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Double Post. Finished North Lomei Labyrinth in the only logical manner:
Looked up a guide.
Now I'm at South Lomei shrine, though I didn't go through the Champions Gate. I'm a cheater that way.
Once I do this, I'm gonna upgrade my Barbarian armour as soon as possible, so that means Lynel Hunting a go go!
I guess that works. I climbed to the top of the labyrinths and skipped most of the problem parts by just going around everything. Good old Dungeon Bypass.
I partially did that for the first labyrinth (the one that you parasail to from near Akkala Ancient Tech Lab).
Though I made sure to have the Ancient Armour, bow and Arrows when I did.
Ultimately, while there may be some solutions for puzzles and obstacles that are more obvious than others, no way of clearing them are wrong. Whenever you get a Spirit Orb, the guru you receive it from praises your resourcefulness; it's not that you reached them in a particular fashion, but that you got there at all.
I did the Akkala labyrinth before I could afford most of those. Not only that, but I only barely had the stamina to make it to the top without a refill. I probably did the Akkala labyrinth way too early... that said, the stuff I got out of there was a small-scale Disc-One Nuke.
One of the things I like about the game is that it feels really rewarding to push yourself in several areas. And not just the personal accomplishment of a Self-Imposed Challenge; the game frequently gives you tangible benefits that make you feel like you deserve rewards for what you just pulled off.
It'd be a lot better if breakable weapons weren't a thing. Certain trials just simply can't be passed regardless of player skill if you don't have strong enough weapons.
Apparently, I hadn't been paying enough attention in previous strolls through the Yiga hideout.
For gits and shiggles, for a while now I've been running around with the Sheikah Sensor set to treasure chests.
My wanderings around the Gerudo Highlands brought me in range of a chest which I eventually narrowed down to being inside the hideout. I found the one chest over the door leading to the last room before the Kogha encounter, where you can get a bunch of arrows from the pots, but the sensor was still pinging on something.
Turns out that if you burn the right-most one of the three banners hanging down on the wall with the door to that room, there's a secret room behind it where you can find three chests. One with a gem, and two with gold rupees.
Not that I need any of that now, mind you, but had I known of it earlier it could've been helpful.
Edited by Nohbody on May 27th 2019 at 1:11:43 PM
Didn't know that one either! Nice!
Alright. I got the last part of the Barbarian armour and upgraded it two levels. I just need one more lynel hoof to get it up to level 3. That'll be useful.
Edit: Got my Lynel Hoof. All my armours (except the Radiant Armour) are now up to Level 3.
Also fought a club wielding Lynel....lets just say, I need to replenish my Hearty Meals and potions, so I'll be gathering up materials for that before the next Blood Moon.
Edited by HandsomeRob on May 29th 2019 at 7:59:45 AM
Double Post: Took care of the Desert Sandstorm quest (the one where you have to wait for it to recede).
I think I will reduce my current quest list before I finally head to the Yiga hideout. I've been meaning to do just that, and it's a good time killer.
Plus, I still suck at fighting large numbers of enemies. I got clobbered badly by some Lizalfos in the desert, though that was because I didn't have any cold fighting food and chose the wrong clothes to fight them in.
As an aside, it's annoying to not have 30 hearts to fall back on, for the start of the Champion's Ballad mission series with the One-Hit Obliterator (which is, yes, a silly name).
I've died more in bringing up the four Plateau shrines than I have in the rest of the game, thanks to that 1/4 heart max while using the OHO.
Edited by Nohbody on Jun 3rd 2019 at 7:12:47 AM
I load up on Ancient Arrows and snipe things.
What gives me trouble is that dang "Stop to Start" shrine.
Once I got used to running in, killing something, and then running away to let it recharge, it wasn't that hard to not die. Basically just sprinted in, killed a thing, and sprinted away. Classic guerrilla warfare.
Arrows don't do much good if you don't see a spike hedge in time, underestimate how far away from an exploding barrel you need to be to not catch any flying embers, or misjudge the timing on popping the paraglider.
Only one of the four deaths was combat related (and that because my thumb slipped when facing one of the heavier Scouts in the Major Combat shrine).
"Only a quarter heart damage, I'll be... shit, dead."
Edited by Nohbody on Jun 3rd 2019 at 10:57:02 AM
I hear ya on the spike rows. I hate stumbling into them, even when I've got lots of hearts.
I like using the Obliterator on unnecessary things. Like after I've cleared a camp, using it to break crates.
Stamina all maxed out. From here on in, I start filling up on more hearts now.
I've done all my shrine quests as well, so my next order of business is finishing up any sub-quests I have. After that, I'll finally hit the Yiga hideout.
Apropos of not much, BotW sequel in development, as discussed in the general LoZ thread.
Naturally, there are already several analysis videos up on Youtube.
Playable Zelda git hyyyyyype
Zelenal discovered that if you play the audio from the trailer backward, you can hear a voice whisper "Help us, please" at about 45 seconds in.
It's 45 seconds into the reversed audio and about 35 seconds into the actual trailer.
Given the darker tone of the trailer I wonder if Termina will show up again. Others are speculating on the Twilight Realm.
When's the best time to do the Medicinal Molduga quest: before the Divine Beast, or after?
Probably after. They're found deep in the desert and not having to worry about Vah Nabooris is nice.
There's no words being whispered in the trailer, forwards or backwards.
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How well does it match the trope?