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Anyone else notice the question and exclamation marks when spotted by enemies? We Metal Gear now.
between the gorgeous visuals, immersive environments, atmospheric sound design, jumping, clothing and weapon equips, etc I'm really happy with this direction.
Also, if you look closely at the bottom right corner next to the map, there's a icon that indicates how much sound you make.
I agree, I'm just saying that it's isn't a point against it either. It depends how they execute it.
Anyway yeah, I'm really liking the art style. It's very smooth and detailed without getting into "hey we spent our computing power on rendering each pebble individually" territory. It's a good balance of realism and stylization.
Heh, I didn't notice that. That's a nice touch.
edited 14th Jun '16 10:36:27 AM by JapaneseTeeth
When he picked up the Nightshade, it mentioned how using it in cooking improves your stealth, so I'm going to assume cooking different foods will provide different buffs and benefits beyond just restoring health.
I love survival games and have grown tired of the Zelda formula, so pretty much everything about this looks fantastic.
...Isn't Nightshade poisonous in real life?
Sometimes. Not always.
The Shiekah I-Pad can be used as a telescope. Interesting.
That's definitely curious. They've been trying to do a stealth mechanic since Ocarina, but usually in isolated zones which left it feeling like an Unexpected Genre Change. Going full-steam with it as a standard gameplay element is an interesting choice.
edited 14th Jun '16 10:45:57 AM by TobiasDrake
This isn't Zelda. It's Skyrim modded to look like Zelda with some Minecraft thrown in.
edited 14th Jun '16 10:50:03 AM by Karxrida
this could be great if they don't force stealth sections on us, barring tutorials
if they do i aint bothering
psh skyrim WISHES it looked this good
this is more Zelda, with elements of Monster Hunter crossed with Dark Souls, and elder scrolls open world to boot
The Zelder Scrolls
edited 14th Jun '16 10:50:10 AM by Trip
We really need to get EyePad going as a Fan Nickname for the Sheikah Slab.
Shivering Link is hilarious.
Oh man Link shivering in the menu.
Comparing this to Skyrim does this game a big disservice :'p
It can't be skyrim
They haven't clipped through the world and fallen into a void yet
I wonder what the Wolf Link amiibo does in this game.
and they havent ran up a mountain without breaking pace just by jumping a lot
edited 14th Jun '16 10:53:01 AM by Trip
Trees can also be blown up. None shall survive.
Enemies are as charming as ever.
The arm is still alive while you wield it.
edited 14th Jun '16 11:02:37 AM by Hashil
you can use stalfos arms as weapons.
Pause healing is kind of lame. Kills most of the difficulty.
Why is Nintendo so cruel. If they loved us we wouldn't have to wait so.
All sorts of new gameplay stuff. The Eye Pad's scope can be used to mark enemies, Phantom Pain style. Weather affects gameplay: Enemies go to sleep at night, cold can hurt you if you don't dress appropriately, and rain can make slopes slippery and puts out fire. You can find different kinds of arrows in treasure chests. The korok leaf returns. So much interesting stuff.
Oh right. I never got Twilight Princess Wii U, so I'm gonna have to get the Wolf Link Amiibo another way.
Can it be bought separately?
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