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A better question I pondered is; why are the Ropecaster and Tripcaster different weapons? In terms of what the devices actually *do*, they're nearly identical (each end anchors to a hard surface).
Edited by artfulscruff on Oct 6th 2019 at 10:47:35 AM
The ropecaster anchors an enemy to the ground (shoot enemy then ground) and tripping them once enough ropes are set.
The tripcaster sets a tripwire by anchoring both ends in the ground and setting off an explosive or elemental trap when something crosses it.
You have to make sure your line hitting your target hits a part it can anchor and is not too far out so you can anchor it to the ground.
The Rope Caster and Trip Caster do not do the same thing. One is tether enemies the other is a tripwire mine launcher. The only thing they have in common is at least one thing sticks in the ground. You use them quite differently. One you use to either ambush or create a hasty trap the other is to take away mobility.
Edited by TuefelHundenIV on Oct 6th 2019 at 5:39:19 AM
I remember having difficulty explaining this previously.
Put simply, both weapons fire a harpoon into something hard (a machine in the case of the ropecaster, the ground in the case of the tripcaster), and then tether the other end of the cable into the ground. Why do these need to be completely separate weapons? At most I'd say it only needs different ammunition which could be fired from a single weapon.
This is one of my few problems with the game; there doesn't need to be so many weapons. Why do you need different bows and slings for different ammo types? Just doesn't make any sense to me.
Yes, they have different functions in terms of game mechanics, but in terms of what the device itself actually does, as above, firing harpoons into hard surfaces, it's the same thing to my mind.
Edited by artfulscruff on Oct 6th 2019 at 11:45:27 AM
Because there not the same weapons?
The same reason there are three different usable bows: they are meant for different things, even if on a purely technical level they do the same thing.
You can use the trip line with rope caster to be kind of nasty. You rope down the target then slap trip lines around it or even on it for a quick boom. I have used that a couple of times.
The Ropecaster is probably the best weapon in Aloy's arsenal for its ability to turn a mob fight into a series of sequential duels.
I found the tripwires kinda underwhelming myself. Ropecaster is hilarious though.
I'm just going to perform a drop-by thread revival and leave this here:
Sony is surrendering exclusivity and bringing the game to PC, according to sources.
Well, I already have it on the Playstation 4.
Still, that's nice.
If it comes out on PC, I might just get it, depending on reviews. I mean, if it's a poorly mapped port that doesn't fit, I don't want to wreck the experience I got watching Materwelonz play it all the way through.
Awesome news for me, I've always wanted to play it.
Now I'm wondering if Sony might reconsider their stance on the Killzone franchise. Might be interesting to see how Killzone: Shadowfall might fare if it received a PC re-release at reduced cost.
I fought my first Thunderjaw.
It didn't kill me after laying a bunch of traps, Tearblasting off its disc launchers, and chasing me around the side of a cliff.
No, it was the cliff that killed me. Specifically Aloy plummetting from said cliff while at 3/4 health.
Then I watch this and my whole strategy of "snipe/observe/hide/snipe/observe" just felt really dumb afterward.
Edited by Soble on Mar 25th 2020 at 6:00:58 AM
Yeah Tearblast Arrows are the single most useful ammunition in the game, bar none. Well, except for the fact that you can't typically kill something outright with just them, but still.
If you think your first Thunderjaw was hard, just wait until you fight Redmaw or your first Stormbird.
Or the very special surprise waiting for you in Cauldron Zeta.
Edited by TheAirman on Mar 25th 2020 at 9:25:33 AM
Stormbirds are the worst and don't FEEL fun to fight. Thunderjaws are amazing. The first time you take one on feels so epic. Jumping to get the time dilation helps massively.
Never used the blast traps much UNTIL THE DLC. Then they're a must for the Bear Bots...
Yeah, tear off weapons and armour plates, freeze bombs, then go mad with explosives or high-damage arrows at weakspots, that's what I remember doing against Thunderjaws.
I don't remember ever find an effective strategy against Frostclaws and Fireclaws, they just seemed like they had no particular weaknesses and were way too damage spongey.
I feel a third playthrough of this game coming on... Really I want to wait until the inevitable sequel is announced though, and do it closer to the release of that.
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