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Needs Help: Low Interaction Mechanic

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Folamh3 Folamh3 from Dublin, Ireland Since: Jul, 2010
Folamh3
#1: Sep 13th 2015 at 7:20:22 AM

The description for this trope is rather vague and written in a very complain-y tone. It was launched two years ago and has zero wicks and has yet to be indexed. The kind of thing I think it's describing is already adequately covered by Injured Player Character Stage, Controllable Helplessness and Expository Gameplay Limitation, and these tropes' descriptions are more specific and neutral to boot.

edited 13th Sep '15 7:20:58 AM by Folamh3

Musician, writer, game designer.
SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#2: Sep 21st 2015 at 12:09:49 AM

Opening this and declining cut request for the time being.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#3: Sep 21st 2015 at 2:43:23 AM

I think this sounds like a supertrope to the others. The page itself has only three examples, and still manages to duplicate one. The description is also needlessly sarcastic and whiny. Not sure if it's worth keeping.

  • Low Interaction Mechanic: Any kind of reduced player control. Seems to involve both temporary reductions and games that aren't very interactive in the first place.
  • Related tropes:
    • No-Gear Level: Similar to the above. Might not reduce the number of actions if gear only provides stats, or are functionally replacable (like different weapons), so it's not a subtrope.
    • Press X to Not Die (and Press X to Die): Actually different, since it's usually about being able to do something different in a specific situation, which technically adds to what you can do.

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Berrenta Bejeweled (she/her) (Ten years in the joint) Relationship Status: I made a point to burn all of the photographs
Bejeweled (she/her)
#4: Sep 21st 2015 at 5:36:37 AM

It's got no wicks and it's unindexed. The description is a complainy mess...

I think it should be cut. I cannot think of a way to save this.

Folamh3 Folamh3 from Dublin, Ireland Since: Jul, 2010
Folamh3
#5: Sep 21st 2015 at 5:38:39 AM

I'm inclined to agree that it should be cut.

Musician, writer, game designer.
shimaspawn from Here and Now Since: May, 2010 Relationship Status: In your bunk
#6: Sep 21st 2015 at 8:58:46 AM

While a supertrope might be good, I don't think the current name or definition help. This is just a rant about how much the trope author hates having control taken from them at any point.

Reality is that, which when you stop believing in it, doesn't go away. -Philip K. Dick
Memers Since: Aug, 2013
#7: Sep 21st 2015 at 9:15:43 AM

Yeah the trope itself needs to be replaced.

Really it's mostly about scripted cutscenes that give the player limited control over, like say the opening to Skyrim you are in a cutscene but can't move but you have control over the camera and can look around all you want while the script plays or you are in a Walk and Talk conversation with someone so you actually gotta keep walking to keep up while they jabber on.

shimaspawn from Here and Now Since: May, 2010 Relationship Status: In your bunk
#8: Sep 21st 2015 at 9:21:50 AM

Yeah. Cut and take the supertrope to YKTTW? With a more neutral writ up?

Reality is that, which when you stop believing in it, doesn't go away. -Philip K. Dick
Berrenta Bejeweled (she/her) (Ten years in the joint) Relationship Status: I made a point to burn all of the photographs
Bejeweled (she/her)
#9: Sep 21st 2015 at 9:25:46 AM

[up] Sounds like a plan! [tup]

Memers Since: Aug, 2013
#10: Sep 21st 2015 at 9:28:32 AM

Who ever does it should make it come from a more positive perspective. It's not wresting away most of the control, it's allowing more interaction into other wise traditionally static cutscenes where you are watching a scene.

I suck at description writing though >.<.

edited 21st Sep '15 9:43:10 AM by Memers

Folamh3 Folamh3 from Dublin, Ireland Since: Jul, 2010
Folamh3
#11: Sep 21st 2015 at 9:32:34 AM

Any volunteers? grin

Musician, writer, game designer.
SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#12: Oct 7th 2015 at 4:11:35 AM

Noting here that I've just cut this trope.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
hamza678 Red Like Santa from Christmas Beacon. Since: Apr, 2013
Red Like Santa
#13: Nov 6th 2015 at 5:35:18 PM

Motion to close thread.

Now known as Cyber Controller
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