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Still, I can't help but wonder, if he's been with UW for a long time, then I can't imagine what their workplace felt like.
That said, Subnautica's music quality is definitely going to go downhill unless UW can find someone as competent and talented as Simon without his bullshit views (how hard could that be?) and even then it just won't be the same.
edited 20th Feb '18 1:55:50 PM by manhandled
My guess? The devs probably didn't mind him espousing the occasional dumb or slightly racist viewpoint. I've worked at several jobs that had team members making constant racist wise-cracks that would make Dave Chapelle blush, yet nobody minded because it was all in good humor and never mean-spirited.
BUUUUT.... This guy's judgement failed him the moment he decided to post this crap online for all the public to see. That's a big deal, because if the Subnautica lead designers stay quiet and continue to ignore his postings, then it means someone can potentially interpret their silence as them not caring about, or worse, even agreeing with the employee in question's worldviews.
Thus, in order to save image, they had to let the guy go. At least, that's my assumption, if the team previously got along great and had little to friction.
BUUUT... If they did have some drama? Then it could've been the Subnautica team just looking for a way to cut that guy outta their circle, and the Twitter post was the excuse they needed.
And again... I'm not really interested into digging much further regarding this internet drama, because that's all it is. And it's not like we have a way to divine who's lying or exaggerating their part of the story either if the story continues.
edited 20th Feb '18 4:08:45 PM by SgtRicko
I mean... "Off Color Jokes" is not "This is what that country gets for letting brown people in. They're lowering their own IQ and we tried to warn them"
I really don't want people thinking this is "Just Jokes"
So a streamer I follow posted a couple videos of this (actually, it was Criken 2, who is absurdly terrified of water creatures in general, so you can guess how that went... especially since they got him to play in VR mode) and it looked pretty neat. Kinda reminded me of a sci-fi version of Lost in Blue, in that you're stranded and have to build tools and gather resources that let you build more tools and gather more resources until you can eventually escape. So I decided to give it a shot.
Over the weekend I played about 9 hours in two sessions. I haven't had a game eat this much time since Civilization. Good stuff.
At the moment, I'm more or less following the breadcrumbs the game leaves you, but it's hard to go in a straight line without getting distracted. Found the XO's pod and followed the signal to the island with the survivor base, explored all of that and found the location for another base, but also a purple tablet that should let me get into the cannon building, but I haven't gone to either yet because I also finally found all the materials for a laser cutter so now I want to go explore the Aurora, etc etc.
My only real complaint is that sometimes the scavenger hunt aspect of things is really irritating. I've been looking for a moonpool fragment for like three hours, but I only found the one (in a wreck in the sparse reef) and you need two for a complete blueprint. I've taken to checking online to make sure I'm not missing stuff in locations I'm exploring just because I don't want to keep exploring forever just in case I missed something important, but otherwise mostly avoiding spoilers and trying to go in blind-ish.
I've basically gone through three different stages of gameplay. At first I was swimming/seagliding everywhere. And I mean everywhere. I was trying to explore the jellyshroom caves by diving all the way from the surface. (This ended about as well as you'd expect. The first and only time I've died so far was by getting turned around in the caves and running out of air like 10m below the surface.) For some reason I thought that you needed to start a seabase with a "room", and the only rooms in my blueprint list weren't unlocked yet. Then I discovered that no, just using corridor sections is perfectly viable. Then I started building little one-section seabases everywhere as pitstops and air stations (including right at an entrance to the jellyshroom caves, planning to use it as a jumping-off point so I didn't have to return all the way to the surface). Then I finally found enough fragments to build the mobile vehicle bay (I actually got the seamoth blueprint completed first, but for whatever reason had a hell of a time finding the fragments for the vehicle bay) and built myself a seamoth. This changed everything again, since it meant I could cruise around with the seamoth as a mobile air station without having to build anything, which made it much easier to explore. Still can't go too deep (no moonpool means no vehicle customization station means no depth upgrade), but it's still super handy. I've been using it to run around and check out everything that I've seen and said "I'll have to go back and look at that later".
I'm having a blast so far. I could kill days with this game just making cool bases, to say nothing of actually exploring places.
Look for the big wrecks around the starting area. There's like half a dozen. you can't miss them, they are the size of hangars. you can cut the doors open with blowtorches. Around them you'll find ALOT of the fragment for the basic equipment - There's way more of each than you actually need. Finishing your moonpool should be easy.
Explored the Aurora, got a bunch of goodies, most notably the prawn suit and a seamoth depth upgrade. Also more goodies from the mushroom forest, including finishing the moonpool and scanner room blueprints and most of the Cyclops (I'm missing one hull piece). My biggest bottleneck by far right now is magnetite, which I haven't even seen yet. I assume I need to go deeper... which makes the seamoth's new depth upgrade super handy. I'm probably going to check out the mushroom forest a bit more just to make sure I didn't miss any Cyclops hull pieces, then check out the jellyshroom cave.
I'm tempted to build a prawn suit instead of taking the seamoth, but I probably won't be able to get it back out again since I don't have any of the upgrades, which is less than helpful. If I can find a decent spot for it I'm thinking about building a base in the jellyshroom caves, just because. I'd really like to finish my thermal reactor blueprint before that, though. I could get by with a bioreactor, but I'd prefer to not have to babysit my power source if at all possible.
Bumping this up so that anyone interested could know that Subnautica is being given away due the holidays.
That's literally giving away, by the way. It's free until December 27
Edited by sgamer82 on Dec 15th 2018 at 3:33:06 AM
So Subnautica: Below Zero has entered Early Access. It's a standalone expansion, taking place 1 year after Subnautica taking place in an Arctic Megabiome.
New Leviathan, new vehicles. More time spent on the surface. And new Leviathans
The game has one returning vehicle: the Prawn suit. There will be human NP Cs, assisting from a space station orbiting the planet.
Edited by Ghilz on Feb 1st 2019 at 1:28:44 PM
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