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Katten Cage the sadness from Overwatch Since: Jul, 2016 Relationship Status: Crazy Cat Lady
Cage the sadness
#176: Jul 22nd 2016 at 8:23:21 PM

Its better than nothing, thank you! So how would I bring Luna into this though? She's originally from Tera, so its kinda hard figuring out how she'll appear on another planet. Given that she's 13, it's gonna be quite a trip for her.

وريهم قوتك
AqueousBunnies Since: Jan, 2015 Relationship Status: Having tea with Cthulhu
#177: Jul 22nd 2016 at 10:53:35 PM

Well, she could possibly board a ship that takes her to Alexander and/or Riva, whether intentionally or not. The details are up to you.

Katten Cage the sadness from Overwatch Since: Jul, 2016 Relationship Status: Crazy Cat Lady
UndyingPhoenix Since: Feb, 2015 Relationship Status: You cannot grasp the true form
#179: Jul 31st 2016 at 1:53:09 AM

Name: Aasha Eqete (Ek-weet), Ash to her friends.

Age: 24

Gender: Female

Race: Appears human.

Homeworld: Refuses to say.

Physical Traits/Appearance: The enigmatic drifter.

Biology: Nothing that looks out of the ordinary, nor does she say anything.

Occupation: A drifting wanderer, hitchhiking through the universe. Also a part-time painted and engraver.

Equipment/Tools:

  • Sandstorm and Heatwave: A pair of lovingly hand-made,-painted and -engraved hand fans. However, these fans are edged with extremely sharp obsidian, which Aasha has engraved with a desert scene. The paintings on the fan also depict a desert, and one can almost feel the sand as one runs their hand along the engravings and the painting.

  • Her cloak, which she wears at all times, seems to store heat.

  • An engraving set

  • A bunch of paints and a fine paintbrush.

Powers/Abilities:

  • Dancing: Aasha is a trained, professional dancer, with and without her fans, which are also quite handy for battle.

  • Cooking: Aasha makes a decent cook, especially with regards to spicy food.

  • Painting: She did paint the scenes on her fans, after all. She's good enough to make a living out of it.

  • Engraving: Again, she does her own engravings, and makes a living out of it.

Background: Aasha refuses to say much about her origins. According to her, she's been wandering the cosmos for the last few years, going wherever the wind and other people take her. Of course, she's not ungrateful, and often offers to pay people should they want, with money raised from her paintings and engravings. She recently arrived on a research station, waiting for the next chance to hitch a ride.

Personality: Aasha is warm and friendly, a caring free spirit. She also has an insatiable curiosity with new things, a part of her wanderlust. She's also creative and values creativity. However, she's also a bit mysterious, since she refuses to reveal a lot about herself or her past. She's also a bit hot-headed and stubborn when it comes to her art, and will often put aside anything else if she's struck by inspiration. Despite her years of travel, she's still naive and new to other races and cultures.

Miscellaneous/Notes: More will be revealed about Aasha's true nature as time goes by.

edited 31st Jul '16 1:54:24 AM by UndyingPhoenix

BaronGreen Everyday's great at your Junes from USA Since: Jan, 2015 Relationship Status: Star-crossed
Everyday's great at your Junes
#180: Jul 31st 2016 at 7:29:20 AM

Alright, your sheet looks good to me. Welcome to the game. [tup]

Old habits die hard, especially when no one else lets them die either.
AqueousBunnies Since: Jan, 2015 Relationship Status: Having tea with Cthulhu
#181: Aug 9th 2016 at 10:01:10 AM

I made a few minor retcons to Mike's appearance and weapons.

AqueousBunnies Since: Jan, 2015 Relationship Status: Having tea with Cthulhu
#182: Aug 14th 2016 at 5:18:50 AM

My character sheets are still in progress, but I have all of the details in my head now, so it's just a matter of writing them down. Concurrently, I'm working on lore/background stuff for them, and there's a lot, which is part of why I'm taking so long. Please refer to my character pages for their current summaries.

Also, went through my posted sheets again and finally corrected Dominic and Mitch's homeworld to Hestia, not Terra.

UPDATE: I've decided to postpone the upload until after Riva, due to several reveals that will significantly alter the info for some of my characters.

edited 18th Aug '16 10:08:37 AM by AqueousBunnies

GhostElm Since: Apr, 2015
#183: Aug 19th 2016 at 12:37:32 PM

{ { { NEW AND IMPROVED } } }

Name: Christopher ‘Ghostie’ Daniel Blackwell-Brandt

Age: 26

Gender: Demimale

Race: To his knowledge, he’s fully human with a few cybernetic parts

Physical Traits/Appearance: 6’2”. Dark brown hair, with some red and gold in his full beard and some silver starting to creep its way in. Wears aviator style glasses. Broad shoulders. Swimmer’s build. Fairly strong, even if he’s not all that ‘punchy’. Has had his left arm, and part of the left half of his chest, and side replaced with robotic prosthetics.

Homeworld: Knossos: Terran Colony 14-02 B

Biology: To his knowledge, he’s fully human with a few cybernetic parts

Occupation: Second-in-command/Personal Spacecraft Mechanic/Assistant Science Officer (Exogeology/Terraformation)

Equipment/Tools: A vast array of both old fashioned handtools and secondhand plasmatic power tools, several fiction and nonfiction books, a phaser, a bowie knife, iron sand, circular shield, bow & arrow, a compass, spelunking gear, a collection of dyes for his pottery work, grappling hook

Powers/Abilities:

  • Earth/Stone/Mineral/Metal Manipulation, Gravity Manipulation, Magnetic Manipulation – Source: Unknown… (TBA)

  • Enhanced reflexes, dexterity, and accuracy with his left (robotic) arm

Background: Life was rough in the slums of Knossos’ Terran Colony 14-02-B… found abandoned on their doorstep one morning, Chris was raised by a Knossian orphanage. Despite the ridicule this earned him from some, Chris sought sanctuary in the orphanage’s library, which, while small, was full of unjudgmental books and one of the few kind housekeepers frequented there as well. In his preteen years, Chris first met Peter, who was about seven. The two became friends, but despite his kindness and standing up for him, Peter soon ran away, though they kept in secret contact. Soon after leaving the orphanage at 16, he took solace in the arms of one of his peers, Jordan Ross, a cute redhead boy who started out as a good friend who got Chris into rock climbing and spelunking, and slowly grew into more. He moved into Jordan’s home and enjoyed a few months of happiness, before he started to find his boyfriend growing more and more manipulative and untrustworthy. Everything culminated one day, when he was around 18, when they were the victims of a cave in, thanks to his own developing abilities mixing with an altercation with Jordan that he still refuses to tell anyone but Peter and Greg about. When he came to, he was in the hospital, and Jordan was in the morgue, and, in a manner that was fairly common on the colony, Chris’ left arm, and the left part of his chest and side had been amputated, and had been replaced with a cybernetic replica, with full-on synthetic skin. He eventually moved on and recovered, and started working as personal spacecraft mechanic by day, and part time street enforcer on his off hours, a position got through his connection with Peter, who had grown into a fine young man. He harbored a bit of a crush on him, but kept his distance, more than a bit wary after whatever happened in the cave... not wanting to hurt someone else... Years passed, and he became even closer friends with Peter, and the two were often spotted hanging out together outside of work. One day, they stopped a young hooligan trying to take a joyride on his would-be stolen vehicle, but they took pity on the man, named Greg, eventually the three grew close, very close, close enough for Chris’ shell to break a bit and confess his feelings for both of them, while sobbing, which fairly rare for him. Luckily for him, the two felt similarly, and they’d been dating for a few months by the time they arrive on the ship.


Name: Aelyx ‘Lex’ Phiora Ayomide

Age: Chronologically 80 (Mentally and physically 20 or so, as is typical for her race)

Gender: Female

Race: Kirina

Homeworld: Kira (formerly known as Echirina)

Physical Traits/Appearance: 7'2"/218.5 cm, purple skin, bright blue eyes, athletic build, waist length rust colored hair often held in a braid, long squirrelish tail in the same color as her hair, deep red-violet triangular tattoos framing her face, and another tattoo (Kirina glyph for peace ' A'arap ') in the same color on the middle of her back.

https://static.tvtropes.org/pmwiki/pub/images/reboot_lex_avatar_1_3.png

Biology: Analogous to human in terms of organs and nervous systems, though they have brains that are far more psionically attuned than average. They also have a rather complex musculature that enhances their speed and reflexes, as well as their ability to jump and climb (in that they can hold on for longer periods and haul themselves up onto things. They don't have fantastic vision, and a lot of them are colorblind in at least one way. They have an acute sense of smell and their sense of smell is highly developed. Their genomes have a high mutation rate, though the rate of malicious mutations is fairly low. This is a trait they share with much of Kira’s life.

Occupation: Librarian/assistant security guard

Powers/Abilities: Trained in the use of the Kirina sickle sword and staff, in the arts of parkour and E’rala Psivis (a Kirina martial ‘dance’ utilizing bare limbs, weapons [including improvised weaponry], and psionics). She, as with most Kirina, is able to use and manipulate psionic energy very well, in the forms of telepathy and telekinesis.

Background: -To be revealed-


Name: Somheraik ‘Merrick’ Marisko Blaovais

Age: 32

Gender: Male

Race: Jotnar

Homeworld: Yggdras

Physical Traits/Appearance: 6'6"/198 cm and 180 lbs, icy blue skin, short cut spiky white hair and beard, swimmer's build, often surrounded by an aura of ice.

Biology: Notable characteristics about your character or their race, inside and out.

Occupation: Exobotanist/Animal Trainer

Equipment/Tools: Not much: A few photos of Yggdras, a couple Jotnari books and movies, a sonic hammer and essence pen, and his pets: 2 baby sleekets.

Powers/Abilities: Cryokinesis

Background: Merrick had a fairly normal life…for a modern Jotnar…in that his sister was stolen for slavery, his parents later died and were buried at sea, and he was mostly living as a scholar, sleeket herder, and occasional healer of the sick…until he and 2 baby sleekets were tossed in the cargo hold of a passing slaver ship along with the bag he was carrying. He was forced into working as a healer fulltime on the ship, and was treated with some modicum of decency, which was more than could be said for those he could not heal and did not recover on their own - they were dumped into space. He was immensely overjoyed when the Troperia’s modus operandi changed over.


Name: Eyàlà Uzume Vyàn “Eyala Vaughn”

Age: 17.

Gender: Female.

Race: Albandarian.

Homeworld: Hadros IV: a rather small moon in Albandarian territory, it is mostly covered in rivers, bogs, lightly forested valleys, and highlands.

Physical Traits/Appearance: Eyala is 5’ tall, she has bioluminescent and chromatophoric skin cells, but is reddish-orange when using neither, shining blue-green eyes, and. She also has small blunted spiny sail ridges along the along her spine, shoulder blades, and a v-shaped pair of ridges along her scalp connecting with the ridge along her spine. She often wears a shoulder-length cyan wig with magenta bangs. There are also faint surgical scars along the insides of her arms and down the length of her torso to her waist, as well as along the sides of her fingers and toes.

Albandarian Biology:

  • Albandarians are an amphibian race (in the sense that they do just as well, if not better, in the water as on land). They have atrophied gills, and fully functional lungs.

  • Albandarians are born with flying squirrel-esque ‘wings’ that function both as gliding wings and as fins for when in the water. It is a custom for forest dwelling Albandarians (such as Eyala), particularly on Hadros IV, to get these removed after hatching so they don’t get caught up on branches, etc. Reconstruction surgery is available, but expensive. Eyala is saving up to get a pair grafted on. She has also had the webs between her fingers and toes surgically removed, but is less concerned with getting those back.

  • Albandarians are claustrophobic by nature.

  • 99% of Albandarians have their poison glands removed from beneath their ridges and their ridge spines blunted soon after they hatch. Eyala is no exception in this regard.

  • Their skin is composed of both bioluminescent and chromatophoric cells, and throughout the millennia, they have mastered how to manipulate this light and color very, very well.

  • Sense wise, Albandarians have excellent hearing. They have specialized lenses and corneas that correct for refraction between air and water, in bright light, their visual resolution good in air, though it’s better in dim light. Thanks to their ultraviolet perception, they see very well underwater, and in humid conditions in general. They have skin that is very sensitive to touch, but most of them are very affectionate and cuddly, actually enjoying the sensation; granted, they also don’t take punches very well thanks to this and they don’t seem to like those as much as cuddling anyway. While most Albandarians are very picky eaters, the odd one does have a very diverse palette, wanting to try new things. Eyala is one of these odd ones out. They have a very acute sense of smell, about 2x stronger than your average bloodhound. Albandarians typically have electrosensitivity as a 6th sense, but Eyala is electrosensitively ‘blind’.

Occupation: Warrior poet/Mahoro Nara

Equipment/Tools: A sack of miscellaneous junk, an albandarian instrument akin to a mini-harp, a rapier-esque sword, a wardrobe of bright clothing

Powers/Abilities: Highly Refined Light Manipulation

  • Infrared Manipulation
    • Heat Signature Masking
    • Night Vision
    • Thermal Imaging
    • Extended Color Perception
  • Color Manipulation
    • Camouflage
    • Illusion
  • Ultraviolet Manipulation
    • Enhanced Vision Underwater and in Rain and Fog
    • Perception of Bodily Fluids
    • Extended Color Perception
  • Microwave Manipulation: radar
  • Radio Manipulation: radio wave-based ‘telepathy’, interception and interpretation of messages in radio waves, broadcasting messages by using radio waves, signal jamming, can affect radio waves/frequencies between commlinks, can affect remote controlled objects/drones
  • Gamma Ray Manipulation: mild irradiation
  • Laser Manipulation: targeting, laser cutting
  • Hard Light
  • Photothermal Effect (Heat from Light)
  • Refraction: melting/burning of materials

Background: Eyala was born and raised in Albandarian’s standard clannish society. Always a charismatic girl, and the top of her classes, she was just about to finish studying to be a warrior bard, when she arrived home to find her mother and brother killed and several eyewitnesses who confirmed that her father is the culprit. Heartbroken, she joined the ranks of Mahoro Narati, knights of justice who exact vengeance on the wicked.

Personality:

edited 19th Aug '16 12:55:48 PM by GhostElm

Afterwards the cake is an alternative fact from Dead End: Paranormal Park Since: Apr, 2016 Relationship Status: He makes me feel like I have a heart
the cake is an alternative fact
#184: Oct 11th 2016 at 4:05:04 PM

  • Name: Afterwards (true name Bruhian Hernandez)
  • Age: 22(?)
  • Gender: Mostly male
  • Race: Technically human
  • Homeworld: Terra
  • Physical Traits/Appearance: A mysterious figure in a long black coat (will add actual description once the hood is removed)
  • Biology: Normal human body
  • Occupation: Previously chief of security. Now he's just some nobody.
  • Equipment/Tools: The first two points on this list are kept in the pockets of his coat. The rest are kept in pockets of spacetime as they are loo large to carry with him.
    • Two gunblades, one is bigger. They can also combine into an even bigger gunblade. The normal ones shoot homing lasers, but the big one shoots arrows made of hard light and takes a long time to charge. The blades are also charged with electricity.
    • Quills of Echidna. Essentially magic wands. But the only thing he knows how to do with them is turn them into lightsabers and use them as keys for his interdimensional locker.
    • A great big book of everything. Well, not really everything. A lot of things. If there's something out there in the cosmos he doesn't know about, he can search through this for it.
    • A violin. If/when things are calm, he likes to play it to relax a little.
    • An impressive collection of Space Magic: The Gathering cards. Has yet to find anyone willing to play it with him.
    • An elegant pink scythe. It brings up bad memories for him.
    • Some other things that may or may not be brought up later.
  • Powers/Abilities: Can sometimes See things from afar. Doesn't really have control over it. Also has access to a wide variety of space majyyks, but it's limited depending on the type of weapon he's using. Can open up pockets in spacetime where he stores his larger weapons.
  • Background: That's for me to know, and you to find out.

she magnificent my bastard till i complete on her monster
AqueousBunnies Since: Jan, 2015 Relationship Status: Having tea with Cthulhu
#185: Oct 11th 2016 at 4:39:05 PM

ACCESS DENIED

If you could clarify his magical abilities for clarifications, that would be great, though you don't absolutely have to. Unless it's spoileriffic, in which case you can keep it secret and/or tell the GMs if there's anything you're unsure would go well in the RP.

Otherwise, it's great.

edited 11th Oct '16 4:39:20 PM by AqueousBunnies

Afterwards the cake is an alternative fact from Dead End: Paranormal Park Since: Apr, 2016 Relationship Status: He makes me feel like I have a heart
the cake is an alternative fact
#186: Oct 11th 2016 at 10:22:46 PM

For now it's mostly elemental junk, though he does have access to some gravity-based moves. He doesn't really know everything he's capable of yet, so more stuff may or may not come up later, and I'll be sure to ask about it when it does.

(oh also he can Flash Step but I think that's pretty standard)

she magnificent my bastard till i complete on her monster
SolipSchism Since: Jun, 2014
#187: Oct 12th 2016 at 2:52:46 PM

The... Other Prime: Andris

  • Name: Andris (Note: After being Conditioned, Primes usually choose a new name to separate themselves from their Unconditioned lives and selves. Andris's former name is unknown.)
  • Age: Unknown, probably several thousand years. Lifespan indefinite due to being able to create and inhabit new bodies whenever ve wants.
  • Gender: Fluid, usually agender. Capable of switching between numerous artificial custom bodies and is a Master Actor; tends to identify as the gender of whoever ve is pretending to be.
  • Race: Human at the moment. Variable depending on the body currently inhabited.
  • Homeworld: Unknown
  • Physical Traits/Appearance: Depends entirely on the body being used. Vis current body is tall and slender, with pale skin. Highly androgynous, with no noticeable breasts (and, notably, no nipples), and no genitalia whatsoever. Ve has "a small nose and delicate jawline". Vis eyes are described as feminine and suggestive of "old Terran Southeast Asian heritage", with "dark, brownish yellow" hair.
  • Biology: Highly variable, but at the moment, simply human. Using advanced technology, ve is capable of creating new bodies from scratch of virtually any species, and Brain Uploading to the body of her choice. Ve is NOT a Body Snatcher and cannot hijack or "possess" anyone's body; the process only works with bodies created using this technology. As a matter of course, the bodies ve uses have highly-refined reflexes and great muscular strength, but this varies with the species.
  • Occupation: Prime, a kind of police force with individual autonomy.
  • Equipment/Tools:
    • Vis ship, which resembles an N-1 Naboo Starfighter from Star Wars. Like Bexahn's ship, it has advanced inertial dampeners capable of extremely rapid acceleration and deceleration, atmospheric shielding to prevent concussion effects when traveling through pressurized environments, and fusion thrusters for in-atmo flight. It also carries an extensive array of weaponry.
    • A wrist-mounted communicator and computer. Its full capabilities aren't clear, but it is a utilitarian device, not a weapon.
    • A variable sword, which is a device that creates a stasis field (which literally stops time for the affected object) around a monofilament wire (an extremely thin wire), capable of changing its length and cutting through nearly anything.
    • A laser pistol.
  • Powers/Abilities:
    • Like all Primes, Andris runs the gamut of Hyper-Awareness, Photographic Memory, and borderline Super-Intelligence.
    • Not exactly a power, but one of vis modifications makes it possible for the leader of the Primes, Warden Prime, to instantly kill ver at any distance. It's strongly implied that Warden Prime can also observe vis actions in realtime, though to what level of detail is unclear. The insta-death modification can be activated using a verbal code spoken within earshot of Andris. The code has not been revealed at this time.
  • Background: Some time ago, had a romantic relationship with Silas Kristensen, which has had profound effects on him in the time since then. Ve seems to still harbor some affection for him. Vis capabilities as a Prime center around vis skill as a Master Actor; when we met Andris, ve was masquerading as a capricious old man.
  • Personality: Plays vis cards very close to the vest, like all Primes, but is more than willing and able to slip into various characters. Vis true personality is a mystery, but it's implied that ve has been open and vulnerable with Silas in the past. This is highly unusual.
  • Miscellaneous/Notes: Seems to have some knowledge of exactly what is going on with Silas's evil other personality, but hasn't explicitly explained it to anyone or revealed it in the story yet.

edited 12th Oct '16 2:53:14 PM by SolipSchism

SolipSchism Since: Jun, 2014
#188: Oct 12th 2016 at 4:26:51 PM

Oh, I almost forgot:

   The Thing in Silas's Soul   

  • Name: Unknown
  • Age: Unknown, but very, very old.
  • Gender: Unknown, probably agender.
  • Race: Seems to be an entirely intangible entity, since it exists in Silas's mind.
  • Homeworld: Unknown
  • Physical Traits/Appearance: N/A; it is a personality in Silas's mind.
  • Biology: Unknown, possibly N/A since it exists in Silas's mind.
  • Occupation: N/A
  • Equipment/Tools: N/A
  • Powers/Abilities:
  • Background: Unknown, but has some relation to the Primes.
  • Personality: Completely amoral and mission-oriented, like a Prime, but far more willing to resort to violence. Has no problems with deception, as evidenced by it promising not to harm anyone, literally minutes before committing two murders and attempting to commit a third.
  • Miscellaneous/Notes: Not much is known about it yet, more to come.

edited 12th Oct '16 9:15:32 PM by SolipSchism

AqueousBunnies Since: Jan, 2015 Relationship Status: Having tea with Cthulhu
#189: Oct 12th 2016 at 7:52:55 PM

[up]I heard Zalgo breaks Tv T formatting. I'm pretty sure a mod will ask you to change it if they see that. I wish I could use it myself, though. tongue

Sergey_Smirnov Trans Terminus Homo from Everywhere and Nowhere (With a german accent) Since: Aug, 2015 Relationship Status: Consider his love an honor
Trans Terminus Homo
#190: Oct 12th 2016 at 8:21:47 PM

Nyet, WAAPT does this quite often and as of now nobody asked them to change... hell even their GM's do it from time to time.

"One may feel fear in the face of danger so long as one banishes fear when danger actually arrives"
SolipSchism Since: Jun, 2014
#191: Oct 12th 2016 at 9:15:00 PM

Eh, it's not worth the risk of getting thumped. I'll just use eviltext instead, it'll have pretty much the same effect.

TheRandomOne 41,183th ruler of the Mountains of Randomness from Between the Mountains of Randomness Since: Aug, 2016 Relationship Status: They can't hide forever. We've got satellites.
41,183th ruler of the Mountains of Randomness
#192: Oct 19th 2016 at 1:30:48 PM

This is actually quite interesting to me. What would the verdict be on the inclusion of a character with access to a UFDD-02 Nidhoggr be? I will post a wiki link to the ships stats, though I intend to modify it for the sake of both avoiding OP-ness, and making it compatible with a one crew and AI compliment set up. If you would, look at the in universe stats of the ship, and then decide if you will even let me post the modified idea for it.

Note: This ship exists In the R-Type universe.

http://rtype.wikia.com/wiki/UFDD-02_Nidhoggr

edited 19th Oct '16 1:38:01 PM by TheRandomOne

"A wise man proportions his belief to the evidence." - David Hume
Izshta The Flamebringer from Mor Ardain Since: Sep, 2015 Relationship Status: They can't hide forever. We've got satellites.
The Flamebringer
#193: Oct 19th 2016 at 2:10:14 PM

I do believe the rule was "it needs to fit in the hangar."

But I'm not a GM, so don't take my word as final or anything.

All are significantly abnormal in a normal world... All are significantly normal in an abnormal world.
AqueousBunnies Since: Jan, 2015 Relationship Status: Having tea with Cthulhu
#194: Oct 19th 2016 at 2:13:35 PM

Well, I can't tell much from the stats, but the size and the word 'cruiser' stood out for me. I doubt the hangar can fit a ship anywhere near that big. (Ok, technically, it's as big as the plot needs it to be, but still.) I'd like to see your modified version nonetheless, though. That's what we'll actually check. Along with a character sheet.

If you've played for some time, perhaps we can talk about using larger ships that aren't stored in the Troperia.

edited 19th Oct '16 2:14:35 PM by AqueousBunnies

TheRandomOne 41,183th ruler of the Mountains of Randomness from Between the Mountains of Randomness Since: Aug, 2016 Relationship Status: They can't hide forever. We've got satellites.
41,183th ruler of the Mountains of Randomness
#195: Oct 19th 2016 at 2:28:21 PM

I may just revert to my original intended use for it: The ship, along with the plot reason behind it, is how (character name here) got here, and now due to plot reasons, said ship is kaput(though some things are salvageable). Cue escape pod or other means of escape.

edited 19th Oct '16 2:29:24 PM by TheRandomOne

"A wise man proportions his belief to the evidence." - David Hume
SolipSchism Since: Jun, 2014
#196: Oct 19th 2016 at 2:55:57 PM

Working on character sheets for my twin characters. I keep waffling on whether or not to bring them into the story, but at this point I've written so much that it would feel like a waste not to, so.

TheRandomOne 41,183th ruler of the Mountains of Randomness from Between the Mountains of Randomness Since: Aug, 2016 Relationship Status: They can't hide forever. We've got satellites.
41,183th ruler of the Mountains of Randomness
#197: Oct 19th 2016 at 3:04:21 PM

OK, I need one more thing checked. I need to know which one of these the G Ms will allow me to give my OC.

Please note that the R-9B Strider is not that much bigger(if at all) than the other fighters listed. Also make sure you look at the second set of stats, not the first.

R-9B Strider: http://rtype.wikia.com/wiki/R-9B_Strider

R-13B Charon: http://rtype.wikia.com/wiki/R-13B_Charon

R-9 Arrowhead: http://rtype.wikia.com/wiki/R-9A_Arrowhead

I am also fully aware that Earth does not exist in this RP, and that the Earth is the main hub for the R-Type universe. I already have a plan in mind to avoid the R-Type cannon entirely, beyond ship names and the ships themselves.

edited 19th Oct '16 3:32:20 PM by TheRandomOne

"A wise man proportions his belief to the evidence." - David Hume
TheRandomOne 41,183th ruler of the Mountains of Randomness from Between the Mountains of Randomness Since: Aug, 2016 Relationship Status: They can't hide forever. We've got satellites.
41,183th ruler of the Mountains of Randomness
#198: Oct 19th 2016 at 3:36:19 PM

Or better yet: are our characters allowed more than one ship? I am asking because the AI interfaces of all R- units are compatible with the others, meaning that the autopilot can be set remotely.

"A wise man proportions his belief to the evidence." - David Hume
SolipSchism Since: Jun, 2014
#199: Oct 19th 2016 at 3:46:05 PM

Here's what I've got. Could tweak any or all of this if necessary, but I think it should be acceptable, with the possible exception of them portaling onto the Troperia, which I've mentioned in Skype already.

The Sister: Yachesa

  • Name: Yachesa
  • Age: 12
  • Gender: Female
  • Race: Human
  • Homeworld: Terra
  • Physical Traits/Appearance: A young, pretty girl. Because of extensive physical modifications, her shoulder-length, straight hair is lustrous silver.
  • Biology: With one exception, purely human. The exception is that she has been modified for compatibility with an experimental technology. The only physical evidence of this, other than her unnatural hair color, is a small port set in the back of her right hand.
  • Occupation: None
  • Equipment/Tools: The port on her right hand could be considered equipment; it enables her to interface with certain types of hardware to facilitate calculations that enhance her power (see below).
  • Powers/Abilities: Because of her modifications and conditioning, she can create linked pairs of wormholes. The pair of wormholes can be of any size (though they both have to be the same size), and each wormhole can independently be at any location or time.
    • Caveat 1: The farther apart the portals are from each other in either space or time, the more complicated it is to create and maintain them. For this reason, Yachesen can create portals farther apart from each other than Yachesa can.
    • Caveat 2: A portal large enough for an adult human to pass through is the easiest size to create. Anything smaller or larger than that takes additional energy. For this reason, Yachesa can create much larger and smaller portals than Yachesen can.
    • Caveat 3: She can only create one linked pair of portals at a time. In order to create another, she has to close the previous pair. (She doesn't have to actively close a set of portals; the wormholes are highly unstable, so as soon as she stops holding a linked pair open, they close by themselves.)
  • Background: In 2114, along with her brother, Yachesa was subject to a secret experiment designed to test and develop the technology that allows her to generate the wormholes. Part of the experiment involved instilling Yachesa with a pathological need to protect her brother. This was accomplished by implanting both twins with false memories of Yachesen being horribly abused, and Yachesa being forced to observe, in order to avoid any need to actually do anything to the twins. This didn't make much difference to the twins, of course, since they had no idea the memories were false. It Went Horribly Right, and the siblings eventually coopted the facility's systems, overclocked their wormhole power, destroyed the facility—killing everyone in it—and escaped through the wormholes, arriving at/near the Troperia (depending on the mods' permission to portal onto the ship). During the escape, the twins did discover details about their false memories, so they know that their memories of abuse aren't real, but the memories still feel real, and they haven't recovered any memory of their original lives or identities.
  • Personality: Yachesa has a Hair-Trigger Temper and is a Knight Templar Big Sister to her brother. (They are twins, and therefore the same age, but Yachesa is slightly larger in stature and much more assertive, giving them a big-sister-little-brother dynamic.) She is highly defensive and trusts nobody except her brother.
  • Miscellaneous/Notes: Yachesa's power is much stronger than her brother's, although she has much less refined control of it. It is also much more powerful when she feels that her brother is in danger. The ports on the backs of their hands allow them to interface not only with computers but also with each other, drastically enhancing their power.


The Brother: Yachesen

  • Name: Yachesen
  • Age: 12
  • Gender: Male
  • Race: Human
  • Homeworld: Terra
  • Physical Traits/Appearance: A young boy with almost feminine features. Because of extensive physical modifications, his shoulder-length, straight hair is lustrous silver.
  • Biology: With one exception, purely human. The exception is that he has been modified for compatibility with an experimental technology. The only physical evidence of this, other than his unnatural hair color, is a small port set in the back of his right hand.
  • Occupation: None
  • Equipment/Tools: The port on his right hand could be considered equipment; it enables him to interface with certain types of hardware to facilitate calculations that enhance his power (see below).
  • Powers/Abilities: Because of his modifications and conditioning, he can create linked pairs of wormholes. The pair of wormholes can be of any size (though they both have to be the same size), and each wormhole can independently be at any location or time.
    • Caveat 1: The farther apart the portals are from each other in either space or time, the more complicated it is to create and maintain them. For this reason, Yachesen can create portals farther apart from each other than Yachesa can.
    • Caveat 2: A portal large enough for an adult human to pass through is the easiest size to create. Anything smaller or larger than that takes additional energy. For this reason, Yachesa can create much larger and smaller portals than Yachesen can.
    • Caveat 3: He can only create one linked pair of portals at a time. In order to create another, he has to close the previous pair. (He doesn't have to actively close a set of portals; the wormholes are highly unstable, so as soon as he stops holding a linked pair open, they close by themselves.)
  • Background: In 2114, along with his sister, Yachesen was subject to a secret experiment designed to test and develop the technology that allows him to generate the wormholes. Part of the experiment involved instilling Yachesa with a pathological need to protect her brother. This was accomplished by implanting both twins with false memories of Yachesen being horribly abused, and Yachesa being forced to observe, in order to avoid any need to actually do anything to the twins. This didn't make much difference to the twins, of course, since they had no idea the memories were false. It Went Horribly Right, and the siblings eventually coopted the facility's systems, overclocked their wormhole power, destroyed the facility—killing everyone in it—and escaped through the wormholes, arriving at/near the Troperia (depending on the mods' permission to portal onto the ship). During the escape, the twins did discover details about their false memories, so they know that their memories of abuse aren't real, but the memories still feel real, and they haven't recovered any memory of their original lives or identities.
  • Personality: In response to his traumatic memories, Yachesen withdrew almost totally into himself and is an Emotionless Boy. He doesn't display emotion around anyone other than his sister, and even with her he's very subdued. He's also highly intelligent.
  • Miscellaneous/Notes: Yachesen's wormhole ability is much weaker than his sister's, although he has finer control. The ports on the backs of their hands allow them to interface not only with computers but also with each other, drastically enhancing their power.

edited 25th Oct '16 1:46:25 PM by SolipSchism

SolipSchism Since: Jun, 2014
#200: Oct 19th 2016 at 3:53:14 PM

Oh. Also. This is mentioned above, but it's kind of buried in all the details, so here's a breakdown of the important stuff:

  • Their backstory takes place in Terra's solar system in the year 2114, which is (presumably) a loooong time ago.
  • Yachesa is hot-headed, overly protective of her brother, and paranoid that everyone is out to get her and her brother.
  • Yachesen is quiet, emotionally crippled, highly intelligent, and severely withdrawn. Basically, he's massively Hollywood Autistic.
  • They're silver-haired twins who escaped from a secret evil testing facility.
  • The testing facility gave them the ability to generate linked wormholes a la Portal.
  • The portals can be any size and distance from each other, and they don't have to exist at the same time, which means they can be used for Time Travel. However:
    • Yachesa is better at creating smaller or bigger portals that can be used to transport large things, like ships, or kill people by creating linked wormholes inside their bodies and sucking their guts out into space, or abusing Portal Cuts, that sort of thing.
    • Yachesen is better at creating long-distance linked pairs, better for transportation and time travel, but only big enough for people to go through.
    • Both of them are capable of overclocking their powers to get around these limitations in the right circumstances, but this requires either additional technology or high levels of stress and fear.

edited 19th Oct '16 3:55:31 PM by SolipSchism


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