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The Behemoth casts Meteor
Unlike the last time Meteor was cast, the only target of the spell is Malgus, and with a single Meteor at that. Same telegraph (the ground under targets starts burning) and damage effect (fire DoT) though.
Also, it should be fairly obvious by now that Behemoth resists lightning damage. Yes, it's still hurt, but the redirected blast doesn’t so much as make it flinch.
Malgus manages to leap away from the meteor, his cape catching fire and burning away in the process. He scowls and glares at the Behemoth before reigniting his lightsaber. He walks at a brisk pace towards the monster before attempting to slice off the weakened horn on its head.
Psycho Mantis peers into the beast's mind and finds something of interest. As opposed to a controller or memory card, he finds data about element weaknesses and resistances. He uses his psychic powers to flip those two, giving Behemoth a resistance to Dragon and a weakness to Thunder and Fire. He then broadcasts telepathically to those who can hear him that the monster is now weak to lightning and fire.
Doomguy whips out his rocket launcher and fires two rounds at Behemoth's legs.
Dio rushes forward and once again attempts to begin draining Behemoth of his energy.
Somehow, the ends of both its horns are broken simultaneously despite Malgus only attacking one, leaving them short and fractured.
Behemoth draws back its tail, then does a wild Spin Attack to send everyone within reach flying away as its enmity clears. And then, the electric red spots appear under Psycho Mantis...
The Behemoth summons Comet
Uh-oh! Looks like Ecliptic Meteor may not be a one-time deal!
Edited by KiriK on Jun 8th 2019 at 10:08:43 AM
Malgus, Able, Jason, Juggernaut and Sam are sent flying by Behemoth's spin attack.
The Comet falling towards Mantis grazes him, causing him to fall to the ground.
Doomguy sprints towards Behemoth, firing off a number of shots at its head and neck.
The Behemoth rises up on its hind legs and just straight-up flops down belly-first, trying to pin Doomguy and anyone near him under its weight, before rising back up to all fours.
Doomguy is pinned under the weight of Behemoth. He punches and kicks at the beast's torso in an attempt to get free.
Sam and Malgus move around to the back of the monster, making sure to avoid the limbs of Behemoth. The Sith Lord reaches out with the Force in an attempt to keep the beast's tail in place as Sam enters Blade Mode. He delivers a series of quick slashes and slices at the base of the tail as he tries to sever the appendage.
Sam has the right idea, but it won't be that easy. Behemoth's tail is noticeably nicked and scarred by his blade, but it'll take a lot more work to completely sever it.
The Behemoth rises up off of Doomguy, thanks in part to the damage making it flinch.
The Behemoth is casting Charybdis
The wind funnel appears on Able.
Edited by KiriK on Jun 9th 2019 at 8:03:14 AM
Doomguy quickly runs out from under Behemoth and continues to fire at it.
Able rushes at Behemoth, throwing knives, hatchets and short swords at the beast's head. He specifically aims for the eyes as he attempts to gouge out the eyeballs of the monster's sockets.
Meanwhile, Juggernaut has grabbed Jason and sent him flying at Behemoth. The revenant swings wildly in the air.
Behemoth is staggered before it can let the Charybdis rip.
... Huh. That's wei-OH MY GOD.
The Behemoth is casting Ecliptic Meteor
All of the group sans Able rush behind one of the Comets. The SCP continues to throw weapons at Behemoth, his murderous trance clouding his judgement.
He leaps onto the back of the beast and summons a two-handed battle axe. He swings downward at the back of Behemoth, almost loosing his footing.
Behemoth's skin turns harder than steel while it prepares to cast Ecliptic Meteor, allowing Able only to chip away at it.
And then it's too late.
The Behemoth casts Ecliptic Meteor
Able has fainted
Rewards decreased. Continues remaining: 2
Able is granted the luxury of instantly regenerating from SCP-076-01, but now he needs to make his way back to the fight, which could take him a minute.
The Behemoth runs to another area.
The world seems to be distorting the further away it gets from the city... now Behemoth comes to a stop in an underground volcanic chamber of sorts. Thanks to Psycho Mantis' earlier weakness-swapping trick, it almost immediately gets tired from the heat, preventing it from regenerating health while it waits for its foes to come get it.
Edited by KiriK on Jun 9th 2019 at 8:45:47 AM
Able's body quickly disintegrates until all that's left is a pile of dust and ash. Back where the group first arrived, the stone box shudders once more as the SCP is reanimated. Able notes that this is the fastest he's ever come back before, but doesn't hesitate to rush back over to where he first died.
The rest of the group waits for Able who, not seeing Behemoth anywhere, begins to rush at the Doom Slayer. The demon hunter grabs Able by neck with one hand and the arm with his other. He then carries the berserker to the area Behemoth ran off to.
Once they arrive, Malgus opens up with a blast of Force Lightning in Behemoth's direction. Juggernaut follows this up with an attempt to charge into the beast and pin it up against a wall.
Behemoth is not pinned by Juggernaut's charge. It is toppled over like when a building was dropped on it earlier.
Which is very good, because unbeknownst to this ragtag team, they are all going to die in 5 minutes (in-universe) if they don't deal enough damage to the Behemoth in time!
Torn from the Heavens
Sam performs a flip over the head of Behemoth, landing near the tail. He enters Blade Mode and performs a rapid series of slices in an attempt to lob off the appendage.
Malgus continues to fire off bolts of Force Lightning in the direction of Behemoth.
Doomguy, irritated by Able's constant attempts to free himself from the Slayer's iron grip, lobs the SCP at Behemoth.
More nicks and cuts. However, Sam is making progress. He just needs a bit more effort and support...
Behemoth claws back onto its feet. It uses a wide-angle Eruption.
Edited by KiriK on Jun 9th 2019 at 9:32:17 AM
Those near Behemoth either retreat in time or are pushed back by the eruption.
Psycho Mantis begins using telekinesis to drop bits of rubble and stalactites in the direction of Behemoth.
Dio "Wrrrrryyyyyy"s and rushes towards Behemoth's tail. If he manages to grab on, he'll use Vampiric Freeze to encase the beast's tail in ice.
Behemoth drops down onto one shoulder and just drags itself across the battlefield, trying to bulldoze anyone in its path.
Dio gets the freeze, but... well, they're in a volcano...
Edited by KiriK on Jun 9th 2019 at 9:38:22 AM
Juggernaut rushes to meet Behemoth, attempting to grapple it to a standstill and stop it from bulldozing any others.
Although the ice around Behemoth's tail does begin melt quickly, it gives Sam the chance he needs. He sprints towards the monster until he's within range, where he sheathes his sword. He then triggers a mechanism within the sheath, launching the Muramasa blade forward. Sam utilizes this momentum by grabbing the blade's grip as it flies forward. He then directs the sword upward, performing a powerful sword slice in an attempt to at least shatter the part of Behemoth's tail that is frozen.
Behemoth and Juggernaut collide, stopping each other, although Behemoth almost manages to start pushing Juggernaut back...
In an instant, most of the monster's tail is shorn clean off, sending it sprawling back to the ground from shock, but it quickly rises back up.
Juggernaut has gained the Behemoth's enmity
Juggernaut backs up to avoid the meteor before charging back in. He raises both of his fists and slams them down, attempting to strike Behemoth's head.
Malgus and Psycho Mantis begin to create a ball of Force lightning and psychic energy combined. In one turn, it'll be ready to fire.
The Behemoth gets its face planted into the hard, rocky ground. It attempts to retaliate with another body slam on Juggernaut like the one it had done to Doomguy earlier.
Juggernaut manages to just barely keep Behemoth from crushing him by grabbing onto the bottom of the beast's torso and lifting. This provides an opening for the rest of the group to attack.
Malgus and Psycho Mantis unleash the blast of lightning and telekinetic energy at the Behemoth, the blast rippling as it flies through the air.
Doomguy pulls out the BFG-9000 and fires a blast of ionized Argent energy.
Sam fires his sword out from his sheath using the rifle mechanism, flipping it midair so it flies blade-first towards Behemoth.
Able continues to throw a multitude of melee weapons at the beast.
Jason manages to lift a medium-sized boulder and lob it at Behemoth.
Dio unleashes his Space Ripper Stingy Eyes, firing a stream of high-pressure blood.
Behemoth flails its forelimbs, trying to place itself back on the ground after Juggernaut stopped its attack, only to get hit by everything and sent tumbling over.
The Behemoth makes a break for another area, deeper into the volcanic underbelly.
Except the new area isn't volcanic at all - the molten rock suddenly terminates against a ground of crunchy clear crystal, leading into an open area where the sky is visible, and Behemoth in the middle of it.
Also the first person to enter the new area will be immediately targeted by a summoned Comet.
Able is the first to rush in and is squashed by the newly summoned Comet. He flails wildly, summoning weapons and smacking the boulder.
The rest of the group arrives. Malgus uses the Force to push the Comet enough to let Able get back up.
Juggernaut charges Behemoth again, attempting to tackle the beast.
The Comet boulder is chipped by Able before it's moved off.
Behemoth lifts its limbs out of Juggernaut's way as he runs through so he can't successfully smash into it from below.
Then it lowers its head and attempts to drive its (broken) horns through Jason's body. If successful, Jason will be crumpled onto the ground and afflicted with Bleed, then Behemoth will grab him with one forelimb, smash him against the ground, drag him across the crystalline structure before casually tossing him aside, and then force its enmity upon him.
Bleed - You take large amounts of damage over time from moving. Hold still for two rounds and the bleeding will stop, along with speeding up the rate at which your wounds heal for a short time.
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