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Case in point.
Now that's what I call shitposting.
Finally, Norscan army compositions in Mortal Empires will be within our comprehension.
I am currently Coop ME and I must say, I am quite impressed with how much better the gaming experience is compared to Warhammer I ( I only started playing Warhammer II recently after a long TW break). We do use a few mods, but it seems to me the KI plays a lot smarter now ( Allies actually helping with sieges, Enemies cleverly ambushing et al).
Our current campaign really feels like we are in the Warhammer world, it is a desperate struggle just to stay alive with many epic battles in between. The Greenskins in the East are constantly attacking the border kingdoms. The Skaven and the Beastmen are threatening the South, and have already wiped out a few human kingdoms. And then there are the Vampires encroaching upon the heart of the Empire.
We use a mod that makes it more likely for strong countried to form, and we really feel it with the Vampires and Greenskins. Relatively early I had to send Karl Franz to save m friend (Clan Angrund) against the Green tide, and we narrowly survived a large defensive battle. Just when we wanted to go at the offensive, Carstein declared war and marched on Altdorf. The human garrison prevailed narrowly, and a second wave was defeated in a large 2v2 stack battle. But now the Skaven have shown up out of nowhere and took Helmgart. As annoying ad they are, this totally feels like something they would do in the Lore. May Sigmar preserve us.
Ratmen, taking Helmgart?! Sigmar preserve us! What's next, Nurglite heretics?!
I've been doing a Chaos Mortal Empires game myself. Almost ready to sweep down South and start pillaging in earnest, and once I've gone from Norsca all the way to the tip of the Southlands I'll go the other way from Lustria to Naggaroth, and save Ulthuan for last. Possibly.
Unless I decide Ulthuan would be a handy bridge from the Old World to Naggaroth.
In my defense, they really came out of nowhere. I had no alliance with the Bretonnians so I did not see them before they turned up, and my attention was directed at the Greenskins who suddenly attacked Eilhart. Those greenskins were the tribe near Marienburg, and my army just put down the insurgency against the Empire (one of our mods that allows you to build tier 4 buildings in every settlement had the sideeffect of making those guys stronger too).
Those Skaven belonged to the tribe in Skavenblight, and I was only at war with them because my friend was attacked by them and he called me to arms along with his KI allies. I thought "Those are half a continent away and have several enemies between me and them in any case, what is the worst that could happen?"
Sounds good. Taking Ulthuan was really difficult in my Vortex Campaign, are there still so many Phoenix gates in ME? I can not see anything except the Old World yet.
Edited by Zarastro on Jul 18th 2018 at 6:46:13 PM
A small update. We are now roughly 90 turns in, and the situation has grown rather desperate. The Greenskins have overrun most of the Borderprinces, only their capital remains and are advancing on the dwarves. To make things worse, the Norsca have declared war on my Northern human allies, and have taken Marienburg. On the bright side, an allied human-dwarven army managed to defeat Vlad von Carstein near Altdorf, with Karl Franz himself crushing the skull of the vile creature with Ghal Maraz. After this victory we were able to take Nuln and hopefully use this province as a buffer.
We have now decided to take a risky gamble and send 2 out of our 3 stacks on the conquest of Kharak Eightpeak, which is we succeed would increase the capabilities of Klan Angrund significantly. Hopefully we can elude most of the Greenskin armies on our way. May Sigmar guide us.
As someone who prefers Vampire Counts I always get somewhat jealous of a military that has some actual power projection capability, corruption based logistics are a gigantic pain.
Edited by Fourthspartan56 on Jul 23rd 2018 at 3:48:30 PM
I think I might try and do a Skaven run for my next Mortal Empires campaign.
Indeed, found this especially annoying during my last Vortex Coop with me playing Morathi. Malekith had it so much easier to hold on to conquered (and confederated) territory. The only time this came in handy was when the Lizardmen decided to invade and lost a good part of their troops to attrition.
I am very happy that I waited a bit before I bought the game (during a sale). I do not know if and how much it was flawed during its' release, but it feels quite polished now. Though could someone tell me what triggers the Chaos invasion? Because I have read claims that it is either the number of turns played, or the number of provinces controlled by the players. I hope its' the latter because -barring a miracle - I am afraid that Archaon will find it easier to destroy the world in my campaign then during the End Times.
Yeah, on the offense it can be a pain but the defensive advantages make it well worth it. It's quite lovely to watch the enemy's forces dwindle as they try to fight through my territory, coupled with ambushes it can be a rather effective form of asymmetrical warfare.
Edited by Fourthspartan56 on Jul 23rd 2018 at 6:43:34 AM
Yeah, corruption-based gameplay unless you're Chaos forces you to expand in bursts, building corruption-spreading buildings in border towns and then declaring wars to use it to your advantage, either that or doing it in lightning bursts of several settlements at a time.
I went for an embarrassingly long time before I realized that the corruption spreading buildings for the Vampire Counts can only reach the highest level in the provincial capital.
But yes that's quite good advice, VC and other corruption based factions generally need to actively expand their corruption before conquest. Which makes an interesting dynamic in the foresight it requires, something I've found to be atypical in normal Total War games.
Vampire Coast aka Vampire Pirates.
Yeahhhhhhh we should be putting that into this thread instead of the general TW one huh...
It just makes me want to make a fantasy setting I came up with even more.
Also, if you want the shanty without all the other stuff...
To be fair, the way the cannons are timed with the music is probably one of the best things about the trailer.
Lovingly borrowed from r/totalwar.◊ How do you like your undead?
Definitively the third one, as Vampire Coast combines two of my favourite things from Warhammer: Vampires and guns.
Ya girl Aranessa Saltspite has been confirmed as a hybrid lord, combining a unique human unit (the Sartosa Free Company, presumably a reskin of the Empire version) and giving her troops gunnery boosts.
Well, there's the Sartosa faction everyone was wanting.
Possibly some form of Araby as well
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