For ordering surgeries, you go into a colonist's medical tab and click on bills.
For upgrading tech levels, I have no idea. I'm not sure you can.
Discar: Ahh thanks. I haven't ordered surgeries in so long I had forgotten how.
Who watches the watchmen?Alpha 15 is out for steam.
edited 28th Aug '16 12:17:15 PM by TuefelHundenIV
Who watches the watchmen?And now I have a weird bug where when I go to build my walls out of wood the materials required are anything but wood.
Who watches the watchmen?Sounds like a mod forgot a bracket.
edited 30th Aug '16 1:36:01 PM by Imca
It is actually completely random. I had one that required steel for no reason. However starting a new colony and it is back to it's usual costs and materials.
edited 30th Aug '16 5:17:56 PM by TuefelHundenIV
Who watches the watchmen?Well that explains it. One of the mods accidentally altered all the recipes for vanilla items. Notepad++ accidents are amusing sometimes. Fixed.
A lot of mods caught up quickly including EDB Prepare Carefully. I am a happy monkey.
Who watches the watchmen?Now I'm imagining that becoming a feature.
Like, your colonists can go stark raving mad and refuse to build walls out of anything but random, bizarre and unearthly recipes.
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.It wouldn't really work with having to alter the recipes you normally have access to. Though say having something like DF's moods could be interesting. We already have psychic events that can cause misery or even soothe. So why not one that makes someone build something "odd" with available materials at a local work bench?
edited 1st Sep '16 4:12:13 PM by TuefelHundenIV
Who watches the watchmen?I hate the "Happy Birthday" have a possibly crippling unbalanced medical condition.
Who watches the watchmen?Anyone play around with the caravan mechanic at all? I kind of want to do an ODST scenario where a platoon of ten marines in armor with guns drop onto a hostile planet, with a few hanging at base to build and maintain while the other seven go out on raids, killing bandit clans and selling off the loot (including captives) before bringing the proceeds home.
Not yet. I have put it to the side until a few mods I like catch back up.
Who watches the watchmen?The only mods I've got on for this one are Prepare Carefully, and Embrasures, so I can do internal security sections and hunting blinds, rather than keeping my soldiers exposed. I haven't actually played, just set up my strike force.
I bought the game and spent last night playing it. Absolutely vanilla, no mods, no nothing.
I ended up with a bunch of cats squatting in my roadside base. The most hilarious situation (in the game, mind you, it's considerably less funny in real life) was a hard-drinking pregnant cat that downed half of my beer stash in one sitting, collapsed into utter drunken incapacitation, and developed liver cirrhosis. Another helped itself to the other half of my beer stash and ended up with a liver tumor of some sort.
Also, since the cats are untrainable and thus pretty much useless, I gladly sold all of them to a passing livestock trader.
I also managed to defeat a Centipede with four people armed with three bolt action rifles and an awful-grade incendiary launcher. Well, a centipede and a scyther, to be precise. The biggest problem was trying to corral the human popsicles involved in the entire sad debacle, but I managed to rescue two and capture two others (a bionic-legged woman who tried to bionic-leg it and the bionic-eyed mercenary who not only held her own against the centipede AND alien insects, but managed to brain my gay cook with one shot - a defrosted assassin caught in the crossfire was the other casualty). But that was my second game - the first one ended with mass starvation (because, go figure, I had no idea how to set up a serviceable greenhouse), accidental release of a Centipede and THREE scythers (compared to a deliberate, pre-planned, tactical-as-fuck op described above), and A MOTHERFUCKING GRIZZLY eating my last settlers. In the middle of winter.
edited 1st May '18 11:46:58 AM by NotSoBadassLongcoat
"what the complete, unabridged, 4k ultra HD fuck with bonus features" - Mark Von LewisYep it is that level of fun.
Who watches the watchmen?Half of my colony died in an ill-equipped winter expedition, and it was the better-trained half, including the spy guy who was my main talker and all the human popsicles (Ironic Death, much?). Now I'm left with two pacifists, a herbalist who can't fight (but isn't averse to lugging a length of pipe to brain people with - I mean, it's officially a steel club, but what can you quickly craft a steel club from?) and three shootists, of which one is a nerd with only one lung, another is a Badass Grandma (spy guy's widow) and the last one is... Kiki. Kiki is the chick who lugged the incendiary cannon during the Centipede fight, and now switched to a Chain Shotgun.
And before that happened, the bionic-legged woman went berserk and had to be pacified... losing her bionic leg in the process and having to limp around on a peg leg.
And after a rescued refugee just turned around and walked out on me, I decided it's time to break bad and start cooking drugs in industrial amounts. Then stash them next to my silver and gold reserves in the mountain vault. I mean, those can be sold for pretty serious money, right?
edited 4th May '18 6:36:49 PM by NotSoBadassLongcoat
"what the complete, unabridged, 4k ultra HD fuck with bonus features" - Mark Von LewisThere is some money in drugs for various traders.
Who watches the watchmen?I made a killing on potatoes instead. I mean, seriously. I had like three thousand potatoes in inventory and sold half of them to a bulk trader. He went home broke, I zeroed his silver and that after I had to buy some necessary stuff and take some potatoes back because he couldn't afford them.
And now, I'll try getting my prisoners drunk to make recruiting them easier.
"what the complete, unabridged, 4k ultra HD fuck with bonus features" - Mark Von LewisIf you want real money, what you do is capture every raider you can, and then disassemble them for parts.
Provided you can take the mood malice, nothing will get you cash faster.
I have a colonist addicted to luciferium, aaaand I just ran out of luciferium.
Assuming she doesn't melt too fast, I might use her as an organ donor, since I have TWO colonists missing lungs now.
"what the complete, unabridged, 4k ultra HD fuck with bonus features" - Mark Von LewisSomehow I shot off an enemy raiders skin. How in the hell did I blow off someone's skin?
Who watches the watchmen?With precision, apparently.
I feel like I should bring up RimWorld's upcoming Ideology expansion and free 1.3 update, but this is made awkward by the fact that this thread went quiet well before the previous Royalty expansion came out.
At any rate, huzzah for a way to customize the "theme" of your little war crimes colony and more elaborate faction interactions! And kudos to the dev team for releasing 1.3 as a beta so modders can get their projects ready and compatible. But, ah, I've got a lot of mods on my list, so there's some trepidation mixed with my anticipation.
Current earworm: "CHIMERA"Yea, I read the announcement. I'm kinda excited for it. More customization is good.
I'm interested in how this 'colony theming' will actually be implemented.
Will it be settings that attract specifically traited pawns?
Will we be able to train/brainwash new recruits and have them slowly conform to the society rules?
-Now Billy, we talked about this. The shackles stay on until we can trust you. Now eat your Bob-Burger and you can have a warm bed tonight. There's a good lad.
I've got some 600-ish hours on Rimworld. I'm A-OK with throwing them a little more money for another expansion. I've definitely gotten my money's worth of entertainment from Ludeon.
If I figure it out I'll share the answer with you.