You stow the blaster and cutlass while the creature rages, and draw the pulse rifle.
Boom, Headshot III: Revelations (5; critical success): Your burst of shots finally decapitates the monster.
It lowers its shoulder and charges, but you can see it's on its last legs...
Now everyone pat me on the back and tell me how clever I am!Headshot IV: We've run out of sequel names (impossible): The creature is missing its head; therefore we can't aim for it.
The creature's blows weaken, the fire taking it's toll. Unfortunately, blood loss also takes a toll on you...
Victory...?
As the monster slumps to the floor, you take the time to cauterize your wounded arm with the blaster's barrel; firing a shot to get it hot enough. Reload blaster?
Now everyone pat me on the back and tell me how clever I am!You manually trigger the battery extractors, and slot in fresh ones. Total: 7
You stow the dead ones; hoping you can recharge them soon.
You dose a med hypo into your arm. The pain subsides, but the lightheadedness will stay with you untill you can get another snack.
Now everyone pat me on the back and tell me how clever I am!Fighting the urge to cry, you find some things of obviously more value to the juvenile fem than yourself: A necklace consisting of a shiny rivet on a string, a Your Tiny Horse doll, and a crude drawing of her mother, done in wax crayon.
You think back on the ration bars. While unappetizing, they got the job done. The kid seemed to love them, though...
edited 10th Jul '15 1:50:57 AM by dvorak
Now everyone pat me on the back and tell me how clever I am!Take the mementos of the little girl. It's possible that one of her parents is still alive!Not Zombie and will want them. Worry about what to tell them later.
General area assessment: any useful items (like a vending machine or autodoc) in sight? If not, continue along the white line slowly, with as much stealth as a HAZMAT suit can muster.
Be careful what you wish for, 'cause you might just get it all...((Wait, if the "girl" had mementos, doesn't that mean she had to be an actual person at one point? I mean, it was implied, actually stated, that "she" was actually an example of They Look Like Us Now, but wouldn't that mean there would be no items to loot? And if there was an actual host at one point, what in hell was a little girl doing in the engine room? On the ship, even?))
edited 10th Jul '15 6:49:40 AM by 3_D_S
Work hard, increase production, prevent accidents, and be happy.((Ah. That could be the case. But if this is a generation ship, wouldn't we have seen more zombified passengers by now than this one little girl? Almost every zombie we've seen was a crew member... Right?))
edited 10th Jul '15 8:16:42 AM by 3_D_S
Work hard, increase production, prevent accidents, and be happy.((I don't know...I just know that they were definitely hostile. Unless we're in a complete Mind Screw, and we are the problem...))
Be careful what you wish for, 'cause you might just get it all...You collect the toy, the drawing, and the crude jewelery. Her parents may still be alive. They deserve to have something to remember their daugher by...
You ponder the wisdom of having civilian colonists piggybacking on a military/scientific endeavour. However, very few civilian companies can afford to build even a space craft, let alone a jump drive; the ones that can are mega corps that would charge for air if they could get away with it. Travelling to colony worlds on the government's dollar may not be perfect, but it's better than the alternative.
The jump drive requires a specific point in space/time to use: the one spot in the solar system where all the other planets gravity cancels out. Getting there takes some time. Usually, a ship jumps to just outside a new solar system and goes towards the habitable band at STL speed. Both of these take enough time to warrant cryogenically suspending non-essential personell; essential persons are on a rota to prevent Cabin Fever-the true cause of Space Madness.
With a fresh bout of greif, you realize whatever is controlling the zombies is using your instincts against you: nobody's just going to go around capping juveniles. This thought takes a lot more mental effort to get into the mass grave you've been burying bad thoughts about this mission in.
You want another cookie. It and some orange juice would help your body make more blood and the lightheadedness go away. Hell, even a ration bar would be good right about now...
You search the blaster zombie for anything you might have missed. Nada.
It occurs to you that the auto doc behind the supply room in life support could do blood transfusions. Or you could nip up to the mess hall for a snack.
Now everyone pat me on the back and tell me how clever I am!

Boom! Headshot! (5; critical success): Gouging it's hand with your handguard, you manage to free your blaster enough to blast the diminutive horror right between the eyes. The parasite drops all pretense of its host being a kid and pops into a scrawny version of the bear zombie you fought in the utility level.
Now everyone pat me on the back and tell me how clever I am!