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Well, the fact that they were buried and forgotten did make it easier for Calamity Ganon, sure, but Ganon was out to corrupt the weapons that previously took him out, and he was able to do it pretty thoroughly. I strongly suspect that he still would have been able to do all that even if the Sheikah had actively been working on them the whole time.
I'm fairly certain that the Shiekah would have updated the OS over the course of 10,000 years. Ganon may have known how to crack DB v1.4.2 but the architecture of v3.6.8c would be completely alien to him.
Well, we can't know for sure.
Ganon is determined. I truly believe he would have found a way, whether they kept using and improving the guardians or not, because he lives entirely for fighting with Link and Zelda, and taking down the rest of Hyrule in the process.
I've started my third play through. I'm going armorless. Well I had to put something on so that the upgrade guy would talk with me. So far it's mostly been double-tap stuff like elemental arrows that have got me. And I'm in the castle with 3 hearts, just to stock up on weapons, but running out of food.
So, Sheikah theorizing has been a thing for a long time. However, if I'm recalling the OOT days right, I remember there was talk about how the Royal Family betrayed them because they feared the clan was getting too powerful or some such. I know in the non-canon comic, Sheik talks about how the bloody tear is part of the crest as their expression of sorrow and a reminder of that time. Now, the Yiga Clan does not exist in that game (so far as we know; they could be hiding out in the desert but trying to establish themselves), nor do they appear in any future games until now.
As well, if I'm remembering some of the game's lore right, there WAS an actual civil war between the Hylians and Sheikah over the use of these weapons, but the complying Sheikah were allowed to stay, and the fighting ones were banished/left on their own and formed the Yiga.
I wish the game wasn't so picky about where you start buying arrows when you're making a circuit of the places that sell them...
I had finally ran down my bomb arrows, and was close to running down the regulars, so after I made some Ancient Arrows and fired off one or two more since arrows consumed for AA manufacture doesn't trigger the reset on arrow sales, I stopped in at Tarrey Town, figuring I could pick up both types of arrows there.
They had the bomb arrows in stock, but not regular. Remembering that my last go-round started at Gerudo Town (for some reason it's sensitive to where you start the circuit, and you have to start the same place every time) I went there. Again, bombs but not regular. Ditto the shops in Hateno and Rito Village. Beetle at the oasis on the way to Gerudo Town was also empty, likewise the wandering merchant traveling the Gerudo trail.
Now I have like 32 regular arrows, and don't know where to go next to see if I can find some.
I suppose I could pick up the hundred-whatever going along the long path to Zora Domain (nearly every enemy drops a 5x bundle of arrows, even if they don't have a bow, and most of the crates have either one or 5x arrows), but at that point my stomach was saying "hey, asshole, gimme food or I start gnawing on your spine".
You can buy arrows from Beedle at every stable if you haven't already.
And of course, you can loot enemies of their arrows (if they have them) after killing them.
With all stables and towns revealed, you can do a roughly circular path around the map to the tune of ~700 arrows total from a completely empty quiver, from towns, stables (Beetle), and a couple of wandering merchants. However, you have to start at the same place in the circuit every time, or else the sales inventories still show as sold out.
I was hoping that with also being below 40 bomb arrows I could reset it from Gerudo Town (the starting point of the previous circuit). That turned out to not be the case, and it took going back to GT and starting the whole circuit to find where arrows started becoming available again, in this case at the stable just before the Gerudo Desert gate.
Edited by Nohbody on Aug 1st 2018 at 3:05:12 PM
It helps to wait for blood moon for inventories to reset, I think.
Other than by shooting randomly into the air (which my Inner Skinflint would scream at), I don't think I could spend those 700 arrows between blood moons even if I had an infinite supply of bows, so it's not really practical for me to test it. I don't think they have anything to do with purchasing, though.
Edited by Nohbody on Aug 1st 2018 at 6:03:23 AM
Arrows are like strong weapons. It may take some time, but after spending some time looking around for them without really using any up, you eventually get so many you can't possibly use them all.
Like money in Skyrim, rupees in Ocarina of Time, or [any crafting material] in Minecraft.
Yeah; I've amassed several hundreds of the elemental and bomb arrows because I'm generally too lazy to change my arrows, or forget to do so in combat situations.
I typically run into Too Awesome to Use for every arrow that isn't the standard one. I keep thinking "I'll save this for an absolute emergency," like I don't just warp my ass outta dodge when I'm really in a pinch. About the only exception to this are that I am typically quick to break out fire arrows against ice-using Wizzrobes (and, naturally, ice arrows against fire-using Wizzrobes). I've gotten my ass handed to be by them causing elemental rain too many times (twice) to want to waste time fighting them normally.
I'm The Archer by default, so yeah.
As I've said previously in this thread, I'm an arrow whore. I also don't like having to keep dipping back for more arrows in the middle of a walkabout (even with the availability of the teleport medallion that allows you to return to the exact spot you left off), so I load up all at once and it lasts me a good while. "A good while" is not forever, though, and I've never gotten to the point of not being able to use them all, at least for regular arrows.
Right now, without looking I think ice arrows are my smallest arrow inventory, at a hair over 100 arrows. I even have more ancient arrows than that, at about 140 (again IIRC), and those get saved primarily for the Skywatcher Guardians or turrets (dedicated or legless Guardian Stalkers). Ancient Short Swords and regular arrows do for fully functional Stalkers, because you get more ancient parts from chopping off the legs first.
On another note, I found that there is a way to trigger the full Blood Moon effect while you're inside Hyrule Castle, monster rebirth included. (After the first patch, BM regeneration is disabled when inside the castle, to prevent a BM from repairing Ganon in the middle of the big boss battle. BM moon animation still happens, but you don't get the cutscene of monsters coming back.)
I found this when I wanted to test something, and teleported to a medallion travel point set up just outside of Sanctuary. I was planning on climbing up high to watch the full BM animation (I had managed to catch the transition from big flaming ball back to regular full moon in a previous Ancient part harvest cycle in Hyrule Castle), but knew I wouldn't make it to a decent viewing point before midnight (the 'port into the castle was right after I heard the first notes of the "impending BM" music, around 11:30pm), so I set up a fire to wait until the next night instead of sitting around twiddling my thumbs while on the viewing point to wait for the regular time passage. After the blackout for fireside sitting the BM cutscene played. Once it was done, the various Guardians in view of the sanctuary front doors were revived.
I suppose if I had waited until after midnight for that fireside seat, it wouldn't have triggered, but at the time I hadn't thought about the possibility of BMs working inside the castle like they do outside.
In my latest run-through, I neglected to pick up the Warm Doublet before leaving the Great Plateau. Turns out if you do that and then go back to the Old Man's cabin, the Doublet is waiting for you in a treasure chest inside the cabin. And the Old Man's Diary has an added note saying that the Doublet is a gift and more reliable than using Spicy Food/Elixers.
Those devs, I tell ya...
Yeah, that's probably what I like best about the game, the devs seem to have gone out of their way to try to make there be more than one path to any particular goal.
Even if I only found out about the other two after I got it via the cooked meal quest.
I got that on my one and only playthrough, because I couldn't figure out how to get fish. When I finally did manage to make a spicy fish fry, I warped back to the Plateau and found there was just a chest.
But yeah, I really love how the game is structured to have multiple valid approaches, and as long as the end goal is completed, it counts.
It's one of those games that rewards you for thinking outside the box. You can bring a chicken to a fight and make the chickens your ally for once. You can use the runes in interesting ways for some wacky results (like stopping mooks' weapons in midair).
Those are the best kind of games. You can really just see the effort and detail the devs put in the game.
Well, I think there's two aspects at play here. The first was removing barriers and limitations that would have kept us on a stricter course. That part's easy. The second was making the game in such a way that sequences can be broken without also breaking the narrative. That part's hard.
You can't predict what people will come up with, you've got to create narratives and options that account for a wide number of variations without it coming off as clunky or forced. In fact, there's places where I think Nintendo could've done better, but I won't complain because of how huge a project it must've been to cover as much as they did.
Like, I think Kass' dialog during the Champion's Ballad should've been different depending on whether you'd heard his teacher's song in Rito Village after completing all his quests. As it is, he still talks as if he doesn't know who Link really is. But I realize that it would've been paragraphs of new stuff, plus logic to switch between them, for a relatively small change. The devs only have so much time!
Code-wise, that's a few flag-checks at most, so on the dev side, that's no big deal. The problem is the extra work to animate mouth movements, voice new lines, etc.
Yeah, writing the story side takes up a lot of time, very quickly. And then you have to translate it into multiple languages.
Huh. I didn't know how to get the doublet before getting the runes until much later. Mostly because I didn't wrap my brain around cooking for the first few days I owned the game. I went with the "set sticks on fire to keep warm" method. I was a little surprised to learn that you could get the doublet another way. That said, that's a comparatively minor case of Developers' Foresight. There are several bigger cases of it in the game.
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