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Not at all. We just took off, though, so you either have to wait for us to land again, which shouldn't be too long, or have your character approach us somehow while we're in space.
But yeah, if you're interested, please, fill our a sheet.
Ok! I think I'll give it a try.
edited 10th Mar '16 4:18:32 AM by darkdestinysoul
edited 9th Mar '16 8:14:07 PM by darkdestinysoul
Everything looks good to me
Okay, here goes...
Name: Alex Balkis
Callsign: "Alpha 60"
Race: Human (male)
Physical Traits/Appearance: Just under 6ft tall, rather thin. Tan, with brown hair and green eyes. Wears a blue jacket over a light-blue shirt and black pants. Has a "scouter-style" telecommunicator (Single lens over one eye, single earpiece).
Occupation: Freelance Pilot, specializes in combat missions, but does not restrict himself to those. Recently accepted a contract to get a cargo freighter through a blockade around [planet name here], which he will have just finished upon meeting the other characters.
Equipment/Tools: Aerospace Fighter "Starbreaker": 4 engines, dual front and rear railguns, energy shields. Designed for agility and speed over durability, and is highly maneuverable as a result. "Scouter" telecommunicator. Toolkit. Some credits. Compact maser (microwave laser, especially effective against water-containing targets) pistol and extra power cells for it. Small suitcase containing personal items.
Powers/Abilities: No special powers, but is a capable pilot of any size spacecraft and is capable of doing repair and maintenance effectively.
Background: Spacecraft and space travel have always been of interest of Alex Balkis, and he is enjoying what he does as a pilot. Since leaving Galbani a few years ago, he's run many missions in various craft, and even purchased his own space fighter, "Starbreaker." He does feel like freelance work, while entertaining, isn't really consistent, however, and he would like to join the crew of a ship for a longer period of time.
What do you think of what I have?
Hey. I think what you've got is great, dude. I don't see any issues, so you're good to go whenever you want to hop on in.
Figure I'll probably be at the next landing or whatever, unless it'll be a while before that.
I'll send you a PM when we do, though I don't think it'll be too much longer.
Also, updated the OP, the template specifically. You guys can add those in whenever you get the chance. And if you need to exclude any of those for narrative reasons, that's understandable.
Third character up.
edited 27th Feb '16 8:12:29 AM by BaronGreen
"I'll send you a PM when we do, though I don't think it'll be too much longer."
I don't think that'll be needed. I've been watching the thread.
I have updated my sheets and will be posting them below. These will be subject to change as the game goes on, of course.
Name: Thomas "Jiko" Johnson
Age: 24 Terran years
Race: Human (Genetically Altered)
Physical Traits/Appearance: Thomas stands at 5 feet, 7 inches tall, and weighs 189 pounds. He is a bit wide around the middle but healthy, and he typically wears casual clothing like jeans and t-shirts. He also has a black leather jacket that's just a bit too long in the arms, hiding his hands from view when he is holding his arms to his sides. His eyes are hazel with more green than brown, giving them a gold look in the right lighting. His hair is long, wavy, and brown, and he has a scar on his upper lip from a losing fight when he was young.
Jiko also has several surgery scars all over his body, from the Grid installation, and silver wires like veins all over his body (but not his head, feet, or hands). Additionally, his power cells glow blue when charged and blink red when empty. Grafted to his spine are small metal plates that connect to the rest of the Grid and are visible when not covered. On one such plate there is a small readout screen with an access panel underneath, for maintenance.
Biology (optional): While Jiko is mostly human, his birth was one of scientific pursuit. Firstly, he has no real parents to speak of - he was born artificially as part of a genetic experiment called the "Mr. Johnson Project," which had the aim of genetically manufacturing super intelligent human beings, but this experiment never really panned out, with only moderate increases in intelligence (meaning that, while Jiko is bright and a quick study, he isn't inherently smarter than any average human of his age).
Secondly, Jiko is the first successful subject of "Project Raijin." In addition to the genetic tampering of the Mr. Johnson Project, he was also infused with the genetics of a nameless Echirean soldier before he was born. The success of this experiment made Jiko highly resistant to outside electrical stimuli (such as attacks), as well as other, similar forms of energy to varying degrees. This also gave him natural bio-electrical abilities, as well as a sort of sixth sense for the flow of energy throughout his body (and through any objects he comes into direct contact with.
Jiko was unaware of the Echirean that was sacrificed to give him his abilities until recently. Furthermore, even those that made him this way are in the dark about the Echirean's continued presence within Jiko's subconscious.
Homeworld: G.R.A.H.A.M. Research Station "Alexander"
Occupation: Experimental Subject; Tinkerer (Electronics, Various Mechanical); Living Dynamo; Writer
"The Grid" (1) - The set of machines grafted to Jiko's body, which amplify his abilities. Consists of the Bulk, the Conduits, and the Power Cells.
Synth Applicator (1) - A small, cylinder shaped device with an access port for vials of solution. Works like an electronic cigarette, and is the best way for Jiko to counteract the worse side effects of the Jolts.
XGB-250 "Clear Wave" Comm. Unit (1) - Acquired in the Storage bay of the Troperia, this is a standard issue communication device, capable of radio transmission and direct calls to other capable devices (think a cell phone).
Nico-propylene Solution Vials (a.k.a. Synth) (5 at present) - Solution vials for the Synth Applicator. They are a mix of nicotine and propylene, as well as a very trace amount of some sort of opiate. This solution counters the side-effects the Grid has on Jiko's body.
Old Leather Jacket (1) - Jiko's leather jacket. A little worn, especially at the sleeves (which are just a little long for his arms.) He keeps most of his things in the jacket pockets (including his Synth), which means he often doesn't have them when he doesn't have the jacket on him.
Kirina Engineer's Uniform (1) - The uniform worn originally by the father of Aelyx Phiora Ayomide (Lex), modified and given to Jiko by this same person. Is made of greens and golds, and has a utility belt.
Genetic Tampering - Through genetic experimentation with alien and human DNA, Jiko is resistant to electrical (and some other types of) energy (though not completely immune) and can channel it through his body with few side-effects.
Electro-Sense - Jiko can feel the flow of electricity through his person and through machines via direct contact.
Electro-Kinesis - Through an extension of his will (and some other, instinctual action he can't quite place), Jiko can control the flow of electricity through his body and from outside sources he comes into direct contact with.
The Grid - A system of wiring and power cells developed to enhance the abilities of those like Jiko and installed through surgical implantation. This system comes with its own set of bonuses and flaws.
Power Cells - There are 7 power cells in the Grid and each is implanted in a specific place on Jiko's body – One on each forearm, one on each upper arm, one on each of his outer thighs, and one on the left side of his chest. This last power cell is more powerful than the others and more protected, as it is dangerously close to his heart and could cause problems if damaged.
Conduits - The wiring that connects all the cells on Jiko's body are just visible under his skin like silver, angular veins. These wires work to enhance Jiko's ability to absorb electricity, passing the energy on to the power cells spread throughout his body.
Bulk - This part of the Grid consists of the metal plates and other bits of machinery grafted directly to Jiko's spine. The Bulk also houses the radio transmitters and receivers that keep the Grid working as a system.
The Jolts - What Jiko calls the condition that accompanies his use of the Grid. While the Grid protects him from some of the worse side-effects of constant electrical stimulus, he still gets shaking hands and seemingly random twitching from it. He has found, after a lot of experimentation, that using a drug simply called Synth (nicotine mixed with a very mild opiate) relieves him of these symptoms even though it also tends to make them worse when he is without it.
Military Capabilities (Currently Offline) - The Grid was not only built as a kind of dynamo system, but also as a weapon. When fully operational, the Grid grants an electromagnetic field that can block metal based bullets and attacks. Additionally, output of the power cells becomes unlimited, meaning that Jiko could theoretically use all the stored power at once (as opposed to the one-cell safety precaution put in place otherwise.)
Background: Thomas Johnson is one of many subjects of the "Mr. Johnson Project" (see Biology) enacted by the Group for the Radical Advancement of Humans And Machines (G.R.A.H.A.M.). He has no parents (aside from those that donated the egg and sperm necessary for his genesis), and was instead raised by the scientists on Research Station "Alexander," located in system JK 0-0721-130. One scientist of special note is the cybernetically enhanced pseudo-genius David Johnson, one of the first of the same genetic project.
Additionally, Thomas is also the first successful subject of "Project Raijin," which is an ongoing series of experiments to imbue human beings with the abilities of the Echireans. The official goal is to preserve this species in another form while also granting human beings a portion of their longevity, though how the main scientists behind this actually feel about their work is still up in the air. Once his natural abilities awakened at the age of 7 (and it was proven that he wouldn't become a horrible abomination of energy and flesh like those before him) he was selected for the next phase of Project Raijin - installing the Grid, which would theoretically allow him to control his abilities more effectively and store more energy than his body would normally allow. However, the installation has led to various side-effects in return for enhanced abilities, which he medicates with his Synth (not the healthiest choice in the long run, but something that he has found to help.)
Though his abilities began to manifest at age 7, it wasn't until he was 16 that the Grid was ready for implantation, and another year after that before he was fully ready for the operation. Getting the Grid was something of a turning point for Thomas, who had lived his life with the teachings of G.R.A.H.A.M., to start questioning their methods and ethics, to the point where he actually began looking into their more secretive matters against their will for him not to. Over the years he has learned quite a few things about the shadier dealings of G.R.A.H.A.M., including unethical treatment of non-humans, forced cybernetic enhancement, and arms and tech deals with various military organizations. None, however, hit him quite as hard as when he learned the truth about the other subjects of Project Raijin when he was 23, and on that day he escaped G.R.A.H.A.M. by the grace of one man - David, who couldn't pull the trigger on the young man he had helped raise. Thomas stole a ship, took on the alias "Jiko," and has fled ever since, always hounded by G.R.A.H.A.M. and those in their employ, until the day he was finally captured by an Echirean bounty hunter by the name of Rakiri.
At present, Thomas is serving on board the Troperia, though his exact duties are vague, and has kept the ship from overloading exactly one time using his abilities.
Miscellaneous/Notes (optional): Thomas has a natural dispensation toward jokes and light-hearted mischief. This is often offset, however, by his learned habits of reclusiveness and mistrust from the last year of being on the run from G.R.A.H.A.M. Because of this, he may seem rather pensive or even down around people (especially groups of strangers), though he works to overcome this with those he feels he can consider friends.
Name: The Echirean/ The Presence
Race: N/A (Formerly Echirean)
Physical Traits/Appearance: On the outside, the Echirean looks identical to Jiko in every way, with subtle differences in the way he carries himself (more rigid) and with different facial expressions (more anger and scowling, less laughing and smiles). Additionally, electricity jumps through his eyes, giving them moving, violet highlights.
In the mental realm, the Echirean takes on a somewhat broken approximation of what he remembers looking like - purple or pink skin, with arms and legs that taper into non-existence, and pinpoints of light for eyes. His form here is vague, mostly because his full being is not present.
Biology (optional): Before extraction, the Presence was a pure-blooded Echirean. Currently, his consciousness is buried within Jiko's mind, accessible only through telepathic searching or when he is not quite awake and not quite asleep.
Homeworld: N/A (formerly Echirina)
Occupation: Voice in Your Head / Soldier / Snarker
Equipment: Identical to Jiko's Equipment
Powers/Abilities: The Echirean has abilities and powers identical to Jiko, but he uses them in different ways, as follows:
Echirean Language - Though his memories are somewhat broken, the Presence still has knowledge of his natural language, and can speak it fluently, more or less.
Military Training - Although he is not entirely used to his body (especially with the inability to shapeshift), the Echirean has centuries of combat training and embedded experience, making him a viable soldier when necessary. This is somewhat hampered by Jiko not being physically trained for battle (basically, he has the knowledge and skills, but not a body that can keep up exactly).
Energy Shaping - To make up for his inability to physically change his body, the Echirean uses the energy within the Grid's power cells to form energy-based objects (a claw, or a shield). This ability comes from his better understanding of Jiko's Electro-kinesis.
Background: Though his memories are a mess of broken fragments and all he has left of his life, there are some basic things worth noting. The farthest back he can really remember with any clarity, firstly, is being taught to fight by his father as a boy. This memory is based on his home planet of Echirina, before the beginning of the war, and alongside his father is his Kirina mentor, whose name is just as lost to the Echirean as his own is. He remembers that it was this Kirina that taught him everything he knows of Kirina centered martial arts.
Moving on, the Echirean remembers meeting who would become his partner, someone he could trust without fear, though he cannot remember their face, nor the faces of the children they had together. This memory comes shortly after the war had begun and, if he is remembering right, shortly before he is called off to serve.
His next memory doesn't have any solid physical events, but he remembers a feeling of comradery and anger that drove him to fight (along with the need to protect those he cared about).
After this is a set of broken memories involving the destruction of an entire fleet of his own ships (including the ship his family was aboard), a ground battle that ends with a Kirina Partical Disruptor ending the battle (in a way that even he isn't sure how he survived), and a single name - Ephya Ayomide.
His last set of memories is his most recent. He remembers being wheeled through a long hallway, strapped to a machine that sapped his energy without killing him, and something called “extraction.” After this, his memories are Jiko's, though from a third person kind of view.
Miscellaneous/Notes (optional): The Echirean is meant to be the counter to Jiko. Where Jiko is happy but somewhat shy and mistrusting at times, The Echirean is cynical, snarky, but willing to trust others if need be (especially in a mutual combat situation). Though he understands not all humans and Kirina are responsible for his old and new lives, he still holds a grudge against both races.
edited 2nd Mar '16 12:46:51 PM by MrJikoui
Age: Unknown, would be in his 20s if he was an human.
Race: A Quixolis
Physical Traits/Appearance: Grey skin, A bit taller than the average human, a single yellow orb for an eye, which they can turn off to avoid making light, two tiny nostrils and a lamprey-like mouth, their ears are just holes, the species is bald. They have one pair of arms with four extremely sharp claws and have no legs, instead, they move around like snails. Doesn't prevent them from being fast, though.
Occupation: Formerly a shopkeeper, now a terrorist.
Equipment/Tools: A military grade assault rifles, with several grenades too. Since he pretends to be a mere shopkeeper though, he keeps it concealed under his clothes. Also got a "special bomb".
Powers/Abilities: A fair bit stronger and faster than the average human, albeit not to the same degree as a Xir, strong telepathic abilities, can extend their bodies or limbs to snatch something or for better evasion. Regeneration (to a more minor degree than Xirs, they can regrow their eye in the spans of minute but would need hours for a limb)
Background: Nothing much, Karxe was a young Quixolis who led an ordinary live amongst loving parents, good grades at school but few desires. He was seduced and recruited by the "Brotherhood of Eternal Hate", a terrorist group that was created in Blaastard. While the Quixolis government made successful efforts to dismantle some of its cells, young Quixolis like Karxe are still a prime target, and his desire for adventure led him right into the group.
While a fanatic, Karxe is still pretty sane and was chosen to try to recruit the Troperia crew into the Brotherhood, its leaders seeing great interest in the powerful crew joining them. Due to the obviously infamous reputation of the group though, Karxe will need to be careful about it though, because, who know... they could tempt him into giving up his atrocious terrorists way, right ?
edited 4th Mar '16 5:10:13 AM by Bolded1
I have no idea how this one got completed first over Mitch and Dom's sheets, but I might as well. The other three will probably be posted together.
Ranekhi was born in Kira (formerly Echirina), during the height of the Echirean-Kirina war. Like all others of his species, he was trained since youth to fight, and became a soldier. He showed expertise in working with machines, marksmanship and medicine. When his race lost, he fled along with most of the other Echireans and became a vagabond mercenary, flying from planet to planet in search of various jobs, most of them involving fighting, for a living.
At some point in his life, he encountered and fused with a Palavian orphan named Valdes, and then traveled to the Palavian homeworld, Iriden, under the guise of said alien. He joined the Palavian military for a period of time, serving mainly as a pilot and corpsman, and occasionally as a sniper. During a joint mission with a group of Hestia’s special forces unit, he met Dominic’s team and became fast friends with him. His identity was eventually exposed, though it had no negative repercussions… for the most part.
When Dominic created his personal paramilitary cell, Val was offered to join his team, and he accepted without hesitation. He currently serves as the primary pilot, medic and sniper, as well as an unofficial mentor of sorts to Peter and Izzy, tempering their youthful energy with his experience.
edited 10th Mar '16 2:37:43 AM by AqueousBunnies
As I have finally finished this sheet, here it is. Even though he is more of a side-character and won't be around long.
Name: David Johnson
Age: 38 Terran Years
Physical Traits/Appearance: David is rather tall for a human (6'4") and weighs 145 lbs. He is lanky in build and his features are mostly angular. His hair is black with grays peppered throughout, and he generally wears it in a short ponytail. The ponytail itself splays out in every direction, as if it were the epicenter of a small explosion. His nose is bent a bit, as if it's been broken, and his eyes are steel blue in color. He tends not to stand straight, and walks with long, goofy strides.
David is also set up with several cybernetic enhancements, many of which are non-visible. Those that are visible, however, are his cybernetic eye (left, which glows amber in color), the data panel embedded on his forearm, and, at the base of his neck, part of a neural enhancer. These last two are usually hidden by his clothing, which generally consists of button-up shirts, slacks, and his lab coat. Lastly, he has a scouter that floats in front of his non-cybernetic eye that works as a communications device and a scanner of sorts. It floats using experimental anti-grav technology developed by G.R.A.H.A.M.
Biology (optional): David Johnson is fully human, but genetically altered to be super intelligent as part of the "Mr. Johnson Project." The project was successful for him, for the most part.
Occupation: Scientist / Recruiter / Infiltrator / Cell Agent
Personal Kinetic Barrier Generator (1) - A small, disk shaped device that generates a low density kinetic barrier, localized in a tight sphere around the user. Is capable of absorbing light to medium gunfire, but is somewhat useless against energy based attacks.
Cybernetic Neural Enhancements (1) - Set up at the base of his neck and connected in various places all throughout his brain. This setup increases his brain activity and enhances his reflexes and cognitive abilities, enhancing his already stellar intelligence. This setup also connects to his Cybernetic Eye, making it more effective.
Cybernetic Eye (1) - Replacing his left eye, this cybernetic implant works several times better than his flesh counterpart. It is capable of focusing on specific information, various levels of zoom, and seeing virtual readouts that would normally require some sort of machine (like his scouter, the Monocle).
The Monocle (1) - A specialized scouter and scanner designed by G.R.A.H.A.M. to work with David's Cybernetic Eye. This device handles communications and is capable of giving real time readouts of various statistics for various situations.
Cybernetic Datapad (1) - Built into his right arm, this datapad is designed to be able to access any device he can manage a connection to. It also works as a secondary comm. device when he doesn't have the Monocle. This device can display holographic images and is also connected to David's Neural Enhancements.
Intergalactic Arms Pistol, “Equalizer” Class (1) - A small, semiautomatic energy pistol developed by “Intergalactic Arms,” a multiplanetary weapons and armaments conglomerate. This pistol is part of their "Equalizer" Class of weapons, which focus on giving a light edge against any assailants. Uses an individual, rechargeable power cell as ammunition. Adjustable output for lethal or nonlethal fire.
Wes and Smithson .45 Revolver (1) - An antique, but kept in tip-top shape by David himself. This weapon fires .45 caliber rounds and can hold six at a time, and is a relic from a by gone age that, nevertheless, still packs the same amount of punch it always has. David's secondary weapon when an enemy is resistant to those attacks made by his "Equalizer."
Enhanced Intelligence - Due to his genetic alteration (and his Neural Enhancements), David has had a life of quick learning and has a vast set of knowledge in several fields, mostly in Computation, Cybernetics, and Biology (this last is mostly in terms of cybernetic implantation and genetics).
Cybernetic Interconnection - All of David's implants are connected via physical links, and therefore can be accessed using his Neural Enhancements. Additionally, he also has most of his equipment (the Monocle, his Kinetic Shield, etc. connected wirelessly, meaning he can activate and access them with thought alone. This ability is limited to equipment he has set up to access wirelessly, and has a limited range of usability.
Variable Zoom - David can observe objects at a distance using the zoom feature of his Cybernetic Eye.
Uncanny Accuracy - Using his Cybernetic Eye and years of training with basic firearms, David can pinpoint and fire on whatever he pleases at seemingly impossible distances. This does not, however, mean that he always hits (for RP purposes).
Cybernetic Overload - An emergency feature of his Neural Enhancement and Cybernetic Eye, this ability causes him to process information at several times the speed he usually does, causing (in his mind) a slowdown of events around him. This feature can only be used sparingly and for short bursts, as usage trips a safety protocol that temporarily shuts down both used Cybernetics for half an hour. A short burst in this instance is no more than a minute of use, as going on any longer trips the safety protocol and could cause lasting damage to both David and his implants.
Background: David Johnson is one of the few subjects of the "Mr. Johnson Project" to be considered a major success. Ever since he was a young child, he has been able to quickly learn and retain information from just about any field, making him a genius. He started working as a scientist for G.R.A.H.A.M. full-time when he was only fourteen, having exhausted their supply of knowledge and chosen his fields during the time leading up to that point. This is also when Thomas Johnson was born, and also the year that David was assigned as the boy's handler and lifelong companion.
Over the years, David would continue his studies with G.R.A.H.A.M. while also working to care for Thomas, acting as a pseudo-brother or father figure to the boy and teaching him everything he would come to learn with the help of some of he other staff in "Alexander." David would also be the one to teach Thomas how to use his powers for mischief, much at the displeasure of the head scientist behind "Project Raijin," Dr. Thadeus Brindle.
David and Thomas have something of a falling out when the latter turns 17 and has the machine dubbed "The Grid," implanted in his body to amplify his abilities. Where David still believes in the way G.R.A.H.A.M. does things and believes they are making humanity better, Thomas feels the opposite. It isn't long before David is given Cell status as a G.R.A.H.A.M. Agent, which gives him freedom to travel around the universe looking for candidates to join or become subjects of their various scientific pursuits, as well as to take care of some of the less well known missions by operatives of this nature. He is given military training for this, and spends a lot of time away from "Alexander" performing various duties under the direction of his handler, Dr. Brindle.
When Thomas ends up running from "Alexander" at the age of 23, David has the chance to stop him through force, but finds himself unable to pull the trigger due to their history. Since then, he has made it his mission as a Cell Agent to find his charge and bring him home.
Currently, David is tracking Thomas on the Troperia, on his way to the Lyca System.
Miscellaneous/Notes (optional): David is meant to be an odd personality. He is confident in his abilities and loyal both to G.R.A.H.A.M. and the people he holds important. This trait, in and of itself, often means that his loyalties come to odds. During periods such as these, he often tries to consider a compromise (though, of course, not every situation can be solved through compromise.)
David is somewhat awkward around people, and tends not to speak too much when others are. However, once he has warmed up, he tends to try to be helpful if somewhat mischievous. Under the surface, however, David has a very intense and analytical mind and, though he may be awkward, he is always thinking and planning. (Probably more on this part later, as I flesh out the character.)
Seems cool, gonna jump in.
PLEASE ENTER CREDENTIALS
Name: Combat All-Around Sentient Kinetic Android: Also known as C.A.S.K.A.
Age: 3 (Production), 15 (appearance)
Physical Traits/Appearance: Looks like an average 15 year old girl, but with a TV head (a futuristic-looking CRT). Peach skin-tone, slender build. Wears a sky-blue hoodie with a pink skirt, with sneakers with built-in boosters.
Biology: Caska's TV head is connected to her neck by cords INSIDE the neck itself. Her 'skin' is made out of various ores from other planets, making her body hard to cut through, unless she is injured by a deadlier weapon. By pressing the top of her hand, a long USB cord can be extended into an electronic components and allow a 'path' in which Caska's A.I. can go through.
Occupation: Combat Soldier, Front Lines
Built by the company Eight Luck Co. Ltd, Caska was trained to be sent on dangerous missions no human could possibly ever achieve. She did everything: recon, assassination, infiltration- And for every mission she went out to achieve, she came back without a scratch. Personal life was a foreign word to Caska- when she was told of it by a researcher, she proceeded to unlock a part of her that was supposed to be hidden away- she started expressing cases of minor emotion, hung out with the employees, and generally developed into a likeable girl who could do anything the company told her to.
Then, one day, Eight Luck went bankrupt.
All of the research stations were detached and were intended to be sold to another company. However, when a group criminals invaded the research station Caska was assigned to and destroyed everything, Caska expressed the emotion she never thought of expressing: fear. Caska, terrified, proceeded to deactivate herself and disable the emotional part of her A.I.. Now, that same research station floats somewhere in space. Perhaps, a crew would discover it out of chance...
Lol, sounds cool, to me. Welcome.
edited 14th Mar '16 4:01:17 PM by Inhopelessguy
Yea, thinking of hoping ship no pun intended.
edited 20th Mar '16 11:25:40 PM by Imca
Looks great, Imca. Welcome to the game. Please, join in whenever you're ready.
Thought I was suposed to wait until the ship was at port or something. >.<
Well you cant teleport onto the ship. If you can come up with another creative method to get aboard or if you want to write posts about your character in the meantime. Like flashbacks or what is going on elsewhere maybe you could since we may not be back in port for a bit.
Well she does have a beat up fighter craft of her own, hmmmm....
I will think of something when I get home from class, sorry.
taking an extended leave goodbye
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