerned about the cartel's influence also growing beyond Bolivia's border, sends in "The Ghosts". The four man team of Ghosts job is to bring down the cartel and uncover their ties to the local government.
Unlike the last Tom Clancy game. The Division, Wildlands is more an action game with RPG elements rather than a RPG game with action elements. Players earn xp through the various actions in game to upgrade various capabilities. Otherwise the game plays more like a tactical action shooter.
The game is mostly built around networked co-op multiplayer with drop in drop out capable game play. It also has single player game play and gives the player three AI partners in place of other players that can be directed by the player.
Customization for Ghosts and guns is a part of the game as well. Players can have some initial gear at game start and unlock more as they complete missions, challenges, and side missions.
The enemies are varied depending on their personalities and what they do for the cartel and present differing challenges in differing regions.
There are about 21 different regions in the game across various pieces of terrain from mountains, forests, river regions, and even the Bolivian salt flats. Players can traverse land on foot, by plane or chopper, various land vehicles, and even in some regions by boat.
The technology of the game is modern real world instead of the 20 minutes into the future stuff seen in more recent games so the various guns will be reasonably authentic weapons you typically see in Tom Clancy games. The various bits of equipment are based on real world technology as well.
Supposedly enemies can react differently then they previously did even if you replay missions, players choices also will supposedly have impacts on the other regions.
The game is set for launch World Wide March 7, 2017 on PC, Xbox one, and PS 4. There is the usual run of various versions including one with a season pass for two pre-planned expansions.
The E3 2016 demo with the obviously staged in game chatter
Ubisoft playlist for the game.
FAQ found on reddit with a lot of good info.
Ubisofts website for the game.
edited 27th Jan '17 4:52:38 PM by TuefelHundenIV
Watched the single player AI trailer... part of me really wants to like this game. Really it does - it should tick all the right boxes.
And yet it's a huge sprawling wilderness and has activities and euuuuggggh. I kinda don't want to look at that map.
Also, your AI team mates are no where near as.... tactical as old GR - you end up being the one doing the leg work and have, basically, a load of mobile weapon systems to do a bit of a shooting gallery.
Clearly co-op is where this will shine, but don't have that many PS friends o nat the same time. Hopefully you can do part in single player then hop in and out of co-op...
Co-op is drop in drop out which usually means whenever you or someone else wants.
I have played the old Ghost Recon. Calling the AI partners "more tactical" is quite a laugh. You just literally described what the AI was like. Player doing most of the leg work and periodically telling your team mates what to do. Really a fitting description for a lot of the partner AI in Tom Clancy games.
edited 24th Jan '17 6:31:31 PM by TuefelHundenIV
The closed beta will start on February 3rd.
Some gameplay showing off character and weapon customization options.
What is in those sandbags?
edited 26th Jan '17 1:20:56 AM by Krieger22
OK, Co-op is clearly where this is at. And I'm loving the flexibility. If I could get 2-3 good people on PS 4 to play with this would be an awesome PvE game to get involved on.
Having to adapt to the terrain is cool as well, plus you can REALLY go granular with the "class" type you want to be.
Oh hey I was wondering where the thread for this was.
I'm excited. Beta is next week.
Not to be whiny, but the movement seems rather clunky. Plus, noticed how often the player got up right in front of the enemy, only for them to just briefly waggle around doing nothing while the PC got back up on their feet and began blasting them away at point blank?
I guess MGSV and Splinter Cell: Conviction kinda spoiled me with how fluid their movement was.
Garcon: It does look like good fun.
The game is definitely built around the idea of the of Co-op being the preferred method of play.
Another game where you really need a mic to make it worth it though.
I hope the squad AI isn't too dumb. I kinda like shooting people on my lonesome sometimes.
At least you can tell them to hang back.
They seem to have similar squad AI to Ghost Recon Future Soldier. Meaning they will follow you unless ordered otherwise and seem to maneuver around obstacles and cover on their own. So not bad AI provided you don't mind directing them.
edited 26th Jan '17 5:00:20 PM by TuefelHundenIV
I heard they can be spotted by enemies independently of you though. That I really don't like.
I like it. It keeps them from being uber invisible killing machines.
I just don't want them to bumblefuck their way into something thanks to bad pathfinding and alert the whole base.
But like I said, it seems you can order them to hang back and not follow you so hopefully that won't happen too often.
An easy way around that would be to take fewer of them with you for infiltration. Put them on over watch for example and maybe only take one guy with you so it is easier to manage and have that one guy basically be your back up. Usually what I wound up doing in other Clancy Games. Set up a cover team and the other team moves forward.
It would be even handier if you could take control of the other Ghosts and more directly handle them.
Agreed. That's usually the best way to handle such things, especially since there's lots of situations that the AI won't be able to solve effectively on it's own.
Hopefully, that'll be an option for those playing solo.
edited 26th Jan '17 5:59:15 PM by SgtRicko
I miss that squaddie swap option from the earlier GR's. And yeah, AI that's good enough in a firefight but not intelligent enough to avoid detection... yeah, essentially you just have walking turrets then. No illusion of being a team, just single player with some annoying clunky control interface.
Co-op is probs the way forward for the larger infils. Garcon, if I get this I may end up nagging you to play with.
I wonder if we can customize our AI buddies like we can for our own Ghost.
Also aw yeah, random online code in a reddit post work. I'm confirmed in for the beta, just got the email this morning.
edited 27th Jan '17 4:30:25 AM by LeGarcon
Jerek: They are about as detectable as the player that doesn't make them little better then moving turrets. By that very definition the players are little better then moving turrets themselves. They get detected all the time in the various game play vids. In fact the non-staged dev game play vids the players are getting detected a lot. The AI appears smart enough to seek cover and try to not be spotted by avoiding standing out in the open but that doesn't make them immune to being spotted which also applies to the player. They also can move around to cover on their own. Otherwise they seem to follow the player around with some degree of competency.
The only feature I would like to see is the ability to control individual Ghosts at will in single player so you can do more precise maneuvering and set them up where you need them more accurately.
Garcon: I remember seeing something suggesting you can customize the AI partners as well. I can't remember where. I think it was in the Reddit FAQ.
Edit. Found it in the Reddit FAQ linked in the OP.
Found it. There are three separate sources cited for it so chances are pretty good you can customize your team mates.
Q. Can we customize our character and our teammates?
A. Yes, you can customize your character through the charactersmith as well as your teammates
edited 27th Jan '17 6:19:14 PM by TuefelHundenIV
So my buddy and I have both agreed that we are going to be picking this up for Xbox one. It works out ok if it is just us two and two AI partners.
Awww dang, was hoping you'd go on a PS 4. I'd be able to join you guys then.
Ubisoft is making a feature-length companion documentary on what it's like on both sides of the War on Drugs in Bolivia.
This feature length documentary explores the real-life stories of key figures, who have been at the centre of the war on drugs from the past thirty years. Viewers will accompany narrator Rusty Young, author of New York Times best-seller, Marching Powder, as he meets the people, who have been involved in shaping the cocaine trade in South America, many of whom are telling their stories for the first time. Travelling from Bolivia, and up through to the United States, he will listen to the fascinating stories of characters from both sides of the law, from the coca farmers, through the drug supply chain, to the Special Forces soldiers fighting the war on drugs – to get a raw snapshot of drug trafficking and production in South America.
Developed in partnership with Chief Productions, Wildlands captures the stories of some of the most influential voices on the matter. For the very first time, these diverse characters are brought together to give a broad perspective on a global crisis. Bolivia, Colombia and North America form the landscape for this complex story of the battle between law enforcement and criminal organisations seeking to monopolise a multi-billion-dollar illegal industry.
Director, Colin Offland, described the process involved in gathering the compelling and visceral source material; “We spoke to the people who know the drug trade better than anyone else; iconic characters, from either side of the law, who have defined this continent’s notorious image. The war on drugs is a complex one and we give viewers unprecedented insight to the people who have shaped this landscape, enabling a better understanding of a global issue which affects us all.”
Wildlands introduces the compelling, unbelievable, and often devastating, life stories of a number of individuals, including - George Jung: The man known for hooking North America on cocaine, George Jung was a major player in the cocaine trade during the 70’s and 80’s and was immortalised by Johnny Depp in the movie ‘Blow’. Adam Newbold: A former Navy SEAL with over 20 years’ combat experience, Adam has worked throughout South America.Tomas Mc Fadden: Reformed drug trafficker, and subject of “Marching Powder”, reveals the tricks of his trade, which saw him become a prolific smuggler, until the day he was arrested with 5kg of cocaine at La Paz airport – leading to a lengthy stay at the notorious San Pedro Prison.
Alongside these individuals, Wildlands introduces traffickers, smugglers, money launderers, informants and law enforcers that shape the complex jigsaw forming the criminal underworld profiteering from this thriving industry and those seeking to defeat it.
Geoffroy Sardin, Senior Vice President - Sales & Marketing at Ubisoft said, “Wildlands is a thought-provoking depiction of this complex issue. This subject matter has accumulated huge global interest and we believe that, as a companion to Tom Clancy’s Ghost Recon Wildlands, we take gamers and viewers of Wildlands on a journey of discovery of an issue that continues to grip and fascinate global audiences.”
Developed by Ubisoft Paris*, Tom Clancy’s Ghost Recon Wildlands, the latest instalment in the critically acclaimed franchise, is a tactical military themed shooter videogame set in a massive and stunningly rendered open-world set in a near-future vision of Bolivia.
The beta is live! I only played the beginning mission since I'm gonna wait for Immy to do the rest but I like it so far.
The appearance options are varied and wonderful. You can wear everything from jeans and a t shirt, to full 5.11 in black multicam, to a ghillie suit and everything in between.
The gunsmith also looks fun but judging by the descriptions and what I've read off the map data it doesn't look like we'll have too many guns and accessories to play with. Although again, so many colors to choose from and the red dot I unlocked has multiple reticles you can switch between on the fly.
I'm playing on the normal difficulty and I've been downed once already and spotted a couple times. The game isn't super easy like I feared. You gotta use your infiltration smarts and be cautious in gun fights.
The open world aspect doesn't feel too bad yet. Have barely explored though so we'll see.
There are some bad points. Vehicles are awful to drive or fly. Voice acting and what I've seen of the plot are pretty crap. There's a couple animations I don't like and the cover system is kinda iffy so far.
But I'm having fun. I could go on but I don't wanna make a huge post.
Who else has the beta by the way? What do you guys think?
On a scale of 1-10 how much illegal renditioning does the game involved? The attitude of the CIA handler unnerves me a little, in that she's written as almost revelling in how she's gonna extract information out of a capture.
gameplay looks fun, so I'd be keen to hear how repetitive it gets, or if it's nuanced enough to hold interest (Cos that;s a HUGE map)
The opening part explains that Bolivia is basically a failed state and that the government has struck a deal with the cartel. They'll stop interfering if the cartel leaves Bolivian citizens alone.
There are military patrols who will shoot you on sight in addition to the cartel gangs. They're called Unidad and if you engage them enough they'll bring in heavier and heavier firepower.
The US is there (but it's actually not cause you're Ghosts and none of this happened) because the cartel bombed an embassy and injured two Marines in an attempt to kill a CIA informant who had been working against them. They failed but killed him in a later attack. The embassy bombing bumped the Santa Blanca cartel real high up the DoD's kill list and your handler has a personal beef with them because the informant was actually a good friend of hers.
It's implied certain factions within what's left of the Bolivian government know you're there and approve. You're also supporting a rebel group trying to overthrow the current far right government in exchange for their assistance in bringing in the cartel kingpin.
If it makes you feel better the government propaganda you can hear on certain radio stations talks a lot about the "free market" and are generally far right corrupt assholes.
edited 3rd Feb '17 9:27:06 AM by LeGarcon
Fair point. Is the story really there in the Beta as yet? And is it fun?
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How well does it match the trope?