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Wryte Pretentious Git from A Disney Pocket Dimension Since: Jul, 2010 Relationship Status: Wishfully thinking
Pretentious Git
#51: Nov 4th 2016 at 8:37:26 PM

Sprites for all approved characters are up in the player's ebook. Let me know if you want any alterations.

@Blu: Hmm. Warp is a pretty powerful ability. I'm not sure I'd be comfortable letting a first level character have access to it. However, I could see finding a way to make it accessible to you later in the game, if you could live with being a more standard caster until then.

edited 4th Nov '16 8:37:54 PM by Wryte

What matters in this life is much more than winning for ourselves. What really matters is helping others win, too. - F. Rogers.
BluBeriPi done w ur shit Since: Feb, 2013
done w ur shit
#52: Nov 4th 2016 at 8:40:30 PM

Sort of what I thought, but yeah. If, say, I could get it later, I'd be willing to wait.

In any case, I'mma think about it.

I'm already committed to a bunch of rps.

How many slots left?

RAlexa21th Brenner's Wolves Fight Again from California Since: Oct, 2016 Relationship Status: I <3 love!
Brenner's Wolves Fight Again
#53: Nov 4th 2016 at 8:40:46 PM

So I assume we'd go for 8 space warp instead of Shadow Dragon warp once we got there.

Where there's life, there's hope.
BluBeriPi done w ur shit Since: Feb, 2013
done w ur shit
#54: Nov 4th 2016 at 8:42:11 PM

I was thinking more like the Fates warp - teleport adjacent to allies?

Suttungr Clueless Slacker from Right here, pal Since: May, 2010 Relationship Status: Maxing my social links
Clueless Slacker
#55: Nov 4th 2016 at 8:42:47 PM

Warp's also very much not an early-game ability, so it's understandable if you give it a minimum level; of course, it's so broken that I'd also understand if you banned it.

I did not expect to have cause to use the line "STOP DROPPING YOUR ASSES!" but DQ 11 gave it to me.
Wryte Pretentious Git from A Disney Pocket Dimension Since: Jul, 2010 Relationship Status: Wishfully thinking
Pretentious Git
#56: Nov 4th 2016 at 8:47:08 PM

The adjacent to allies version is probably what I'd use for it here.

There are currently 2 spots left in the party.

What matters in this life is much more than winning for ourselves. What really matters is helping others win, too. - F. Rogers.
TehStanman Master Saboteur from Standard Since: Feb, 2012 Relationship Status: You can be my wingman any time
Master Saboteur
#57: Nov 4th 2016 at 8:55:44 PM

[up][up]Yeah, Warp is generally agreed to be the most powerful ability in Fates, so I can see where the worry comes from.

"Why does everything have to loop back to YGO?" -Guy who ruined YGO
BluBeriPi done w ur shit Since: Feb, 2013
done w ur shit
#58: Nov 4th 2016 at 9:07:59 PM

Geh...

You know, excited as I am, I'm already over-committed to other R Ps.

I'm gonna have to let this one slide by me.

Sorry folks.

Wryte Pretentious Git from A Disney Pocket Dimension Since: Jul, 2010 Relationship Status: Wishfully thinking
Pretentious Git
#59: Nov 4th 2016 at 9:09:03 PM

I definitely understand that problem. Thanks for your interest, anyway, and may all your dice crit.

What matters in this life is much more than winning for ourselves. What really matters is helping others win, too. - F. Rogers.
RAlexa21th Brenner's Wolves Fight Again from California Since: Oct, 2016 Relationship Status: I <3 love!
Brenner's Wolves Fight Again
#60: Nov 4th 2016 at 9:12:23 PM

This is my very first RP.

Where there's life, there's hope.
Wryte Pretentious Git from A Disney Pocket Dimension Since: Jul, 2010 Relationship Status: Wishfully thinking
Pretentious Git
#61: Nov 4th 2016 at 9:14:12 PM

...

...

...

I'm actually quite honored that you chose this one, then. I'll do my best not to disappoint.

What matters in this life is much more than winning for ourselves. What really matters is helping others win, too. - F. Rogers.
RAlexa21th Brenner's Wolves Fight Again from California Since: Oct, 2016 Relationship Status: I <3 love!
Brenner's Wolves Fight Again
#62: Nov 4th 2016 at 9:18:39 PM

So do I.

I am playing through Path of Radiance and this RP just came by.

edited 4th Nov '16 9:19:01 PM by RAlexa21th

Where there's life, there's hope.
SabresEdge Show an affirming flame from a defense-in-depth Since: Oct, 2010
Suttungr Clueless Slacker from Right here, pal Since: May, 2010 Relationship Status: Maxing my social links
Clueless Slacker
#64: Nov 4th 2016 at 10:13:21 PM

A quick request for future applicants: I'd appreciate it if someone would submit another character with the Flying Mount feat; Grendan could use some backup.

Not mandatory, mind you, and I won't hold it against you if you don't, but it'd be appreciated.

edit: Yes, I know, there's a Mounted unit already in there (hence my statement that it's okay if my request is disregarded), but there's always the risk that he'll get bogged down in forests or something.

edited 4th Nov '16 10:18:59 PM by Suttungr

I did not expect to have cause to use the line "STOP DROPPING YOUR ASSES!" but DQ 11 gave it to me.
RAlexa21th Brenner's Wolves Fight Again from California Since: Oct, 2016 Relationship Status: I <3 love!
Brenner's Wolves Fight Again
#65: Nov 4th 2016 at 10:17:39 PM

Speaking about classes, archers look pretty good in this game. The class' traditional weaknesses, no counterattack and low EXP gain, are rendered moot by the rules. They are effective against flying units and if you play smart enough you won't be surrounded.

edited 4th Nov '16 10:19:46 PM by RAlexa21th

Where there's life, there's hope.
DarknessAwaits from R'lyeh Since: Jul, 2014 Relationship Status: You cannot grasp the true form
#66: Nov 5th 2016 at 7:13:30 AM

Arthur is a laid-back, very chill kind of guy. He rarely gets angry, nervous, sad, or even a little upset. He always seems very calm... almost as if he didn't care- and that is because, he does not. After what happened to him, he stoppped caring about what happened around him, or even to him- he just lives because he has nothing else left, hoping to one day avenge his village. Though, there is one thing that does elicit a reaction out of him- the trill of battle. Ah yes, the sensation that every man in every age has sought- what led the Romans to develop the Coliseum, and us to develop sports like Boxing or Fencing. He enjoys putting his life on the line, knowing that he may not live to see the end of that, or even just get injured. And, that's a stupid idea he has, if he is to go down, he wants to go down kicking.

Still, the fact he doesn't care means not he is not friendly- quite the contrary, he tries to be as friendly as possible around others, and is quite talkative too. But the thing he does the most, unfortunately for everyone else, is make puns and jokes. Funny puns and jokes? Sometimes. But most times he just kinda makes them and see how it goes.

  • Background:
Arthur is born in a small kingdom near Vissan- how lucky, isn't he? He lived a rather normal life until the age of 25- he went to school, as far as education goes anyway, then started training to become part of the army- he had always liked fighting, and had good skills with an axe. He had even gotten in a relationship with a girl while he was at it, and they were planning on getting married. The war hadn't touched them yet- while the village he lived in had been absorbed by Vissan, they didn't really care about them at all. It was only a little kingdom, of almost no importance in politics, so why would they? Still, there were some who were claiming a revolution was in order- that they should take back their freedom. But, alas, they were always ignored and left alone.

But of course, they couldn't live happily like that forever. One day, coming back home after having gone to the neighboring kingdom for personal reasons, he came back to see that his home, as well as the rest of the village, had been completely destroyed. What apparently had happened was that one of the revolution mongers had convinced his village to rebel even with the little army they had. And of course, thanks to his kingdom not having a proper military (they were a peaceful one) and having formed one only recently due to the ongoing bandits attacks, they had managed to resist for a few hours of desperate battle, before succumbing to the opposing army.

As some sort of "punishment" for trying to oppose, they had their village completely destroyed, and anyone who refused to surrender instantly murdered- and as it turned out, almost nobody was spared. It seems that speaker had really had an effect. Arthur's loved ones were all exterminated, of course- that's why, the man took his axe and some supplies, mounted on his horse, and started living a life of vagrancy, traveling between kingdoms, evading the war as much as he could, and fighting some bandits here and there. He hasn't forgotten the people who did this to him- in fact, he's just waiting for an occasion to get his revenge...

  • Level: 1
  • Hit Points: 15
  • Strength: 8
  • Magic: 0
  • Skill: 4
  • Speed: 6
  • Luck: 4
  • Defense: 5
  • Resistance: 3
  • Movement: 5
  • Feat: Mounted
  • Proficiency: Axe (D)

edited 10th Nov '16 2:03:07 PM by DarknessAwaits

Wryte Pretentious Git from A Disney Pocket Dimension Since: Jul, 2010 Relationship Status: Wishfully thinking
Pretentious Git
#67: Nov 5th 2016 at 3:02:00 PM

Arthur looks good, though he'll need a minor change to his backstory. The last kingdom to fall to Vissan was Durvalla 30 years ago. Arthur could be from a village in conquered Vissan territory that rebelled, or from a remote mountain village in Craelach that was never absorbed by Vissan until it was destroyed instead. Are either of those acceptable to you?

With Arthur's approval pending the above tweaks, we have 1 space in the party remaining.

What matters in this life is much more than winning for ourselves. What really matters is helping others win, too. - F. Rogers.
Suttungr Clueless Slacker from Right here, pal Since: May, 2010 Relationship Status: Maxing my social links
Clueless Slacker
#68: Nov 5th 2016 at 3:13:19 PM

I just realized that nobody added the movement bonus from the Mounted feat. Should probably fix that, too.

I did not expect to have cause to use the line "STOP DROPPING YOUR ASSES!" but DQ 11 gave it to me.
SabresEdge Show an affirming flame from a defense-in-depth Since: Oct, 2010
Show an affirming flame
#69: Nov 5th 2016 at 3:31:25 PM

I've been meaning to ask about the exact movement penalties foot and horse units incur on rough terrain.

Charlie Stross's cheerful, optimistic predictions for 2017, part one of three.
Wryte Pretentious Git from A Disney Pocket Dimension Since: Jul, 2010 Relationship Status: Wishfully thinking
Pretentious Git
#70: Nov 5th 2016 at 3:41:45 PM

Difficult terrain uses 2 movement for each tile you enter. This is increased to 3 for Mounted characters.

What matters in this life is much more than winning for ourselves. What really matters is helping others win, too. - F. Rogers.
RAlexa21th Brenner's Wolves Fight Again from California Since: Oct, 2016 Relationship Status: I <3 love!
Brenner's Wolves Fight Again
#71: Nov 5th 2016 at 3:47:08 PM

That applies to desert right?

Where there's life, there's hope.
Suttungr Clueless Slacker from Right here, pal Since: May, 2010 Relationship Status: Maxing my social links
Clueless Slacker
#72: Nov 5th 2016 at 3:54:26 PM

Speaking of terrain, what terrain benefits do Flying Mount units get? I'm assuming we don't get Defense or Avoid from terrain (as a trade-off for ignoring it when moving), but I think I should ask anyway, so we all understand exactly how flight works in this RP.

I did not expect to have cause to use the line "STOP DROPPING YOUR ASSES!" but DQ 11 gave it to me.
Wryte Pretentious Git from A Disney Pocket Dimension Since: Jul, 2010 Relationship Status: Wishfully thinking
Pretentious Git
#73: Nov 5th 2016 at 4:21:59 PM

^^ Yes.

^ Flying units do get terrain bonuses. The trade off for flight is that you are grounded or practically so during adverse weather, and you are vulnerable to ranged weapons, i.e., take 3x damage from bows and throwing weapons like javelins and hand axes.

Although, now that you raise that possibility, I might change that vulnerability to not benefiting from terrain bonuses. Vulnerability to bows is how it works in the original games, but that is a much higher risk in a game like this where each character is an individual player rather than a single unit in your army. Loss of terrain benefits would probably be better in this case as it does keep the disadvantages of the feat without running such increased risks of instagib. I'll think on that and reach a decision before the game proper starts.

edited 5th Nov '16 4:24:53 PM by Wryte

What matters in this life is much more than winning for ourselves. What really matters is helping others win, too. - F. Rogers.
TehStanman Master Saboteur from Standard Since: Feb, 2012 Relationship Status: You can be my wingman any time
Master Saboteur
#74: Nov 5th 2016 at 4:41:54 PM

Well, hitting 0 HP is not necessarily insta-death, right? So we're on semi-casual mode anyway.

Also, on the topic of mounts. What are their movements when grounded? Also, do mounts have indoor movement penalties like in some games?

"Why does everything have to loop back to YGO?" -Guy who ruined YGO
Wryte Pretentious Git from A Disney Pocket Dimension Since: Jul, 2010 Relationship Status: Wishfully thinking
Pretentious Git
#75: Nov 5th 2016 at 4:51:03 PM

No to indoor movement penalties. Adverse weather reduces Mounted and foot movement by 2; Flying Mounts are reduced by 4 and are treated as Mounted for interacting with terrain.

edited 5th Nov '16 4:51:37 PM by Wryte

What matters in this life is much more than winning for ourselves. What really matters is helping others win, too. - F. Rogers.

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