Well if they can't be infected, their ability to carry disease would be limited, especially if the guy cleans up properly after feeding.
Depends on how the vampire lore goes I guess.
Please stop I already lust for 2
edited 13th Nov '17 10:23:45 AM by VutherA
I'm still looking forward to the new Call of Cthulhu game coming this year (from the same publisher).
Damn, the Skal look really creepy.
I see they've made it less pitch black (Though that may have been shots of screens of former playable builds)
It looks really good, a bit like VTM: B, which is no bad thing. The architecture doesn't scream London to me though - yes it's got a Victoriana feel but it still looks.... European in a weird way. They're a French studio so I wonder if they're channeling that or if I'm holding onto an incorrect bias about 1900's England at the time.
When I saw the first one was Making Monsters I immediately imagined Geralt being all ಠ_ಠ
I'd also have to pedantically say the degree of choice affecting the story which can exist in video games also does exist in literature in some CYOA books.
That aside, EXCITE
Newest behind-the-scenes trailer, this time on the NPC's
edited 1st Feb '18 7:34:06 AM by TerminusEst
Si Vis Pacem, Para PerkeleI like that - you can't grind mooks and just live the "power" of a vampire. You have to actually BE a monster to gain power. I really hope it's well entrenched in the game and not just token (I mean it sounds very in depth). It will be very interesting to see how the gaming audience reacts to it. A lot of people SAY they don't want a power fantasy / the tried tropes of RP Gs, but in practice they sometimes don't like shifts.
This really is hearkening back to the VTM game, the first one, which really sold the "monster" side. I like!
Considering their plan for Loads And Loads Of Characters, I'm getting a bit of an Undertale vibe, which isn't bad at all. Hopefully we'll see many Ensemble Dark Horse.
Wrong, it's a Dark Souls vibe.
Good to have more info. This undeniably Dontnod's most ambitious game yet, and I really hope it pays off. About time we get a good vampire RPG. Well, provided the endgame isn't total garbage like Bloodlines.
I have to say the more videos I watch the more excited I get, Vampyr looks really awesome.
edited 1st Feb '18 8:32:12 AM by Fourthspartan56
"Sandwiches are probably easier to fix than the actual problems" -HylarnAnyone post this 30 minute gameplay video?
I think both those segments had been shown earlier last year, though it's possible I'm psychic. Still, they're worth a watch. From what I remember of my opinion when I first saw them: I think it's unsurprising that the game looks like it isn't going to have the smoothest gameplay out there, but I'm hoping it'll still be good despite that.
It's alpha gameplay. For example, the dialog isn't synced.
Certainly, though we should probably temper our expectations to a certain degree. It's a AA game after-all, which means that it'll probably have less polish than a AAA game (but on the upside relatively less risk means more opportunity for innovation).
"Sandwiches are probably easier to fix than the actual problems" -HylarnAlpha and a pre-alpha specifically, as nebulous as those terms can be. That justifies more than a few errors, and keep in mind I'm assuming that if they're showcasing this stuff, they're reasonably confident that this is close-enough to represent the game they're planning (i.e. it's unlikely they're going to overhaul the combat or otherwise change it too noticeably, etc.), but my statement about the gameplay being 'not being the smoothest' is a bit more general. It's stuff like how you're walking around in third-person, and you go to stand by objects to make them selectable (objects which may not be obviously interactable at a first-glance); stuff like how the sort-of Blink-style ability looks like it's based very much on where the camera locks onto; the brawl-style gameplay that in this case is just not really to my personal taste.
The other reason I'm prepared for the gameplay to be a bit odd, and why I thought of those problems specifically, is that they're issues I remember struggling with in Dontnod's first game, Remember Me. And don't get me wrong here, Remember Me is well worth a playthrough in my opinion, and I wouldn't be surprised if Dontnod have learnt a bit from its failures, but it was a similar case of the base gameplay being a bit naff compared to the wider ambitions of the game. (For what it's worth I think Vampyr seems to understand a bit better how to integrate those ambitions and the narrative world they want to create within the context of the gameplay. Remember Me has this problem where you've got this big story laid out and the game itself never really escapes just being a standard beat-'em-up.)
edited 9th Feb '18 6:46:05 PM by Lavaeolus
I definitely recall seeing that vidja, but I can't find it in the thread! No matter, then...
Looking back: first half of the video you posted on the first page; second half is the top post of the second page. Bad news: turns out I'm not psychic. I wasn't in the thread but I remember back when the second clip was first shown. There were a few people upset about what his beard looked like now, a few complaints that graphics felt like they'd been toned down. It's interesting to look at the clips side-by-side. I am curious as to how the game will look on its final release, if everything's pumped to, I dunno, Ultra-Ultra (you never know exactly what these quality names will be).
edited 9th Feb '18 7:02:39 PM by Lavaeolus
Story trailer.
Vampire Christopher Walken: "More cowbell!"
The facial animations don't look very good, if I'm being honest.