>Forest. Sweet Land animals will be much safer for our nightmare creatures than townsfolk.
>Forest time.
>Yeah,forest.
Our heroes take the path that leads to the forest. Eventually, they enter the forest, and they're surprised by how bright and colorful it is.
As they walk through the forest, some adorable woodland creatures come out of hiding.
Very good kitty>Be cautious, but friendly. You know how dreams work sometimes, even the seemingly good ones.
>Wonder how they taste
For some reason, I thought someone would suggest something like this.
Carl wonders what they would taste like... but decides against eating them. He still has pancakes, and besides, he wants to be a nice bunny (despite being badass)!
>Say hi, point to your ears to show you're friendly.
>Be cautious, but friendly. You know how dreams work sometimes, even the seemingly good ones.
Carl wonders if this might turn out bad. But nonetheless, he tries to greet the animals kindly. He points to his ears, hoping they'll want to be friends with him. And they do! They all flock towards Carl. Everyone else in the party is squeeing, except Sliss and Grimaldi, who are laughing, and Captain Rust, who is most likely thinking "How did I let myself get roped into this?"
Carl pets the animals for a while, but suddenly, there's an ominous rumbling sound. The animals look up and start running away. They're all gone in a flash, except for a turtle, because, of course, it's moving slowly.
Very good kitty>Don't act too threatening. This can go one of two ways, either this is a legitimate threat, or this is a poor Woobie character who has no friends.
Long live the New Bev.>Don't act too threatening. This can go one of two ways, either this is a legitimate threat, or this is a poor Woobie character who has no friends.
>Ready the rapiers, but be ready to switch to the axe if pure damage is required, or put them away if it's a giant bunny or something.
>Help the turtle, then ready one of the weapons. Ask if anyone knows what that could be.
Carl readies his weapons, but hopes that it will be something friendly. His hopes are shattered when in comes the slime monster from earlier.
"You jerks again. You guys beat me up and made me lose a lot of slime. And there isn't any slime here. I oughta kill you all now... but I don't have time."
The slime monster notices Carl trying to help the little turtle. "I've gotten stronger since we last met. Mr. Shadow and I can do magic things now. So let me test them out on this turtle."
The slime monster's eyes start glowing, and so do the turtle's. The turtle grows to the size of a car and roars at our heroes.
"That should keep you busy for now. Now stay out of our business. I'll do whatever it takes to kill you, or my name isn't Dumblob McStupid."
"...you weren't supposed to know that."
Dumblob slithers away, leaving our heroes face-to-face with a giant, Brainwashed and Crazy monster turtle.
Very good kitty>KILL IT WITH KINDNESS
Carl tries to be nice to the turtle, hoping this will revert it back to its original, cute form. The turtle snaps at Carl, who just narrowly dodges. This isn't working, time to Beat the Curse Out of Him!
>We can't pierce the shell, so the precision of rapiers is best. Stab at the neck and the gap in the front of the shell.
Carl pulls out Loki and Set and starts trying to stab at the turtle's neck. Unfortunately, it's too thick to puncture, and it's covered in spikes, and the rapiers have no effect.
>Look for weakness on the turtle. Try hitting the underside.
>Attempt to flip the turtle over.
Carl tells everyone to flip the turtle over. While the rest of the party tries to do this, Carl tries to hold its mouth shut so it won't snap at them.
Unfortunately, the turtle is too heavy for them. Carl looks over and sees the other woodland creatures hiding behind the trees, watching. They want to help, but they're scared!
Very good kitty>Start bashing on its head with the axe.
With the power of Stanley, Carl starts hitting the turtle's head. It doesn't work.
>Go for the legs; additionally, attempt to rally woodland critters
Carl tells his friends to start attacking the turtle's legs. It seems to be having some effect.
Meanwhile, Carl goes up to the trees to try and convince the animals to help him.
...How will he convince them?
Very good kitty>Give a speech about how they must overcome their fear and fight for what they believe in.
Long live the New Bev.>Pancakes!
Carl takes out a few pancakes and lays them on the ground. The animals are still nervous, but they step forward and eat. Don't worry, Carl still has some pancakes left if he needs them later.
>Give a speech about how they must overcome their fear and fight for what they believe in.
As the animals eat, Carl gives them an inspirational speech.
Thanks to these two actions, the animals are ready to help Carl and his friends! They help attack both legs on one side of the turtle's body, then flip it over.
Conveniently, there is a big red spot on its stomach.
Very good kitty

>Forest. Sweet Land animals will be much safer for our nightmare creatures than townsfolk.
My new plan is so secret that even I cannot understand its full scope!