Wow, that's crazy.
Optimism is a duty.I expected it to be a lot.
Gonna have to delete a lot of games.
"I am Alpharius. This is a lie."Or buy a bigger drive.
Be warned, though, the 3 TB drive I bought didn't fit. The tray is just a few milimeters too thin for it.
Optimism is a duty.I got a PS 4.
"I am Alpharius. This is a lie."That's just to render the horse bits, clearly.
Whelp, glad I have a 1TB external hooked up to the PS 4...
Jesus christ. Gonna have to uninstall some stuff... I've got maybe half that space free on my xbox right now.
Rockstar's facebook announced the next big gameplay demonstration will release tomorrow morning.
That's 105 GB not counting any patches i'm guessing.
"They truly were a Aqua Teen Hunger Force"And here it is.
You have to shave and bathe? Is this GTA San Andreas all over again? Will your character grow scruffier when you don't?
Optimism is a duty.We wanted a game, not a sim, Rockstar.
Say to the others who did not follow through You're still our brothers, and we will fight for you...Witcher 3 did this before. I hardly see the problem.
I don't mind as long as it doesn't become a mandatory chore, like CJ having to eat regularly.
So how does the Witcher 3 deal with it?
Optimism is a duty.Wait. I'm playing Wild Hunt now, and so far it doesn't. I'm just at the part where some courtier is interrogating me as Geralt is being saved, rather clumsily and obviously as the game developer having to deal with this game being a sequel to previous games where ostensibly you made some choices. I've seen no sign of a hygiene or food/sleep needs meter.
Say to the others who did not follow through You're still our brothers, and we will fight for youWild Hunt only has beard growth.
Either you let it grow & keep in full or ya just make regular trips to keep it shaven.
That’s it.
"I am Alpharius. This is a lie."Making a lot of assumptions.
And it is a game. I doubt Morgan will die of starvation.
Feeding the gang isn't mandatory either, but you can hunt so you can feed them.
Edited by Cortez on Oct 1st 2018 at 9:17:51 AM
"They truly were a Aqua Teen Hunger Force"That's more what I was referring to.
This system in RDR 2 sounds like the next step of that. Probably not 'super serious' but more in a 'character/worldbuilding' way.
San Andreas was a game, too, but CJ DID die if he didn't eat for two in-game days (or the player saves in the meantime). This did get noticeable when you went off the tracks to have fun for a few hours.
Optimism is a duty.Yeah, chores that interrupt gameplay are things I think should be optional. I like the added immersion at times (Apparently if you don't bathe, then NP Cs will find you disgusting) - but if it means I have to sit through five separate loading screens and cutscenes to "add immersion" I'm going to get bored.
Here's hoping it's a better balance than San Andreas - there's something nice about walking into a saloon and getting some food, then playing a card game. But if it is the same as San Andreas, or the CONSTANT friendship maintenance from GTA 4, then it's survival metre maintenance rather than being able to just enjoy the game.
I don't mind things being obfuscated into the background for the sake of gameplay - press X to go to the loo and all that...
This is still a regular thing in games these days, by the way, only now it tends to come in the form of territory maintenance missions: "Your territory is under attack! Go there and shoot half a dozen mooks half your level, or you'll lose it/have everything valuable destroyed/looted, even if you made that territory an overpowered stronghold even elite mooks would have trouble with."
Optimism is a duty.Yeah - it seems to defeat the point of having an actual ARMY / gang. I wouldn't mind if there were options to "reinforce" territories / put mooks of different skills in there. And then you could visit in the aftermath and reward / punish depending on how the defence went.
Micromanaging to that level just feels like padding.
It IS padding - Fake Longevity, to be precise.
Optimism is a duty.I’ll admit, as a kid I thought the fact that CJ could eat or work out and such and keep himself was really freaking cool. That kind of immersion is so rare that even as a kid it made the game memorable to me, in the same way having an attempt at conscious police made the first Mafia memorable, and that’s one of the reasons I still consider it one of best GTA games ever made.
This is the first I’m ever hearing of him dying if you don’t eat, and I spent a ludicrous amount of time playing that game (like, years) when I was young. I feel that not doing so for two days straight is something you’d have to do deliberately.
Edited by KnownUnknown on Oct 2nd 2018 at 10:53:06 AM
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.Actually, it's pretty easy to do if you just faff about for an hour. Two in-game days is 48 minutes, which is a long time, but not so long that you'll never encounter it if you're exploring (say, hunting for collectibles).
Optimism is a duty.
Requires a minimum 105 GBs of storage to install.
"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."