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Post Apocalyptic Worldbuilding

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HydraGem Swashbuckler Since: Jan, 2015
Swashbuckler
#26: Jun 3rd 2015 at 8:16:39 AM

I could see people using parts of power armor, but maybe not a full set. Like, maybe they they salvage the arms or legs for individual use and only the really lucky can salvage a complete set that's good to go.

EchoingSilence Since: Jun, 2013
#27: Jun 4th 2015 at 4:59:57 AM

That could work. I was thinking about Power armor being humanity's big answer to empowering people en masse to fight the Robots in the war before everything ended.

Tungsten74 Since: Oct, 2013
#28: Jun 4th 2015 at 1:37:55 PM

The thing is, assuming Power Armour suits are anything like, say, battle tanks or jet fighters in terms of technical complexity, then you probably wouldn't see a lot of power armour in use after society collapses.

Tanks and planes need huge amounts of daily maintenance to remain operational. Then there's the issue of fuel, ammunition, spare parts and so on that all need to be accounted for. Without the massive industrial base and extensive supply chains of a modern state, such war machines would just be so much scrap metal.

EchoingSilence Since: Jun, 2013
#29: Jun 4th 2015 at 2:32:16 PM

Wepl of course not. How about Pre war power armor? I'm thinking fallout style of heavy armor and super strength instead of the Tony Stark way.

Tungsten74 Since: Oct, 2013
#30: Jun 4th 2015 at 3:24:12 PM

Even Fallout power armour needs heavy maintenance. You may have noticed that the only factions that use it are those with the expertise and resources to keep it functioning - the Enclave and the Brotherhood of Steel. Both factions base their operations around large stores of pre-war technology, and both treat their power armour like the irreplaceable treasures that they are.

Of course the Player Character can use power armour without all that fuss, but then the Player Character can also punch people into giblets with their bare hands, so it's safe to say that the normal rules don't really apply to them.

EchoingSilence Since: Jun, 2013
#31: Jun 4th 2015 at 4:55:17 PM

What about the robots in this post nuclear desert? How would logistics affect them?

Tungsten74 Since: Oct, 2013
#32: Jun 5th 2015 at 12:48:15 AM

Hey, why not try doing some actual worldbuilding of your own, instead of just crowdsourcing all your ideas?

EchoingSilence Since: Jun, 2013
#33: Jun 5th 2015 at 5:37:53 AM

True. The idea for the Robots was that all of them had easy to maintain frames that were built to last a long time in harsh conditions, made of easy to get lightweight materials with sturdy servo and hydraulics systems.

A Pack was included meant to store any ammo for weapons they did not have internally built and contained a solar array for keeping them powered so they wouldn't have to constantly hook themselves up to a socket to charge themselves.

The bodies for the robots were also highly modifiable with easy to switch out parts making mass production easier, instead of having to put together several different kinds of robot, they could make one kind with a bunch of load-out options.

FicMasterFox Since: Jan, 2019
#34: Jan 15th 2019 at 12:23:22 AM

The thing with worldbuilding threads is that I've always used them to bounce ideas, get people into the setting, and find contradictions that didn't show up when you go through them.

I'm actually been working on a few settings, one of which is basically a post-Apoc of the Frostpunk/Day after Tomorrow style called 'Children of a Frozen Earth' (go to 'Frozen in Carbonite' and look for 'Children of a Frozen Earth', threads/children-of-a-frozen-earth-a-post-day-after-tomorrow-frostpunk-style-apocalypse-timeline.434/)...

DeMarquis Who Am I? from Hell, USA Since: Feb, 2010 Relationship Status: Buried in snow, waiting for spring
Who Am I?
#35: Jan 17th 2019 at 4:41:17 PM

"Frostpunk"?

"We learn from history that we do not learn from history."
KnightofLsama Since: Sep, 2010
#36: Jan 18th 2019 at 12:36:40 AM

[up] I'm assuming it would involve a nuclear/impact winter type setting, much like Cattle Punk is Steampunk in the Wild West

DeMarquis Who Am I? from Hell, USA Since: Feb, 2010 Relationship Status: Buried in snow, waiting for spring
Who Am I?
#37: Jan 18th 2019 at 9:57:05 AM

So, ice themed robots? Cool.

"We learn from history that we do not learn from history."
Corvidae It's a bird. from Somewhere Else Since: Nov, 2014 Relationship Status: Non-Canon
DeMarquis Who Am I? from Hell, USA Since: Feb, 2010 Relationship Status: Buried in snow, waiting for spring
Who Am I?
#39: Jan 18th 2019 at 6:24:15 PM

"Unlike majority of city management games, the game includes emotional and survival aspects with having to manage meager resources and passing laws to prevent the populace crossing the Despair Event Horizon through the Hope meter..."

Dude, that sounds awesome.

"We learn from history that we do not learn from history."
FicMasterFox Since: Jan, 2019
#40: Jan 21st 2019 at 3:37:48 AM

Yeah, I've been in a worldbuilding run as of late while working on my GATE project (GATE: and so the Iron Pact Fought), and Children of a Frozen Earth is one of them. It's post-Apoc where the Earth goes 'snowball earth'. Basically humanity only lives in 'citadel arcologies' which are immense structures have practically everything you'll need to ensure the survival of millions of inhabitants. Some of these arcologies are more akin to 'outposts' and extract vital resources to ensure that things continue.

Most of humanity basically has no privacy whatsoever due to what happened during and after 'The Cataclysm'. Only three factions of humanity (the American Dominion, Neo-Prussia, and the People's Republic of China) have access to space.

Oh, and there is only a good two billion people left of humanity alongside several million uplifts.

MarqFJA The Cosmopolitan Fictioneer from Deserts of the Middle East (Before Recorded History) Relationship Status: Anime is my true love
The Cosmopolitan Fictioneer
#41: Sep 30th 2020 at 8:04:17 PM

I'm trying to think of ways to justify Apocalyptic Logistics to enable a Fallout- and Borderlands-style post-apocalyptic science-fantasy New Old West Adventure-Friendly World. Any suggestions?

Fiat iustitia, et pereat mundus.
SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#42: Oct 1st 2020 at 1:54:32 AM

Depends on the degree. I'd imagine that if the apocalypse saw a large amount of people go poof in a very short timeframe (let's say days or minutes) some of the stuff will still work for some time.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
MarqFJA The Cosmopolitan Fictioneer from Deserts of the Middle East (Before Recorded History) Relationship Status: Anime is my true love
The Cosmopolitan Fictioneer
#43: Oct 2nd 2020 at 7:22:53 AM

I thinking that the time frame is set several years or even decades after the apocalypse (which was a combination of warfare, various eco-disasters, and epidemic outbreaks), with post-apocalyptic society "stabilizing" to numerous scattered settled communities, nomadic bands (including apunkalyptic gangs), and city-states with relatively respectable (by 20th century standards) industrial bases, with the occasional ambitious warlord forging a (usually short-lived) pocket empire. The average standard of living dropped sharply and resources are effectively scarce, but humanity as a whole hasn't technologically regressed past the Industrial Revolution.

Now, that I think about, how about this: Applied Phlebotinum in the form of a Standard Template Construct-like system was invented and proliferated before the apocalypse, along with robotic automation being mainstream for almost all manual labor, leading to widespread complacency regarding technical education. Then the apocalypse happened, and the vast majority of the Applied Phlebotinum systems were either destroyed outright or extensively damaged (whether physically, software-wise, or both), severely limiting what can be produced and making relatively "intact" systems highly prized (a wholly intact one would be a holy grail), while enough of the robotic automation survived to maintain itself as well the ruins of pre-apocalyptic civilization and mindlessly dispense their goods to designated locations as best as it could, even when whoever used to occupy said locations are long gone (thus justifying the practice of scavenging the same ruins for useful stuff over and over again).

Does that work? Can it be improved further?

Fiat iustitia, et pereat mundus.
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