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Eh I think the kunai got subtley nerfed last patch and I heard ninjitsu builds took a slight hit as a result, not to mention ninja builds being well, Glass Ninjas meaning you'll die very quickly which lae game is going to be a big issue considering the megagtsu warriors and namehage that show up. Good luck fighting those guys.
I think the hardest boss so far as been Oni Shibada. my favorite boss though is Shuten Doji. He's not terribly hard though he did kill me 5 times but he's a lot of fun and has a cool moveset.
I find it interesting and annoying that it's not really remarked upon that since Saito Dosan is your father, that makes Noh your half-sister and by extension Oda Nobunaga himself is your brother-in-law.
Speaking of which kudos to Old Dosan for fathering bad bitches. That's three for three.
Edited by ShirowShirow on Mar 24th 2020 at 3:30:27 PM
Heh, they nerfed Gakis in the patch.
Jesus christ was it necessary too. Those things can take out a fifth of you life with a casual swipe, one-shot an unwary player with a surprise attack, hit you from multiple ranges by throwing bombs, Paralyze you which is often a death sentence and enter a Super Mode of all things.
Not bad for The Goomba.
Edited by ShirowShirow on Mar 24th 2020 at 11:09:40 AM
@Shirow: Honestly, the story is a joke. It's a confusing clipshow that manages to strip all nuance out of a period of war that was Grey and Grey Morality at best, refuses to develop or in some cases even introduce people, and removes all the pathos from historical happenings that were practically order-made for dramatic and tragic retellings by summing it up as that the entire country of Japan was Hijacked by Ganon. It throws away the plot point of your twin sibling with confusing dialogue, never focuses on anything that might actually be a compelling development for any of the characters, and is just overall a mess.
What, you think having the aesop of a game set in a wartorn period of real life history being "Magic Rocks Bad" was a poor idea?
The cutscenes are so well made though...
Edited by ShirowShirow on Mar 24th 2020 at 12:53:23 PM
I think (and this applies to Nioh 1, as well) that if they really wanted to explore the idea that balance is needed and important, they should have shown instances of Amrita being used for good purposes, too - or at least, introduce us to yokai who are peaceful in a way that's more memorable that "here's Aquaman! He says some yokai are okay! Now fight every single yokai in this area, all of whom are evil dicks, like every other yokai in the game!"
I mean to be fair there are more friendly yokai in the game than there are friendly humans.
Yeah, those roly-poly cat things I've seen in vids of the game are pretty cute. It's pretty hilarious that they actually fight alongside you too.
Edited by M84 on Mar 25th 2020 at 2:37:19 AM
There's also the fact that all the Guardian spirits are Good Yokai, Nigitama.
There's also all the Kodama's and Sudamas, who even during times when a massively powerful Yokari like Daidarabocchi turns all the yokai insane, the Sudama and Kodama are still as friendly as can be.
I do appreciate Nioh 2 revealing that Cha Cha's Nine tails was indeed Tamamo no Mae, and Shuten Doji is great. Shame his Soul core ability is pretty lame, would have preferred his flaming hair attack.
Edited by Demongodofchaos2 on Mar 25th 2020 at 12:11:51 PM
The only boss in the game that forced me to call for help due to frustration with fighting him was Boar Double Hatchet guy. Small arena, lots of charges, charges that are grabs, big aoe, this guy has it all and I just couldn't beat him. Surprisingly I got help from Fextralife, you know the guy with all the souls like wikis. Wanted to thank him but I think he has his account private because he never showed up under players met (and none of the names match the time where I was helped).
Would you say that he's the hardest boss of the game?
That's like calling for help in gotham and having the entire justice league show up.
Yeah, the only boss that killed me more than him was Gyuki and that was because I was half asleep and trying to fight him on my own at the time. The problem with is that despite leaving himself open often enough he's just ALWAYS attacking or moving or using area denial; you're constantly having to block and dodge so you never have the stamina to actually retaliate. I went as far as investing three Onmyoji points into Firebreak, Firebreak Decree and Fire resistance specifically to counter him.
Edited by ShirowShirow on Mar 25th 2020 at 3:34:36 PM
at least 1 youtube boss ranking from easiest to hardest ranks him the hardest boss in the game with the final boss being the second hardest. And I'm inclined to agree.
Firestop is a great investment in Nioh 2 in general - a ton of bosses use fire. Off the top of my head, Shibata, Maeda Toshiie, Kasha... I think it feels like the most important one to keep on hand is Lightningstop, just because of how badly Lightning will cripple you if it builds up all the way.
Yeah but I gotta say Lightning isn't encountered very often. Very few rank-and-file Yokai bother shooting it at you. It's effective for your own use though that's for sure, almost nothing is resistant to it and it F's over Nure-Onna pretty bad.
Speaking of Nure-Onna their hair projectiles are the only Yokai attack I've seen the Gust Talisman work on.
Honestly the buff debuff talisman (disables buffs and debuffs) is good for the final boss for obvious reasons if you have fought him. I'd carry it around more often if there were more bosses that used duel elements.
Well, this Twilight Mission sucks. Let's take the least fun boss from the early game and remove the mechanic that made it bearable.
Which one? Enenra?
Nah, tatarimokke. You fight it again in one of the Twilight missions, minus its orbs in the battlefield.
What's so bad about Tatarimokke?
Edited by Aquaconda on Mar 26th 2020 at 9:38:11 AM
I didn't have that much of a big deal with him. I have my character as a toyotomi clansmen, which gives a bonus 20 base health regen for every amrita absored.
Put on the wellspring and extraction talismen's, use the quick attack stance (Especially with tonfa's, switchglaives and dual swords) and just keep whacking at them and you can tank through a lot of shit.
Edited by Demongodofchaos2 on Mar 26th 2020 at 12:47:18 PM
What Red Saviant said. It means there's no way to end the dark world early when he goes into it. And trust me tracking him in the dark world when he makes everything but his eyes dark is hard. Lock on doesn't help because it seems the lock on distance decreases in the dark world.
Speaking of rematches, Enenra of all things really kicked my ass despite me beating him in one go last time and me having a NPC ally on hand now. That whirlwind grab attack comes out so damn fast if I'm in the middle of anything when the burst indicator pops up I won't have time to cancel into a burst counter. And his getup attack does way too much damage!
Completed the main story. Man, that final boss fight was such as massive upgrade over the first game,s and even the last boss of Bloodshed's end in the first game, too. If they keep up this quality for the DLC, I'll be happy, because Otakemaru was amazing. Maybe a melee a trois between all three Daiyokai?
And they finally decided to make the equipment level go over 150 for divine weapons instead of having to scour for + numbered ones.
If that's the case, I want to see Tamamo-no-Mae going HAM on Otakemaru for all the shit and pain he put Chacha through.
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