Either way, you only attack once per turn, but Gertrude will not lose much offense when she goes fishing.
Continue writing our story of peace.At the very least, if you go with changing stat boosters to an equippable item, I'd expect exceptions where they make sense. For example, I believe Energy Drop (the Strength booster, for the non-Fire Emblem veterans here) would make more sense as a consumable rather than an equippable, on the grounds of the user drinking it. I mean, it's not like we'd get a constant supply of them, right?
DOOD!!!Michel doesn't have any post yet. I personally would like to see his perspective.
Are the roster and slots updated yet?
Continue writing our story of peace.The sign up page has the roster full. Michel has not been included and Arthur has not been kicked out.
edited 20th Nov '16 3:28:58 PM by RAlexa21th
Continue writing our story of peace.I've just updated the roster on the sign up page. I've been pming Arthur's player, and warned him that he needs to start posting soon or his spot will be opened to sign ups again.
The googledoc material will tend to be updated more frequently than the threads here just because it's less hassle to do so. :P
I think we just missed out some bandit twin wackiness right here.
Continue writing our story of peace.Since Arthur is only mentioned in 2 posts, both by Wryte. I think it is easy to retcon him out of the story.
Continue writing our story of peace.Very easy. As I understand it, he just never showed up. Applies equally to player and character.
Charlie Stross's cheerful, optimistic predictions for 2017, part one of three....I can't believe I missed this for so long, but I think Tigra's still got an extra HP over what should be possible.
The HP cap at level 1 is 20, and you can only gain one point in a stat each level, right? So the maximum HP a character can have at level 4 is 23, unless my math is failing me.
DOOD!!!Her base HP was 18, she ate an Angelic Robe, and then the rules were changed so that they had to be worn instead of consumed. Problem solved!
Charlie Stross's cheerful, optimistic predictions for 2017, part one of three.Yeah, if it's like traditional FE fog of war where it's "bump into target, end turn immediately", it's going to be quite unfun...
Charlie Stross's cheerful, optimistic predictions for 2017, part one of three....wow, talk about glaring oversights. Okay, yeah, I somehow did not think of that. Okay, slight modification incoming.
Okay, so how this is going to work is that enemies within 7 spaces of a party member will have their position discernible on the map, but you will not be able to tell anything else about them until you get within visual range. Also of note, while most of the party has a visual range of 3 in the fog, Zeera has a range of 5 due to her Thief feat. I'll also tell you right now that the same visual restrictions apply to the enemy.
edited 21st Nov '16 7:25:48 PM by Wryte
Oh cool. I suppose we'll playtest this by ear, kind of. I'm game.
Charlie Stross's cheerful, optimistic predictions for 2017, part one of three.

That's correct. Counter only goes off in response to being attacked by an enemy within range of your weapon, and only against the first eligible enemy.
For example:
Counter is basically the normal counterattacking mechanic from the games, except you have to prepare it as an action in place of making an attack on your turn, and it only works against the first attacker.