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Game is really fun. Not too difficult so far except for when you fight Popo, dang archers on a cliff, but fun. Free time is actually more stressful since I'm not sure how to make best use of that. Witches get priority of course, but then what? Are the shops worth leveling up? Decisions decisions.
Apparently things are easier and harder on NG+. Harder, in that the only thing that carries over is money, and easier in that exp no longer decreases when you fight lower level foes, and you get 9 actions per unit of Free Time. Of course, since I'm in the middle of chapter 5, I can't confirm that personally.
Incidently, chapter 4 was a total letdown. Yeah, there was a lot of story progress, but you literally only get three units of Free Time... And no Battle Time. None. Nada. Zilch.
I want to like using Ewan, but his accuracy is just so shaky. I can't rely on him to hit the enemy when I need him to. Still often better than Archibald. Movement really is king.
Sakuya's buff songs are nice. I'll probably use Attack+ sometimes. Crit+ probably not since that's worth much less than Popo's stop the enemy from doing anything ability. That's saved me several times already.
My main party is currently Alto, Nonoka, and Sakuya as front liners. Popo, Mordimort, and Keith act as ranged support. I fit them all with Aim 2 and Burn orbs to handle accuracy issues and occasionally deal massive damage via Do T (on a foe with somewhere between 500 and 600 hp, a burn does 100 damage per enemy turn). Popo is currently acting as healer, and I was lucky to get her Mini Heal skill when I did, since it was the second battle of chapter 6. With that party, give me a single target everyone can attack and sufficent SP, and I can unleash hell.
Chapter 5. I totally called that Niki was Mordimort's construct the second I saw her. Though I didn't guess the scale of it.
Nonoka is a beast. She and Rusty are the twin MVPs. Though Popo is really good as well, even if she can't face tank much.
The crystals Hilda created with the song of Destruction have very poor geometric whatchamacallits, they look more like they flow into place than grow into position.
Well, yeah, magic. Also, it looks cool, and since when does reality trump that?
So far I haven't had a chance to play around with most of the menu systems and stuff, and the interface has less interactivity than the old FFTA 2 menu system. Still, the combat is relatively slick and the facing system makes sense. Also how did that jerk with the polearm hit the main character without triggering counterattacks?
The asshole from the prologue's last missions? Simple, it's basically a cutscene.
Hahaha that scene where you Conduct for the first time is surprisingly spicy. Popo's flustered reaction to being in his arms like that
...Wow that was totally a symbolic penetration.
The Tuning chamber and how it's similar to Diving without getting really raunchy about it like Ar Tonelico did, but the fact the girls all change into a simple white dress and then go to a private chamber with you... Well at least they didn't do the Installer Port thing or play it up like Diving.
This game felt really short in spite of me completing it twice.
And Giselle felt like a wasted character that was just tacked on.
It's just 10 chapters, but still longer than any single "lifetime" in Agarest Senki.
Someone mentioned something that made sense about Giselle: The reason she's a part of the Final Chapter is that Alto would figure that he might be able to Tune Mother Qualia itself since he was able to change her opinions in addition to tuning the Qualia of his girls.
Finally got back to this and beat chapter 8. The last part it a lot easier when you realize you can use the Harbingers as invincible meat shields. Didn't see that treachery coming. I need to get better at figuring out which of my allies is going to turn traitor. Well, at least I didn't use him much at all.
That mission is a lot easier on New Game + when you know what the objective is going to be.
Beat the game. Took me just under 50 hours. Final party was Alto, the witches (obviously, since they're required), Rusty, and Nonoka. Nonoka kind of wasn't too useful here. Neither was Mordimort. Rusty was a beast till the end and got the finishing blow. Hilda was good for speeding up certain characters when I needed them to act now. Popo was alright. Sakuya and Alto were beasts against Eve. Those two rocked. But Lisette was my MVP, keeping everyone healthy at the end when I needed it. Seriously, Eve was a freaking pain. That song of hers kept coming this close to wrecking me.
I liked just about everyone, even the side characters by the end. Alto was a pretty cool protagonist once he got his stride. Rusty was probably my favorite character. Lisette, Popo, and Sakuya were all amusing in their own ways. Completely tuned all 3 of them. Missed out on Mordi and Hilda, but I'm not as much a fan of them anyway, so eh. Poor Rena got screwed twice. All in all, a good cast in a decent story.
Went with Sakuya for my ending. Not sure why, but I liked her the most at that moment.
A fantastic game overall, from the story to the characters and most importantly, the very tight and fun gameplay. I think it could hold itself to Fire Emblem with ease. Now I'm just sad that the developers are gone. They did have talent in them. Oh well, at least I'll have NG+ to enjoy when I want to return.
The developers are gone? :( Where'd they go? Did they get absorbed into another company?
Imageepoch went bankrupt last May, and I think they disbanded. They're certainly not an active developer anymore.
Nonoka with Delay Orbs will basically prevent an enemy from ever moving.
I must admit, several characters surprised me in ways.
Giselle: Kind of expected her to get some sort of closure beyond blowing herself up. Though she has a bigger role if you know what to do, so eh.
Rusty: Dude had a lot of serious scenes for how laid back and flirtatious he normally was.
Dorothy: She's 11? Huh, that's why she was so immature and kill happy, and yet also why everyone forgave her so easily.
Anastasia: Welp, she just sort of died without accomplishing anything. Not the best game to be the naive queen.
Marie: She never got annoying surprisingly enough. Her sweetness and goodbye did get to me.
Elmar: At first I thought he was going to be a traitor or something. Then shows how much he cares for his queen. Then he demands to take Archibald's weapons if he won't fight so that he can defend the city himself. Then he does everything in his power to clear the way for the Tuning Knights. Dude pulled through hard.
Rusty is more bro than Yosuke.
I agree wholeheartedly about Elmar.
Chalk me up as someone who chose Sakuya for the ending as well.
Are you going to get the True Ending now?
Not now. Maybe in a year or two.
I have to admit, I was a little too lax on New Game + at first. Going from endgame Alto to beginning of the game Alto is such a huge shift that I died on a number of early maps due to every enemy ganging up on him.
Did you know that the wolves on the first map will never target Lisette, even if she's way closer than Alto? I found that out the hard way at low HP. That's what I get for trying to avoid using healing items, though.
Just realized that Alto's Ragna Break (the ultimate move he learns from from Elcrest himself) is functionally the same as Lisette's Hip Drop (she falls on top of the enemy).
Lisette needs to cut down on the cakes.
All that purple went straight to her thighs.
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