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The Claptraps? Not really a bid deal.
I've currently reached the part where I'm to go to Athenas. I'm in despair knowing that my time with Maya will be so short.
Played about four hours so far as Moze, got to Promethia. First impressions:
Gameplay is great. Taking a bit of time to get used to the gun changes, but loads of QOL improvements and more choices in general, so that's all great. Vehicles give you a sort of mobile fast travel point, the collectibles scattered around feel meaningful (although I don't seem to get anything from the Claptrap upgrades), and the fog of war seems to be working for me.
Story hasn't really impressed me so far, but there's certainly nothing terrible about it. The Calypsos make a good balance between silly and scary, I think, though I'm not sure how I feel about the big old Take That! to Let's Players. I don't even watch Let's Plays and sometimes it feels a little uncomfortable. Seems an odd choice for a series that has gotten a significant amount of advertising through Let's Plays. How does that community feel about it?
Feels like they buried the lead a bit on Lilith's powers being stolen. I think it was literally the first thing we saw in the trailers, and it took three hours to get to it. That might just be me.
Not terribly fond of the FMV they use for Lilith. Is it the same actress as they used in 2?
Moxxi sounds pretty different, but I can't tell if it's a new actress or just Brina Palencia doing a different voice. Her bar is also using new music, so maybe it was an intentional choice.
The credits still says Moxxi's Brina Palencia, so she's just doing a different delivery.
She might have aged the voice as there's a significant skip in time between BL 2 and BL 3.
Yeah, there's a mission chain later where she sounds more normal. It was just her introduction that sounded weird to me.
Recent leaks seem to point to a Tales from the Borderlands Updated Re-release, as well as a possible sequel.
Story in the following link: https://ca.ign.com/articles/tales-from-the-borderlands-redux-leak-seems-to-tease-sequel
I really wish leaks would atop being a thing and studios could just push/confirm the trailer right away. I feel like we've had this surge of, or at least I'm more exposed to leaks and leak discussion in the past 5 to 6 years than anything prior.
The one time I followed leaks and actually got the game I wanted was Life is Strange Before the Storm.
Tales REDUX with a mini episode and a sequel? Great. Just tell me where the preorder button is and show me it exists.
Otherwise the Hype Backlash sets in real fast.
Edited by Soble on Mar 18th 2020 at 12:32:27 PM
Troy Baker and Laura Bailey or I don't care.
I don't feel like buying that game again just for 1 1/2 more episodes.
@InkDagger: Exactly. With all the shit that 2K and Pitchford have pulled, bringing back the original cast they already screwed over once is the absolute baseline minimum they could do to start making amends.
It's also... Laura and Troy's natural chemistry MADE those characters work. The voice acting and writing is part of what made that game so memorable to fans and is kinda what made people want more (and thus this sequel) in the first place. Getting rid of them is not only stupid but... kinda missing the point of what people want a sequel of here.
Baker has definitely said he's interested in reprising the role, but the fact that they replaced him for 3 and claimed he wasn't interested was... odd. At best.
I'm just finishing up Eden-6 right now, and I haven't seen Fiona, so I don't know if they replaced Laura Bailey as well.
As far as I'm aware, Fiona is not so much as mentioned in BL 3.
And the 'Troy wasn't interested' sounds to me like PR speech to just handwave a concern or 'awkward' issue. Like, when a Con suddenly announces that a guest can't appear due to a scheduling conflict, it's almost NEVER a scheduling conflict because those actors are booked up months in advance. Scheduling issues are worked out WAY ahead of time. It usually means that a payment or contractual issue couldn't be met and their appearance was cancelled. And they'll just say 'scheduling issues' because saying the truth of 'We didn't want to pay them what they asked' looks bad on at least one of the parties involved.
So saying 'Troy didn't want to come back' sounded like the attempt at a PR handwave answer... until Troy actually voiced in because he really loves the character that much. Now Borderlands looks worse off because not only did they replace the actor, they lied about it.
Ugh. Ran into a glitch with the Maliwan Circle of Slaughter. For those who don't know, it has a Dual Boss at the end involving huge meat shield mechs. You'd best bring a lot of corrosive weapons. I managed to beat the boss by the skin of my teeth, but there were these two common enemies that wouldn't die for some reason. I had to throw in the towel and quit the match. And unlike in 2, you have to do the whole five rounds in one sitting. Sure, you can go back to the entrance and buy ammo and health, but once you leave the level, the mission fails.
They absolutely lied through their filthy teeth about Troy Baker, yes.
Alright, finished main story. Nothing super bad about it, but nothing really great like B2. The twins were serviceable villains, but they didn't have a proper character arc. There was some implied friction between them and things looked like they might explode, but Troy died before they could get really interesting. The ending was a bit of a Deus ex Machina; not a huge one, but my bigger problem was that they could have avoided the problem altogether. It was a Diabolus ex Machina that Pandora was still opening after both twins were dead, which was just in place to facilitate Lilith's sacrifice. Skipping that and replacing it with a slightly more dramatic defeat of Tyreen would have made more sense.
Let's see, nitpicks... the Wham Line near the end got screwed up by Typhon making it blatantly obvious that the twins were his like five minutes beforehand. Skip him talking about his kids until Tyreen calls him dad.
Too much Cutscene Incompetence, and no good reason is given for why the twins aren't killing the heroes. Though one thing I did like is that in the first few cutscenes, the Vault Hunters specifically aren't there, which explains why Tyreen doesn't try to drain Amara. But then in later cutscenes the Vault Hunters are there, and she's still not trying to drain Amara. I mean, I guess she just doesn't care at that point? Could have worked with a bit better characterization.
I was always under the impression that Sirens were born, not empowered later in life. So that was a little jarring, even though it's not actually a retcon.
I liked the revelations about the Destroyer, but having it talk to the Vault Hunters after Tyreen is defeated would have been nice. Not another boss fight, but just a sequel hook where it mocks them or whatever. Nyriad did say that it was intelligent.
Looking forward to the DLC. As I understand it, Timothy is in the first one, and Gaige in the second?
Edited by Discar on Mar 24th 2020 at 9:09:15 AM
Pretty much. All Lighter and Softer than the main story as usual. Obviously, for the Handsome Jackpot, you'll want to stock up on corrosive weapons.
And for Guns, Love and Tentacles, dress for a wedding.
Maybe not 3, but the previous games have been confirmed to be coming to the Nintendo Switch. Here's to hoping for a decent port.
Double post. The wedding chapter is out. And the new level cap. So you'll have to level up and farm for all of that endgame gear again! Also it seems that the planet is a huge tundra akin to the Southern Shelf, so I think it's a good idea to pack some incendiary weapons.
What's the new level cap, exactly? And I was hoping for an extra tier of class skills, but we did get an extra tier of Guardian skills.
Level 57. I just managed to reach it by doing a few rare boss missions and then proceeding to go on with the new DLC story and sidequests. Thankfully so far I haven't seen a single mission that gives out a unique item, so you don't need to worry about wasting a perfectly good item when you aren't capped.
Speaking of, that rocket man from the Handsome Heist is back in a new sidequest. I have a feeling this is going to be a Running Gag with the DLC for this game.
Well, the DLC was a tearjerker (in a good way, don't worry.) and I am not okay.
I just finished it too. To recap, I was right in that fire weapons are super-effective across the board, save for one story-boss and some firey animals from time to time. Some cultists pack shields and other enemies can be armored, so pack electricity and corrosion. The final boss is a real bullet sponge, but you get an artifact that rewards stacked attacks and boosts your attacks as a result. You may want to not visit this place until you're capped as a result, or play the whole thing in mayhem mode.
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