Found the last power cell (Forgot to add the one from Mother's Heart to my total before) you do need 5 total and the armor is well worth it. There's no upgrade slots but it makes up for it by making you invulnerable to damage till you take ~1-1.5 times what would normally kill you then is inactive for about 3-5 seconds to recharge the shields.
Edit: Holy shit this armor Rocks! I just killed a Thunderjaw with nothing more than my spear and only took 50 damage the one time I noticed the shields were down slightly too slow.
edited 5th Mar '17 7:30:54 PM by Jaustin89*
![]()
It's like a cheat mode armour, but "alllowed".
AS for the All-Mother power cell, the work around is to leave the village, cross the bridge away from it, then turn around and run back - that should open the interior gates. Basically, if you fast travel there it spawns with them closed, but if you reload the cell they're in by crossing the bridge and back, it re-opens them. Also, the door that was locked in All Mother is now open, so you don't need to faff with the vent.
Did my second Cauldron yesterday and full sunned the Stamina trials. Hardest one so far - sprinting between the three watcher corpses was horrible. The tying down the Glinthawks was fun but tiresome.
Oh and Thunderhawks can go die in a fire. They are basically what Dragon fights in Skyrim WANTED to be. But my GOD they're hard.
On another note - sawtooth hearts never seem to drop for me - I need one to get that Shadow bow! Got Blue and Purple weapons now, as well as Purple armour (Went for the Nora one which gives you all resistances).
Met my first Thunderjaw. Watched it roflstomp a load of bandits. Then I legged it, ran into some corrupted machines and THEN got ambushed by non corrupted machines... which led to a three way fight. I ran away and let them duke it out between themselves and scavanged the remains.
THIS GAME, man, THIS GAME. It's so much fun!
So that's a glitchy way of getting in? I assume there's a legit way at some point?
As for what counts as a small machine; Watchers, Striders and Scrappers for sure, I've also taken down Grazers with Silent Strike, so presumably Drillhorns count too.
Just cleared out the killers in the 'ring of metal'. I seem to be way behind most of you.
Oh yeah, and fuck Shellbacks, in a way :P So tough, but fun.
Reminds me, I've been tooling about in the stealth gear, but it seems easy to avoid being spotted anyway, maybe too easy, and when I get in a fight I always forget to change armour (which also makes no sense, by the way), and everything seems to take half my life off. I feel like I'd prefer armour that actually has protection. I do have some, I just don't usually have it on.
edited 6th Mar '17 5:30:32 AM by artfulscruff
The stealth gear helps a lot - you can move and sprint more easily without triggering their notice. And you can get closer in tall grass without triggering them - a second or so more leeway, basically.
As for the gate, it's a legit way as the gat isn't supposed to be closed at that stage in the story. You do return their later I think anyway, but it's a workaround until a patch is made.
The ring of metal was fun - I ALMOST stealthed it, then died, then just ran across the whole place.
Which machines do you guys enjoy fighting most? I quite like the chargers and snapmaws - mainly as they can go boom. Sawtooths I'm finding easy now, once you learn how to chain them down and hit them with those piercing arrows.
Huh, so the gate being closed is a bug? I won't feel bad about trying that workaround, if that's the case.
I don't think I could pick a favourite machine to fight at the moment. I haven't seen anything tougher than a Bellowback yet though. Oh, I did discover that Blast tripwires really fuck up Shellwalkers.
Got to Daytower, at long last :P Finally some new stock at merchants. It seemed weird to me that everyone sold the exact same thing. Some of the new armour looks really cool. Gonna have to get bigger outfit and weapon pouches.
Alright, crossing the bridge from Mother's Watch and then returning worked. Entered the mountain and got my fourth cell.
However, if any of you attempt to do that, be careful: the gates close again when you leave the mountain, so be sure to have a fast travel pack to get out of there or else you'll get stuck.
... And that's called jazz!This was just a few minutes before I posted, and yeah, there was a patch this morning when I booted up the PS 4.
This is somewhat irksome :P
Tried it again, outer gate still closed. I don't really know why this is bothering me so much. It feels unfair somehow, and it seems unclear to me whether this is supposed to happen or not.
Apparently there is a quest that lets you back in there later (was that mentioned here), and you can't get other power cells until late in the game anyway, so I'm gonna have to just live with it for now, I think. The other cells had better not have any Lost Forever nonsense.
I hope there's an NG+, so you can have the armour for the whole game :P
edited 6th Mar '17 5:29:31 PM by artfulscruff
As far as I've seen, they're not. But the places where they appear are usually located in places where main quests happen and these places may take some time to explore. So it's always a good idea to get them on your first pass, just to save you some time.
Aaand I got to a spoileriffic part of the story: let's just say that I got to know what Zero Dawn was about... Damn, I see The Bible, the Foundation Trilogy, Interstellar, all at the same time!
... And that's called jazz!I have an idea to try with the doors but I will have to wait until I get home. The patch notes were bug and crash fixes apparently. So we might doing something wrong with the door. I will try when I get home.
If you guys want a really handy bow for helping rip apart tough enemies get the purples sharpshooter bow. Use the Tear Blast Arrows which are in an unmodified state pure high tear damage arrows with some AOE. The only downside is they have a component that can only be found on some of the tougher enemies. The easiest enemy to get parts from for the arrows are the Long Leg/Ostrich bots. The Crab bots get really easy to mangle. If you can land your shot from stealth or at a distance with the Tear Blast into its shield claw. Because of how they hold their limbs the blast will take off the claw and shield arm. They only have their AOE close range shock attack after that and are a lot easier to deal with. Two shots take off Corrupters weapon pods pretty easily as well.
Apparently Stalkers outside of that one quest are normally visible if you are undetected.
Who watches the watchmen?You can get back into the mountan without glitching during a later quest; this actually occurs 1 quest before the one where you can get the final cell so you're not missing anything by leaving it for now.
After playing some more with the armor I definitely wouldn't say it's a cheat armor; it can certainly change your play style a bit on single enemies and helps you survive against larger groups but the damage threshold and recharge time are balanced well enough that it doesn't break the game. Also in addition to not being able to be modified I think it actually reduces you stealth capabilites a bit, there nothing stating such but I feel like I'm being spotted easier than I was before I started using the stealth boosting armor.
As for the machine sizes you can just check the machine catalogue to see what size core the drop;
Small: Watcher, Strider, Grazer, Scrapper, Brodhead, Lancehorn, Charger, Glinthawk
Medium: Longleg, Trampler, Sawtooth, Shell-Walker, Bellowback, Stalker, Corrupter, Ravager, Snapmaw
Large: Rockbreaker, Behemoth, Thunderjaw, Stormbird, Deathbringer
edited 6th Mar '17 8:29:20 PM by Jaustin89*
The only two robots I have yet to kill are the Rockbreaker and the Death Bringer. The Rockbreakers are such huge damage sponges it is ridiculous. They are also heavily armored and a bit of a pain to break off their parts because of how they pop up to attack you. However unlocking the perks for the reprogrammed robots helps a lot especially if you say reprogram one of the beefier combat robots.
I like how the collectibles all have a little bit of story material associated with them.
Who watches the watchmen?Yeah, I kinda want to meet the guy in the vantages, although he's probably long dead.
I need better armor. I got the nora heavy silent hunter, put a few stealth mods in it, now the only way I aggro stuff is if it walks into me. But I'm still losing half my life to one watcher hit.
Favorite activity: Bandit villages. Trap here, trip there, I think I've fired like 3 arrows doing those. Maybe 3. Word of advice, though: Don't free the prisoners. You free them, they follow you, they don't hide that well, guards spot them, you're forced to go loud. Sucks.
I'm Charlie Owens, good night and good luck. PSNID: CEOIII 1117![]()
If you absolutely need to kill a machine by applying direct damage (instead of burning them alive or knocking out all of their components) then freeze them first. One or two 3-shot freeze arrow barrages from a war bow should do the trick. Frozen enemies take 3 times normal damage, so a freeze weapon is important for taking on the big machines like Stormbirds, Thunderjaws, and I presume Rockbreakers.
Yeah, the sling can freeze many smaller machines in one hit, but for range and precision, Warbow. Accept no substitutes.
Cleared an interesting Corrupted Zone earlier. I found two (three?) corrupted tramplers and a longleg stuck inside a box canyon, with me on top of one of the walls. That would have been hell if I had been inside the canyon, but as I found them they didn't stand a chance.

I think it is Watchers, Striders, Scrappers, the small flying machines and maybe one or two others.
You can always find out the hard way. If you can't tether it with the green rope caster it isn't a small machine.
edited 5th Mar '17 6:06:55 PM by TuefelHundenIV
Who watches the watchmen?