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Galactic Sea: Cosmic Tales (Sign-Up)

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HydraGem Swashbuckler Since: Jan, 2015
Swashbuckler
#1: Dec 18th 2015 at 12:56:45 PM

Discussion -> https://tvtropes.org/pmwiki/posts.php?discussion=14512808060A13235400&page=1#1

RP -> https://tvtropes.org/pmwiki/posts.php?discussion=14513349320A62062400&page=1#1

Space.

Some time ago, it was always said to be the final frontier. The extent of human engineering, the farthest step mankind could ever go. But as technology continued to advance, and resources on Earth started to dwindle, people began to realize that Mankind couldn't just stop at space-they had to go even further than that. When Humans stepped on the moon, it seemed they attracted the attention of more than just star dust and solar winds. They were met with Aliens.

Hostility and unease was present, but over time, peace was made. An unsteady, nervously made peace, but peace nonetheless. And with that peace, came a new age. An Age of Exploration, Science, Mystery. From the red sands of Mars to the vibrant jungles of Venus and beyond.

But with this new age, came something else: Danger, Villainy, and Destruction. Whether it's prejudice of other races, businesses fueled by nothing but their own hunger and greed, or just a man's own cold-blooded hateful nature, nowhere is safe. But with that uncertainty and fear, comes opportunity and adventure.

So grab your raygun and strap on your jetpack! And set sail across the Galactic Sea!


Well then, time to put the theatrics aside! Ironic, really, considering the RP this is.

Galactic Sea: Cosmic Tales is based heavily on Pulp Science Fiction and Space Opera genres, set in a Raygun Gothic setting. This is, as to be expected, very Science Soft-after all, Venus IRL is way too hot to have jungles. But considering this is a mix of Raygun Gothic and Space Opera, this RP runs less on Scientific Laws and more on the Rule of Cool.

You, as in the player, are adventurers, otherwise known as 'Mercenaries'. As a Merc, you take the jobs that the Galactic Police Force(GPF) don't-either because they're shady, they don't wanna pay for their services, or some other reason. But whatever it may be, you'll do various adventures/jobs, from various sources that will take up their own 'Episodes'/'Chapters'. Some adventures may or may not be connected to each other. If your character dies during a mission-either because you wanted them to die or...I'm just being a jerk, then you can make a new character to join the party in the next episode.

You can give your character just about anything, just so long as your not giving them Disintegrator Rays(These were outlawed after the Beastkin War of 1912), invisible armor that can never be pierced or cut, or anything game-breaking or reality bending. Magic does not exist, BUT you can supplement it with technology if you're smart about it. Again, Rule of Cool is in full swing.

Psychic Powers are a thing. Any race of the races, save for the Biotrons down below, can be Psychic. But one of the races, the Venuxians, are the most well known Psychics, as all of their kind are capable of using Psychic Abilities.

Race List

  • Human: Look in the mirror. You really can't get this one wrong. They're home planet is Earth.

  • Beastkin: It's long since been debated if they should be considered their own Race, but after the great war of 1912, it was universally decided that they'd have the right to be called their own people. The Beastkin are Humans that have gone through Animal-like mutations. Why they did this various-perhaps for cosmetic reasons, maybe to adapt better to an environment they'd be stuck in for a long time. Maybe even to save their own life. But whatever the reason, the process in irreversible and now they're permanently a Little Bit Beastly, and their children will inherit their traits.

  • Biotron: Robots have been around for a very long time. In fact, one would say that they're the first tool of this Space Age. However, Biotron is what happens when AI goes too far. Biotrons are the same as Humans on a mental level; they think and feel, giving them the ability to make their own decisions and develop unique personalities. Because of this, Biotrons can only be 'made' on Mercury, their recently declared 'Home World', where there are various colonies built around mining the metals and minerals. Do NOT confuse them for some other kind of Robot, Droid, Android, Cyborg, or Mech, they get VERY offended by this.

  • Martians: Those tales of Green-Skinned Space Babes aren't just rumors. These green skinned aliens live on a planet that was built upon the back of war. They're natural warriors, many taught how to fight before taught their Martian Language. Male Martians tend to have darker shades of green for skin then females. Their hair comes in shades of black or red. They have antennae sticking out of the tops of their heads. The antannae is used to sense where other Martians are in a mile radius. They're bodies have a very fast regeneration process, meaning they're wounds heal very quickly-don't dare them to cut off their heads or anything, that's an instant death. Monarchs are chosen through combat-even when a royal family is established, siblings fight for the throne. And it's not uncommon for someone to challenge said monarch for the throne.

  • Venuxians: A race of 5'5-6'0 tall purple skinned, blue haired women, the Venuxians live in the jungles of Venus. They're a very peaceful race, would never hurt a fly. But don't misinterpret their kindness for weakness. They all possess Psychic powers to some degree and are trained to use them-to surprisingly devastating effects if one is to attack them. This power various from person to person. They all have a third eye on their forehead. They also have pointed, drooping ears. Their society is broken up into various villages who each have a chief. And above all the chief is their 'Head-Chief'. Any Females born to a Venuxian mother will be a Venuxian automatically, any males will not be Venuxians, so half-breeds are impossible. How they've been reproducing for so long without any males is something they do not wish to say. And asking is very offensive.

  • Jupitaurens: Most people never would've imagined Jupiter having life on it-after all, it was a star that didn't ignite, so how could it support life? But surprisingly, beneath the storming clouds and various gasses, there are various floating islands. The Jupitaurens have a 'King' or 'Queen', but it's in title only, as they run a democracy. Every island has, the equivalent, to a Victorian Steampunk Victorian-ish city. The Jupitaurens have spikes on their shoulders and one-three horns on their foreheads. Their skin comes in shades of orange, some having white stripes somewhere on their bodies, their hair comes in various shades of grey, red, and yellow, and prehensile tails. All Jupitaurens have a specialized organ that allows them to generate electricity. They're not the most social race, being isolated on a planet covered in deep clouds, but Jupitaurens have a strong sense of loyalty.

  • Urani: Submitted by Cedi. "A race of aliens from Uranus, having evolved from insects to deal with the planet’s harsh climate patterns with a combination of their genetic diversity and versatile knack for survival."
    • "Their government is heavily religious, fostering the belief that their kind was “blessed by the gods of the seasons to test the order of nature”. Their female pope’s authority is limited in their modern age- she is simply the figurehead of a “hive-mind-like” congress that takes survey of the population’s pheromones over time and enacts laws that are most statistically likely to improve the race’s prosperity (Whatever they might agree that constitutes, in addition to just “Less dying, more living”)- but not many are willing to argue against the hive’s decisions."
    • "The Urani are physically gifted, with exoskeletons that act like a layer of light, plate-like armor and an extra pair of arms for combat or mundane tasks. But while they’re not so closed minded as to reject technology, they are, how do I say… veeeeeeeeery slow to learn how to efficiently use firearms and other complex machines. Simple melee weapons such as photon lances and heat swords are easier to get a grip on (Pun not intended I swear), but their ranged weaponry remains relatively archaic compared to other races, relying mostly on unwieldy and predictable ammunition such as arrows and needles. Their tendency to develop psychic powers is... unremarkably average."
    • "Urani vary significantly in body types, but they all share a few trademarks of alien insects- chitin exoskeleton, two antennae on their heads, four arms, digitigrade legs, and beady technicolor eyes. Adults may stand approximately as short as 3 feet or as tall as 6 feet. Urani born during the warm season have short tufts of moth-like fur around their shoulder joints, while those born in the coldest years of winter seasons have fluff all over their torso and half of their limbs. Their bodies vary shades of green, black, and red. They have no “proper” hair, but those born into warrior castes often develop a horn (or a row of horns) on their head. Conversely, everyone born outside of the warrior castes tend to develop clear, beetle-esque wings (Which do not let them fly, to their dismay. In fact, they’re more prone to make them a larger target to nonlethal pain than anything else. But they can make a very bold fashion statement)."
    • "Easily peeved off by Uranus jokes."

If you have an idea for a race, don't hesitate to suggest it. Keep in mind if it's too powerful, it won't be accepted.

  • Name:

  • Age:

  • Race:

  • Appearance:

  • Personality:

  • Abilities: ((Anything from sword fighting to engineering to Psychic abilities, and so on. This includes any mastery or personal spins on any racial abilities.))

  • Gear: ((Anything that your character ALWAYS has on hand? Weapons? Medicine? Drugs? Tools?))

  • Backstory: ((Can be as long or as short as need be. Please include why you became a Mercenary.))

  • Misc: ((Anything you feel needs to be included but wasn't on the list.))

That should be all. If there's any questions, please don't hold them back.

Accepted Characters

  • Amadeus Snakeye by Echoing Silence

  • Ray Gunn by Heroic Sociopath

  • Shira by Daydre

  • Geoffery Vinokar by Tricksterson

  • Kit Bardakçi-Hammer by Tenebrous Gaze

  • Kitcha Takaros by Cedi

edited 28th Dec '15 1:08:54 PM by HydraGem

tricksterson Never Trust from Behind you with an icepick Since: Apr, 2009 Relationship Status: Above such petty unnecessities
Never Trust
#2: Dec 18th 2015 at 3:23:49 PM

Definite interest.

Trump delenda est
HeroicSociopath Mike Jones from Nebraska Since: Aug, 2015 Relationship Status: Noddin' my head like yeah
Mike Jones
#3: Dec 18th 2015 at 3:29:22 PM

I will join this when I return.

What can psychic powers do in this setting? Is it limited to the normal stuff, like telekinesis and forcefields and mind blasts? Or is more esoteric stuff allowed, like shapeshifting or summoning imaginary friends?

Daydre That's just how it is on this bitch of an earth from in my house Since: Jun, 2014 Relationship Status: You cannot grasp the true form
That's just how it is on this bitch of an earth
#4: Dec 18th 2015 at 4:10:01 PM

Interest.

we will survive.
HydraGem Swashbuckler Since: Jan, 2015
Swashbuckler
#5: Dec 18th 2015 at 4:39:23 PM

[up][up]

For the most part, Psychic Powers can do whatever I let you get away with. Summoning Mental Creatures and Shapeshifting are not something I'll let you get away with. (Some kind of Illusion Stuff will be more acceptable)

Cedi Hive Lord in Training from On your screen Since: Dec, 2010
Hive Lord in Training
#6: Dec 18th 2015 at 4:40:01 PM

Not sure if I'll have the time to dedicate to this RP, but I can gladly say I'm interested. Good 'ol space opera~

If you don't mind me asking, what sort of tone can we expect the RP to take? I assume there's room for silliness if you embrace Rule of Cool, but are we talking something more akin to Mass Effect or Borderlands on the ratio of seriousness to humor?

As for race ideas... I've got nothing specific in mind (Though I could scrounge something up if you'd rather I do so), but what do you think of the idea of an insectoid race? I've often been fascinated by the concept and their potential applications, and Insectoid Aliens are right at home in science fiction.

edited 18th Dec '15 4:40:49 PM by Cedi

Daydre That's just how it is on this bitch of an earth from in my house Since: Jun, 2014 Relationship Status: You cannot grasp the true form
That's just how it is on this bitch of an earth
#7: Dec 18th 2015 at 4:40:44 PM

Would Psychic powers be capable of say, bioscanning people and healing them?

we will survive.
HydraGem Swashbuckler Since: Jan, 2015
Swashbuckler
#8: Dec 18th 2015 at 4:48:42 PM

[up][up]

First things first, the ratio of humor to silliness will sort of jump back and forth. For the most part, I think it'll be more like Boderlands than Mass Effect.

Second, I'm not against an Insectoid Race. If you've got a solid idea, then write it up. I'm not a Racist. tongue

[up]

Yes. That is something I'd say Psychic Powers are capable of.

Daydre That's just how it is on this bitch of an earth from in my house Since: Jun, 2014 Relationship Status: You cannot grasp the true form
That's just how it is on this bitch of an earth
#9: Dec 18th 2015 at 5:00:50 PM

Also, are the psychic powers limited to the Venuxians, or can other races have them as well?

we will survive.
HydraGem Swashbuckler Since: Jan, 2015
Swashbuckler
#10: Dec 18th 2015 at 5:06:15 PM

[up]

I'll be sure to add this to the opening post: yes. Any race, except for the Biotrons, can be Psychic. But while 1 in 50 of Humans might be Psychic, 100% of Venuxians are Psychic.

edited 18th Dec '15 5:06:25 PM by HydraGem

HeroicSociopath Mike Jones from Nebraska Since: Aug, 2015 Relationship Status: Noddin' my head like yeah
Mike Jones
#11: Dec 18th 2015 at 5:52:56 PM

So psychic powers are things you're either born with or not?

HydraGem Swashbuckler Since: Jan, 2015
Swashbuckler
#12: Dec 18th 2015 at 5:54:10 PM

[up]

That would be correct!

Cedi Hive Lord in Training from On your screen Since: Dec, 2010
Hive Lord in Training
#13: Dec 18th 2015 at 8:04:50 PM

WOOOOOO GM NOT BEING RACI- *ahem* Thank you.

I’ve given it some thought, here’s something I’ve cooked up. I apologize that this is a lot wordier than what you have for other races, but I tried to stick to what felt “necessary” according to what I'm used to. Tell me how it looks and if anything should be cut or changed…

  • Urani: A race of aliens from Uranus, having evolved from insects to deal with the planet’s harsh climate patterns with a combination of their genetic diversity and versatile knack for survival.
    • Their government is heavily religious, fostering the belief that their kind was “blessed by the gods of the seasons to test the order of nature”. Their female pope’s authority is limited in their modern age- she is simply the figurehead of a “hive-mind-like” congress that takes survey of the population’s pheromones over time and enacts laws that are most statistically likely to improve the race’s prosperity (Whatever they might agree that constitutes, in addition to just “Less dying, more living”)- but not many are willing to argue against the hive’s decisions.
    • The Urani are physically gifted, with exoskeletons that act like a layer of light, plate-like armor and an extra pair of arms for combat or mundane tasks. But while they’re not so closed minded as to reject technology, they are, how do I say… veeeeeeeeery slow to learn how to efficiently use firearms and other complex machines. Simple melee weapons such as photon lances and heat swords are easier to get a grip on (Pun not intended I swear), but their ranged weaponry remains relatively archaic compared to other races, relying mostly on unwieldy and predictable ammunition such as arrows and needles. Their tendency to develop psychic powers is... unremarkably average.
    • Urani vary significantly in body types, but they all share a few trademarks of alien insects- chitin exoskeleton, two antennae on their heads, four arms, digitigrade legs, and beady technicolor eyes. Adults may stand approximately as short as 3 feet or as tall as 6 feet. Urani born during the warm season have short tufts of moth-like fur around their shoulder joints, while those born in the coldest years of winter seasons have fluff all over their torso and half of their limbs. Their bodies vary shades of green, black, and red. They have no “proper” hair, but those born into warrior castes often develop a horn (or a row of horns) on their head. Conversely, everyone born outside of the warrior castes tend to develop clear, beetle-esque wings (Which do not let them fly, to their dismay. In fact, they’re more prone to make them a larger target to nonlethal pain than anything else. But they can make a very bold fashion statement).
    • Easily peeved off by Uranus jokes.

tricksterson Never Trust from Behind you with an icepick Since: Apr, 2009 Relationship Status: Above such petty unnecessities
Never Trust
#14: Dec 18th 2015 at 8:11:07 PM

Are Beastkin mammalian only or are avian and reptilian types allowed? What about a Beastkin that shares the characteristics of more than one species? What about something that resembles a mythological creature like a centaur or satyr?

Trump delenda est
HydraGem Swashbuckler Since: Jan, 2015
Swashbuckler
#15: Dec 18th 2015 at 8:33:41 PM

[up][up]

Hmm...I like this race. The Urani are accepted into the Galactic Sea canon. XD I'll add the race into the race list.

[up]

Any animal-save for insects-are acceptable as long as they originate from Earth. So any Mammal, Reptile, Amphibian, Fish, and Avians are acceptable.

Only one Animal-per-Beastkin. No Chimeras.

Considering Centaurs and Satyrs are, respectfully, horse and goat people, I'll allow this. But nothing along the lines of Dragons or Phoenixes or anything to that effect.

edited 18th Dec '15 8:41:28 PM by HydraGem

TruthHurts22 You can't handle the me Since: Mar, 2013 Relationship Status: Faithful to 2D
You can't handle the me
#16: Dec 18th 2015 at 9:00:03 PM

What kind of people can become Mercs, exactly? Are we talking the 'under the table, not-exactly-lawful' kind, or just about anything that could be justified?

On that note, are we allowed to come up with our own little factions or organizations in the universe?

HydraGem Swashbuckler Since: Jan, 2015
Swashbuckler
#17: Dec 18th 2015 at 9:07:56 PM

Just about anybody who didn't/couldn't join the Galactic Police Force. So anything that can be justified, really.

If you can come up with your own little factions and groups, go ahead.

TruthHurts22 You can't handle the me Since: Mar, 2013 Relationship Status: Faithful to 2D
You can't handle the me
#18: Dec 18th 2015 at 9:12:34 PM

And uh, what exactly is the GPF? Like, how do they operate and such?

HydraGem Swashbuckler Since: Jan, 2015
Swashbuckler
#19: Dec 18th 2015 at 9:39:44 PM

Short Answer: As the name implies, they're Space Cops.

They were formed by a collective effort of the various planetary governments. They don't exactly answer to any of them exclusively.

Each planet has it's own Government and each government has a head-or, in some cases, a council that acts as a collective head. They're representatives for an Alliance, which is larger and has more power then the governments separately.

While there's no crime against a Mercenary being...well, a Mercenary, people tend to go to them for shadier, 'Oh my God, I can't tell the GPF all the details of this job' work. So they tend to not have the best rep. The GPF also doesn't take sides in wars, which is another benefit to Mercenaries. And just like real life, there are good cops and bad cops, but for the most part, they're a Lawful Good organization.

TruthHurts22 You can't handle the me Since: Mar, 2013 Relationship Status: Faithful to 2D
You can't handle the me
#20: Dec 18th 2015 at 9:46:05 PM

Alright. Well, I'm gonna hold off a bit on sending in an application, mainly because it's past midnight here and I'd rather see what other people apply with before trying to figure out what to do myself.

tricksterson Never Trust from Behind you with an icepick Since: Apr, 2009 Relationship Status: Above such petty unnecessities
Never Trust
#22: Dec 19th 2015 at 4:55:11 AM

[up][up]So basially grey-to-black ops. I can work with this.

What kind of firearms are most common, rayguns or bullet throwers?

edited 19th Dec '15 5:23:50 AM by tricksterson

Trump delenda est
HydraGem Swashbuckler Since: Jan, 2015
Swashbuckler
#23: Dec 19th 2015 at 7:53:41 AM

Yes.

And Rayguns, but bullet throwers aren't extinct.

EchoingSilence Since: Jun, 2013
#24: Dec 19th 2015 at 9:11:37 AM

Could I make a Biotron with peeling skin, a revolver, and a sort of Western attitude?

I've been in the mood for a robot Cowboy.

HydraGem Swashbuckler Since: Jan, 2015
Swashbuckler
#25: Dec 19th 2015 at 9:29:31 AM

All of that is acceptable.


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