I like the three-way split proposed in post 21. I'd suggest Played Imposed Challenge for the second trope.
Really from Jupiter, but not an alien.I think Self Imposed Challenge is an audience reaction. (These still allow in universe examples and invoked examples)
Extra Challenge would be an objective trope that would get all the current cases of Self Imposed Challenge that have the slightest hint of support in game. Like the conducts in Nethack.
I think you should create a crowner with the various options.
We still have to account for the other challenge tropes like Low-Level Run.
I was in the middle of making a crowner
, but the aforementioned issue with the other challenge tropes stumped me on options since we didn't really discuss those.
I'm not sure identifying specific subtropes of these two tropes is a good idea. Someone can do that, and has, but I think that all the various challenge types would be either fully children of Self-Imposed Challenge, or a type of In Game Challenge that is sometimes an Extra Challenge.
A Speed Run, for example, is a Self Imposed Challenge.
A Time Trial, for example, may be either a In Game Challenge if necessary for completion, or an Extra Challenge if not.
EDIT: No, that is wrong. Subtropes are probably all defined by the type of challenge they are, and may either be self imposed or game tracked.
edited 30th Jun '16 9:47:15 PM by war877
I still think that my outline in post 24 is the way we should go
- Self Imposed Handicap - In universe where the character chooses to not do X making it harder. Like Disgaea 2's Adell who refuses to fight with weapons, instead fighting with his fists because he is a man and men fight with fists.
- Community Challenge - Stuff like Final Fantasy V's Four Job Fiesta and Final Fantasy X's No sphere grid challenges that have published rules.
Also Twitch contests such as 100 wins in 10 Arena runs for Hearthstone Heroes Of Warcraft.
- Skill Challenge - A Super Trope to all types of ingame challenges that are rewarded in the game with at minimum a Trophy or cosmetic reward. Subtropes currently are
- 100%Completion
- Low-Level Run
- Minimalist Run
- No-Damage Run
- No Casualties Run
- Pacifist Run
- Solo-Character Run
- Speedrun
- Stealth Run
Plus an Optional Objective trope for quests which have an Optional Objective like this
.
Player Imposed challenges are just another form of troper tales and are not allowed.
Crowner?
edited 1st Jul '16 1:23:49 AM by Memers
My proposal is potentially identical to that except it does not identify a difference between Self Imposed Challenge and Community Challenge. And for a good reason, more or less. Tropes are usually about works. When talking about stuff that occurs outside of a work, we need to be careful. As far as the work goes, there is no difference between a Self Imposed Challenge and a Community Challenge.
The major differences are that I used a different name for Skill Challenge and restricted it only to examples that were not covered by Self Imposed Challenge. But setting it as a supertrope to Self Imposed challenge is effectively the same.
EDIT: Wait. You set it as a sister trope as well... But that makes Speedrun and all the other subtropes ingame only tropes as well. So What does that mean for Speedruns that are Self Imposed?
edited 1st Jul '16 1:49:56 AM by war877
Anything Self Imposed by a player for lutz is something beyond the scope of the site akin to the long cut Troper Tales.
The Skill Challenge subtropes should be all In-Universe objectives.
Like say for Speed Run some examples would be
- Hunie Pop has an achievement to beat the game in 18 in-game days
- Final Fantasy IX requires you to get to almost the final boss room in 10 hours to receive the Excalibur II, the strongest weapon in the game.
They are not self imposed as the game itself is challenging you to pull it off.
Community challenge would be websites and community organized efforts to run a challenge, it would be a sister trope to Skill Challenge but it has nothing to do with the games itself. An objective site, FAQ, TV Tropes page, guide or wiki is needed to be linked to to be an example. Examples being
- Final Fantasy V Four Job Fiesta
- Awesome Games Done Quick
- World of Warcraft iron man challenge
- Twitch's hearthstone 100 in 10 Arena challenge
edited 1st Jul '16 6:01:11 AM by Memers
Troper tales is stories tropers told about themselves. A Speedrun is an audience reaction trope. It is a way the game is played. If an example of a specific speedrun is provided, that is no good.
Instead, games should be talked about in terms of attracting speedrunners and speedruns, and any science done on how fast it is possible.
The game may or may not support this by listing playthrough time at the end of the game on a stats page.
edited 1st Jul '16 2:08:06 PM by war877
No it's not even an audience reaction, the examples are 'this game can be beaten in .35 seconds because of this glitch, here see' and so on. It is just a personal experience, not a trope.
The only way is if a game builds a challenge objective and gives something such as a message, achievement, reward etc.
A person awhile back made the MMO news when he got 100% complete in World Of Warcraft, every achievement, mount, pet etc. was there anything that happened in the game itself for doing that? Nope. It's the same thing for speed running.
edited 1st Jul '16 8:22:15 PM by Memers
I still don't think splitting off "Community Challenge" from the subtropes makes logical sense, and the focus on "websites and community organized efforts" also seems a bit presentist: it wouldn't exactly cover, say, the old Hudson Soft Caravan exhibitions, which were often accompanied by Limited Special Collector's Ultimate Edition rereleases of games that didn't implement the appropriate challenge modes in the original release, or the Super Mario Bros. 3 event shown in The Wizard.
We also have many trope pages for Lets Plays, as well as Awesome Games Done Quick.
edited 7th Jul '16 8:50:07 PM by Prfnoff
The Youtube streaming community would be that, it is also extremely competitive, as would Awesome Games Done Quick and organized tournaments like that seen in The Wizard.
The big thing is random X person is not and can not be an example as those are personal experiences. Also broad generalizations are not examples.
Examples written like
- X Game is popular to be a Stealth Run, the game doesn't encourage it or anything and in ways its fights you, here are some tips.
- Y Game can be ran in an hour if you try.
edited 8th Jul '16 4:09:23 PM by Memers

Well it would be probably be a trivia trope that would require physical wiki pages like Awesome Games Done Quick or websites or guides like http://fourjobfiesta.com/
that could become wiki pages.