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Honest gameplay is more fun anyway
You know, i can't help but wonder about a little detail:
We know that Zelda was completely unable to awaken her divine power in time, at least not until after everything had gone to hell.
I'm wondering if Zelda being able to use her sealing powers before Calamity Ganon took control of the Divine Beasts and killed the Champions would have made much of a difference? It should have, since they would still have a chance to seal him away, but they'd have still needed to fight their way through all the guardians and the Blight Ganons to get to him.
Don't know why you'd try to cheese Eventide anyway. It's one of the more fun challenges in the game when done legit.
I admit, I enjoyed beating it.
Though the Defence potion definitely helped. I think I'd have gotten myself killed near the end without it.
If nothing else, Zelda probably could have sealed away Ganon before the Champions died. I'm not entirely sure if that would have changed anything but it might have freed up Link to help out the Champions.
I did Eventide too recently and I'm... almost disappointed? I ended up plowing through the thing without too much resistance, the biggest ennemy being that damned rain that wouldn't stop. It was fun, but I expected more of a Survivor experience.
That's why Eventide is best enjoyed as soon as you can get off the Plateau. Three hearts (or four, if you took that upgrade instead of the stamina), no Champion abilities. I did it in my Master Mode run, though I'll grant that definitely took a few tries.
I found Eventide super fun. Especially since you don't have to beat the Hinox. Just save his ball for last and glide down onto him, snag his ball from the necklace and hightail it to the final shrine and BOOM, get all your stuff back and decimate him.
I mean, one man's fun is another man's That One Level. I totally get why some people would cheese it with the equip drop technique.
I did it "honestly" having taken it on before taking on a Divine Beast, but with around 8 or 9 hearts. I use quote marks because I abused practically every single trick I could think of to get through it that didn't require the equip drop technique. Stealthing around to get headshots? Using Magnesis to hurl things into foes? Using Stasis+ to freeze foes to get around them? Oh yeah. My personal favorite was the Hinox. For that one, I got up to a high rocky outcropping and threw a bomb. It would wake him up, but because I wasn't in his field of view, he'd go back asleep. Then I'd throw another bomb. Wash, rinse, repeat, and I killed him that way. When I replay the game I think I'm going to sneak up on him, use Stasis+, and nab the sphere while he's frozen.
I had 15 hearts when I tried the island. The blue Hinox managed to almost kill me in one hit still, but I had enough arrows to shoot him in the eye over and over again. I had also put all the food I found in the fire so I had enough to heal. If anything, I just went out on every monster like a brute and it paid off!
As I recall, I did a lot of running away from the Hinox. Waiting until it lost interest and went back to sleep before going after it again. But there were also explosives and fire involved.
I killed him after I got my stuff back. Though a thunderstorm started during the fight so I couldn't set his legs on fire. That being said, I slapped on my rubber armour and let myself be hit by Lightning while he was close by. I think it did some damage.
its been a while, but i thought the island stripped away your armor?
Yeah, until you actually put all the orbs away, then you get them back.
So I put in all the orbs and got my stuff back, then went into the shrine. After that, he was still there (and all the enemies I had killed returned), so I slaughtered him.
It gives it back to you when you finish the shrine quest, which is what I think Handsome Rob used - he only evaded the Hinox while the quest was active, but when for the kill when it was done.
yea kinda skimmed over your first sentence in the initial post my bad :V
I had a lot of fun the first time on the island. Got caught by the Bokoblins and Moblins guarding one of the orbs, but then a thunderstorm started so... I threw a metal weapon near the Moblin with just the right timing for it to get struck by lightning. Very satisfying kill.
Last tower I got was the one in the middle of the fucking electric lake
Hah, you thought you cleverly pulled one over on the game, but you actually did exactly what it wanted you to do!
Edited by shigmiya64 on Mar 16th 2019 at 12:12:16 PM
Second time I went for that tower, I used Revali's Gale from the mountains immediately to the north to glide to it. Takes about one full stamina ring, and you land between the second and third level of rest platforms, well out of immediate range of the nasties roaming around it.
First time I just slogged through it, picking away at the edges and working my way in because I didn't have Gale yet at that point.
@shigmiya: Yeah, I guess I did, although I don't know if the game exactly expected me to hide and bomb the Hinox to death (for all that it works, it's extremely dull and slow). Next time I try it, I'm going to see just how far I can stretch the effectiveness of Stasis+, which is always funny.
I have trouble bombing bokoblins to death, how did you have the patience to do that to a hinox?
Speaking of which, there needed to be some way to get stronger bombs. I do like having an unlimited Emergency Weapon, but they become useless for anything but environmental damage pretty much immediately. Maybe they should have been like bows and arrows, where a bomb bag influences your damage, and you can pick up various bags from enemies.
Bomb arrows already exist. The Sheikah bombs weren't designed as weapons. They're more path-clearing tools.
Yeah, I guess. And even in previous games, it was rare to use bombs as direct weapons. But in a game where the environment is so important in combat, to the point that they give you two different bombs depending if you want to roll them or not, I feel like bombs should have been more dangerous.
A lot of the environmental combat stuff quickly became underwhelming, to me. Fire, for example, isn't anywhere near as damaging to enemies as it is to you.
@Discar Like I said, extremely dull and slow.
It's probably worth noting that I've had years to develop patience for Gradual Grinder techniques... I first became acquainted with them in the NES days in Final Fantasy I, because I'm that stubborn about winning the damn fight even if surprised by something that paralyzed everything but the white mage. To put it in terms of more recent vintage, you know how there's always one guy at a Pokémon tournament who builds a Shuckle just to mess with people? I'm that guy. (For the record, Toxic, Rest, Stealth Rock, Gastro Acid.)
The thing about solely relying on bombs for offensive flavor is that most monsters will cotton on pretty quickly as to where you are, even if you wait to detonate, so for the most part enemies are too smart to let you get away with that technique. Hinoxes are probably the sole exception, and even then it requires the terrain to be laid out just right and for you to not have any other sort of nearby threat (the next best place I can think of to do it would be at the foot of Mt. Lanaryu, but you have to deal with the Lynel there first, so it wouldn't exactly be my first pick to whittle down in that fashion).
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